[gd_scene load_steps=9 format=3 uid="uid://b6dx0ovy15g5o"] [ext_resource type="Shader" uid="uid://dnytoirugot2e" path="res://src/shaders/canvas_grunk.gdshader" id="1_pgbvb"] [ext_resource type="FastNoiseLite" uid="uid://cnlvdtx68giv6" path="res://assets/materials/gunk_noise.tres" id="2_g1nf5"] [ext_resource type="Script" uid="uid://06n7qs3l4tf6" path="res://src/effects/grunk_2d/grunk_2d.gd" id="3_g1nf5"] [sub_resource type="NoiseTexture3D" id="NoiseTexture3D_7v5ka"] width = 256 height = 256 seamless = true seamless_blend_skirt = 0.5 noise = ExtResource("2_g1nf5") [sub_resource type="NoiseTexture3D" id="NoiseTexture3D_d72jk"] width = 256 height = 256 seamless = true seamless_blend_skirt = 0.5 noise = ExtResource("2_g1nf5") [sub_resource type="FastNoiseLite" id="FastNoiseLite_qsvii"] frequency = 0.0006 fractal_type = 2 fractal_octaves = 4 fractal_gain = 0.667 domain_warp_type = 2 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_pgbvb"] width = 1024 height = 1024 noise = SubResource("FastNoiseLite_qsvii") [sub_resource type="ShaderMaterial" id="ShaderMaterial_rq45f"] resource_local_to_scene = true shader = ExtResource("1_pgbvb") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 30.0 shader_parameter/time_pixellation = 30.0 shader_parameter/emission_strength = 0.05 shader_parameter/aspect_ratio = 0.5625 shader_parameter/time_scale = 0.01 shader_parameter/gunk_noise = SubResource("NoiseTexture3D_7v5ka") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_d72jk") shader_parameter/mask_progress = 1.0 shader_parameter/mask_noise = SubResource("NoiseTexture2D_pgbvb") [node name="Grunk2D" type="ColorRect"] material = SubResource("ShaderMaterial_rq45f") anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 script = ExtResource("3_g1nf5") [connection signal="item_rect_changed" from="." to="." method="_update_aspect_ratio"]