extends PanelContainer @onready var god_mode: CheckButton = %GodMode @onready var collect_grunk_input: SpinBox = %CollectGrunkInput func _ready() -> void: # Initialize controls if Player.instance: god_mode.set_pressed_no_signal(Player.instance.godmode) func kill_player() -> void: Player.instance.get_grabbed() func save_game() -> void: World.instance.save_progress() func load_game() -> void: World.instance.on_game_over() func collect_grunk() -> void: World.instance.manager.collect_grunk(collect_grunk_input.value) collect_grunk_input.value = 0.0 func empty_tank() -> void: World.instance.manager.empty_tank()