[gd_scene load_steps=9 format=3 uid="uid://16ds4fvv72xk"] [ext_resource type="PackedScene" uid="uid://bwe2jdmvinhqd" path="res://src/player/player.tscn" id="1_h436a"] [sub_resource type="Environment" id="Environment_cc548"] background_mode = 1 tonemap_mode = 3 fog_enabled = true fog_light_color = Color(0, 0, 0, 1) fog_density = 0.2 [sub_resource type="PlaneMesh" id="PlaneMesh_4afx3"] size = Vector2(50, 50) [sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_c8g65"] [sub_resource type="BoxMesh" id="BoxMesh_mer5b"] [sub_resource type="BoxShape3D" id="BoxShape3D_hx5n6"] [sub_resource type="CylinderMesh" id="CylinderMesh_a1koa"] top_radius = 1.0 bottom_radius = 1.0 height = 4.0 [sub_resource type="CylinderShape3D" id="CylinderShape3D_uo57d"] height = 4.0 radius = 1.0 [node name="Sandbox" type="Node3D"] [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_cc548") [node name="SpotLight3D" type="SpotLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 10, 0) light_energy = 16.0 shadow_enabled = true spot_range = 20.0 spot_angle_attenuation = 0.05 [node name="Geometry" type="Node3D" parent="."] [node name="Floor" type="StaticBody3D" parent="Geometry"] [node name="MeshInstance3D" type="MeshInstance3D" parent="Geometry/Floor"] mesh = SubResource("PlaneMesh_4afx3") skeleton = NodePath("../..") [node name="CollisionShape3D" type="CollisionShape3D" parent="Geometry/Floor"] shape = SubResource("WorldBoundaryShape3D_c8g65") [node name="Box" type="StaticBody3D" parent="Geometry"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0.5, 4) [node name="MeshInstance3D" type="MeshInstance3D" parent="Geometry/Box"] mesh = SubResource("BoxMesh_mer5b") [node name="CollisionShape3D" type="CollisionShape3D" parent="Geometry/Box"] shape = SubResource("BoxShape3D_hx5n6") [node name="Cylinder" type="StaticBody3D" parent="Geometry"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 2, -2) [node name="MeshInstance3D" type="MeshInstance3D" parent="Geometry/Cylinder"] mesh = SubResource("CylinderMesh_a1koa") [node name="CollisionShape3D" type="CollisionShape3D" parent="Geometry/Cylinder"] shape = SubResource("CylinderShape3D_uo57d") [node name="Player" parent="." instance=ExtResource("1_h436a")]