[gd_scene load_steps=104 format=4 uid="uid://crydi5cjgfwe5"] [ext_resource type="PackedScene" uid="uid://oowut88kr2ox" path="res://levels/ghost_ship/player_ship/player_ship.tscn" id="1_2pyr1"] [ext_resource type="PackedScene" uid="uid://c2omlx4ptrc01" path="res://src/world/gunk_body/gunk_body.tscn" id="2_2egij"] [ext_resource type="Texture2D" uid="uid://dthjo3ymo7say" path="res://levels/ghost_ship/airlock/floor_mask.png" id="3_35kna"] [ext_resource type="Shader" uid="uid://ckxc0ngd37rtk" path="res://src/shaders/gunk.gdshader" id="5_1njh5"] [ext_resource type="FastNoiseLite" uid="uid://cnlvdtx68giv6" path="res://assets/materials/gunk_noise.tres" id="6_3kphg"] [ext_resource type="ArrayMesh" uid="uid://dpr5cgq743f4s" path="res://assets/level/floor/floor_9x9.mesh" id="6_6giaa"] [ext_resource type="ArrayMesh" uid="uid://bumwpsm42csme" path="res://assets/level/ceiling/ceiling_9x9.mesh" id="7_otfxe"] [ext_resource type="Texture2D" uid="uid://m2qxenym1otw" path="res://assets/level/wall/wall_2_C.png" id="13_fll4m"] [ext_resource type="Texture2D" uid="uid://begn6qloo0m1q" path="res://assets/level/wall/wall_2_M.png" id="14_dly4i"] [ext_resource type="Texture2D" uid="uid://bn4nrclcovuej" path="res://assets/level/wall/wall_1_C.png" id="14_gim1e"] [ext_resource type="Texture2D" uid="uid://da3nqwmiwbu8s" path="res://assets/level/wall/wall_1_M.png" id="15_6giaa"] [ext_resource type="Texture2D" uid="uid://cpdrvdu3qt62t" path="res://assets/level/wall/wall_2_N.png" id="15_rp2qp"] [ext_resource type="Texture2D" uid="uid://ba5vvrx730go8" path="res://assets/level/wall/wall_2_R.png" id="16_if0c2"] [ext_resource type="Texture2D" uid="uid://bujelwt4b5d0s" path="res://assets/level/wall/wall_1_N.png" id="16_otfxe"] [ext_resource type="ArrayMesh" uid="uid://bx00qgk2dyjrw" path="res://assets/level/wall/wall_2.mesh" id="16_sqa4l"] [ext_resource type="PackedScene" uid="uid://b6eg8t04rkh0c" path="res://src/props/wall_switch/wall_switch.tscn" id="17_0idgf"] [ext_resource type="Texture2D" uid="uid://dwi2opqp2s8ak" path="res://assets/level/wall/wall_1_R.png" id="17_smvh1"] [ext_resource type="PackedScene" uid="uid://2yqi5u5eo025" path="res://src/world/gunk_node/grunk_nodule.tscn" id="19_ji5cn"] [ext_resource type="PackedScene" uid="uid://30o8ltnnxpxo" path="res://src/effects/floating_dust.tscn" id="25_6giaa"] [ext_resource type="ArrayMesh" uid="uid://cqd0a7ousx01n" path="res://assets/level/hallway/hallway_1.mesh" id="25_smvh1"] [ext_resource type="PackedScene" uid="uid://cppd3scvxf3eg" path="res://src/props/crate_long/crate_long.tscn" id="26_otfxe"] [ext_resource type="ArrayMesh" uid="uid://bm0ryb1t7ha7e" path="res://assets/level/t-junction/t-junction_1.mesh" id="27_17ivy"] [ext_resource type="Texture2D" uid="uid://cd0w8eqpount3" path="res://assets/props/crate_long/crate_long_C.png" id="27_lfacn"] [ext_resource type="ArrayMesh" uid="uid://o6k7ebet848p" path="res://assets/level/hallway/hallway_3.mesh" id="28_17ivy"] [ext_resource type="Texture2D" uid="uid://da5p04vbiy3xe" path="res://assets/props/crate_long/crate_long_M.png" id="28_f0xh4"] [ext_resource type="ArrayMesh" uid="uid://b3f5p4o7qr1mf" path="res://assets/level/t-junction/t-junction_2.mesh" id="28_ji5cn"] [ext_resource type="ArrayMesh" uid="uid://c785n3j3aq4sf" path="res://assets/level/wall/wall_1.mesh" id="29_35kna"] [ext_resource type="Texture2D" uid="uid://bsovubygl3go2" path="res://assets/props/crate_long/crate_long_N.png" id="29_nmnkj"] [ext_resource type="ArrayMesh" uid="uid://xn5nceqby4wd" path="res://assets/level/wall/wall_3.mesh" id="30_ji5cn"] [ext_resource type="Texture2D" uid="uid://b1m1my5q2vlwi" path="res://assets/props/crate_long/crate_long_R.png" id="30_u2hqf"] [ext_resource type="ArrayMesh" uid="uid://5jt7xxr05lw3" path="res://assets/level/hallway/hallway_2.mesh" id="31_ji5cn"] [ext_resource type="ArrayMesh" uid="uid://d0sdsir1hqnbu" path="res://assets/level/wall/wall_4.mesh" id="33_4a0u4"] [ext_resource type="PackedScene" uid="uid://cubwniraol1qn" path="res://src/props/bulkhead/bulkhead.tscn" id="35_f0xh4"] [sub_resource type="CompressedTexture2D" id="CompressedTexture2D_rp2qp"] load_path = "res://.godot/imported/debug_mask.png-fd2bc783338ed9439fe81a4eef9d86da.s3tc.ctex" [sub_resource type="NoiseTexture3D" id="NoiseTexture3D_if0c2"] width = 256 height = 256 depth = 32 seamless = true seamless_blend_skirt = 0.5 noise = ExtResource("6_3kphg") [sub_resource type="NoiseTexture3D" id="NoiseTexture3D_2pd8h"] width = 256 height = 256 depth = 32 seamless = true seamless_blend_skirt = 0.5 noise = ExtResource("6_3kphg") [sub_resource type="ShaderMaterial" id="ShaderMaterial_sqa4l"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_yvipw"] data = PackedVector3Array(4.5, 0, 4.5, -4.5, 0, 4.5, 4.5, 0, -4.5, 4.5, 0, -4.5, -4.5, 0, 4.5, -4.5, 0, -4.5) [sub_resource type="ShaderMaterial" id="ShaderMaterial_17ivy"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_d1yty"] data = PackedVector3Array(4.5, 0, 4.5, -4.5, 0, 4.5, 4.5, 0, -4.5, 4.5, 0, -4.5, -4.5, 0, 4.5, -4.5, 0, -4.5) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_48a1a"] resource_local_to_scene = true albedo_texture = ExtResource("14_gim1e") metallic = 1.0 metallic_texture = ExtResource("15_6giaa") roughness_texture = ExtResource("17_smvh1") normal_enabled = true normal_texture = ExtResource("16_otfxe") uv1_scale = Vector3(3, 1, 1) texture_filter = 4 [sub_resource type="QuadMesh" id="QuadMesh_7y0xw"] material = SubResource("StandardMaterial3D_48a1a") size = Vector2(9, 3) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_2egij"] data = PackedVector3Array(4.5, -1.5, 0, -4.5, -1.5, 0, 4.5, 1.5, 0, -4.5, -1.5, 0, -4.5, 1.5, 0, 4.5, 1.5, 0) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_ajjdt"] data = PackedVector3Array(4.5, -1.5, 0, -4.5, -1.5, 0, 4.5, 1.5, 0, -4.5, -1.5, 0, -4.5, 1.5, 0, 4.5, 1.5, 0) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_kp5n7"] resource_local_to_scene = true cull_mode = 2 albedo_texture = ExtResource("13_fll4m") metallic = 1.0 metallic_texture = ExtResource("14_dly4i") roughness_texture = ExtResource("16_if0c2") normal_enabled = true normal_texture = ExtResource("15_rp2qp") uv1_scale = Vector3(1.167, 1, 1) texture_filter = 4 [sub_resource type="QuadMesh" id="QuadMesh_kcek3"] material = SubResource("StandardMaterial3D_kp5n7") size = Vector2(3.5, 3) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_gim1e"] data = PackedVector3Array(1.75, -1.5, 0, -1.75, -1.5, 0, 1.75, 1.5, 0, -1.75, -1.5, 0, -1.75, 1.5, 0, 1.75, 1.5, 0) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_6giaa"] data = PackedVector3Array(1.75, -1.5, 0, -1.75, -1.5, 0, 1.75, 1.5, 0, -1.75, -1.5, 0, -1.75, 1.5, 0, 1.75, 1.5, 0) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_f0xh4"] resource_local_to_scene = true cull_mode = 2 albedo_texture = ExtResource("14_gim1e") metallic = 1.0 metallic_texture = ExtResource("15_6giaa") roughness_texture = ExtResource("17_smvh1") normal_enabled = true normal_texture = ExtResource("16_otfxe") uv1_scale = Vector3(0.667, 0.167, 1) texture_filter = 4 [sub_resource type="QuadMesh" id="QuadMesh_1njh5"] material = SubResource("StandardMaterial3D_f0xh4") size = Vector2(2, 0.5) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_smvh1"] data = PackedVector3Array(1, -0.25, 0, -1, -0.25, 0, 1, 0.25, 0, -1, -0.25, 0, -1, 0.25, 0, 1, 0.25, 0) [sub_resource type="CompressedTexture2D" id="CompressedTexture2D_hrvvi"] load_path = "res://.godot/imported/debug_mask.png-fd2bc783338ed9439fe81a4eef9d86da.s3tc.ctex" [sub_resource type="NoiseTexture3D" id="NoiseTexture3D_2roq2"] width = 256 height = 256 depth = 32 seamless = true seamless_blend_skirt = 0.5 noise = ExtResource("6_3kphg") [sub_resource type="NoiseTexture3D" id="NoiseTexture3D_fk1xc"] width = 256 height = 256 depth = 32 seamless = true seamless_blend_skirt = 0.5 noise = ExtResource("6_3kphg") [sub_resource type="ShaderMaterial" id="ShaderMaterial_2pd8h"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_p11ap"] data = PackedVector3Array(1.5, 0, 1.5, -1.5, 0, 1.5, 1.5, 0, -1.5, 1.5, 0, -1.5, -1.5, 0, 1.5, -1.5, 0, -1.5) [sub_resource type="ShaderMaterial" id="ShaderMaterial_ji5cn"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="Curve" id="Curve_w3xaq"] _limits = [0.0, 0.4, 0.0, 1.0] _data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.3, 0.4), 0.0, 0.0, 0, 0, Vector2(0.7, 0.4), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 4 [sub_resource type="CurveTexture" id="CurveTexture_ty63v"] curve = SubResource("Curve_w3xaq") [sub_resource type="Gradient" id="Gradient_yfel2"] offsets = PackedFloat32Array(0, 0.1, 0.4, 0.6, 1) colors = PackedColorArray(0.15, 0.15, 0.15, 1, 0.355313, 0.355314, 0.355313, 1, 0.356863, 0.356863, 0.356863, 1, 0.647059, 0.647059, 0.647059, 1, 0.15, 0.15, 0.15, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_w3xaq"] gradient = SubResource("Gradient_yfel2") [sub_resource type="Curve" id="Curve_yfel2"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.746094, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="CurveTexture" id="CurveTexture_w3xaq"] curve = SubResource("Curve_yfel2") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_otfxe"] emission_shape = 3 emission_box_extents = Vector3(4.5, 1.5, 4.5) direction = Vector3(0, -1, 0) spread = 100.0 initial_velocity_min = 0.05 initial_velocity_max = 0.15 gravity = Vector3(0, 0, 0) scale_curve = SubResource("CurveTexture_w3xaq") color_ramp = SubResource("GradientTexture1D_w3xaq") alpha_curve = SubResource("CurveTexture_ty63v") turbulence_enabled = true turbulence_noise_strength = 0.1 turbulence_noise_scale = 0.3 turbulence_influence_min = 0.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_35kna"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_ruwlj"] data = PackedVector3Array(-1.5, 0, -6, -1.5, 0, 6, -1.5, 3, -6, -1.5, 3, -6, -1.5, 0, 6, -1.5, 3, 6, 1.5, 0, 6, 1.5, 0, -6, 1.5, 3, 6, 1.5, 3, 6, 1.5, 0, -6, 1.5, 3, -6, -1.5, 0, 6, -1.5, 0, -6, 1.5, 0, 6, 1.5, 0, 6, -1.5, 0, -6, 1.5, 0, -6, 1.5, 3, 6, 1.5, 3, -6, -1.5, 3, 6, -1.5, 3, 6, 1.5, 3, -6, -1.5, 3, -6) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_62grt"] resource_local_to_scene = true albedo_texture = ExtResource("27_lfacn") metallic = 1.0 metallic_texture = ExtResource("28_f0xh4") roughness_texture = ExtResource("30_u2hqf") normal_enabled = true normal_texture = ExtResource("29_nmnkj") ao_enabled = true texture_filter = 2 [sub_resource type="ArrayMesh" id="ArrayMesh_oy2vn"] _surfaces = [{ "aabb": AABB(-0.375, -0.25, -0.75, 0.75, 0.5, 1.5), "format": 34896613377, "index_count": 84, "index_data": PackedByteArray("CgAGAAIAAgAEAAoABAAGAAoACwAEAAIADAAGAAQABAAIAAwACwAIAAQADAAIAAYAAgABAAsAAQAIAAsADQABAAIAAgAGAA0ABwABAA0ADQAGAAcACQABAAcACQAIAAEABwAGAA4ACQAHAAUABQAHAA4ABQAIAAkABgAIAA8AAwAIAAUADgAGAAAAAAAGAA8ADgAAAAUADwAIAAAABQAAAAMAAAAIAAMA"), "lods": [0.108952, PackedByteArray("AgAGAAcABAAGAAIAAgABAAQABwABAAIABAAIAAYAAQAIAAQACQABAAcACQAIAAEACQAHAAUABQAIAAkABwAGAAAABwAAAAUABgAIAAAAAwAIAAUAAAAIAAMABQAAAAMA"), 0.261829, PackedByteArray("AAABAAIAAgABAAQAAQAAAAUABAADAAIAAQADAAQAAgADAAAABQADAAEABQAAAAMA"), 0.524037, PackedByteArray("AAABAAIAAgABAAMAAQAAAAMAAgADAAAA")], "name": "Cube", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 16, "vertex_data": PackedByteArray("AAAyM///AADc3f//AAAAAP//zMz//wAAAAAyMwAAAAD//zIzAAAAAAAAzMwAAAAA3N0AAP//AAAhIv////8AACEiAAAAAAAAISL//wAAAAD//zIz//8AAP//zMwAAAAA3N0AAAAAAADc3f////8AAAAAzMz//wAAISIAAP//AAA=") }] blend_shape_mode = 0 [sub_resource type="ArrayMesh" id="ArrayMesh_54end"] resource_local_to_scene = true _surfaces = [{ "aabb": AABB(-0.375, -0.25, -0.75, 0.75, 0.5, 1.5), "attribute_data": PackedByteArray("/7//P/9v/7//X/8//7//vwAA/78AAP8//6f/v/9H/7//p/+//7//v/+f//f/v////6cAAP/H/wf/n/83/7//P/+X/7//l/8//zf/P/8P/7//x//H/5//x/+/AAD/n/8H/6f/P//H/zf/X/+//0f/P/9v/z//p/8//6f////H//f/D/8//5f/v/+X/z//p/+//6f/P/83/7//R/+//0f/P/9v/z//b/+//1//P/9f/7//N/+//w//v/83/z//D/8/"), "format": 34896613399, "index_count": 84, "index_data": PackedByteArray("FgANAAwADAANABcAFwANAA4ADgANABgAGAANAA8ADwANABkAGgAHAAIAAgAHABsAEAABABEAEQABABwAHQAAAAYABgAAAAMACQAUAAgACAAUABUAFQAUAAoACgAUAB4AHgAUAAsACwAUAB8AIAATAAUABQATAAQAIQAiACMAIwAiACQAJQASACYAJgASACcAKAApACoAKgApACsALAAtAC4ALgAtAC8A"), "lods": [0.108952, PackedByteArray("DAANAA4ADgANAA8AEAABABEAEAARAAYAEQAAAAYABgAAAAMAEQABAAIAAgABAAcABwASAAIABwATABIAEgATAAUABQATAAQACQAUAAgACAAUABUAFQAUAAoACgAUAAsA"), 0.261829, PackedByteArray("AAABAAIAAQAAAAYABgAAAAMAAgABAAcABwAEAAIAAgAEAAUACAAJAAoACgAJAAsA"), 0.524037, PackedByteArray("AAABAAIAAQAAAAMAAgABAAQAAgAEAAUA")], "material": SubResource("StandardMaterial3D_62grt"), "name": "Cube", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 48, "vertex_data": PackedByteArray("AAAyM///VNXc3f//AAD/////zMz//1TVAAAyMwAAVNUAADIzAAD8xQAAMjP///zFAADMzAAAVNX//zIzAABU1QAAzMwAAP//AAAyMwAA///c3f//AAD/////MjMAAP/////MzP///7/c3QAA///svyEi/////0TBAAAyM///Fr8hIv//AAD//yEi////////3N0AAP///MUhIgAAAAD8xSEiAAAAAP//ISL//wAA/////zIz////v9zd//////+/AADMzP//DMEhIgAA//+cvP//zMwAAFTV//8yM///VNXc3f///////wAAzMz//1TV///MzAAA///c3QAAAAD//yEiAAD///zFISL//wAAqukhIv////+q6QAAzMwAAKrpAADMzP//qunc3QAAAAD8xf//MjMAAPzF//8yM////MXc3f////+q6dzd//8AAKrp///MzP//qun//8zMAACq6dzdAAAAAP+/ISIAAAAA/7/c3QAA////vyEiAAD///+/VFWqqv9//7+qKqoqVFWqqv45/pz+Of6cVFWqqqoqqir/P/+//z//v/7A/0C2QLbA/3//f/9//3//f/9//3//f/9//7//f/+//xwBRv45/pwOQA3A/z//v/9//3//f/9//3//f/9//3+qKqoqqiqqKv9//79UVaqq0sDSQKlCqML+Of6cCWoEtQlqBLUJagS1CWoEtf8cAUb/HAFG/xwBRgQ19hUENfYVBDX2FQQ19hUAAP9/AAD/fwAA/38AAP9/") }] blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_oy2vn") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ncghj"] resource_local_to_scene = true albedo_texture = ExtResource("27_lfacn") metallic = 1.0 metallic_texture = ExtResource("28_f0xh4") roughness_texture = ExtResource("30_u2hqf") normal_enabled = true normal_texture = ExtResource("29_nmnkj") ao_enabled = true texture_filter = 2 [sub_resource type="ArrayMesh" id="ArrayMesh_8r2kq"] resource_local_to_scene = true _surfaces = [{ "aabb": AABB(-0.375, -0.25, -0.75, 0.75, 0.5, 1.5), "attribute_data": PackedByteArray("/7//P/9v/7//X/8//7//vwAA/78AAP8//6f/v/9H/7//p/+//7//v/+f//f/v////6cAAP/H/wf/n/83/7//P/+X/7//l/8//zf/P/8P/7//x//H/5//x/+/AAD/n/8H/6f/P//H/zf/X/+//0f/P/9v/z//p/8//6f////H//f/D/8//5f/v/+X/z//p/+//6f/P/83/7//R/+//0f/P/9v/z//b/+//1//P/9f/7//N/+//w//v/83/z//D/8/"), "format": 34896613399, "index_count": 84, "index_data": PackedByteArray("FgANAAwADAANABcAFwANAA4ADgANABgAGAANAA8ADwANABkAGgAHAAIAAgAHABsAEAABABEAEQABABwAHQAAAAYABgAAAAMACQAUAAgACAAUABUAFQAUAAoACgAUAB4AHgAUAAsACwAUAB8AIAATAAUABQATAAQAIQAiACMAIwAiACQAJQASACYAJgASACcAKAApACoAKgApACsALAAtAC4ALgAtAC8A"), "lods": [0.108952, 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PackedByteArray("AAAyM///VNXc3f//AAD/////zMz//1TVAAAyMwAAVNUAADIzAAD8xQAAMjP///zFAADMzAAAVNX//zIzAABU1QAAzMwAAP//AAAyMwAA///c3f//AAD/////MjMAAP/////MzP///7/c3QAA///svyEi/////0TBAAAyM///Fr8hIv//AAD//yEi////////3N0AAP///MUhIgAAAAD8xSEiAAAAAP//ISL//wAA/////zIz////v9zd//////+/AADMzP//DMEhIgAA//+cvP//zMwAAFTV//8yM///VNXc3f///////wAAzMz//1TV///MzAAA///c3QAAAAD//yEiAAD///zFISL//wAAqukhIv////+q6QAAzMwAAKrpAADMzP//qunc3QAAAAD8xf//MjMAAPzF//8yM////MXc3f////+q6dzd//8AAKrp///MzP//qun//8zMAACq6dzdAAAAAP+/ISIAAAAA/7/c3QAA////vyEiAAD///+/VFWqqv9//7+qKqoqVFWqqv45/pz+Of6cVFWqqqoqqir/P/+//z//v/7A/0C2QLbA/3//f/9//3//f/9//3//f/9//7//f/+//xwBRv45/pwOQA3A/z//v/9//3//f/9//3//f/9//3+qKqoqqiqqKv9//79UVaqq0sDSQKlCqML+Of6cCWoEtQlqBLUJagS1CWoEtf8cAUb/HAFG/xwBRgQ19hUENfYVBDX2FQQ19hUAAP9/AAD/fwAA/38AAP9/") }] blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_oy2vn") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2qkxu"] resource_local_to_scene = true albedo_texture = ExtResource("27_lfacn") metallic = 1.0 metallic_texture = ExtResource("28_f0xh4") roughness_texture = ExtResource("30_u2hqf") normal_enabled = true normal_texture = ExtResource("29_nmnkj") ao_enabled = true texture_filter = 2 [sub_resource type="ArrayMesh" id="ArrayMesh_ii88q"] resource_local_to_scene = true _surfaces = [{ "aabb": AABB(-0.375, -0.25, -0.75, 0.75, 0.5, 1.5), "attribute_data": PackedByteArray("/7//P/9v/7//X/8//7//vwAA/78AAP8//6f/v/9H/7//p/+//7//v/+f//f/v////6cAAP/H/wf/n/83/7//P/+X/7//l/8//zf/P/8P/7//x//H/5//x/+/AAD/n/8H/6f/P//H/zf/X/+//0f/P/9v/z//p/8//6f////H//f/D/8//5f/v/+X/z//p/+//6f/P/83/7//R/+//0f/P/9v/z//b/+//1//P/9f/7//N/+//w//v/83/z//D/8/"), "format": 34896613399, "index_count": 84, "index_data": PackedByteArray("FgANAAwADAANABcAFwANAA4ADgANABgAGAANAA8ADwANABkAGgAHAAIAAgAHABsAEAABABEAEQABABwAHQAAAAYABgAAAAMACQAUAAgACAAUABUAFQAUAAoACgAUAB4AHgAUAAsACwAUAB8AIAATAAUABQATAAQAIQAiACMAIwAiACQAJQASACYAJgASACcAKAApACoAKgApACsALAAtAC4ALgAtAC8A"), "lods": [0.108952, PackedByteArray("DAANAA4ADgANAA8AEAABABEAEAARAAYAEQAAAAYABgAAAAMAEQABAAIAAgABAAcABwASAAIABwATABIAEgATAAUABQATAAQACQAUAAgACAAUABUAFQAUAAoACgAUAAsA"), 0.261829, PackedByteArray("AAABAAIAAQAAAAYABgAAAAMAAgABAAcABwAEAAIAAgAEAAUACAAJAAoACgAJAAsA"), 0.524037, PackedByteArray("AAABAAIAAQAAAAMAAgABAAQAAgAEAAUA")], "material": SubResource("StandardMaterial3D_2qkxu"), "name": "Cube", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 48, "vertex_data": PackedByteArray("AAAyM///VNXc3f//AAD/////zMz//1TVAAAyMwAAVNUAADIzAAD8xQAAMjP///zFAADMzAAAVNX//zIzAABU1QAAzMwAAP//AAAyMwAA///c3f//AAD/////MjMAAP/////MzP///7/c3QAA///svyEi/////0TBAAAyM///Fr8hIv//AAD//yEi////////3N0AAP///MUhIgAAAAD8xSEiAAAAAP//ISL//wAA/////zIz////v9zd//////+/AADMzP//DMEhIgAA//+cvP//zMwAAFTV//8yM///VNXc3f///////wAAzMz//1TV///MzAAA///c3QAAAAD//yEiAAD///zFISL//wAAqukhIv////+q6QAAzMwAAKrpAADMzP//qunc3QAAAAD8xf//MjMAAPzF//8yM////MXc3f////+q6dzd//8AAKrp///MzP//qun//8zMAACq6dzdAAAAAP+/ISIAAAAA/7/c3QAA////vyEiAAD///+/VFWqqv9//7+qKqoqVFWqqv45/pz+Of6cVFWqqqoqqir/P/+//z//v/7A/0C2QLbA/3//f/9//3//f/9//3//f/9//7//f/+//xwBRv45/pwOQA3A/z//v/9//3//f/9//3//f/9//3+qKqoqqiqqKv9//79UVaqq0sDSQKlCqML+Of6cCWoEtQlqBLUJagS1CWoEtf8cAUb/HAFG/xwBRgQ19hUENfYVBDX2FQQ19hUAAP9/AAD/fwAA/38AAP9/") }] blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_oy2vn") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_6giaa"] emission_shape = 3 emission_box_extents = Vector3(1.5, 1.5, 6) direction = Vector3(0, -1, 0) spread = 100.0 initial_velocity_min = 0.05 initial_velocity_max = 0.15 gravity = Vector3(0, 0, 0) scale_curve = SubResource("CurveTexture_w3xaq") color_ramp = SubResource("GradientTexture1D_w3xaq") alpha_curve = SubResource("CurveTexture_ty63v") turbulence_enabled = true turbulence_noise_strength = 0.1 turbulence_noise_scale = 0.3 turbulence_influence_min = 0.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_4a0u4"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_if0c2"] data = PackedVector3Array(-1.5, 0, -1.5, -1.5, 0, 1.5, -1.5, 3, -1.5, -1.5, 3, -1.5, -1.5, 0, 1.5, -1.5, 3, 1.5, -1.5, 0, 1.5, -1.5, 0, -1.5, 1.5, 0, 1.5, 1.5, 0, 1.5, -1.5, 0, -1.5, 1.5, 0, -1.5, 1.5, 3, 1.5, 1.5, 3, -1.5, -1.5, 3, 1.5, -1.5, 3, 1.5, 1.5, 3, -1.5, -1.5, 3, -1.5) [sub_resource type="ShaderMaterial" id="ShaderMaterial_okeuk"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_d8p6j"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_gim1e"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="CompressedTexture2D" id="CompressedTexture2D_ji5cn"] load_path = "res://.godot/imported/debug_mask.png-fd2bc783338ed9439fe81a4eef9d86da.s3tc.ctex" [sub_resource type="NoiseTexture3D" id="NoiseTexture3D_35kna"] width = 256 height = 256 depth = 32 seamless = true seamless_blend_skirt = 0.5 noise = ExtResource("6_3kphg") [sub_resource type="NoiseTexture3D" id="NoiseTexture3D_4a0u4"] width = 256 height = 256 depth = 32 seamless = true seamless_blend_skirt = 0.5 noise = ExtResource("6_3kphg") [sub_resource type="ShaderMaterial" id="ShaderMaterial_6giaa"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_ji5cn") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_35kna") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_4a0u4") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_17ivy"] data = PackedVector3Array(1.5, 0, 1.5, -1.5, 0, 1.5, 1.5, 0, -1.5, 1.5, 0, -1.5, -1.5, 0, 1.5, -1.5, 0, -1.5) [sub_resource type="ShaderMaterial" id="ShaderMaterial_otfxe"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_lfacn"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_smvh1"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_f0xh4"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_kp5n7"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="BoxMesh" id="BoxMesh_4a0u4"] size = Vector3(3, 0.8, 6) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_35kna"] data = PackedVector3Array(-1.5, 0.4, 3, 1.5, 0.4, 3, -1.5, -0.4, 3, 1.5, 0.4, 3, 1.5, -0.4, 3, -1.5, -0.4, 3, 1.5, 0.4, -3, -1.5, 0.4, -3, 1.5, -0.4, -3, -1.5, 0.4, -3, -1.5, -0.4, -3, 1.5, -0.4, -3, 1.5, 0.4, 3, 1.5, 0.4, -3, 1.5, -0.4, 3, 1.5, 0.4, -3, 1.5, -0.4, -3, 1.5, -0.4, 3, -1.5, 0.4, -3, -1.5, 0.4, 3, -1.5, -0.4, -3, -1.5, 0.4, 3, -1.5, -0.4, 3, -1.5, -0.4, -3, 1.5, 0.4, 3, -1.5, 0.4, 3, 1.5, 0.4, -3, -1.5, 0.4, 3, -1.5, 0.4, -3, 1.5, 0.4, -3, -1.5, -0.4, 3, 1.5, -0.4, 3, -1.5, -0.4, -3, 1.5, -0.4, 3, 1.5, -0.4, -3, -1.5, -0.4, -3) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_4a0u4"] data = PackedVector3Array(-1.5, 0.4, 3, 1.5, 0.4, 3, -1.5, -0.4, 3, 1.5, 0.4, 3, 1.5, -0.4, 3, -1.5, -0.4, 3, 1.5, 0.4, -3, -1.5, 0.4, -3, 1.5, -0.4, -3, -1.5, 0.4, -3, -1.5, -0.4, -3, 1.5, -0.4, -3, 1.5, 0.4, 3, 1.5, 0.4, -3, 1.5, -0.4, 3, 1.5, 0.4, -3, 1.5, -0.4, -3, 1.5, -0.4, 3, -1.5, 0.4, -3, -1.5, 0.4, 3, -1.5, -0.4, -3, -1.5, 0.4, 3, -1.5, -0.4, 3, -1.5, -0.4, -3, 1.5, 0.4, 3, -1.5, 0.4, 3, 1.5, 0.4, -3, -1.5, 0.4, 3, -1.5, 0.4, -3, 1.5, 0.4, -3, -1.5, -0.4, 3, 1.5, -0.4, 3, -1.5, -0.4, -3, 1.5, -0.4, 3, 1.5, -0.4, -3, -1.5, -0.4, -3) [sub_resource type="BoxMesh" id="BoxMesh_35kna"] size = Vector3(1, 1, 6) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_okeuk"] data = PackedVector3Array(-0.5, 0.5, 3, 0.5, 0.5, 3, -0.5, -0.5, 3, 0.5, 0.5, 3, 0.5, -0.5, 3, -0.5, -0.5, 3, 0.5, 0.5, -3, -0.5, 0.5, -3, 0.5, -0.5, -3, -0.5, 0.5, -3, -0.5, -0.5, -3, 0.5, -0.5, -3, 0.5, 0.5, 3, 0.5, 0.5, -3, 0.5, -0.5, 3, 0.5, 0.5, -3, 0.5, -0.5, -3, 0.5, -0.5, 3, -0.5, 0.5, -3, -0.5, 0.5, 3, -0.5, -0.5, -3, -0.5, 0.5, 3, -0.5, -0.5, 3, -0.5, -0.5, -3, 0.5, 0.5, 3, -0.5, 0.5, 3, 0.5, 0.5, -3, -0.5, 0.5, 3, -0.5, 0.5, -3, 0.5, 0.5, -3, -0.5, -0.5, 3, 0.5, -0.5, 3, -0.5, -0.5, -3, 0.5, -0.5, 3, 0.5, -0.5, -3, -0.5, -0.5, -3) [sub_resource type="BoxMesh" id="BoxMesh_okeuk"] size = Vector3(1, 1, 4) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_d8p6j"] data = PackedVector3Array(-0.5, 0.5, 2, 0.5, 0.5, 2, -0.5, -0.5, 2, 0.5, 0.5, 2, 0.5, -0.5, 2, -0.5, -0.5, 2, 0.5, 0.5, -2, -0.5, 0.5, -2, 0.5, -0.5, -2, -0.5, 0.5, -2, -0.5, -0.5, -2, 0.5, -0.5, -2, 0.5, 0.5, 2, 0.5, 0.5, -2, 0.5, -0.5, 2, 0.5, 0.5, -2, 0.5, -0.5, -2, 0.5, -0.5, 2, -0.5, 0.5, -2, -0.5, 0.5, 2, -0.5, -0.5, -2, -0.5, 0.5, 2, -0.5, -0.5, 2, -0.5, -0.5, -2, 0.5, 0.5, 2, -0.5, 0.5, 2, 0.5, 0.5, -2, -0.5, 0.5, 2, -0.5, 0.5, -2, 0.5, 0.5, -2, -0.5, -0.5, 2, 0.5, -0.5, 2, -0.5, -0.5, -2, 0.5, -0.5, 2, 0.5, -0.5, -2, -0.5, -0.5, -2) [sub_resource type="BoxMesh" id="BoxMesh_d8p6j"] size = Vector3(1.4, 2.6, 2.2) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_otfxe"] data = PackedVector3Array(-0.7, 1.3, 1.1, 0.7, 1.3, 1.1, -0.7, -1.3, 1.1, 0.7, 1.3, 1.1, 0.7, -1.3, 1.1, -0.7, -1.3, 1.1, 0.7, 1.3, -1.1, -0.7, 1.3, -1.1, 0.7, -1.3, -1.1, -0.7, 1.3, -1.1, -0.7, -1.3, -1.1, 0.7, -1.3, -1.1, 0.7, 1.3, 1.1, 0.7, 1.3, -1.1, 0.7, -1.3, 1.1, 0.7, 1.3, -1.1, 0.7, -1.3, -1.1, 0.7, -1.3, 1.1, -0.7, 1.3, -1.1, -0.7, 1.3, 1.1, -0.7, -1.3, -1.1, -0.7, 1.3, 1.1, -0.7, -1.3, 1.1, -0.7, -1.3, -1.1, 0.7, 1.3, 1.1, -0.7, 1.3, 1.1, 0.7, 1.3, -1.1, -0.7, 1.3, 1.1, -0.7, 1.3, -1.1, 0.7, 1.3, -1.1, -0.7, -1.3, 1.1, 0.7, -1.3, 1.1, -0.7, -1.3, -1.1, 0.7, -1.3, 1.1, 0.7, -1.3, -1.1, -0.7, -1.3, -1.1) [sub_resource type="BoxMesh" id="BoxMesh_gim1e"] size = Vector3(1.4, 3, 2.2) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_48a1a"] data = PackedVector3Array(-0.7, 1.5, 1.1, 0.7, 1.5, 1.1, -0.7, -1.5, 1.1, 0.7, 1.5, 1.1, 0.7, -1.5, 1.1, -0.7, -1.5, 1.1, 0.7, 1.5, -1.1, -0.7, 1.5, -1.1, 0.7, -1.5, -1.1, -0.7, 1.5, -1.1, -0.7, -1.5, -1.1, 0.7, -1.5, -1.1, 0.7, 1.5, 1.1, 0.7, 1.5, -1.1, 0.7, -1.5, 1.1, 0.7, 1.5, -1.1, 0.7, -1.5, -1.1, 0.7, -1.5, 1.1, -0.7, 1.5, -1.1, -0.7, 1.5, 1.1, -0.7, -1.5, -1.1, -0.7, 1.5, 1.1, -0.7, -1.5, 1.1, -0.7, -1.5, -1.1, 0.7, 1.5, 1.1, -0.7, 1.5, 1.1, 0.7, 1.5, -1.1, -0.7, 1.5, 1.1, -0.7, 1.5, -1.1, 0.7, 1.5, -1.1, -0.7, -1.5, 1.1, 0.7, -1.5, 1.1, -0.7, -1.5, -1.1, 0.7, -1.5, 1.1, 0.7, -1.5, -1.1, -0.7, -1.5, -1.1) [sub_resource type="CylinderMesh" id="CylinderMesh_35kna"] top_radius = 0.4 bottom_radius = 0.4 height = 1.0 [sub_resource type="CylinderShape3D" id="CylinderShape3D_35kna"] height = 1.0 radius = 0.4 [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_35kna"] emission_shape = 3 emission_box_extents = Vector3(9, 1.5, 4.5) direction = Vector3(0, -1, 0) spread = 100.0 initial_velocity_min = 0.05 initial_velocity_max = 0.15 gravity = Vector3(0, 0, 0) scale_curve = SubResource("CurveTexture_w3xaq") color_ramp = SubResource("GradientTexture1D_w3xaq") alpha_curve = SubResource("CurveTexture_ty63v") turbulence_enabled = true turbulence_noise_strength = 0.1 turbulence_noise_scale = 0.3 turbulence_influence_min = 0.0 [node name="GhostShipLevel" type="Node3D"] [node name="PlayerShip" parent="." instance=ExtResource("1_2pyr1")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.75) [node name="Airlock" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -12) [node name="Floor" type="MeshInstance3D" parent="Airlock"] mesh = ExtResource("6_6giaa") [node name="GunkBody" parent="Airlock/Floor" instance=ExtResource("2_2egij")] initial_mask = ExtResource("3_35kna") source_gunk_material = SubResource("ShaderMaterial_sqa4l") [node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/Floor/GunkBody"] shape = SubResource("ConcavePolygonShape3D_yvipw") [node name="Ceiling" type="MeshInstance3D" parent="Airlock"] transform = Transform3D(-1, -7.64274e-15, 8.74228e-08, 0, -1, -8.74228e-08, 8.74228e-08, -8.74228e-08, 1, 0, 3, 0) mesh = ExtResource("7_otfxe") [node name="GunkBody" parent="Airlock/Ceiling" instance=ExtResource("2_2egij")] initial_mask = ExtResource("3_35kna") source_gunk_material = SubResource("ShaderMaterial_17ivy") [node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/Ceiling/GunkBody"] shape = SubResource("ConcavePolygonShape3D_d1yty") [node name="SimpleWalls" type="StaticBody3D" parent="Airlock"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) [node name="MeshInstance3D" type="MeshInstance3D" parent="Airlock/SimpleWalls"] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -4.5, 0, 0) mesh = SubResource("QuadMesh_7y0xw") [node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/SimpleWalls"] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -4.5, 0, 0) shape = SubResource("ConcavePolygonShape3D_2egij") [node name="MeshInstance3D2" type="MeshInstance3D" parent="Airlock/SimpleWalls"] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 4.5, 0, 0) mesh = SubResource("QuadMesh_7y0xw") [node name="CollisionShape3D2" type="CollisionShape3D" parent="Airlock/SimpleWalls"] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 4.5, 0, 0) shape = SubResource("ConcavePolygonShape3D_ajjdt") [node name="MeshInstance3D3" type="MeshInstance3D" parent="Airlock/SimpleWalls"] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 2.75, 0, 4.5) mesh = SubResource("QuadMesh_kcek3") [node name="CollisionShape3D3" type="CollisionShape3D" parent="Airlock/SimpleWalls"] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 2.75, 0, 4.5) shape = SubResource("ConcavePolygonShape3D_gim1e") [node name="MeshInstance3D4" type="MeshInstance3D" parent="Airlock/SimpleWalls"] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -2.75, 0, 4.5) mesh = SubResource("QuadMesh_kcek3") [node name="CollisionShape3D4" type="CollisionShape3D" parent="Airlock/SimpleWalls"] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -2.75, 0, 4.5) shape = SubResource("ConcavePolygonShape3D_6giaa") [node name="MeshInstance3D7" type="MeshInstance3D" parent="Airlock/SimpleWalls"] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1.25, 4.5) mesh = SubResource("QuadMesh_1njh5") [node name="CollisionShape3D5" type="CollisionShape3D" parent="Airlock/SimpleWalls"] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1.25, 4.5) shape = SubResource("ConcavePolygonShape3D_smvh1") [node name="FarWall" type="Node3D" parent="Airlock"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -4.5) [node name="LeftWall" type="MeshInstance3D" parent="Airlock/FarWall"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, -3, 1.5, 0) mesh = ExtResource("16_sqa4l") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Airlock/FarWall/LeftWall" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_2pd8h") [node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/FarWall/LeftWall/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="RightWall" type="MeshInstance3D" parent="Airlock/FarWall"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 3, 1.5, 0) mesh = ExtResource("16_sqa4l") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Airlock/FarWall/RightWall" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_ji5cn") [node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/FarWall/RightWall/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="WallSwitch" parent="Airlock/FarWall" instance=ExtResource("17_0idgf")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.5, 1.5, 0.1) [node name="Bulkhead" parent="Airlock/FarWall" instance=ExtResource("35_f0xh4")] [node name="GrunkNodule" parent="Airlock" instance=ExtResource("19_ji5cn")] transform = Transform3D(1, 0, 0, 0, 0.866026, -0.5, 0, 0.5, 0.866026, -2.05, 0.15, -4.5) value = 4000.0 [node name="GrunkNodule2" parent="Airlock" instance=ExtResource("19_ji5cn")] transform = Transform3D(0.5, 0, 0, 0, 0.353553, 0.353554, 0, -0.353554, 0.353553, -1.1, 0.15, -4.3) [node name="GrunkNodule3" parent="Airlock" instance=ExtResource("19_ji5cn")] transform = Transform3D(0.5, 0, 0, 0, 0.353553, 0.353554, 0, -0.353554, 0.353553, 1.4, 2.65, -4.3) [node name="FloatingDust" parent="Airlock" instance=ExtResource("25_6giaa")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) process_material = SubResource("ParticleProcessMaterial_otfxe") [node name="Corridor1" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -22.5) [node name="Hallway1" type="MeshInstance3D" parent="Corridor1"] mesh = ExtResource("25_smvh1") skeleton = NodePath("Hallway1") [node name="Hallway1" parent="Corridor1/Hallway1" instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_35kna") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/Hallway1/Hallway1"] shape = SubResource("ConcavePolygonShape3D_ruwlj") [node name="CrateLong" parent="Corridor1/Hallway1" instance=ExtResource("26_otfxe")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0.25, -5) mesh = SubResource("ArrayMesh_54end") skeleton = NodePath("../Hallway1") [node name="CrateLong3" parent="Corridor1/Hallway1" instance=ExtResource("26_otfxe")] transform = Transform3D(0.258819, -0.965926, 0, 0.965926, 0.258819, 0, 0, 0, 1, 1.2, 0.426927, -3) mesh = SubResource("ArrayMesh_8r2kq") skeleton = NodePath("../Hallway1") [node name="CrateLong2" parent="Corridor1/Hallway1" instance=ExtResource("26_otfxe")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0.75, -5) mesh = SubResource("ArrayMesh_ii88q") skeleton = NodePath("../Hallway1") [node name="FloatingDust" parent="Corridor1/Hallway1" instance=ExtResource("25_6giaa")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) process_material = SubResource("ParticleProcessMaterial_6giaa") [node name="T-Junction1" type="MeshInstance3D" parent="Corridor1"] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, -7.5) mesh = ExtResource("27_17ivy") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Corridor1/T-Junction1" instance=ExtResource("2_2egij")] mask_dim = 192 source_gunk_material = SubResource("ShaderMaterial_4a0u4") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/T-Junction1/GunkBody"] shape = SubResource("ConcavePolygonShape3D_if0c2") [node name="Bulkhead1" parent="Corridor1" instance=ExtResource("35_f0xh4")] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 1.5, 0, -7.5) [node name="Hallway2" type="MeshInstance3D" parent="Corridor1"] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -7.5, 0, -7.5) mesh = ExtResource("28_17ivy") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Corridor1/Hallway2" instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_okeuk") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/Hallway2/GunkBody"] shape = SubResource("ConcavePolygonShape3D_ruwlj") [node name="GrunkNodule" parent="Corridor1/Hallway2" instance=ExtResource("19_ji5cn")] transform = Transform3D(0.866025, 0.5, 0, -0.5, 0.866025, 0, 0, 0, 1, -1.35, 0, -1.15) value = 4000.0 [node name="GrunkNodule2" parent="Corridor1/Hallway2" instance=ExtResource("19_ji5cn")] transform = Transform3D(0.519615, 0.3, 0, 2.98023e-08, 2.98023e-08, -0.6, -0.3, 0.519615, 0, -1.35, 0, 0.25) [node name="GrunkNodule3" parent="Corridor1/Hallway2" instance=ExtResource("19_ji5cn")] transform = Transform3D(0.129904, 0.375, -0.45, -0.439868, -0.241946, -0.328601, -0.386835, 0.401045, 0.222535, -1.35, 0.5, -0.25) [node name="GrunkNodule4" parent="Corridor1/Hallway2" instance=ExtResource("19_ji5cn")] transform = Transform3D(0.34641, 0.2, -8.74228e-09, 0, -1.74846e-08, -0.4, -0.2, 0.34641, -1.51421e-08, -1.5, 1.02511, -1.25) value = 800.0 [node name="GrunkNodule6" parent="Corridor1/Hallway2" instance=ExtResource("19_ji5cn")] transform = Transform3D(0.109602, 0.109602, 0.268468, 0.219203, -0.219203, 9.58262e-10, 0.189835, 0.189835, -0.155, -1.5, 1.52511, -2.25) value = 800.0 [node name="GrunkNodule5" parent="Corridor1/Hallway2" instance=ExtResource("19_ji5cn")] transform = Transform3D(0.0773296, 0.288598, 0.1725, 0.0446463, 0.166622, -0.298779, -0.333244, 0.0892925, -7.54021e-09, -1.5, 1.12511, -1.75) value = 800.0 [node name="FloatingDust" parent="Corridor1/Hallway2" instance=ExtResource("25_6giaa")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) process_material = SubResource("ParticleProcessMaterial_6giaa") [node name="Hallway3" type="MeshInstance3D" parent="Corridor1"] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -19.5, 0, -7.5) mesh = ExtResource("25_smvh1") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Corridor1/Hallway3" instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_d8p6j") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/Hallway3/GunkBody"] shape = SubResource("ConcavePolygonShape3D_ruwlj") [node name="FloatingDust" parent="Corridor1/Hallway3" instance=ExtResource("25_6giaa")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) process_material = SubResource("ParticleProcessMaterial_6giaa") [node name="T-Junction2" type="MeshInstance3D" parent="Corridor1"] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -27, 0, -7.5) mesh = ExtResource("28_ji5cn") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Corridor1/T-Junction2" instance=ExtResource("2_2egij")] mask_dim = 192 source_gunk_material = SubResource("ShaderMaterial_gim1e") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/T-Junction2/GunkBody"] shape = SubResource("ConcavePolygonShape3D_if0c2") [node name="EndCap" type="MeshInstance3D" parent="Corridor1"] transform = Transform3D(2.98023e-08, 1, 0, 4.37114e-08, -1.3027e-15, -1, -1, 2.98023e-08, -4.37114e-08, -28.5, 1.5, -7.5) mesh = ExtResource("30_ji5cn") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Corridor1/EndCap" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_6giaa") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/EndCap/GunkBody"] shape = SubResource("ConcavePolygonShape3D_17ivy") [node name="Hallway4" type="MeshInstance3D" parent="Corridor1"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -27, 0, -15) mesh = ExtResource("31_ji5cn") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Corridor1/Hallway4" instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_otfxe") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/Hallway4/GunkBody"] shape = SubResource("ConcavePolygonShape3D_ruwlj") [node name="FloatingDust" parent="Corridor1/Hallway4" instance=ExtResource("25_6giaa")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) process_material = SubResource("ParticleProcessMaterial_6giaa") [node name="MessHall" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -27, 0, -53) [node name="Walls" type="Node3D" parent="MessHall"] [node name="Wall" type="MeshInstance3D" parent="MessHall/Walls"] transform = Transform3D(-1, 8.74228e-08, -3.82137e-15, 0, -4.37114e-08, -1, -8.74228e-08, -1, 4.37114e-08, 3, 1.5, 9.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_lfacn") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall2" type="MeshInstance3D" parent="MessHall/Walls"] transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91069e-15, 4.5, 1.5, 8) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall2" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_smvh1") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall2/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall4" type="MeshInstance3D" parent="MessHall/Walls"] transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91069e-15, 4.5, 1.5, 5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall4" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_smvh1") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall4/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall8" type="MeshInstance3D" parent="MessHall/Walls"] transform = Transform3D(1, -1.06581e-14, 4.02341e-21, 0, -4.37114e-08, -1, 1.06581e-14, 1, -4.37114e-08, 3, 1.5, 0.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall8" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_smvh1") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall8/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall9" type="MeshInstance3D" parent="MessHall/Walls"] transform = Transform3D(1, -1.06581e-14, 4.02341e-21, 0, -4.37114e-08, -1, 1.06581e-14, 1, -4.37114e-08, 0, 1.5, 0.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall9" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_smvh1") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall9/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall10" type="MeshInstance3D" parent="MessHall/Walls"] transform = Transform3D(1, -1.06581e-14, 4.02341e-21, 0, -4.37114e-08, -1, 1.06581e-14, 1, -4.37114e-08, -3, 1.5, 0.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall10" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_smvh1") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall10/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall11" type="MeshInstance3D" parent="MessHall/Walls"] transform = Transform3D(1, -1.06581e-14, 4.02341e-21, 0, -4.37114e-08, -1, 1.06581e-14, 1, -4.37114e-08, -6, 1.5, 0.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall11" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_smvh1") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall11/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall13" type="MeshInstance3D" parent="MessHall/Walls"] transform = Transform3D(1, -1.06581e-14, 4.02341e-21, 0, -4.37114e-08, -1, 1.06581e-14, 1, -4.37114e-08, -12, 1.5, 0.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall13" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_smvh1") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall13/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall17" type="MeshInstance3D" parent="MessHall/Walls"] transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91068e-15, -13.5, 1.5, 2) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall17" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_smvh1") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall17/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall18" type="MeshInstance3D" parent="MessHall/Walls"] transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91068e-15, -13.5, 1.5, 5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall18" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_smvh1") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall18/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall19" type="MeshInstance3D" parent="MessHall/Walls"] transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91068e-15, -13.5, 1.5, 8) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall19" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_smvh1") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall19/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall20" type="MeshInstance3D" parent="MessHall/Walls"] transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -12, 1.5, 9.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall20" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_smvh1") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall20/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall21" type="MeshInstance3D" parent="MessHall/Walls"] transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -9, 1.5, 9.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall21" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_smvh1") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall21/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall22" type="MeshInstance3D" parent="MessHall/Walls"] transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -6, 1.5, 9.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall22" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_smvh1") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall22/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall23" type="MeshInstance3D" parent="MessHall/Walls"] transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -3, 1.5, 9.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall23" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_smvh1") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall23/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Floors" type="Node3D" parent="MessHall"] [node name="Floor" type="MeshInstance3D" parent="MessHall/Floors"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 5) mesh = ExtResource("6_6giaa") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Floors/Floor" instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_f0xh4") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Floors/Floor/GunkBody"] shape = SubResource("ConcavePolygonShape3D_yvipw") [node name="Floor3" type="MeshInstance3D" parent="MessHall/Floors"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9, 0, 5) mesh = ExtResource("6_6giaa") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Floors/Floor3" instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_kp5n7") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Floors/Floor3/GunkBody"] shape = SubResource("ConcavePolygonShape3D_yvipw") [node name="Ceilings" type="Node3D" parent="MessHall"] [node name="Ceiling" type="MeshInstance3D" parent="MessHall/Ceilings"] transform = Transform3D(-1, -7.64274e-15, 8.74228e-08, 0, -1, -8.74228e-08, 8.74228e-08, -8.74228e-08, 1, 0, 3, 5) mesh = ExtResource("7_otfxe") [node name="GunkBody" parent="MessHall/Ceilings/Ceiling" instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_17ivy") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Ceilings/Ceiling/GunkBody"] shape = SubResource("ConcavePolygonShape3D_d1yty") [node name="Ceiling3" type="MeshInstance3D" parent="MessHall/Ceilings"] transform = Transform3D(-1, -7.64274e-15, 8.74228e-08, 0, -1, -8.74228e-08, 8.74228e-08, -8.74228e-08, 1, -9, 3, 5) mesh = ExtResource("7_otfxe") [node name="GunkBody" parent="MessHall/Ceilings/Ceiling3" instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_17ivy") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Ceilings/Ceiling3/GunkBody"] shape = SubResource("ConcavePolygonShape3D_d1yty") [node name="Props" type="Node3D" parent="MessHall"] [node name="Table" type="MeshInstance3D" parent="MessHall/Props"] transform = Transform3D(0.965926, 0, -0.258819, 0, 1, 0, 0.258819, 0, 0.965926, -2.4, 0.4, 6.2) mesh = SubResource("BoxMesh_4a0u4") [node name="StaticBody3D" type="StaticBody3D" parent="MessHall/Props/Table"] [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Props/Table/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_35kna") [node name="Table2" type="MeshInstance3D" parent="MessHall/Props"] transform = Transform3D(0.866025, 0, -0.5, 0, 1, 0, 0.5, 0, 0.866025, -7.5, 0.4, 4.1) mesh = SubResource("BoxMesh_4a0u4") [node name="StaticBody3D" type="StaticBody3D" parent="MessHall/Props/Table2"] [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Props/Table2/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_4a0u4") [node name="Counter" type="MeshInstance3D" parent="MessHall/Props"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13, 0.5, 3.5) mesh = SubResource("BoxMesh_35kna") [node name="StaticBody3D" type="StaticBody3D" parent="MessHall/Props/Counter"] [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Props/Counter/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_okeuk") [node name="Cupboard" type="MeshInstance3D" parent="MessHall/Props"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13, 2.5, 4.5) mesh = SubResource("BoxMesh_okeuk") [node name="StaticBody3D" type="StaticBody3D" parent="MessHall/Props/Cupboard"] [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Props/Cupboard/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_d8p6j") [node name="Freezer" type="MeshInstance3D" parent="MessHall/Props"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12.8, 1.3, 7.996) mesh = SubResource("BoxMesh_d8p6j") [node name="StaticBody3D" type="StaticBody3D" parent="MessHall/Props/Freezer"] [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Props/Freezer/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_otfxe") [node name="VendingMachine" type="MeshInstance3D" parent="MessHall/Props"] transform = Transform3D(-0.422618, -0.906308, -3.69465e-08, -0.906308, 0.422618, -7.92319e-08, 8.74228e-08, 0, -1, 0.481997, 1.19006, 4.7) mesh = SubResource("BoxMesh_gim1e") [node name="StaticBody3D" type="StaticBody3D" parent="MessHall/Props/VendingMachine"] [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Props/VendingMachine/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_48a1a") [node name="Trashcan" type="MeshInstance3D" parent="MessHall/Props"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.9, 0.5, 9) mesh = SubResource("CylinderMesh_35kna") [node name="StaticBody3D" type="StaticBody3D" parent="MessHall/Props/Trashcan"] [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Props/Trashcan/StaticBody3D"] shape = SubResource("CylinderShape3D_35kna") [node name="Bulkhead" parent="MessHall" instance=ExtResource("35_f0xh4")] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 4.5, 0, 2) [node name="FloatingDust" parent="MessHall" instance=ExtResource("25_6giaa")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.5, 1.5, 5) amount = 64 process_material = SubResource("ParticleProcessMaterial_35kna") [node name="Medbay" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, -48) [node name="CrewQuarters" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, -66) [node name="ControlRoom" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 33, 0, -93) [node name="Corridor2" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -36, 0, -54) [node name="Hallway1" type="MeshInstance3D" parent="Corridor2"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -4.5) mesh = ExtResource("25_smvh1") skeleton = NodePath("Hallway1") [node name="Hallway1" parent="Corridor2/Hallway1" instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_35kna") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor2/Hallway1/Hallway1"] shape = SubResource("ConcavePolygonShape3D_ruwlj") [node name="FloatingDust" parent="Corridor2/Hallway1" instance=ExtResource("25_6giaa")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) process_material = SubResource("ParticleProcessMaterial_6giaa") [node name="Hallway2" type="MeshInstance3D" parent="Corridor2"] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 7.5, 0, -12) mesh = ExtResource("25_smvh1") skeleton = NodePath("Hallway1") [node name="Hallway1" parent="Corridor2/Hallway2" instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_35kna") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor2/Hallway2/Hallway1"] shape = SubResource("ConcavePolygonShape3D_ruwlj") [node name="FloatingDust" parent="Corridor2/Hallway2" instance=ExtResource("25_6giaa")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) process_material = SubResource("ParticleProcessMaterial_6giaa") [node name="T-Junction1" type="MeshInstance3D" parent="Corridor2"] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, -12) mesh = ExtResource("28_ji5cn") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Corridor2/T-Junction1" instance=ExtResource("2_2egij")] mask_dim = 192 source_gunk_material = SubResource("ShaderMaterial_4a0u4") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor2/T-Junction1/GunkBody"] shape = SubResource("ConcavePolygonShape3D_if0c2") [node name="EndCap" type="MeshInstance3D" parent="Corridor2"] transform = Transform3D(2.98023e-08, 1, 0, 4.37114e-08, -1.3027e-15, -1, -1, 2.98023e-08, -4.37114e-08, -1.5, 1.5, -12) mesh = ExtResource("33_4a0u4") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Corridor2/EndCap" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_6giaa") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor2/EndCap/GunkBody"] shape = SubResource("ConcavePolygonShape3D_17ivy") [connection signal="activated" from="Airlock/FarWall/WallSwitch" to="Airlock/FarWall/WallSwitch" method="disable"] [connection signal="activated" from="Airlock/FarWall/WallSwitch" to="Airlock/FarWall/Bulkhead" method="open"]