[gd_scene load_steps=6 format=3 uid="uid://cf1o33mq2hxjx"] [sub_resource type="Curve" id="Curve_orq0l"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.781516, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -12.6515, 0.0, 0, 0] point_count = 3 [sub_resource type="CurveTexture" id="CurveTexture_fabmb"] curve = SubResource("Curve_orq0l") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_s7rwx"] lifetime_randomness = 0.71 direction = Vector3(0, 1, 0) initial_velocity_min = 3.0 initial_velocity_max = 3.0 attractor_interaction_enabled = false scale_curve = SubResource("CurveTexture_fabmb") collision_mode = 1 collision_friction = 1.0 collision_bounce = 0.0 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_s7rwx"] vertex_color_use_as_albedo = true albedo_color = Color(0, 0.101961, 0.301961, 1) texture_filter = 0 billboard_mode = 3 billboard_keep_scale = true particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false [sub_resource type="QuadMesh" id="QuadMesh_vmxrd"] material = SubResource("StandardMaterial3D_s7rwx") size = Vector2(0.1, 0.1) [node name="GrunkDebris" type="GPUParticles3D"] process_mode = 3 emitting = false lifetime = 2.0 one_shot = true preprocess = 0.1 explosiveness = 0.87 process_material = SubResource("ParticleProcessMaterial_s7rwx") draw_pass_1 = SubResource("QuadMesh_vmxrd")