extends Node3D # The player's ship, a safe zone where they can deposit grunk, save their game, and relax. # TODO figure out whatever this is lol const MAX_GRUNK := 6400000.0 const LIQUID_FACTOR := 2.8 const TANK_FILL_TIME := 1.0 @onready var tank_interactor: Interactive = %TankInteractor @onready var grunk_liquid: MeshInstance3D = %GrunkLiquid func _ready() -> void: Game.manager.grunk_collected.connect(_enable_tank) func _enable_tank(_delta: float) -> void: tank_interactor.enabled = true ## Called when the player interacts with the grunk tank. func deposit_grunk() -> void: # Tank is disabled until the player collects more grunk. tank_interactor.enabled = false Game.manager.deposit_tank() set_liquid_level(clampf(Game.manager.grunk_vault / MAX_GRUNK, 0.0, 1.0)) func set_liquid_level(proportion: float) -> void: ( create_tween() . tween_property(grunk_liquid, "position:y", proportion * LIQUID_FACTOR, TANK_FILL_TIME) . set_trans(Tween.TRANS_EXPO) )