class_name PointSpray extends Spray ## Simple single-point spraygun @export var spray_scale := 1.5 @export var damage := 0.3334 @onready var laser: LaserCast = %LaserCast func _spray() -> void: if laser.is_colliding(): var collider := laser.get_collider() if collider is GunkBody: var point := laser.get_collision_point() var point_scale := point.distance_to(global_position) * spray_scale (collider as GunkBody).paint_continuous( point, laser.get_collision_normal(), point_scale ) if collider is GunkNode: (collider as GunkNode).hit(damage)