extends RayCast3D ## Component for interacting with Interactive things. @onready var parent := owner as Player func _process(_delta: float) -> void: var collider := self.get_collider() if not collider: return if collider.has_user_signal(Interactive.SELECT_SIGNAL): collider.emit_signal(Interactive.SELECT_SIGNAL) if ( parent.activity_enabled and Input.is_action_just_pressed("interact") and collider.has_user_signal(Interactive.ACTIVATE_SIGNAL) ): collider.emit_signal(Interactive.ACTIVATE_SIGNAL)