extends GunkNode @export var jitter_scale_factor := 0.02 @export var jitter_inflation_factor := 1.0 @export var splatter_scene: PackedScene @onready var mesh_instance: MeshInstance3D = %MeshInstance3D func _process(delta: float) -> void: super._process(delta) var shader: ShaderMaterial = mesh_instance.mesh.surface_get_material(0) var value := _sustained_damage / durability shader.set_shader_parameter("jitter_time_scale", value * jitter_scale_factor) shader.set_shader_parameter("vertex_inflation", value * jitter_inflation_factor) func _destroy() -> void: var splatter: GPUParticles3D = splatter_scene.instantiate() add_sibling(splatter) splatter.global_position = global_position splatter.emitting = true