[gd_scene load_steps=10 format=3 uid="uid://c3iv00vmdqxp0"] [sub_resource type="Gradient" id="Gradient_o6g24"] offsets = PackedFloat32Array(0, 0.376344) colors = PackedColorArray(0, 0.101961, 0.301961, 1, 0, 0.015, 0.05, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_mlqhf"] gradient = SubResource("Gradient_o6g24") [sub_resource type="Curve" id="Curve_pjcdo"] _limits = [0.0, 12.0, 0.0, 1.0] _data = [Vector2(0, 12), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_smx5b"] curve = SubResource("Curve_pjcdo") [sub_resource type="Curve" id="Curve_smx5b"] _limits = [0.0, 6.0, 0.0, 1.0] _data = [Vector2(0, 6), 0.0, 0.0, 0, 0, Vector2(0.252459, 0), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="CurveTexture" id="CurveTexture_rbbah"] curve = SubResource("Curve_smx5b") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ykxlg"] angle_min = -184.7 angle_max = 239.3 direction = Vector3(0, 0, -1) spread = 90.0 initial_velocity_min = 2.0 initial_velocity_max = 2.0 angular_velocity_min = -360.0 angular_velocity_max = 360.0 gravity = Vector3(0, -1, 0) damping_min = 1.0 damping_max = 1.0 damping_curve = SubResource("CurveTexture_smx5b") scale_min = 0.8 color_ramp = SubResource("GradientTexture1D_mlqhf") emission_curve = SubResource("CurveTexture_rbbah") hue_variation_min = -2.23517e-08 hue_variation_max = 0.00999998 collision_mode = 2 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pjcdo"] vertex_color_use_as_albedo = true emission = Color(0.25098, 0.878431, 1, 1) billboard_mode = 3 billboard_keep_scale = true particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false [sub_resource type="BoxMesh" id="BoxMesh_smx5b"] material = SubResource("StandardMaterial3D_pjcdo") size = Vector3(0.03, 0.03, 0.03) [node name="GunkDust" type="GPUParticles3D"] layers = 4 lifetime = 0.6 process_material = SubResource("ParticleProcessMaterial_ykxlg") draw_pass_1 = SubResource("BoxMesh_smx5b")