[gd_resource type="Environment" load_steps=4 format=3 uid="uid://c6xficnihju5t"] [ext_resource type="Shader" uid="uid://ckw76htb0608r" path="res://levels/ghost_ship/starfield.gdshader" id="1_2mob3"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_2mob3"] shader = ExtResource("1_2mob3") shader_parameter/sky_color = Color(0.05, 0.065, 0.1, 1) shader_parameter/star_base_color = Color(0.926333, 1, 0.74, 1) shader_parameter/star_hue_offset = 0.434 shader_parameter/star_intensity = 0.05 shader_parameter/star_twinkle_speed = 0.1 shader_parameter/star_twinkle_intensity = 0.2 shader_parameter/layer_scale = 30.0 shader_parameter/layer_scale_step = 10.0 shader_parameter/layers_count = 1 [sub_resource type="Sky" id="Sky_0jyik"] sky_material = SubResource("ShaderMaterial_2mob3") [resource] background_mode = 2 sky = SubResource("Sky_0jyik") ambient_light_source = 2 ambient_light_color = Color(0.370364, 0.370364, 0.370364, 1) tonemap_mode = 4 tonemap_white = 8.0 ssao_enabled = true ssao_intensity = 2.5 ssil_radius = 0.4 sdfgi_cascades = 7 sdfgi_max_distance = 1638.4 glow_strength = 0.7 glow_blend_mode = 0 fog_light_color = Color(0, 0, 0, 1) fog_density = 0.2 fog_depth_begin = 0.0 volumetric_fog_density = 0.1 volumetric_fog_albedo = Color(0.101961, 0.0666667, 0, 1) volumetric_fog_emission = Color(0.101961, 0.0156863, 0, 1) volumetric_fog_emission_energy = 0.3 volumetric_fog_sky_affect = 0.0 adjustment_contrast = 1.1 adjustment_saturation = 1.3