## #mechanics Goes up each time an [[alarm]] is triggered, is reset by returning to the safe zone. ~~When this hits maximum, it alerts the [[grunk beast]]. #maybe there are effects at other levels too.~~ This should NOT be displayed to the player while in-game, to increase anxiety (did I trip the alarm 4 times or only 3???). Player should get a HUD notification (!!GRUNK ALERT!!) when increasing, and the previous alert-level should be shown when resetting at the safe zone. When returning to the safe zone, if the current level is 1 or lower it remains unchanged. Otherwise, it is reset back to 1. #### Effects ##### Level 0 - Base level upon starting the game. No spooky effects in play. ##### Level 1 - On first trigger, show a "RETURN TO SHIP IMMEDIATELY" HUD alert. - Back at the ship, give grunk alert exposition #TODO - #TODO additional effects? subtle ##### Level 2 - Spawn a roaming [[grunk beast]] in the player's vicinity. ##### Level 3 - Increase [[grunk beast]] aggro level #TODO ##### Level 4 - Every alarm will immediately draw the [[grunk beast]] and increase aggro level #TODO ## #lore I like the idea of modelling this on the [Homeland Security Advisory System](https://en.wikipedia.org/wiki/Homeland_Security_Advisory_System).