[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://kfyacbbge0xi"] [ext_resource type="Shader" path="res://src/shaders/gunk_2.gdshader" id="1_nrrfp"] [ext_resource type="Texture2D" uid="uid://8cm835h4gxwe" path="res://assets/debug_mask.png" id="2_kh76g"] [resource] render_priority = 0 shader = ExtResource("1_nrrfp") shader_parameter/color_1 = Color(0, 0.101961, 0.301961, 1) shader_parameter/color_2 = Color(0.1289, 0.123, 0.3, 1) shader_parameter/color_3 = Color(0, 0.039, 0.13, 1) shader_parameter/spin_rotation = 0.0 shader_parameter/offset = Vector2(-0.35, 0.235) shader_parameter/contrast = 2.0 shader_parameter/spin_amount = 7.98 shader_parameter/pixel_filter = 700.0 shader_parameter/convolution_factor = 0.05 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.2 shader_parameter/uv_scale = Vector2(1, 1) shader_parameter/time_scale = 0.01 shader_parameter/edge_bleed = 0.1 shader_parameter/gunk_mask = ExtResource("2_kh76g")