[gd_scene load_steps=7 format=3 uid="uid://c3iv00vmdqxp0"] [ext_resource type="Texture2D" uid="uid://bwpyjfo1j4wis" path="res://assets/particles/dust/dust_3.png" id="1_hqns8"] [sub_resource type="Gradient" id="Gradient_o6g24"] colors = PackedColorArray(0, 0.101961, 0.301961, 1, 0, 0.0313726, 0.101961, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_mlqhf"] gradient = SubResource("Gradient_o6g24") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ykxlg"] direction = Vector3(0, 1, 0) initial_velocity_min = 1.0 initial_velocity_max = 1.0 gravity = Vector3(0, -4, 0) color_ramp = SubResource("GradientTexture1D_mlqhf") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_v20ab"] transparency = 1 vertex_color_use_as_albedo = true albedo_texture = ExtResource("1_hqns8") texture_filter = 2 billboard_mode = 3 particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false [sub_resource type="QuadMesh" id="QuadMesh_1ijv1"] material = SubResource("StandardMaterial3D_v20ab") size = Vector2(0.1, 0.1) [node name="GunkDust" type="GPUParticles3D"] lifetime = 0.4 process_material = SubResource("ParticleProcessMaterial_ykxlg") draw_pass_1 = SubResource("QuadMesh_1ijv1")