[gd_scene load_steps=8 format=3 uid="uid://bwe2jdmvinhqd"] [ext_resource type="Script" path="res://src/player/player.gd" id="1_npueo"] [ext_resource type="Script" path="res://src/player/camera_controller.gd" id="2_veeqv"] [sub_resource type="BoxMesh" id="BoxMesh_ua7a2"] size = Vector3(0.05, 0.05, 0.3) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ng43h"] transparency = 1 shading_mode = 0 vertex_color_use_as_albedo = true albedo_color = Color(0, 1, 0.301961, 0.254902) [sub_resource type="PrismMesh" id="PrismMesh_ow0jh"] material = SubResource("StandardMaterial3D_ng43h") size = Vector3(1, 2, 0.1) [sub_resource type="QuadMesh" id="QuadMesh_cn0yq"] size = Vector2(1, 0.05) [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_s7f0r"] [node name="Player" type="CharacterBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) script = ExtResource("1_npueo") [node name="CameraPivot" type="Node3D" parent="."] unique_name_in_owner = true transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0) script = ExtResource("2_veeqv") [node name="SprayNozzle" type="MeshInstance3D" parent="CameraPivot"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.15, -0.1, -0.1) mesh = SubResource("BoxMesh_ua7a2") [node name="SprayMuzzle" type="Marker3D" parent="CameraPivot/SprayNozzle"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.15) [node name="RayCast3D" type="RayCast3D" parent="CameraPivot/SprayNozzle/SprayMuzzle" groups=["SprayCast"]] enabled = false target_position = Vector3(-0.4, 0.1, -2) [node name="RayCast3D2" type="RayCast3D" parent="CameraPivot/SprayNozzle/SprayMuzzle" groups=["SprayCast"]] target_position = Vector3(-0.2, 0.1, -2) [node name="RayCast3D3" type="RayCast3D" parent="CameraPivot/SprayNozzle/SprayMuzzle" groups=["SprayCast"]] target_position = Vector3(0, 0.1, -2) [node name="RayCast3D4" type="RayCast3D" parent="CameraPivot/SprayNozzle/SprayMuzzle" groups=["SprayCast"]] target_position = Vector3(0.2, 0.1, -2) [node name="RayCast3D5" type="RayCast3D" parent="CameraPivot/SprayNozzle/SprayMuzzle" groups=["SprayCast"]] enabled = false target_position = Vector3(0.4, 0.1, -2) [node name="SprayEffect" type="MeshInstance3D" parent="CameraPivot/SprayNozzle/SprayMuzzle"] unique_name_in_owner = true transform = Transform3D(1, 0, 0, 0, -0.0697565, -0.997564, 0, 0.997564, -0.0697565, 0, 0.0436133, -1) visible = false mesh = SubResource("PrismMesh_ow0jh") skeleton = NodePath("../../..") [node name="Camera3D" type="Camera3D" parent="CameraPivot"] current = true [node name="SprayZone" type="MeshInstance3D" parent="CameraPivot"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.166592, 0, -2.25) visible = false mesh = SubResource("QuadMesh_cn0yq") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("CapsuleShape3D_s7f0r")