[gd_resource type="StandardMaterial3D" load_steps=8 format=3 uid="uid://byyjoruj8mwe0"] [ext_resource type="Shader" path="res://src/shaders/gunk.gdshader" id="1_dot5s"] [sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_pinpy"] size = Vector2(256, 256) [sub_resource type="FastNoiseLite" id="FastNoiseLite_f8h21"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_dj5ow"] seamless = true noise = SubResource("FastNoiseLite_f8h21") [sub_resource type="FastNoiseLite" id="FastNoiseLite_1ennl"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_kkru7"] seamless = true as_normal_map = true noise = SubResource("FastNoiseLite_1ennl") [sub_resource type="ShaderMaterial" id="ShaderMaterial_0jkcp"] render_priority = 0 shader = ExtResource("1_dot5s") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.2 shader_parameter/gunk_mask = SubResource("PlaceholderTexture2D_pinpy") shader_parameter/gunk_noise = SubResource("NoiseTexture2D_dj5ow") shader_parameter/gunk_normal_map = SubResource("NoiseTexture2D_kkru7") [resource] next_pass = SubResource("ShaderMaterial_0jkcp") albedo_color = Color(1, 0.403922, 1, 1)