[gd_scene load_steps=7 format=3 uid="uid://brrd33217oplv"] [ext_resource type="PackedScene" uid="uid://cyqr1ojnddyk0" path="res://assets/npc/shambler/shambler.gltf" id="1_uiw1a"] [ext_resource type="Material" uid="uid://7xrgrvf3lymv" path="res://assets/npc/shambler/shambler.material" id="2_nayyt"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_nayyt"] animation = &"idle" [sub_resource type="AnimationNodeOneShot" id="AnimationNodeOneShot_s7rwx"] mix_mode = 1 [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_vmxrd"] animation = &"step_left" [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_nayyt"] graph_offset = Vector2(-1115, 25) nodes/idle_anim/node = SubResource("AnimationNodeAnimation_nayyt") nodes/idle_anim/position = Vector2(-220, 80) nodes/step_action/node = SubResource("AnimationNodeOneShot_s7rwx") nodes/step_action/position = Vector2(20, 140) nodes/step_anim/node = SubResource("AnimationNodeAnimation_vmxrd") nodes/step_anim/position = Vector2(-240, 320) node_connections = [&"output", 0, &"step_action", &"step_action", 0, &"idle_anim", &"step_action", 1, &"step_anim"] [node name="Shambler" instance=ExtResource("1_uiw1a")] [node name="Shambler" parent="Armature/Skeleton3D" index="0"] surface_material_override/0 = ExtResource("2_nayyt") [node name="AnimationTree" type="AnimationTree" parent="." index="2"] tree_root = SubResource("AnimationNodeBlendTree_nayyt") anim_player = NodePath("../AnimationPlayer") parameters/step_action/active = false parameters/step_action/internal_active = false parameters/step_action/request = 0 [node name="FacingTarget" type="Marker3D" parent="." index="3"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.445155, 0, 8.32678)