[gd_scene load_steps=421 format=4 uid="uid://crydi5cjgfwe5"] [ext_resource type="PackedScene" uid="uid://oowut88kr2ox" path="res://levels/ghost_ship/player_ship/player_ship.tscn" id="1_2pyr1"] [ext_resource type="PackedScene" uid="uid://c2omlx4ptrc01" path="res://src/world/gunk_body/gunk_body.tscn" id="2_2egij"] [ext_resource type="Texture2D" uid="uid://dthjo3ymo7say" path="res://levels/ghost_ship/airlock/floor_mask.png" id="3_35kna"] [ext_resource type="Shader" uid="uid://ckxc0ngd37rtk" path="res://src/shaders/gunk.gdshader" id="5_1njh5"] [ext_resource type="FastNoiseLite" uid="uid://cnlvdtx68giv6" path="res://assets/materials/gunk_noise.tres" id="6_3kphg"] [ext_resource type="ArrayMesh" uid="uid://dpr5cgq743f4s" path="res://assets/level/floor/floor_9x9.mesh" id="6_6giaa"] [ext_resource type="ArrayMesh" uid="uid://bumwpsm42csme" path="res://assets/level/ceiling/ceiling_9x9.mesh" id="7_otfxe"] [ext_resource type="Texture2D" uid="uid://m2qxenym1otw" path="res://assets/level/wall/wall_2_C.png" id="13_fll4m"] [ext_resource type="Texture2D" uid="uid://begn6qloo0m1q" path="res://assets/level/wall/wall_2_M.png" id="14_dly4i"] [ext_resource type="Texture2D" uid="uid://bn4nrclcovuej" path="res://assets/level/wall/wall_1_C.png" id="14_gim1e"] [ext_resource type="Texture2D" uid="uid://da3nqwmiwbu8s" path="res://assets/level/wall/wall_1_M.png" id="15_6giaa"] [ext_resource type="Texture2D" uid="uid://cpdrvdu3qt62t" path="res://assets/level/wall/wall_2_N.png" id="15_rp2qp"] [ext_resource type="Texture2D" uid="uid://ba5vvrx730go8" path="res://assets/level/wall/wall_2_R.png" id="16_if0c2"] [ext_resource type="Texture2D" uid="uid://bujelwt4b5d0s" path="res://assets/level/wall/wall_1_N.png" id="16_otfxe"] [ext_resource type="ArrayMesh" uid="uid://bx00qgk2dyjrw" path="res://assets/level/wall/wall_2.mesh" id="16_sqa4l"] [ext_resource type="PackedScene" uid="uid://b6eg8t04rkh0c" path="res://src/props/wall_switch/wall_switch.tscn" id="17_0idgf"] [ext_resource type="Texture2D" uid="uid://dwi2opqp2s8ak" path="res://assets/level/wall/wall_1_R.png" id="17_smvh1"] [ext_resource type="PackedScene" uid="uid://2yqi5u5eo025" path="res://src/world/gunk_node/grunk_nodule.tscn" id="19_ji5cn"] [ext_resource type="PackedScene" uid="uid://30o8ltnnxpxo" path="res://src/effects/floating_dust.tscn" id="25_6giaa"] [ext_resource type="ArrayMesh" uid="uid://cqd0a7ousx01n" path="res://assets/level/hallway/hallway_1.mesh" id="25_smvh1"] [ext_resource type="PackedScene" uid="uid://cppd3scvxf3eg" path="res://src/props/crate_long/crate_long.tscn" id="26_otfxe"] [ext_resource type="ArrayMesh" uid="uid://bm0ryb1t7ha7e" path="res://assets/level/t-junction/t-junction_1.mesh" id="27_17ivy"] [ext_resource type="Texture2D" uid="uid://cd0w8eqpount3" path="res://assets/props/crate_long/crate_long_C.png" id="27_lfacn"] [ext_resource type="Texture2D" uid="uid://da5p04vbiy3xe" path="res://assets/props/crate_long/crate_long_M.png" id="28_f0xh4"] [ext_resource type="ArrayMesh" uid="uid://b3f5p4o7qr1mf" path="res://assets/level/t-junction/t-junction_2.mesh" id="28_ji5cn"] [ext_resource type="Material" uid="uid://dmolqtdktqdsl" path="res://levels/ghost_ship/guide_sign/airlock_sign.material" id="28_nomhm"] [ext_resource type="ArrayMesh" uid="uid://c785n3j3aq4sf" path="res://assets/level/wall/wall_1.mesh" id="29_35kna"] [ext_resource type="PackedScene" uid="uid://rykf34p8n8x6" path="res://src/props/overhead_light/burnout_light.tscn" id="29_lfacn"] [ext_resource type="Texture2D" uid="uid://bsovubygl3go2" path="res://assets/props/crate_long/crate_long_N.png" id="29_nmnkj"] [ext_resource type="ArrayMesh" uid="uid://xn5nceqby4wd" path="res://assets/level/wall/wall_3.mesh" id="30_ji5cn"] [ext_resource type="Texture2D" uid="uid://b1m1my5q2vlwi" path="res://assets/props/crate_long/crate_long_R.png" id="30_u2hqf"] [ext_resource type="ArrayMesh" uid="uid://5jt7xxr05lw3" path="res://assets/level/hallway/hallway_2.mesh" id="31_ji5cn"] [ext_resource type="ArrayMesh" uid="uid://d0sdsir1hqnbu" path="res://assets/level/wall/wall_4.mesh" id="33_4a0u4"] [ext_resource type="ArrayMesh" uid="uid://c4klxlj1oop7t" path="res://assets/level/hallway/hallway_4.mesh" id="33_okeuk"] [ext_resource type="ArrayMesh" uid="uid://c2pruwilyqs07" path="res://assets/level/floor/floor_6x9.mesh" id="35_6giaa"] [ext_resource type="ArrayMesh" uid="uid://dkh2r61ydupb7" path="res://assets/level/floor/floor_2.mesh" id="35_d8p6j"] [ext_resource type="PackedScene" uid="uid://cubwniraol1qn" path="res://src/props/bulkhead/bulkhead.tscn" id="35_f0xh4"] [ext_resource type="ArrayMesh" uid="uid://dbgk0kdg1vufk" path="res://assets/level/ceiling/ceiling_1.mesh" id="36_gim1e"] [ext_resource type="Texture2D" uid="uid://ddjth5slpjrcd" path="res://assets/level/ceiling/ceiling_1_C.png" id="36_kp5n7"] [ext_resource type="Material" uid="uid://b8xdnogrfefvf" path="res://levels/ghost_ship/guide_sign/mess_hall_sign.material" id="36_sogkw"] [ext_resource type="Texture2D" uid="uid://bs1fx1h0tddde" path="res://assets/level/ceiling/ceiling_1_M.png" id="37_lfacn"] [ext_resource type="ArrayMesh" uid="uid://cx8xgt2fow2mo" path="res://assets/props/trash_can/trash_can.mesh" id="38_6glsq"] [ext_resource type="Texture2D" uid="uid://bmwmajwul60ti" path="res://assets/level/ceiling/ceiling_1_N.png" id="38_f0xh4"] [ext_resource type="Material" uid="uid://dt73a25l7h8if" path="res://levels/ghost_ship/guide_sign/crew_quarters_sign.material" id="38_ojd88"] [ext_resource type="PackedScene" uid="uid://dgqx1h4dtkwma" path="res://src/world/mechanics/trigger/gunk_trigger.tscn" id="38_opukp"] [ext_resource type="PackedScene" uid="uid://bttust5ohud8e" path="res://src/world/mechanics/relay/gunk_relay.tscn" id="39_6glsq"] [ext_resource type="PackedScene" uid="uid://d2feet02a603e" path="res://src/props/overhead_light/overhead_light.tscn" id="39_kp5n7"] [ext_resource type="Texture2D" uid="uid://8hav47a84uk" path="res://assets/level/ceiling/ceiling_1_R.png" id="39_nmnkj"] [ext_resource type="PackedScene" uid="uid://dgeg3kkogm71m" path="res://src/world/mechanics/alarm/gunk_alarm.tscn" id="40_nomhm"] [ext_resource type="PackedScene" uid="uid://ctr56p23cvupu" path="res://src/props/retinal_scanner/retinal_scanner.tscn" id="41_u2hqf"] [ext_resource type="Texture2D" uid="uid://cm1jrvx7ftx4c" path="res://assets/black.png" id="43_1h5r5"] [ext_resource type="PackedScene" uid="uid://bn8fdu4houoo2" path="res://src/world/world_item/world_item.tscn" id="43_f0xh4"] [ext_resource type="Resource" uid="uid://c6ynovu3h6twl" path="res://levels/ghost_ship/item_data/eyeballs.tres" id="44_nmnkj"] [ext_resource type="Material" uid="uid://lp1osos3aqdl" path="res://levels/ghost_ship/guide_sign/ops_sign.material" id="46_anoak"] [ext_resource type="Texture2D" uid="uid://c0a6flcoixsr2" path="res://assets/level/floor/floor_1_C.png" id="47_1h5r5"] [ext_resource type="Texture2D" uid="uid://dxuxhlycaamcy" path="res://assets/level/floor/floor_1_M.png" id="48_8r2kq"] [ext_resource type="Texture2D" uid="uid://bgc8oqsnimb8i" path="res://assets/level/floor/floor_1_N.png" id="49_2qkxu"] [ext_resource type="Material" uid="uid://dva6ivs2hap53" path="res://levels/ghost_ship/guide_sign/medbay_sign.material" id="50_h1nog"] [ext_resource type="Texture2D" uid="uid://23uupxc78b8n" path="res://assets/level/floor/floor_1_R.png" id="50_ii88q"] [ext_resource type="Material" uid="uid://bo81yn72cb0bq" path="res://levels/ghost_ship/guide_sign/cargo_bay_sign.material" id="51_pifep"] [sub_resource type="CompressedTexture2D" id="CompressedTexture2D_rp2qp"] load_path = "res://.godot/imported/debug_mask.png-fd2bc783338ed9439fe81a4eef9d86da.s3tc.ctex" [sub_resource type="NoiseTexture3D" id="NoiseTexture3D_if0c2"] width = 256 height = 256 depth = 32 seamless = true seamless_blend_skirt = 0.5 noise = ExtResource("6_3kphg") [sub_resource type="NoiseTexture3D" id="NoiseTexture3D_2pd8h"] width = 256 height = 256 depth = 32 seamless = true seamless_blend_skirt = 0.5 noise = ExtResource("6_3kphg") [sub_resource type="ShaderMaterial" id="ShaderMaterial_sqa4l"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_yvipw"] data = PackedVector3Array(4.5, 0, 4.5, -4.5, 0, 4.5, 4.5, 0, -4.5, 4.5, 0, -4.5, -4.5, 0, 4.5, -4.5, 0, -4.5) [sub_resource type="ShaderMaterial" id="ShaderMaterial_17ivy"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_d1yty"] data = PackedVector3Array(4.5, 0, 4.5, -4.5, 0, 4.5, 4.5, 0, -4.5, 4.5, 0, -4.5, -4.5, 0, 4.5, -4.5, 0, -4.5) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_48a1a"] resource_local_to_scene = true albedo_texture = ExtResource("14_gim1e") metallic = 1.0 metallic_texture = ExtResource("15_6giaa") roughness_texture = ExtResource("17_smvh1") normal_enabled = true normal_texture = ExtResource("16_otfxe") uv1_scale = Vector3(3, 1, 1) texture_filter = 4 [sub_resource type="QuadMesh" id="QuadMesh_7y0xw"] material = SubResource("StandardMaterial3D_48a1a") size = Vector2(9, 3) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_2egij"] data = PackedVector3Array(4.5, -1.5, 0, -4.5, -1.5, 0, 4.5, 1.5, 0, -4.5, -1.5, 0, -4.5, 1.5, 0, 4.5, 1.5, 0) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_ajjdt"] data = PackedVector3Array(4.5, -1.5, 0, -4.5, -1.5, 0, 4.5, 1.5, 0, -4.5, -1.5, 0, -4.5, 1.5, 0, 4.5, 1.5, 0) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_kp5n7"] resource_local_to_scene = true cull_mode = 2 albedo_texture = ExtResource("13_fll4m") metallic = 1.0 metallic_texture = ExtResource("14_dly4i") roughness_texture = ExtResource("16_if0c2") normal_enabled = true normal_texture = ExtResource("15_rp2qp") uv1_scale = Vector3(1.167, 1, 1) texture_filter = 4 [sub_resource type="QuadMesh" id="QuadMesh_kcek3"] material = SubResource("StandardMaterial3D_kp5n7") size = Vector2(3.5, 3) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_gim1e"] data = PackedVector3Array(1.75, -1.5, 0, -1.75, -1.5, 0, 1.75, 1.5, 0, -1.75, -1.5, 0, -1.75, 1.5, 0, 1.75, 1.5, 0) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_6giaa"] data = PackedVector3Array(1.75, -1.5, 0, -1.75, -1.5, 0, 1.75, 1.5, 0, -1.75, -1.5, 0, -1.75, 1.5, 0, 1.75, 1.5, 0) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_f0xh4"] resource_local_to_scene = true cull_mode = 2 albedo_texture = ExtResource("14_gim1e") metallic = 1.0 metallic_texture = ExtResource("15_6giaa") roughness_texture = ExtResource("17_smvh1") normal_enabled = true normal_texture = ExtResource("16_otfxe") uv1_scale = Vector3(0.667, 0.167, 1) texture_filter = 4 [sub_resource type="QuadMesh" id="QuadMesh_1njh5"] material = SubResource("StandardMaterial3D_f0xh4") size = Vector2(2, 0.5) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_smvh1"] data = PackedVector3Array(1, -0.25, 0, -1, -0.25, 0, 1, 0.25, 0, -1, -0.25, 0, -1, 0.25, 0, 1, 0.25, 0) [sub_resource type="CompressedTexture2D" id="CompressedTexture2D_hrvvi"] load_path = "res://.godot/imported/debug_mask.png-fd2bc783338ed9439fe81a4eef9d86da.s3tc.ctex" [sub_resource type="NoiseTexture3D" id="NoiseTexture3D_2roq2"] width = 256 height = 256 depth = 32 seamless = true seamless_blend_skirt = 0.5 noise = ExtResource("6_3kphg") [sub_resource type="NoiseTexture3D" id="NoiseTexture3D_fk1xc"] width = 256 height = 256 depth = 32 seamless = true seamless_blend_skirt = 0.5 noise = ExtResource("6_3kphg") [sub_resource type="ShaderMaterial" id="ShaderMaterial_2pd8h"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_p11ap"] data = PackedVector3Array(1.5, 0, 1.5, -1.5, 0, 1.5, 1.5, 0, -1.5, 1.5, 0, -1.5, -1.5, 0, 1.5, -1.5, 0, -1.5) [sub_resource type="ShaderMaterial" id="ShaderMaterial_ji5cn"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="CapsuleMesh" id="CapsuleMesh_lfacn"] radius = 0.4 [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_lfacn"] [sub_resource type="PrismMesh" id="PrismMesh_1h5r5"] size = Vector3(0.4, 0.4, 2) [sub_resource type="Curve" id="Curve_w3xaq"] _limits = [0.0, 0.4, 0.0, 1.0] _data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.3, 0.4), 0.0, 0.0, 0, 0, Vector2(0.7, 0.4), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 4 [sub_resource type="CurveTexture" id="CurveTexture_ty63v"] curve = SubResource("Curve_w3xaq") [sub_resource type="Gradient" id="Gradient_yfel2"] offsets = PackedFloat32Array(0, 0.1, 0.4, 0.6, 1) colors = PackedColorArray(0.15, 0.15, 0.15, 1, 0.355313, 0.355314, 0.355313, 1, 0.356863, 0.356863, 0.356863, 1, 0.647059, 0.647059, 0.647059, 1, 0.15, 0.15, 0.15, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_w3xaq"] gradient = SubResource("Gradient_yfel2") [sub_resource type="Curve" id="Curve_yfel2"] _data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.746094, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="CurveTexture" id="CurveTexture_w3xaq"] curve = SubResource("Curve_yfel2") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_otfxe"] emission_shape = 3 emission_box_extents = Vector3(4.5, 1.5, 4.5) direction = Vector3(0, -1, 0) spread = 100.0 initial_velocity_min = 0.05 initial_velocity_max = 0.15 gravity = Vector3(0, 0, 0) scale_curve = SubResource("CurveTexture_w3xaq") color_ramp = SubResource("GradientTexture1D_w3xaq") alpha_curve = SubResource("CurveTexture_ty63v") turbulence_enabled = true turbulence_noise_strength = 0.1 turbulence_noise_scale = 0.3 turbulence_influence_min = 0.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_35kna"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_ruwlj"] data = PackedVector3Array(-1.5, 0, -6, -1.5, 0, 6, -1.5, 3, -6, -1.5, 3, -6, -1.5, 0, 6, -1.5, 3, 6, 1.5, 0, 6, 1.5, 0, -6, 1.5, 3, 6, 1.5, 3, 6, 1.5, 0, -6, 1.5, 3, -6, -1.5, 0, 6, -1.5, 0, -6, 1.5, 0, 6, 1.5, 0, 6, -1.5, 0, -6, 1.5, 0, -6, 1.5, 3, 6, 1.5, 3, -6, -1.5, 3, 6, -1.5, 3, 6, 1.5, 3, -6, -1.5, 3, -6) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_62grt"] resource_local_to_scene = true albedo_texture = ExtResource("27_lfacn") metallic = 1.0 metallic_texture = ExtResource("28_f0xh4") roughness_texture = ExtResource("30_u2hqf") normal_enabled = true normal_texture = ExtResource("29_nmnkj") ao_enabled = true texture_filter = 2 [sub_resource type="ArrayMesh" id="ArrayMesh_oy2vn"] _surfaces = [{ "aabb": AABB(-0.375, -0.25, -0.75, 0.75, 0.5, 1.5), "format": 34896613377, "index_count": 84, "index_data": PackedByteArray("CgAGAAIAAgAEAAoABAAGAAoACwAEAAIADAAGAAQABAAIAAwACwAIAAQADAAIAAYAAgABAAsAAQAIAAsADQABAAIAAgAGAA0ABwABAA0ADQAGAAcACQABAAcACQAIAAEABwAGAA4ACQAHAAUABQAHAA4ABQAIAAkABgAIAA8AAwAIAAUADgAGAAAAAAAGAA8ADgAAAAUADwAIAAAABQAAAAMAAAAIAAMA"), "lods": [0.108952, PackedByteArray("AgAGAAcABAAGAAIAAgABAAQABwABAAIABAAIAAYAAQAIAAQACQABAAcACQAIAAEACQAHAAUABQAIAAkABwAGAAAABwAAAAUABgAIAAAAAwAIAAUAAAAIAAMABQAAAAMA"), 0.261829, PackedByteArray("AAABAAIAAgABAAQAAQAAAAUABAADAAIAAQADAAQAAgADAAAABQADAAEABQAAAAMA"), 0.524037, PackedByteArray("AAABAAIAAgABAAMAAQAAAAMAAgADAAAA")], "name": "Cube", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 16, "vertex_data": PackedByteArray("AAAyM///AADc3f//AAAAAP//zMz//wAAAAAyMwAAAAD//zIzAAAAAAAAzMwAAAAA3N0AAP//AAAhIv////8AACEiAAAAAAAAISL//wAAAAD//zIz//8AAP//zMwAAAAA3N0AAAAAAADc3f////8AAAAAzMz//wAAISIAAP//AAA=") }] blend_shape_mode = 0 [sub_resource type="ArrayMesh" id="ArrayMesh_54end"] resource_local_to_scene = true _surfaces = [{ "aabb": AABB(-0.375, -0.25, -0.75, 0.75, 0.5, 1.5), "attribute_data": PackedByteArray("/7//P/9v/7//X/8//7//vwAA/78AAP8//6f/v/9H/7//p/+//7//v/+f//f/v////6cAAP/H/wf/n/83/7//P/+X/7//l/8//zf/P/8P/7//x//H/5//x/+/AAD/n/8H/6f/P//H/zf/X/+//0f/P/9v/z//p/8//6f////H//f/D/8//5f/v/+X/z//p/+//6f/P/83/7//R/+//0f/P/9v/z//b/+//1//P/9f/7//N/+//w//v/83/z//D/8/"), "format": 34896613399, "index_count": 84, "index_data": PackedByteArray("FgANAAwADAANABcAFwANAA4ADgANABgAGAANAA8ADwANABkAGgAHAAIAAgAHABsAEAABABEAEQABABwAHQAAAAYABgAAAAMACQAUAAgACAAUABUAFQAUAAoACgAUAB4AHgAUAAsACwAUAB8AIAATAAUABQATAAQAIQAiACMAIwAiACQAJQASACYAJgASACcAKAApACoAKgApACsALAAtAC4ALgAtAC8A"), "lods": [0.108952, PackedByteArray("DAANAA4ADgANAA8AEAABABEAEAARAAYAEQAAAAYABgAAAAMAEQABAAIAAgABAAcABwASAAIABwATABIAEgATAAUABQATAAQACQAUAAgACAAUABUAFQAUAAoACgAUAAsA"), 0.261829, PackedByteArray("AAABAAIAAQAAAAYABgAAAAMAAgABAAcABwAEAAIAAgAEAAUACAAJAAoACgAJAAsA"), 0.524037, PackedByteArray("AAABAAIAAQAAAAMAAgABAAQAAgAEAAUA")], "material": SubResource("StandardMaterial3D_62grt"), "name": "Cube", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 48, "vertex_data": PackedByteArray("AAAyM///VNXc3f//AAD/////zMz//1TVAAAyMwAAVNUAADIzAAD8xQAAMjP///zFAADMzAAAVNX//zIzAABU1QAAzMwAAP//AAAyMwAA///c3f//AAD/////MjMAAP/////MzP///7/c3QAA///svyEi/////0TBAAAyM///Fr8hIv//AAD//yEi////////3N0AAP///MUhIgAAAAD8xSEiAAAAAP//ISL//wAA/////zIz////v9zd//////+/AADMzP//DMEhIgAA//+cvP//zMwAAFTV//8yM///VNXc3f///////wAAzMz//1TV///MzAAA///c3QAAAAD//yEiAAD///zFISL//wAAqukhIv////+q6QAAzMwAAKrpAADMzP//qunc3QAAAAD8xf//MjMAAPzF//8yM////MXc3f////+q6dzd//8AAKrp///MzP//qun//8zMAACq6dzdAAAAAP+/ISIAAAAA/7/c3QAA////vyEiAAD///+/VFWqqv9//7+qKqoqVFWqqv45/pz+Of6cVFWqqqoqqir/P/+//z//v/7A/0C2QLbA/3//f/9//3//f/9//3//f/9//7//f/+//xwBRv45/pwOQA3A/z//v/9//3//f/9//3//f/9//3+qKqoqqiqqKv9//79UVaqq0sDSQKlCqML+Of6cCWoEtQlqBLUJagS1CWoEtf8cAUb/HAFG/xwBRgQ19hUENfYVBDX2FQQ19hUAAP9/AAD/fwAA/38AAP9/") }] blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_oy2vn") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ncghj"] resource_local_to_scene = true albedo_texture = ExtResource("27_lfacn") metallic = 1.0 metallic_texture = ExtResource("28_f0xh4") roughness_texture = ExtResource("30_u2hqf") normal_enabled = true normal_texture = ExtResource("29_nmnkj") ao_enabled = true texture_filter = 2 [sub_resource type="ArrayMesh" id="ArrayMesh_8r2kq"] resource_local_to_scene = true _surfaces = [{ "aabb": AABB(-0.375, -0.25, -0.75, 0.75, 0.5, 1.5), "attribute_data": PackedByteArray("/7//P/9v/7//X/8//7//vwAA/78AAP8//6f/v/9H/7//p/+//7//v/+f//f/v////6cAAP/H/wf/n/83/7//P/+X/7//l/8//zf/P/8P/7//x//H/5//x/+/AAD/n/8H/6f/P//H/zf/X/+//0f/P/9v/z//p/8//6f////H//f/D/8//5f/v/+X/z//p/+//6f/P/83/7//R/+//0f/P/9v/z//b/+//1//P/9f/7//N/+//w//v/83/z//D/8/"), "format": 34896613399, "index_count": 84, "index_data": PackedByteArray("FgANAAwADAANABcAFwANAA4ADgANABgAGAANAA8ADwANABkAGgAHAAIAAgAHABsAEAABABEAEQABABwAHQAAAAYABgAAAAMACQAUAAgACAAUABUAFQAUAAoACgAUAB4AHgAUAAsACwAUAB8AIAATAAUABQATAAQAIQAiACMAIwAiACQAJQASACYAJgASACcAKAApACoAKgApACsALAAtAC4ALgAtAC8A"), "lods": [0.108952, PackedByteArray("DAANAA4ADgANAA8AEAABABEAEAARAAYAEQAAAAYABgAAAAMAEQABAAIAAgABAAcABwASAAIABwATABIAEgATAAUABQATAAQACQAUAAgACAAUABUAFQAUAAoACgAUAAsA"), 0.261829, PackedByteArray("AAABAAIAAQAAAAYABgAAAAMAAgABAAcABwAEAAIAAgAEAAUACAAJAAoACgAJAAsA"), 0.524037, PackedByteArray("AAABAAIAAQAAAAMAAgABAAQAAgAEAAUA")], "material": SubResource("StandardMaterial3D_ncghj"), "name": "Cube", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 48, "vertex_data": PackedByteArray("AAAyM///VNXc3f//AAD/////zMz//1TVAAAyMwAAVNUAADIzAAD8xQAAMjP///zFAADMzAAAVNX//zIzAABU1QAAzMwAAP//AAAyMwAA///c3f//AAD/////MjMAAP/////MzP///7/c3QAA///svyEi/////0TBAAAyM///Fr8hIv//AAD//yEi////////3N0AAP///MUhIgAAAAD8xSEiAAAAAP//ISL//wAA/////zIz////v9zd//////+/AADMzP//DMEhIgAA//+cvP//zMwAAFTV//8yM///VNXc3f///////wAAzMz//1TV///MzAAA///c3QAAAAD//yEiAAD///zFISL//wAAqukhIv////+q6QAAzMwAAKrpAADMzP//qunc3QAAAAD8xf//MjMAAPzF//8yM////MXc3f////+q6dzd//8AAKrp///MzP//qun//8zMAACq6dzdAAAAAP+/ISIAAAAA/7/c3QAA////vyEiAAD///+/VFWqqv9//7+qKqoqVFWqqv45/pz+Of6cVFWqqqoqqir/P/+//z//v/7A/0C2QLbA/3//f/9//3//f/9//3//f/9//7//f/+//xwBRv45/pwOQA3A/z//v/9//3//f/9//3//f/9//3+qKqoqqiqqKv9//79UVaqq0sDSQKlCqML+Of6cCWoEtQlqBLUJagS1CWoEtf8cAUb/HAFG/xwBRgQ19hUENfYVBDX2FQQ19hUAAP9/AAD/fwAA/38AAP9/") }] blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_oy2vn") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2qkxu"] resource_local_to_scene = true albedo_texture = ExtResource("27_lfacn") metallic = 1.0 metallic_texture = ExtResource("28_f0xh4") roughness_texture = ExtResource("30_u2hqf") normal_enabled = true normal_texture = ExtResource("29_nmnkj") ao_enabled = true texture_filter = 2 [sub_resource type="ArrayMesh" id="ArrayMesh_ii88q"] resource_local_to_scene = true _surfaces = [{ "aabb": AABB(-0.375, -0.25, -0.75, 0.75, 0.5, 1.5), "attribute_data": PackedByteArray("/7//P/9v/7//X/8//7//vwAA/78AAP8//6f/v/9H/7//p/+//7//v/+f//f/v////6cAAP/H/wf/n/83/7//P/+X/7//l/8//zf/P/8P/7//x//H/5//x/+/AAD/n/8H/6f/P//H/zf/X/+//0f/P/9v/z//p/8//6f////H//f/D/8//5f/v/+X/z//p/+//6f/P/83/7//R/+//0f/P/9v/z//b/+//1//P/9f/7//N/+//w//v/83/z//D/8/"), "format": 34896613399, "index_count": 84, "index_data": PackedByteArray("FgANAAwADAANABcAFwANAA4ADgANABgAGAANAA8ADwANABkAGgAHAAIAAgAHABsAEAABABEAEQABABwAHQAAAAYABgAAAAMACQAUAAgACAAUABUAFQAUAAoACgAUAB4AHgAUAAsACwAUAB8AIAATAAUABQATAAQAIQAiACMAIwAiACQAJQASACYAJgASACcAKAApACoAKgApACsALAAtAC4ALgAtAC8A"), "lods": [0.108952, PackedByteArray("DAANAA4ADgANAA8AEAABABEAEAARAAYAEQAAAAYABgAAAAMAEQABAAIAAgABAAcABwASAAIABwATABIAEgATAAUABQATAAQACQAUAAgACAAUABUAFQAUAAoACgAUAAsA"), 0.261829, PackedByteArray("AAABAAIAAQAAAAYABgAAAAMAAgABAAcABwAEAAIAAgAEAAUACAAJAAoACgAJAAsA"), 0.524037, PackedByteArray("AAABAAIAAQAAAAMAAgABAAQAAgAEAAUA")], "material": SubResource("StandardMaterial3D_2qkxu"), "name": "Cube", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 48, "vertex_data": PackedByteArray("AAAyM///VNXc3f//AAD/////zMz//1TVAAAyMwAAVNUAADIzAAD8xQAAMjP///zFAADMzAAAVNX//zIzAABU1QAAzMwAAP//AAAyMwAA///c3f//AAD/////MjMAAP/////MzP///7/c3QAA///svyEi/////0TBAAAyM///Fr8hIv//AAD//yEi////////3N0AAP///MUhIgAAAAD8xSEiAAAAAP//ISL//wAA/////zIz////v9zd//////+/AADMzP//DMEhIgAA//+cvP//zMwAAFTV//8yM///VNXc3f///////wAAzMz//1TV///MzAAA///c3QAAAAD//yEiAAD///zFISL//wAAqukhIv////+q6QAAzMwAAKrpAADMzP//qunc3QAAAAD8xf//MjMAAPzF//8yM////MXc3f////+q6dzd//8AAKrp///MzP//qun//8zMAACq6dzdAAAAAP+/ISIAAAAA/7/c3QAA////vyEiAAD///+/VFWqqv9//7+qKqoqVFWqqv45/pz+Of6cVFWqqqoqqir/P/+//z//v/7A/0C2QLbA/3//f/9//3//f/9//3//f/9//7//f/+//xwBRv45/pwOQA3A/z//v/9//3//f/9//3//f/9//3+qKqoqqiqqKv9//79UVaqq0sDSQKlCqML+Of6cCWoEtQlqBLUJagS1CWoEtf8cAUb/HAFG/xwBRgQ19hUENfYVBDX2FQQ19hUAAP9/AAD/fwAA/38AAP9/") }] blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_oy2vn") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_6giaa"] emission_shape = 3 emission_box_extents = Vector3(1.5, 1.5, 6) direction = Vector3(0, -1, 0) spread = 100.0 initial_velocity_min = 0.05 initial_velocity_max = 0.15 gravity = Vector3(0, 0, 0) scale_curve = SubResource("CurveTexture_w3xaq") color_ramp = SubResource("GradientTexture1D_w3xaq") alpha_curve = SubResource("CurveTexture_ty63v") turbulence_enabled = true turbulence_noise_strength = 0.1 turbulence_noise_scale = 0.3 turbulence_influence_min = 0.0 [sub_resource type="ArrayMesh" id="ArrayMesh_ojd88"] _surfaces = [{ "aabb": AABB(-1, -0.4, -0.2, 2, 0.4, 0.4), "format": 34896613377, "index_count": 24, "index_data": PackedByteArray("AAABAAIAAAADAAEAAgABAAQAAgAEAAAABAABAAMABQADAAAABAADAAUAAAAEAAUA"), "name": "Cube", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 6, "vertex_data": PackedByteArray("AAD/////AAAAAAAA/38AAAAA//8AAAAA//8AAP9/AAD/////AAAAAP///////wAA") }] blend_shape_mode = 0 [sub_resource type="ArrayMesh" id="ArrayMesh_anoak"] _surfaces = [{ "aabb": AABB(-1, -0.4, -0.2, 2, 0.4, 0.4), "attribute_data": PackedByteArray("AAD/I/8RAAD/I/8j/yP/I/9N/yP/I//b/03/2/8j/9v/Ef//AAD/2/93/9v/Tf/b/3f/I/9N/yP/I/8j/yP/2wAA/yMAAP/b"), "format": 34896613399, "index_count": 24, "index_data": PackedByteArray("AAABAAIAAwAEAAUABQAEAAYABwAIAAkACgALAAwADAALAA0ADgAPABAAEAAPABEA"), "material": ExtResource("28_nomhm"), "name": "Cube", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 18, "vertex_data": PackedByteArray("AAD///////8AAAAA/3///wAA//8AAP//AAD//wAAsvIAAAAA/3+y8v////8AALLy//8AAP9/svL/////AAD/v///AAD/f/+//////////7////////8mwv//AAD/fybCAAD/////JsIAAAAA/38mwgAA//8AAFTV/////wAAVNUAAP////9U1f///////1TV/z//f/8//3//P/9/PjnAxj45wMY+OcDGPjnAxv9/AAD/fwAA/38AAIYUeOuGFHjrhhR464YUeOtU1aoqVNWqKlTVqipU1aoq") }] blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_ojd88") [sub_resource type="NoiseTexture3D" id="NoiseTexture3D_76qng"] width = 256 height = 256 depth = 32 seamless = true seamless_blend_skirt = 0.5 noise = ExtResource("6_3kphg") [sub_resource type="NoiseTexture3D" id="NoiseTexture3D_pifep"] width = 256 height = 256 depth = 32 seamless = true seamless_blend_skirt = 0.5 noise = ExtResource("6_3kphg") [sub_resource type="ShaderMaterial" id="ShaderMaterial_mj4ca"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.66, 0.943333, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.04 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_76qng") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_pifep") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_ojd88"] data = PackedVector3Array(-1, 0, 0.2, -1, -0.4, 0, -1, 0, -0.2, -1, 0, -0.2, -1, -0.4, 0, 1, 0, -0.2, 1, 0, -0.2, -1, -0.4, 0, 1, -0.4, 0, 1, 0, -0.2, 1, -0.4, 0, 1, 0, 0.2, 1, 0, 0.2, 1, -0.4, 0, -1, 0, 0.2, -1, 0, 0.2, 1, -0.4, 0, -1, -0.4, 0, -1, 0, -0.2, 1, 0, -0.2, -1, 0, 0.2, -1, 0, 0.2, 1, 0, -0.2, 1, 0, 0.2) [sub_resource type="ShaderMaterial" id="ShaderMaterial_4a0u4"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_if0c2"] data = PackedVector3Array(-1.5, 0, -1.5, -1.5, 0, 1.5, -1.5, 3, -1.5, -1.5, 3, -1.5, -1.5, 0, 1.5, -1.5, 3, 1.5, -1.5, 0, 1.5, -1.5, 0, -1.5, 1.5, 0, 1.5, 1.5, 0, 1.5, -1.5, 0, -1.5, 1.5, 0, -1.5, 1.5, 3, 1.5, 1.5, 3, -1.5, -1.5, 3, 1.5, -1.5, 3, 1.5, 1.5, 3, -1.5, -1.5, 3, -1.5) [sub_resource type="ShaderMaterial" id="ShaderMaterial_okeuk"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_d8p6j"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nmnkj"] resource_local_to_scene = true albedo_texture = ExtResource("27_lfacn") metallic = 1.0 metallic_texture = ExtResource("28_f0xh4") roughness_texture = ExtResource("30_u2hqf") normal_enabled = true normal_texture = ExtResource("29_nmnkj") ao_enabled = true texture_filter = 2 [sub_resource type="ArrayMesh" id="ArrayMesh_u2hqf"] _surfaces = [{ "aabb": AABB(-0.375, -0.25, -0.75, 0.75, 0.5, 1.5), "format": 34896613377, "index_count": 84, "index_data": PackedByteArray("CgAGAAIAAgAEAAoABAAGAAoACwAEAAIADAAGAAQABAAIAAwACwAIAAQADAAIAAYAAgABAAsAAQAIAAsADQABAAIAAgAGAA0ABwABAA0ADQAGAAcACQABAAcACQAIAAEABwAGAA4ACQAHAAUABQAHAA4ABQAIAAkABgAIAA8AAwAIAAUADgAGAAAAAAAGAA8ADgAAAAUADwAIAAAABQAAAAMAAAAIAAMA"), "lods": [0.108952, PackedByteArray("AgAGAAcABAAGAAIAAgABAAQABwABAAIABAAIAAYAAQAIAAQACQABAAcACQAIAAEACQAHAAUABQAIAAkABwAGAAAABwAAAAUABgAIAAAAAwAIAAUAAAAIAAMABQAAAAMA"), 0.261829, PackedByteArray("AAABAAIAAgABAAQAAQAAAAUABAADAAIAAQADAAQAAgADAAAABQADAAEABQAAAAMA"), 0.524037, PackedByteArray("AAABAAIAAgABAAMAAQAAAAMAAgADAAAA")], "name": "Cube", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 16, "vertex_data": PackedByteArray("AAAyM///AADc3f//AAAAAP//zMz//wAAAAAyMwAAAAD//zIzAAAAAAAAzMwAAAAA3N0AAP//AAAhIv////8AACEiAAAAAAAAISL//wAAAAD//zIz//8AAP//zMwAAAAA3N0AAAAAAADc3f////8AAAAAzMz//wAAISIAAP//AAA=") }] blend_shape_mode = 0 [sub_resource type="ArrayMesh" id="ArrayMesh_ncghj"] resource_local_to_scene = true _surfaces = [{ "aabb": AABB(-0.375, -0.25, -0.75, 0.75, 0.5, 1.5), "attribute_data": PackedByteArray("/7//P/9v/7//X/8//7//vwAA/78AAP8//6f/v/9H/7//p/+//7//v/+f//f/v////6cAAP/H/wf/n/83/7//P/+X/7//l/8//zf/P/8P/7//x//H/5//x/+/AAD/n/8H/6f/P//H/zf/X/+//0f/P/9v/z//p/8//6f////H//f/D/8//5f/v/+X/z//p/+//6f/P/83/7//R/+//0f/P/9v/z//b/+//1//P/9f/7//N/+//w//v/83/z//D/8/"), "format": 34896613399, "index_count": 84, "index_data": PackedByteArray("FgANAAwADAANABcAFwANAA4ADgANABgAGAANAA8ADwANABkAGgAHAAIAAgAHABsAEAABABEAEQABABwAHQAAAAYABgAAAAMACQAUAAgACAAUABUAFQAUAAoACgAUAB4AHgAUAAsACwAUAB8AIAATAAUABQATAAQAIQAiACMAIwAiACQAJQASACYAJgASACcAKAApACoAKgApACsALAAtAC4ALgAtAC8A"), "lods": [0.108952, PackedByteArray("DAANAA4ADgANAA8AEAABABEAEAARAAYAEQAAAAYABgAAAAMAEQABAAIAAgABAAcABwASAAIABwATABIAEgATAAUABQATAAQACQAUAAgACAAUABUAFQAUAAoACgAUAAsA"), 0.261829, PackedByteArray("AAABAAIAAQAAAAYABgAAAAMAAgABAAcABwAEAAIAAgAEAAUACAAJAAoACgAJAAsA"), 0.524037, PackedByteArray("AAABAAIAAQAAAAMAAgABAAQAAgAEAAUA")], "material": SubResource("StandardMaterial3D_nmnkj"), "name": "Cube", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 48, "vertex_data": PackedByteArray("AAAyM///VNXc3f//AAD/////zMz//1TVAAAyMwAAVNUAADIzAAD8xQAAMjP///zFAADMzAAAVNX//zIzAABU1QAAzMwAAP//AAAyMwAA///c3f//AAD/////MjMAAP/////MzP///7/c3QAA///svyEi/////0TBAAAyM///Fr8hIv//AAD//yEi////////3N0AAP///MUhIgAAAAD8xSEiAAAAAP//ISL//wAA/////zIz////v9zd//////+/AADMzP//DMEhIgAA//+cvP//zMwAAFTV//8yM///VNXc3f///////wAAzMz//1TV///MzAAA///c3QAAAAD//yEiAAD///zFISL//wAAqukhIv////+q6QAAzMwAAKrpAADMzP//qunc3QAAAAD8xf//MjMAAPzF//8yM////MXc3f////+q6dzd//8AAKrp///MzP//qun//8zMAACq6dzdAAAAAP+/ISIAAAAA/7/c3QAA////vyEiAAD///+/VFWqqv9//7+qKqoqVFWqqv45/pz+Of6cVFWqqqoqqir/P/+//z//v/7A/0C2QLbA/3//f/9//3//f/9//3//f/9//7//f/+//xwBRv45/pwOQA3A/z//v/9//3//f/9//3//f/9//3+qKqoqqiqqKv9//79UVaqq0sDSQKlCqML+Of6cCWoEtQlqBLUJagS1CWoEtf8cAUb/HAFG/xwBRgQ19hUENfYVBDX2FQQ19hUAAP9/AAD/fwAA/38AAP9/") }] blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_u2hqf") [sub_resource type="ShaderMaterial" id="ShaderMaterial_gim1e"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="CompressedTexture2D" id="CompressedTexture2D_ji5cn"] load_path = "res://.godot/imported/debug_mask.png-fd2bc783338ed9439fe81a4eef9d86da.s3tc.ctex" [sub_resource type="NoiseTexture3D" id="NoiseTexture3D_35kna"] width = 256 height = 256 depth = 32 seamless = true seamless_blend_skirt = 0.5 noise = ExtResource("6_3kphg") [sub_resource type="NoiseTexture3D" id="NoiseTexture3D_4a0u4"] width = 256 height = 256 depth = 32 seamless = true seamless_blend_skirt = 0.5 noise = ExtResource("6_3kphg") [sub_resource type="ShaderMaterial" id="ShaderMaterial_6giaa"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_ji5cn") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_35kna") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_4a0u4") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_17ivy"] data = PackedVector3Array(1.5, 0, 1.5, -1.5, 0, 1.5, 1.5, 0, -1.5, 1.5, 0, -1.5, -1.5, 0, 1.5, -1.5, 0, -1.5) [sub_resource type="ShaderMaterial" id="ShaderMaterial_otfxe"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ArrayMesh" id="ArrayMesh_h1nog"] _surfaces = [{ "aabb": AABB(-0.7, -0.28, -0.14, 1.4, 0.28, 0.28), "format": 34896613377, "index_count": 24, "index_data": PackedByteArray("AAABAAIAAAADAAEAAgABAAQAAgAEAAAABAABAAMABQADAAAABAADAAUAAAAEAAUA"), "name": "Cube", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 6, "vertex_data": PackedByteArray("AAD/////AAAAAAAA/38AAAAA//8AAAAA//8AAP9/AAD/////AAAAAP///////wAA") }] blend_shape_mode = 0 [sub_resource type="ArrayMesh" id="ArrayMesh_sux6n"] _surfaces = [{ "aabb": AABB(-0.7, -0.28, -0.14, 1.4, 0.28, 0.28), "attribute_data": PackedByteArray("AAD/I/8RAAD/I/8j/yP/I/9N/yP/I//b/03/2/8j/9v/Ef//AAD/2/93/9v/Tf/b/3f/I/9N/yP/I/8j/yP/2wAA/yMAAP/b"), "format": 34896613399, "index_count": 24, "index_data": PackedByteArray("AAABAAIAAwAEAAUABQAEAAYABwAIAAkACgALAAwADAALAA0ADgAPABAAEAAPABEA"), "material": ExtResource("36_sogkw"), "name": "Cube", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 18, "vertex_data": PackedByteArray("AAD///////8AAAAA/3///wAA//8AAP//AAD//wAAsvIAAAAA/3+y8v////8AALLy//8AAP9/svL/////AAD/v///AAD/f/+//////////7////////8mwv//AAD/fybCAAD/////JsIAAAAA/38mwgAA//8AAFTV/////wAAVNUAAP////9U1f///////1TV/z//f/8//3//P/9/PjnAxj45wMY+OcDGPjnAxv9/AAD/fwAA/38AAIYUeOuGFHjrhhR464YUeOtU1aoqVNWqKlTVqipU1aoq") }] blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_h1nog") [sub_resource type="ShaderMaterial" id="ShaderMaterial_qbsys"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.66, 0.943333, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.04 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_76qng") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_pifep") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_mgo71"] data = PackedVector3Array(-0.7, 0, 0.14, -0.7, -0.28, 0, -0.7, 0, -0.14, -0.7, 0, -0.14, -0.7, -0.28, 0, 0.7, 0, -0.14, 0.7, 0, -0.14, -0.7, -0.28, 0, 0.7, -0.28, 0, 0.7, 0, -0.14, 0.7, -0.28, 0, 0.7, 0, 0.14, 0.7, 0, 0.14, 0.7, -0.28, 0, -0.7, 0, 0.14, -0.7, 0, 0.14, 0.7, -0.28, 0, -0.7, -0.28, 0, -0.7, 0, -0.14, 0.7, 0, -0.14, -0.7, 0, 0.14, -0.7, 0, 0.14, 0.7, 0, -0.14, 0.7, 0, 0.14) [sub_resource type="ShaderMaterial" id="ShaderMaterial_lfacn"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_smvh1"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_6nvhk"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_ncghj"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_1h5r5"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_8r2kq"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_2qkxu"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_ii88q"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_wvfch"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_2agve"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_76qng"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_pifep"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_p33dq"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_opukp"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_6glsq"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_f0xh4"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_kp5n7"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_nomhm"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_sogkw"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="BoxMesh" id="BoxMesh_4a0u4"] size = Vector3(3, 0.8, 6) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_35kna"] data = PackedVector3Array(-1.5, 0.4, 3, 1.5, 0.4, 3, -1.5, -0.4, 3, 1.5, 0.4, 3, 1.5, -0.4, 3, -1.5, -0.4, 3, 1.5, 0.4, -3, -1.5, 0.4, -3, 1.5, -0.4, -3, -1.5, 0.4, -3, -1.5, -0.4, -3, 1.5, -0.4, -3, 1.5, 0.4, 3, 1.5, 0.4, -3, 1.5, -0.4, 3, 1.5, 0.4, -3, 1.5, -0.4, -3, 1.5, -0.4, 3, -1.5, 0.4, -3, -1.5, 0.4, 3, -1.5, -0.4, -3, -1.5, 0.4, 3, -1.5, -0.4, 3, -1.5, -0.4, -3, 1.5, 0.4, 3, -1.5, 0.4, 3, 1.5, 0.4, -3, -1.5, 0.4, 3, -1.5, 0.4, -3, 1.5, 0.4, -3, -1.5, -0.4, 3, 1.5, -0.4, 3, -1.5, -0.4, -3, 1.5, -0.4, 3, 1.5, -0.4, -3, -1.5, -0.4, -3) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_4a0u4"] data = PackedVector3Array(-1.5, 0.4, 3, 1.5, 0.4, 3, -1.5, -0.4, 3, 1.5, 0.4, 3, 1.5, -0.4, 3, -1.5, -0.4, 3, 1.5, 0.4, -3, -1.5, 0.4, -3, 1.5, -0.4, -3, -1.5, 0.4, -3, -1.5, -0.4, -3, 1.5, -0.4, -3, 1.5, 0.4, 3, 1.5, 0.4, -3, 1.5, -0.4, 3, 1.5, 0.4, -3, 1.5, -0.4, -3, 1.5, -0.4, 3, -1.5, 0.4, -3, -1.5, 0.4, 3, -1.5, -0.4, -3, -1.5, 0.4, 3, -1.5, -0.4, 3, -1.5, -0.4, -3, 1.5, 0.4, 3, -1.5, 0.4, 3, 1.5, 0.4, -3, -1.5, 0.4, 3, -1.5, 0.4, -3, 1.5, 0.4, -3, -1.5, -0.4, 3, 1.5, -0.4, 3, -1.5, -0.4, -3, 1.5, -0.4, 3, 1.5, -0.4, -3, -1.5, -0.4, -3) [sub_resource type="BoxMesh" id="BoxMesh_35kna"] size = Vector3(1, 1, 6) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_okeuk"] data = PackedVector3Array(-0.5, 0.5, 3, 0.5, 0.5, 3, -0.5, -0.5, 3, 0.5, 0.5, 3, 0.5, -0.5, 3, -0.5, -0.5, 3, 0.5, 0.5, -3, -0.5, 0.5, -3, 0.5, -0.5, -3, -0.5, 0.5, -3, -0.5, -0.5, -3, 0.5, -0.5, -3, 0.5, 0.5, 3, 0.5, 0.5, -3, 0.5, -0.5, 3, 0.5, 0.5, -3, 0.5, -0.5, -3, 0.5, -0.5, 3, -0.5, 0.5, -3, -0.5, 0.5, 3, -0.5, -0.5, -3, -0.5, 0.5, 3, -0.5, -0.5, 3, -0.5, -0.5, -3, 0.5, 0.5, 3, -0.5, 0.5, 3, 0.5, 0.5, -3, -0.5, 0.5, 3, -0.5, 0.5, -3, 0.5, 0.5, -3, -0.5, -0.5, 3, 0.5, -0.5, 3, -0.5, -0.5, -3, 0.5, -0.5, 3, 0.5, -0.5, -3, -0.5, -0.5, -3) [sub_resource type="BoxMesh" id="BoxMesh_okeuk"] size = Vector3(1, 1, 4) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_d8p6j"] data = PackedVector3Array(-0.5, 0.5, 2, 0.5, 0.5, 2, -0.5, -0.5, 2, 0.5, 0.5, 2, 0.5, -0.5, 2, -0.5, -0.5, 2, 0.5, 0.5, -2, -0.5, 0.5, -2, 0.5, -0.5, -2, -0.5, 0.5, -2, -0.5, -0.5, -2, 0.5, -0.5, -2, 0.5, 0.5, 2, 0.5, 0.5, -2, 0.5, -0.5, 2, 0.5, 0.5, -2, 0.5, -0.5, -2, 0.5, -0.5, 2, -0.5, 0.5, -2, -0.5, 0.5, 2, -0.5, -0.5, -2, -0.5, 0.5, 2, -0.5, -0.5, 2, -0.5, -0.5, -2, 0.5, 0.5, 2, -0.5, 0.5, 2, 0.5, 0.5, -2, -0.5, 0.5, 2, -0.5, 0.5, -2, 0.5, 0.5, -2, -0.5, -0.5, 2, 0.5, -0.5, 2, -0.5, -0.5, -2, 0.5, -0.5, 2, 0.5, -0.5, -2, -0.5, -0.5, -2) [sub_resource type="BoxMesh" id="BoxMesh_d8p6j"] size = Vector3(1.4, 2.6, 2.2) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_otfxe"] data = PackedVector3Array(-0.7, 1.3, 1.1, 0.7, 1.3, 1.1, -0.7, -1.3, 1.1, 0.7, 1.3, 1.1, 0.7, -1.3, 1.1, -0.7, -1.3, 1.1, 0.7, 1.3, -1.1, -0.7, 1.3, -1.1, 0.7, -1.3, -1.1, -0.7, 1.3, -1.1, -0.7, -1.3, -1.1, 0.7, -1.3, -1.1, 0.7, 1.3, 1.1, 0.7, 1.3, -1.1, 0.7, -1.3, 1.1, 0.7, 1.3, -1.1, 0.7, -1.3, -1.1, 0.7, -1.3, 1.1, -0.7, 1.3, -1.1, -0.7, 1.3, 1.1, -0.7, -1.3, -1.1, -0.7, 1.3, 1.1, -0.7, -1.3, 1.1, -0.7, -1.3, -1.1, 0.7, 1.3, 1.1, -0.7, 1.3, 1.1, 0.7, 1.3, -1.1, -0.7, 1.3, 1.1, -0.7, 1.3, -1.1, 0.7, 1.3, -1.1, -0.7, -1.3, 1.1, 0.7, -1.3, 1.1, -0.7, -1.3, -1.1, 0.7, -1.3, 1.1, 0.7, -1.3, -1.1, -0.7, -1.3, -1.1) [sub_resource type="BoxMesh" id="BoxMesh_gim1e"] size = Vector3(1.4, 3, 2.2) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_48a1a"] data = PackedVector3Array(-0.7, 1.5, 1.1, 0.7, 1.5, 1.1, -0.7, -1.5, 1.1, 0.7, 1.5, 1.1, 0.7, -1.5, 1.1, -0.7, -1.5, 1.1, 0.7, 1.5, -1.1, -0.7, 1.5, -1.1, 0.7, -1.5, -1.1, -0.7, 1.5, -1.1, -0.7, -1.5, -1.1, 0.7, -1.5, -1.1, 0.7, 1.5, 1.1, 0.7, 1.5, -1.1, 0.7, -1.5, 1.1, 0.7, 1.5, -1.1, 0.7, -1.5, -1.1, 0.7, -1.5, 1.1, -0.7, 1.5, -1.1, -0.7, 1.5, 1.1, -0.7, -1.5, -1.1, -0.7, 1.5, 1.1, -0.7, -1.5, 1.1, -0.7, -1.5, -1.1, 0.7, 1.5, 1.1, -0.7, 1.5, 1.1, 0.7, 1.5, -1.1, -0.7, 1.5, 1.1, -0.7, 1.5, -1.1, 0.7, 1.5, -1.1, -0.7, -1.5, 1.1, 0.7, -1.5, 1.1, -0.7, -1.5, -1.1, 0.7, -1.5, 1.1, 0.7, -1.5, -1.1, -0.7, -1.5, -1.1) [sub_resource type="NoiseTexture3D" id="NoiseTexture3D_nomhm"] width = 256 height = 256 depth = 32 seamless = true seamless_blend_skirt = 0.5 noise = ExtResource("6_3kphg") [sub_resource type="NoiseTexture3D" id="NoiseTexture3D_sogkw"] width = 256 height = 256 depth = 32 seamless = true seamless_blend_skirt = 0.5 noise = ExtResource("6_3kphg") [sub_resource type="ShaderMaterial" id="ShaderMaterial_86yrp"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_nomhm") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_sogkw") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_01gbg"] data = PackedVector3Array(-0.2828, 0.4, -0.2828, -0.2828, -0.5, -0.2828, 0, 0.4, -0.4, 0, 0.4, -0.4, -0.2828, -0.5, -0.2828, 0, -0.5, -0.4, 0.4, 0.4, 0, 0.4, -0.5, 0, 0.2828, 0.4, 0.2828, 0.2828, 0.4, 0.2828, 0.4, -0.5, 0, 0.2828, -0.5, 0.2828, 0.2828, 0.4, 0.2828, 0.2828, -0.5, 0.2828, 0, 0.4, 0.4, 0, 0.4, 0.4, 0.2828, -0.5, 0.2828, 0, -0.5, 0.4, 0, 0.4, 0.4, 0, -0.5, 0.4, -0.2828, 0.4, 0.2828, -0.2828, 0.4, 0.2828, 0, -0.5, 0.4, -0.2828, -0.5, 0.2828, -0.2828, 0.4, 0.2828, -0.2828, -0.5, 0.2828, -0.4, 0.4, 0, -0.4, 0.4, 0, -0.2828, -0.5, 0.2828, -0.4, -0.5, 0, -0.4, 0.4, 0, -0.4, -0.5, 0, -0.2828, 0.4, -0.2828, -0.2828, 0.4, -0.2828, -0.4, -0.5, 0, -0.2828, -0.5, -0.2828, 0, 0.4, -0.4, 0, -0.5, -0.4, 0.2828, 0.4, -0.2828, 0.2828, 0.4, -0.2828, 0, -0.5, -0.4, 0.2828, -0.5, -0.2828, 0.2828, 0.4, -0.2828, 0.2828, -0.5, -0.2828, 0.4, 0.4, 0, 0.4, 0.4, 0, 0.2828, 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-0.4, 0.4, 0, -0.2828, 0.4, -0.2828, -0.3501, 0.5, 0, -0.3501, 0.5, 0, -0.2828, 0.4, -0.2828, -0.2476, 0.5, -0.2476, -0.2828, 0.4, -0.2828, 0, 0.4, -0.4, -0.2476, 0.5, -0.2476, -0.2476, 0.5, -0.2476, 0, 0.4, -0.4, 0, 0.5, -0.3501, 0, 0.5, -0.3501, 0.2476, 0.5, -0.2476, -0.2476, 0.5, -0.2476, -0.2476, 0.5, -0.2476, 0.2476, 0.5, -0.2476, -0.3501, 0.5, 0, -0.3501, 0.5, 0, 0.2476, 0.5, -0.2476, -0.2476, 0.5, 0.2476, -0.2476, 0.5, 0.2476, 0.2476, 0.5, -0.2476, 0, 0.5, 0.3501, 0, 0.5, 0.3501, 0.2476, 0.5, -0.2476, 0.2476, 0.5, 0.2476, 0.2476, 0.5, 0.2476, 0.2476, 0.5, -0.2476, 0.3501, 0.5, 0) [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_35kna"] emission_shape = 3 emission_box_extents = Vector3(9, 1.5, 4.5) direction = Vector3(0, -1, 0) spread = 100.0 initial_velocity_min = 0.05 initial_velocity_max = 0.15 gravity = Vector3(0, 0, 0) scale_curve = SubResource("CurveTexture_w3xaq") color_ramp = SubResource("GradientTexture1D_w3xaq") alpha_curve = SubResource("CurveTexture_ty63v") turbulence_enabled = true turbulence_noise_strength = 0.1 turbulence_noise_scale = 0.3 turbulence_influence_min = 0.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_ojd88"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ArrayMesh" id="ArrayMesh_w13dd"] _surfaces = [{ "aabb": AABB(-0.7, -0.28, -0.14, 1.4, 0.28, 0.28), "attribute_data": PackedByteArray("AAD/I/8RAAD/I/8j/yP/I/9N/yP/I//b/03/2/8j/9v/Ef//AAD/2/93/9v/Tf/b/3f/I/9N/yP/I/8j/yP/2wAA/yMAAP/b"), "format": 34896613399, "index_count": 24, "index_data": PackedByteArray("AAABAAIAAwAEAAUABQAEAAYABwAIAAkACgALAAwADAALAA0ADgAPABAAEAAPABEA"), "material": ExtResource("36_sogkw"), "name": "Cube", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 18, "vertex_data": PackedByteArray("AAD///////8AAAAA/3///wAA//8AAP//AAD//wAAsvIAAAAA/3+y8v////8AALLy//8AAP9/svL/////AAD/v///AAD/f/+//////////7////////8mwv//AAD/fybCAAD/////JsIAAAAA/38mwgAA//8AAFTV/////wAAVNUAAP////9U1f///////1TV/z//f/8//3//P/9/PjnAxj45wMY+OcDGPjnAxv9/AAD/fwAA/38AAIYUeOuGFHjrhhR464YUeOtU1aoqVNWqKlTVqipU1aoq") }] blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_h1nog") [sub_resource type="ShaderMaterial" id="ShaderMaterial_2dhfq"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.66, 0.943333, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.04 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_76qng") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_pifep") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_2ft6k"] data = PackedVector3Array(-0.7, 0, 0.14, -0.7, -0.28, 0, -0.7, 0, -0.14, -0.7, 0, -0.14, -0.7, -0.28, 0, 0.7, 0, -0.14, 0.7, 0, -0.14, -0.7, -0.28, 0, 0.7, -0.28, 0, 0.7, 0, -0.14, 0.7, -0.28, 0, 0.7, 0, 0.14, 0.7, 0, 0.14, 0.7, -0.28, 0, -0.7, 0, 0.14, -0.7, 0, 0.14, 0.7, -0.28, 0, -0.7, -0.28, 0, -0.7, 0, -0.14, 0.7, 0, -0.14, -0.7, 0, 0.14, -0.7, 0, 0.14, 0.7, 0, -0.14, 0.7, 0, 0.14) [sub_resource type="ShaderMaterial" id="ShaderMaterial_anoak"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ArrayMesh" id="ArrayMesh_fkhf3"] _surfaces = [{ "aabb": AABB(-0.7, -0.28, -0.14, 1.4, 0.28, 0.28), "format": 34896613377, "index_count": 24, "index_data": PackedByteArray("AAABAAIAAAADAAEAAgABAAQAAgAEAAAABAABAAMABQADAAAABAADAAUAAAAEAAUA"), "name": "Cube", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 6, "vertex_data": PackedByteArray("AAD/////AAAAAAAA/38AAAAA//8AAAAA//8AAP9/AAD/////AAAAAP///////wAA") }] blend_shape_mode = 0 [sub_resource type="ArrayMesh" id="ArrayMesh_f0psm"] _surfaces = [{ "aabb": AABB(-0.7, -0.28, -0.14, 1.4, 0.28, 0.28), "attribute_data": PackedByteArray("AAD/I/8RAAD/I/8j/yP/I/9N/yP/I//b/03/2/8j/9v/Ef//AAD/2/93/9v/Tf/b/3f/I/9N/yP/I/8j/yP/2wAA/yMAAP/b"), "format": 34896613399, "index_count": 24, "index_data": PackedByteArray("AAABAAIAAwAEAAUABQAEAAYABwAIAAkACgALAAwADAALAA0ADgAPABAAEAAPABEA"), "material": ExtResource("38_ojd88"), "name": "Cube", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 18, "vertex_data": PackedByteArray("AAD///////8AAAAA/3///wAA//8AAP//AAD//wAAsvIAAAAA/3+y8v////8AALLy//8AAP9/svL/////AAD/v///AAD/f/+//////////7////////8mwv//AAD/fybCAAD/////JsIAAAAA/38mwgAA//8AAFTV/////wAAVNUAAP////9U1f///////1TV/z//f/8//3//P/9/PjnAxj45wMY+OcDGPjnAxv9/AAD/fwAA/38AAIYUeOuGFHjrhhR464YUeOtU1aoqVNWqKlTVqipU1aoq") }] blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_fkhf3") [sub_resource type="ShaderMaterial" id="ShaderMaterial_2kcw6"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.66, 0.943333, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.04 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_76qng") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_pifep") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_7ctwk"] data = PackedVector3Array(-0.7, 0, 0.14, -0.7, -0.28, 0, -0.7, 0, -0.14, -0.7, 0, -0.14, -0.7, -0.28, 0, 0.7, 0, -0.14, 0.7, 0, -0.14, -0.7, -0.28, 0, 0.7, -0.28, 0, 0.7, 0, -0.14, 0.7, -0.28, 0, 0.7, 0, 0.14, 0.7, 0, 0.14, 0.7, -0.28, 0, -0.7, 0, 0.14, -0.7, 0, 0.14, 0.7, -0.28, 0, -0.7, -0.28, 0, -0.7, 0, -0.14, 0.7, 0, -0.14, -0.7, 0, 0.14, -0.7, 0, 0.14, 0.7, 0, -0.14, 0.7, 0, 0.14) [sub_resource type="ShaderMaterial" id="ShaderMaterial_h1nog"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_lfacn"] resource_local_to_scene = true albedo_texture = ExtResource("27_lfacn") metallic = 1.0 metallic_texture = ExtResource("28_f0xh4") roughness_texture = ExtResource("30_u2hqf") normal_enabled = true normal_texture = ExtResource("29_nmnkj") ao_enabled = true texture_filter = 2 [sub_resource type="ArrayMesh" id="ArrayMesh_f0xh4"] _surfaces = [{ "aabb": AABB(-0.375, -0.25, -0.75, 0.75, 0.5, 1.5), "format": 34896613377, "index_count": 84, "index_data": PackedByteArray("CgAGAAIAAgAEAAoABAAGAAoACwAEAAIADAAGAAQABAAIAAwACwAIAAQADAAIAAYAAgABAAsAAQAIAAsADQABAAIAAgAGAA0ABwABAA0ADQAGAAcACQABAAcACQAIAAEABwAGAA4ACQAHAAUABQAHAA4ABQAIAAkABgAIAA8AAwAIAAUADgAGAAAAAAAGAA8ADgAAAAUADwAIAAAABQAAAAMAAAAIAAMA"), "lods": [0.108952, PackedByteArray("AgAGAAcABAAGAAIAAgABAAQABwABAAIABAAIAAYAAQAIAAQACQABAAcACQAIAAEACQAHAAUABQAIAAkABwAGAAAABwAAAAUABgAIAAAAAwAIAAUAAAAIAAMABQAAAAMA"), 0.261829, PackedByteArray("AAABAAIAAgABAAQAAQAAAAUABAADAAIAAQADAAQAAgADAAAABQADAAEABQAAAAMA"), 0.524037, PackedByteArray("AAABAAIAAgABAAMAAQAAAAMAAgADAAAA")], "name": "Cube", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 16, "vertex_data": PackedByteArray("AAAyM///AADc3f//AAAAAP//zMz//wAAAAAyMwAAAAD//zIzAAAAAAAAzMwAAAAA3N0AAP//AAAhIv////8AACEiAAAAAAAAISL//wAAAAD//zIz//8AAP//zMwAAAAA3N0AAAAAAADc3f////8AAAAAzMz//wAAISIAAP//AAA=") }] blend_shape_mode = 0 [sub_resource type="ArrayMesh" id="ArrayMesh_nmnkj"] resource_local_to_scene = true _surfaces = [{ "aabb": AABB(-0.375, -0.25, -0.75, 0.75, 0.5, 1.5), "attribute_data": PackedByteArray("/7//P/9v/7//X/8//7//vwAA/78AAP8//6f/v/9H/7//p/+//7//v/+f//f/v////6cAAP/H/wf/n/83/7//P/+X/7//l/8//zf/P/8P/7//x//H/5//x/+/AAD/n/8H/6f/P//H/zf/X/+//0f/P/9v/z//p/8//6f////H//f/D/8//5f/v/+X/z//p/+//6f/P/83/7//R/+//0f/P/9v/z//b/+//1//P/9f/7//N/+//w//v/83/z//D/8/"), "format": 34896613399, "index_count": 84, "index_data": PackedByteArray("FgANAAwADAANABcAFwANAA4ADgANABgAGAANAA8ADwANABkAGgAHAAIAAgAHABsAEAABABEAEQABABwAHQAAAAYABgAAAAMACQAUAAgACAAUABUAFQAUAAoACgAUAB4AHgAUAAsACwAUAB8AIAATAAUABQATAAQAIQAiACMAIwAiACQAJQASACYAJgASACcAKAApACoAKgApACsALAAtAC4ALgAtAC8A"), "lods": [0.108952, 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0.5, 1.5), "attribute_data": PackedByteArray("/7//P/9v/7//X/8//7//vwAA/78AAP8//6f/v/9H/7//p/+//7//v/+f//f/v////6cAAP/H/wf/n/83/7//P/+X/7//l/8//zf/P/8P/7//x//H/5//x/+/AAD/n/8H/6f/P//H/zf/X/+//0f/P/9v/z//p/8//6f////H//f/D/8//5f/v/+X/z//p/+//6f/P/83/7//R/+//0f/P/9v/z//b/+//1//P/9f/7//N/+//w//v/83/z//D/8/"), "format": 34896613399, "index_count": 84, "index_data": PackedByteArray("FgANAAwADAANABcAFwANAA4ADgANABgAGAANAA8ADwANABkAGgAHAAIAAgAHABsAEAABABEAEQABABwAHQAAAAYABgAAAAMACQAUAAgACAAUABUAFQAUAAoACgAUAB4AHgAUAAsACwAUAB8AIAATAAUABQATAAQAIQAiACMAIwAiACQAJQASACYAJgASACcAKAApACoAKgApACsALAAtAC4ALgAtAC8A"), "lods": [0.108952, PackedByteArray("DAANAA4ADgANAA8AEAABABEAEAARAAYAEQAAAAYABgAAAAMAEQABAAIAAgABAAcABwASAAIABwATABIAEgATAAUABQATAAQACQAUAAgACAAUABUAFQAUAAoACgAUAAsA"), 0.261829, PackedByteArray("AAABAAIAAQAAAAYABgAAAAMAAgABAAcABwAEAAIAAgAEAAUACAAJAAoACgAJAAsA"), 0.524037, PackedByteArray("AAABAAIAAQAAAAMAAgABAAQAAgAEAAUA")], "material": SubResource("StandardMaterial3D_lfacn"), "name": 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id="ShaderMaterial_sux6n"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_ji5cn") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_35kna") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_4a0u4") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_mgo71"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_w13dd"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_2ft6k"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_fkhf3"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_f0psm"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_7ctwk"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_v4tkv"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_dxmep"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="BoxMesh" id="BoxMesh_48a1a"] 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[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_8412j"] width = 256 height = 256 depth = 32 seamless = true seamless_blend_skirt = 0.5 noise = ExtResource("6_3kphg") [sub_resource type="NoiseTexture3D" id="NoiseTexture3D_0ch1a"] width = 256 height = 256 depth = 32 seamless = true seamless_blend_skirt = 0.5 noise = ExtResource("6_3kphg") [sub_resource type="ShaderMaterial" id="ShaderMaterial_u2hqf"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_fro7d") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8412j") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_0ch1a") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_62grt"] data = PackedVector3Array(4.5, 0, 3, -4.5, 0, 3, 4.5, 0, -3, 4.5, 0, -3, -4.5, 0, 3, -4.5, 0, -3) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_u2hqf"] resource_local_to_scene = true albedo_texture = ExtResource("36_kp5n7") metallic = 1.0 metallic_texture = ExtResource("37_lfacn") roughness_texture = ExtResource("39_nmnkj") normal_enabled = true normal_texture = ExtResource("38_f0xh4") uv1_scale = Vector3(3, 2, 1) texture_filter = 4 [sub_resource type="ArrayMesh" id="ArrayMesh_62grt"] _surfaces = [{ "aabb": AABB(-4.5, 0, -3, 9, 1e-05, 6), "format": 34896613377, "index_count": 6, "index_data": PackedByteArray("AAABAAIAAgABAAMA"), "name": "Plane", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 4, "vertex_data": PackedByteArray("//8AAP//AAAAAAAA//8AAP//AAAAAAAAAAAAAAAAAAA=") }] blend_shape_mode = 0 [sub_resource type="ArrayMesh" id="ArrayMesh_6nvhk"] _surfaces = [{ "aabb": AABB(-4.5, 0, -3, 9, 1e-05, 6), "attribute_data": PackedByteArray("/////wAA/////wAAAAAAAA=="), "format": 34896613399, "index_count": 6, "index_data": PackedByteArray("AAABAAIAAgABAAMA"), "material": SubResource("StandardMaterial3D_u2hqf"), "name": "Plane", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 4, "vertex_data": PackedByteArray("//8AAP///78AAAAA////v///AAAAAP+/AAAAAAAA/7////9/////f////3////9/") }] blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_62grt") [sub_resource type="ShaderMaterial" id="ShaderMaterial_4akax"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_fro7d") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8412j") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_0ch1a") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_v0ki8"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_0ij5m"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_eaq62"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_dspic"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_wqqoq"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_vt4uw"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_rigxx"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_np3w4"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_wms8g"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="BoxMesh" id="BoxMesh_f0xh4"] size = Vector3(3, 0.2, 1.4) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_f0xh4"] data = PackedVector3Array(-1.5, 0.1, 0.7, 1.5, 0.1, 0.7, -1.5, -0.1, 0.7, 1.5, 0.1, 0.7, 1.5, -0.1, 0.7, -1.5, -0.1, 0.7, 1.5, 0.1, -0.7, -1.5, 0.1, -0.7, 1.5, -0.1, -0.7, -1.5, 0.1, -0.7, -1.5, -0.1, -0.7, 1.5, -0.1, -0.7, 1.5, 0.1, 0.7, 1.5, 0.1, -0.7, 1.5, -0.1, 0.7, 1.5, 0.1, -0.7, 1.5, -0.1, -0.7, 1.5, -0.1, 0.7, -1.5, 0.1, -0.7, -1.5, 0.1, 0.7, -1.5, -0.1, -0.7, -1.5, 0.1, 0.7, -1.5, -0.1, 0.7, -1.5, -0.1, -0.7, 1.5, 0.1, 0.7, -1.5, 0.1, 0.7, 1.5, 0.1, -0.7, -1.5, 0.1, 0.7, -1.5, 0.1, -0.7, 1.5, 0.1, -0.7, -1.5, -0.1, 0.7, 1.5, -0.1, 0.7, -1.5, -0.1, -0.7, 1.5, -0.1, 0.7, 1.5, -0.1, -0.7, -1.5, -0.1, -0.7) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_6nvhk"] resource_local_to_scene = true albedo_texture = ExtResource("27_lfacn") metallic = 1.0 metallic_texture = ExtResource("28_f0xh4") roughness_texture = ExtResource("30_u2hqf") normal_enabled = true normal_texture = ExtResource("29_nmnkj") ao_enabled = true texture_filter = 2 [sub_resource type="ArrayMesh" id="ArrayMesh_1h5r5"] resource_local_to_scene = true _surfaces = [{ "aabb": AABB(-0.375, -0.25, -0.75, 0.75, 0.5, 1.5), "attribute_data": PackedByteArray("/7//P/9v/7//X/8//7//vwAA/78AAP8//6f/v/9H/7//p/+//7//v/+f//f/v////6cAAP/H/wf/n/83/7//P/+X/7//l/8//zf/P/8P/7//x//H/5//x/+/AAD/n/8H/6f/P//H/zf/X/+//0f/P/9v/z//p/8//6f////H//f/D/8//5f/v/+X/z//p/+//6f/P/83/7//R/+//0f/P/9v/z//b/+//1//P/9f/7//N/+//w//v/83/z//D/8/"), "format": 34896613399, "index_count": 84, "index_data": PackedByteArray("FgANAAwADAANABcAFwANAA4ADgANABgAGAANAA8ADwANABkAGgAHAAIAAgAHABsAEAABABEAEQABABwAHQAAAAYABgAAAAMACQAUAAgACAAUABUAFQAUAAoACgAUAB4AHgAUAAsACwAUAB8AIAATAAUABQATAAQAIQAiACMAIwAiACQAJQASACYAJgASACcAKAApACoAKgApACsALAAtAC4ALgAtAC8A"), "lods": [0.108952, PackedByteArray("DAANAA4ADgANAA8AEAABABEAEAARAAYAEQAAAAYABgAAAAMAEQABAAIAAgABAAcABwASAAIABwATABIAEgATAAUABQATAAQACQAUAAgACAAUABUAFQAUAAoACgAUAAsA"), 0.261829, PackedByteArray("AAABAAIAAQAAAAYABgAAAAMAAgABAAcABwAEAAIAAgAEAAUACAAJAAoACgAJAAsA"), 0.524037, PackedByteArray("AAABAAIAAQAAAAMAAgABAAQAAgAEAAUA")], "material": SubResource("StandardMaterial3D_6nvhk"), "name": "Cube", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 48, "vertex_data": PackedByteArray("AAAyM///VNXc3f//AAD/////zMz//1TVAAAyMwAAVNUAADIzAAD8xQAAMjP///zFAADMzAAAVNX//zIzAABU1QAAzMwAAP//AAAyMwAA///c3f//AAD/////MjMAAP/////MzP///7/c3QAA///svyEi/////0TBAAAyM///Fr8hIv//AAD//yEi////////3N0AAP///MUhIgAAAAD8xSEiAAAAAP//ISL//wAA/////zIz////v9zd//////+/AADMzP//DMEhIgAA//+cvP//zMwAAFTV//8yM///VNXc3f///////wAAzMz//1TV///MzAAA///c3QAAAAD//yEiAAD///zFISL//wAAqukhIv////+q6QAAzMwAAKrpAADMzP//qunc3QAAAAD8xf//MjMAAPzF//8yM////MXc3f////+q6dzd//8AAKrp///MzP//qun//8zMAACq6dzdAAAAAP+/ISIAAAAA/7/c3QAA////vyEiAAD///+/VFWqqv9//7+qKqoqVFWqqv45/pz+Of6cVFWqqqoqqir/P/+//z//v/7A/0C2QLbA/3//f/9//3//f/9//3//f/9//7//f/+//xwBRv45/pwOQA3A/z//v/9//3//f/9//3//f/9//3+qKqoqqiqqKv9//79UVaqq0sDSQKlCqML+Of6cCWoEtQlqBLUJagS1CWoEtf8cAUb/HAFG/xwBRgQ19hUENfYVBDX2FQQ19hUAAP9/AAD/fwAA/38AAP9/") }] blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_u2hqf") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_48a1a"] emission_shape = 3 emission_box_extents = Vector3(4.5, 1.5, 3) direction = Vector3(0, -1, 0) spread = 100.0 initial_velocity_min = 0.05 initial_velocity_max = 0.15 gravity = Vector3(0, 0, 0) scale_curve = SubResource("CurveTexture_w3xaq") color_ramp = SubResource("GradientTexture1D_w3xaq") alpha_curve = SubResource("CurveTexture_ty63v") turbulence_enabled = true turbulence_noise_strength = 0.1 turbulence_noise_scale = 0.3 turbulence_influence_min = 0.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_2ybo5"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_fro7d") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8412j") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_0ch1a") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_mcskc"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_fro7d") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8412j") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_0ch1a") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_08px8"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_5ac7v"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_al0j5"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_lny00"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_1ckgi"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_drp1h"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_dwjsf"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_isly2"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_o1vcx"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_lhj8x"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_fro7d") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8412j") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_0ch1a") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_qvi5w"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_fro7d") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8412j") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_0ch1a") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_qjnm6"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_uk6v3"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_cuyy3"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_mdsoq"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_tu4tq"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_xofqg"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_erd4w"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_hsrl3"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_vved0"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_f8ygr"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_fro7d") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8412j") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_0ch1a") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_1a336"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_fro7d") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8412j") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_0ch1a") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_at7tl"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_c1s5j"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_oihux"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_f8uld"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_mdg07"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_a363w"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_5ys7s"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_5o4p5"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_2c02v"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_0adbo"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ArrayMesh" id="ArrayMesh_v4tkv"] _surfaces = [{ "aabb": AABB(-0.7, -0.28, -0.14, 1.4, 0.28, 0.28), "attribute_data": PackedByteArray("AAD/I/8RAAD/I/8j/yP/I/9N/yP/I//b/03/2/8j/9v/Ef//AAD/2/93/9v/Tf/b/3f/I/9N/yP/I/8j/yP/2wAA/yMAAP/b"), "format": 34896613399, "index_count": 24, "index_data": PackedByteArray("AAABAAIAAwAEAAUABQAEAAYABwAIAAkACgALAAwADAALAA0ADgAPABAAEAAPABEA"), "material": ExtResource("38_ojd88"), "name": "Cube", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 18, "vertex_data": PackedByteArray("AAD///////8AAAAA/3///wAA//8AAP//AAD//wAAsvIAAAAA/3+y8v////8AALLy//8AAP9/svL/////AAD/v///AAD/f/+//////////7////////8mwv//AAD/fybCAAD/////JsIAAAAA/38mwgAA//8AAFTV/////wAAVNUAAP////9U1f///////1TV/z//f/8//3//P/9/PjnAxj45wMY+OcDGPjnAxv9/AAD/fwAA/38AAIYUeOuGFHjrhhR464YUeOtU1aoqVNWqKlTVqipU1aoq") }] blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_fkhf3") [sub_resource type="ShaderMaterial" id="ShaderMaterial_y0tcr"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.66, 0.943333, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.04 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_76qng") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_pifep") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_dxmep"] data = PackedVector3Array(-0.7, 0, 0.14, -0.7, -0.28, 0, -0.7, 0, -0.14, -0.7, 0, -0.14, -0.7, -0.28, 0, 0.7, 0, -0.14, 0.7, 0, -0.14, -0.7, -0.28, 0, 0.7, -0.28, 0, 0.7, 0, -0.14, 0.7, -0.28, 0, 0.7, 0, 0.14, 0.7, 0, 0.14, 0.7, -0.28, 0, -0.7, 0, 0.14, -0.7, 0, 0.14, 0.7, -0.28, 0, -0.7, -0.28, 0, -0.7, 0, -0.14, 0.7, 0, -0.14, -0.7, 0, 0.14, -0.7, 0, 0.14, 0.7, 0, -0.14, 0.7, 0, 0.14) [sub_resource type="ShaderMaterial" id="ShaderMaterial_08djo"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ArrayMesh" id="ArrayMesh_4akax"] _surfaces = [{ "aabb": AABB(-0.7, -0.28, -0.14, 1.4, 0.28, 0.28), "format": 34896613377, "index_count": 24, "index_data": PackedByteArray("AAABAAIAAAADAAEAAgABAAQAAgAEAAAABAABAAMABQADAAAABAADAAUAAAAEAAUA"), "name": "Cube", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 6, "vertex_data": PackedByteArray("AAD/////AAAAAAAA/38AAAAA//8AAAAA//8AAP9/AAD/////AAAAAP///////wAA") }] blend_shape_mode = 0 [sub_resource type="ArrayMesh" id="ArrayMesh_v0ki8"] _surfaces = [{ "aabb": AABB(-0.7, -0.28, -0.14, 1.4, 0.28, 0.28), "attribute_data": PackedByteArray("AAD/I/8RAAD/I/8j/yP/I/9N/yP/I//b/03/2/8j/9v/Ef//AAD/2/93/9v/Tf/b/3f/I/9N/yP/I/8j/yP/2wAA/yMAAP/b"), "format": 34896613399, "index_count": 24, "index_data": PackedByteArray("AAABAAIAAwAEAAUABQAEAAYABwAIAAkACgALAAwADAALAA0ADgAPABAAEAAPABEA"), "material": ExtResource("46_anoak"), "name": "Cube", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 18, "vertex_data": PackedByteArray("AAD///////8AAAAA/3///wAA//8AAP//AAD//wAAsvIAAAAA/3+y8v////8AALLy//8AAP9/svL/////AAD/v///AAD/f/+//////////7////////8mwv//AAD/fybCAAD/////JsIAAAAA/38mwgAA//8AAFTV/////wAAVNUAAP////9U1f///////1TV/z//f/8//3//P/9/PjnAxj45wMY+OcDGPjnAxv9/AAD/fwAA/38AAIYUeOuGFHjrhhR464YUeOtU1aoqVNWqKlTVqipU1aoq") }] blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_4akax") [sub_resource type="ShaderMaterial" id="ShaderMaterial_c4ji2"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.66, 0.943333, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.04 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_76qng") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_pifep") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_0ij5m"] data = PackedVector3Array(-0.7, 0, 0.14, -0.7, -0.28, 0, -0.7, 0, -0.14, -0.7, 0, -0.14, -0.7, -0.28, 0, 0.7, 0, -0.14, 0.7, 0, -0.14, -0.7, -0.28, 0, 0.7, -0.28, 0, 0.7, 0, -0.14, 0.7, -0.28, 0, 0.7, 0, 0.14, 0.7, 0, 0.14, 0.7, -0.28, 0, -0.7, 0, 0.14, -0.7, 0, 0.14, 0.7, -0.28, 0, -0.7, -0.28, 0, -0.7, 0, -0.14, 0.7, 0, -0.14, -0.7, 0, 0.14, -0.7, 0, 0.14, 0.7, 0, -0.14, 0.7, 0, 0.14) [sub_resource type="ShaderMaterial" id="ShaderMaterial_yf6ob"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_8rwkc"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_ogcyf"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_lnif7"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_gxf7f"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="NoiseTexture3D" id="NoiseTexture3D_8r2kq"] width = 256 height = 256 depth = 32 seamless = true seamless_blend_skirt = 0.5 noise = ExtResource("6_3kphg") [sub_resource type="NoiseTexture3D" id="NoiseTexture3D_2qkxu"] width = 256 height = 256 depth = 32 seamless = true seamless_blend_skirt = 0.5 noise = ExtResource("6_3kphg") [sub_resource type="ShaderMaterial" id="ShaderMaterial_ffr5l"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_kp5n7"] data = PackedVector3Array(1.5, 0, 1.5, -1.5, 0, 1.5, 1.5, 0, -1.5, 1.5, 0, -1.5, -1.5, 0, 1.5, -1.5, 0, -1.5) [sub_resource type="ShaderMaterial" id="ShaderMaterial_wlbox"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_u2hqf"] data = PackedVector3Array(1.5, 0, 1.5, -1.5, 0, 1.5, 1.5, 0, -1.5, 1.5, 0, -1.5, -1.5, 0, 1.5, -1.5, 0, -1.5) [sub_resource type="ShaderMaterial" id="ShaderMaterial_1jmu7"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_6nvhk"] data = PackedVector3Array(1.5, 0, 1.5, -1.5, 0, 1.5, 1.5, 0, -1.5, 1.5, 0, -1.5, -1.5, 0, 1.5, -1.5, 0, -1.5) [sub_resource type="ShaderMaterial" id="ShaderMaterial_c6n8b"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_ncghj"] data = PackedVector3Array(1.5, 0, 1.5, -1.5, 0, 1.5, 1.5, 0, -1.5, 1.5, 0, -1.5, -1.5, 0, 1.5, -1.5, 0, -1.5) [sub_resource type="ShaderMaterial" id="ShaderMaterial_wnuyc"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_8au2u"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_fqp5s"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_714ux"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_38po5"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_t3aww"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_t38ly"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_5xuxy"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ArrayMesh" id="ArrayMesh_eaq62"] _surfaces = [{ "aabb": AABB(-0.7, -0.28, -0.14, 1.4, 0.28, 0.28), "format": 34896613377, "index_count": 24, "index_data": PackedByteArray("AAABAAIAAAADAAEAAgABAAQAAgAEAAAABAABAAMABQADAAAABAADAAUAAAAEAAUA"), "name": "Cube", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 6, "vertex_data": PackedByteArray("AAD/////AAAAAAAA/38AAAAA//8AAAAA//8AAP9/AAD/////AAAAAP///////wAA") }] blend_shape_mode = 0 [sub_resource type="ArrayMesh" id="ArrayMesh_dspic"] _surfaces = [{ "aabb": AABB(-0.7, -0.28, -0.14, 1.4, 0.28, 0.28), "attribute_data": PackedByteArray("AAD/I/8RAAD/I/8j/yP/I/9N/yP/I//b/03/2/8j/9v/Ef//AAD/2/93/9v/Tf/b/3f/I/9N/yP/I/8j/yP/2wAA/yMAAP/b"), "format": 34896613399, "index_count": 24, "index_data": PackedByteArray("AAABAAIAAwAEAAUABQAEAAYABwAIAAkACgALAAwADAALAA0ADgAPABAAEAAPABEA"), "material": ExtResource("50_h1nog"), "name": "Cube", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 18, "vertex_data": PackedByteArray("AAD///////8AAAAA/3///wAA//8AAP//AAD//wAAsvIAAAAA/3+y8v////8AALLy//8AAP9/svL/////AAD/v///AAD/f/+//////////7////////8mwv//AAD/fybCAAD/////JsIAAAAA/38mwgAA//8AAFTV/////wAAVNUAAP////9U1f///////1TV/z//f/8//3//P/9/PjnAxj45wMY+OcDGPjnAxv9/AAD/fwAA/38AAIYUeOuGFHjrhhR464YUeOtU1aoqVNWqKlTVqipU1aoq") }] blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_eaq62") [sub_resource type="ShaderMaterial" id="ShaderMaterial_bf7oo"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.66, 0.943333, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.04 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_76qng") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_pifep") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_wqqoq"] data = PackedVector3Array(-0.7, 0, 0.14, -0.7, -0.28, 0, -0.7, 0, -0.14, -0.7, 0, -0.14, -0.7, -0.28, 0, 0.7, 0, -0.14, 0.7, 0, -0.14, -0.7, -0.28, 0, 0.7, -0.28, 0, 0.7, 0, -0.14, 0.7, -0.28, 0, 0.7, 0, 0.14, 0.7, 0, 0.14, 0.7, -0.28, 0, -0.7, 0, 0.14, -0.7, 0, 0.14, 0.7, -0.28, 0, -0.7, -0.28, 0, -0.7, 0, -0.14, 0.7, 0, -0.14, -0.7, 0, 0.14, -0.7, 0, 0.14, 0.7, 0, -0.14, 0.7, 0, 0.14) [sub_resource type="ShaderMaterial" id="ShaderMaterial_341fj"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_xlvsj"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_i4yxd"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_koe58"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_2yyyp"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_4nsxt"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_d8yqv"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_rngq0"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_6ypgw"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_i8lis"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_rp8ar"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_ao8ne"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ArrayMesh" id="ArrayMesh_vt4uw"] _surfaces = [{ "aabb": AABB(-0.7, -0.28, -0.14, 1.4, 0.28, 0.28), "format": 34896613377, "index_count": 24, "index_data": PackedByteArray("AAABAAIAAAADAAEAAgABAAQAAgAEAAAABAABAAMABQADAAAABAADAAUAAAAEAAUA"), "name": "Cube", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 6, "vertex_data": PackedByteArray("AAD/////AAAAAAAA/38AAAAA//8AAAAA//8AAP9/AAD/////AAAAAP///////wAA") }] blend_shape_mode = 0 [sub_resource type="ArrayMesh" id="ArrayMesh_rigxx"] _surfaces = [{ "aabb": AABB(-0.7, -0.28, -0.14, 1.4, 0.28, 0.28), "attribute_data": PackedByteArray("AAD/I/8RAAD/I/8j/yP/I/9N/yP/I//b/03/2/8j/9v/Ef//AAD/2/93/9v/Tf/b/3f/I/9N/yP/I/8j/yP/2wAA/yMAAP/b"), "format": 34896613399, "index_count": 24, "index_data": PackedByteArray("AAABAAIAAwAEAAUABQAEAAYABwAIAAkACgALAAwADAALAA0ADgAPABAAEAAPABEA"), "material": ExtResource("51_pifep"), "name": "Cube", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 18, "vertex_data": PackedByteArray("AAD///////8AAAAA/3///wAA//8AAP//AAD//wAAsvIAAAAA/3+y8v////8AALLy//8AAP9/svL/////AAD/v///AAD/f/+//////////7////////8mwv//AAD/fybCAAD/////JsIAAAAA/38mwgAA//8AAFTV/////wAAVNUAAP////9U1f///////1TV/z//f/8//3//P/9/PjnAxj45wMY+OcDGPjnAxv9/AAD/fwAA/38AAIYUeOuGFHjrhhR464YUeOtU1aoqVNWqKlTVqipU1aoq") }] blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_vt4uw") [sub_resource type="ShaderMaterial" id="ShaderMaterial_i6b1e"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.66, 0.943333, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.04 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_76qng") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_pifep") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_np3w4"] data = PackedVector3Array(-0.7, 0, 0.14, -0.7, -0.28, 0, -0.7, 0, -0.14, -0.7, 0, -0.14, -0.7, -0.28, 0, 0.7, 0, -0.14, 0.7, 0, -0.14, -0.7, -0.28, 0, 0.7, -0.28, 0, 0.7, 0, -0.14, 0.7, -0.28, 0, 0.7, 0, 0.14, 0.7, 0, 0.14, 0.7, -0.28, 0, -0.7, 0, 0.14, -0.7, 0, 0.14, 0.7, -0.28, 0, -0.7, -0.28, 0, -0.7, 0, -0.14, 0.7, 0, -0.14, -0.7, 0, 0.14, -0.7, 0, 0.14, 0.7, 0, -0.14, 0.7, 0, 0.14) [sub_resource type="ShaderMaterial" id="ShaderMaterial_20tdk"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_6s0nd"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_hscxc"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_blfoj"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_seg83"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_5giok"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_gptfv"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_vuphr"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_vggd4"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_rb7h2"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_7ukjo"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_06ash"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_y7n0g"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_jwko0"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_amgg6"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_yg6n8"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_2jfkx"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_e3cto"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_wvx3g"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) 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id="ArrayMesh_wvfch"] resource_local_to_scene = true _surfaces = [{ "aabb": AABB(-0.375, -0.25, -0.75, 0.75, 0.5, 1.5), "attribute_data": PackedByteArray("/7//P/9v/7//X/8//7//vwAA/78AAP8//6f/v/9H/7//p/+//7//v/+f//f/v////6cAAP/H/wf/n/83/7//P/+X/7//l/8//zf/P/8P/7//x//H/5//x/+/AAD/n/8H/6f/P//H/zf/X/+//0f/P/9v/z//p/8//6f////H//f/D/8//5f/v/+X/z//p/+//6f/P/83/7//R/+//0f/P/9v/z//b/+//1//P/9f/7//N/+//w//v/83/z//D/8/"), "format": 34896613399, "index_count": 84, "index_data": PackedByteArray("FgANAAwADAANABcAFwANAA4ADgANABgAGAANAA8ADwANABkAGgAHAAIAAgAHABsAEAABABEAEQABABwAHQAAAAYABgAAAAMACQAUAAgACAAUABUAFQAUAAoACgAUAB4AHgAUAAsACwAUAB8AIAATAAUABQATAAQAIQAiACMAIwAiACQAJQASACYAJgASACcAKAApACoAKgApACsALAAtAC4ALgAtAC8A"), "lods": [0.108952, PackedByteArray("DAANAA4ADgANAA8AEAABABEAEAARAAYAEQAAAAYABgAAAAMAEQABAAIAAgABAAcABwASAAIABwATABIAEgATAAUABQATAAQACQAUAAgACAAUABUAFQAUAAoACgAUAAsA"), 0.261829, PackedByteArray("AAABAAIAAQAAAAYABgAAAAMAAgABAAcABwAEAAIAAgAEAAUACAAJAAoACgAJAAsA"), 0.524037, PackedByteArray("AAABAAIAAQAAAAMAAgABAAQAAgAEAAUA")], "material": SubResource("StandardMaterial3D_1h5r5"), "name": "Cube", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 48, "vertex_data": PackedByteArray("AAAyM///VNXc3f//AAD/////zMz//1TVAAAyMwAAVNUAADIzAAD8xQAAMjP///zFAADMzAAAVNX//zIzAABU1QAAzMwAAP//AAAyMwAA///c3f//AAD/////MjMAAP/////MzP///7/c3QAA///svyEi/////0TBAAAyM///Fr8hIv//AAD//yEi////////3N0AAP///MUhIgAAAAD8xSEiAAAAAP//ISL//wAA/////zIz////v9zd//////+/AADMzP//DMEhIgAA//+cvP//zMwAAFTV//8yM///VNXc3f///////wAAzMz//1TV///MzAAA///c3QAAAAD//yEiAAD///zFISL//wAAqukhIv////+q6QAAzMwAAKrpAADMzP//qunc3QAAAAD8xf//MjMAAPzF//8yM////MXc3f////+q6dzd//8AAKrp///MzP//qun//8zMAACq6dzdAAAAAP+/ISIAAAAA/7/c3QAA////vyEiAAD///+/VFWqqv9//7+qKqoqVFWqqv45/pz+Of6cVFWqqqoqqir/P/+//z//v/7A/0C2QLbA/3//f/9//3//f/9//3//f/9//7//f/+//xwBRv45/pwOQA3A/z//v/9//3//f/9//3//f/9//3+qKqoqqiqqKv9//79UVaqq0sDSQKlCqML+Of6cCWoEtQlqBLUJagS1CWoEtf8cAUb/HAFG/xwBRgQ19hUENfYVBDX2FQQ19hUAAP9/AAD/fwAA/38AAP9/") }] blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_u2hqf") [sub_resource type="ArrayMesh" id="ArrayMesh_2agve"] resource_local_to_scene = true _surfaces = [{ "aabb": AABB(-0.375, -0.25, -0.75, 0.75, 0.5, 1.5), "attribute_data": PackedByteArray("/7//P/9v/7//X/8//7//vwAA/78AAP8//6f/v/9H/7//p/+//7//v/+f//f/v////6cAAP/H/wf/n/83/7//P/+X/7//l/8//zf/P/8P/7//x//H/5//x/+/AAD/n/8H/6f/P//H/zf/X/+//0f/P/9v/z//p/8//6f////H//f/D/8//5f/v/+X/z//p/+//6f/P/83/7//R/+//0f/P/9v/z//b/+//1//P/9f/7//N/+//w//v/83/z//D/8/"), "format": 34896613399, "index_count": 84, "index_data": PackedByteArray("FgANAAwADAANABcAFwANAA4ADgANABgAGAANAA8ADwANABkAGgAHAAIAAgAHABsAEAABABEAEQABABwAHQAAAAYABgAAAAMACQAUAAgACAAUABUAFQAUAAoACgAUAB4AHgAUAAsACwAUAB8AIAATAAUABQATAAQAIQAiACMAIwAiACQAJQASACYAJgASACcAKAApACoAKgApACsALAAtAC4ALgAtAC8A"), "lods": [0.108952, PackedByteArray("DAANAA4ADgANAA8AEAABABEAEAARAAYAEQAAAAYABgAAAAMAEQABAAIAAgABAAcABwASAAIABwATABIAEgATAAUABQATAAQACQAUAAgACAAUABUAFQAUAAoACgAUAAsA"), 0.261829, PackedByteArray("AAABAAIAAQAAAAYABgAAAAMAAgABAAcABwAEAAIAAgAEAAUACAAJAAoACgAJAAsA"), 0.524037, PackedByteArray("AAABAAIAAQAAAAMAAgABAAQAAgAEAAUA")], "material": SubResource("StandardMaterial3D_1h5r5"), "name": "Cube", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 48, "vertex_data": PackedByteArray("AAAyM///VNXc3f//AAD/////zMz//1TVAAAyMwAAVNUAADIzAAD8xQAAMjP///zFAADMzAAAVNX//zIzAABU1QAAzMwAAP//AAAyMwAA///c3f//AAD/////MjMAAP/////MzP///7/c3QAA///svyEi/////0TBAAAyM///Fr8hIv//AAD//yEi////////3N0AAP///MUhIgAAAAD8xSEiAAAAAP//ISL//wAA/////zIz////v9zd//////+/AADMzP//DMEhIgAA//+cvP//zMwAAFTV//8yM///VNXc3f///////wAAzMz//1TV///MzAAA///c3QAAAAD//yEiAAD///zFISL//wAAqukhIv////+q6QAAzMwAAKrpAADMzP//qunc3QAAAAD8xf//MjMAAPzF//8yM////MXc3f////+q6dzd//8AAKrp///MzP//qun//8zMAACq6dzdAAAAAP+/ISIAAAAA/7/c3QAA////vyEiAAD///+/VFWqqv9//7+qKqoqVFWqqv45/pz+Of6cVFWqqqoqqir/P/+//z//v/7A/0C2QLbA/3//f/9//3//f/9//3//f/9//7//f/+//xwBRv45/pwOQA3A/z//v/9//3//f/9//3//f/9//3+qKqoqqiqqKv9//79UVaqq0sDSQKlCqML+Of6cCWoEtQlqBLUJagS1CWoEtf8cAUb/HAFG/xwBRgQ19hUENfYVBDX2FQQ19hUAAP9/AAD/fwAA/38AAP9/") }] blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_u2hqf") [sub_resource type="ShaderMaterial" id="ShaderMaterial_45wwf"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_r5lvr"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_4om6d"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_bvk21"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_rp2qp") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_if0c2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2pd8h") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_iyayy"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_ypmt5"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_o6cly"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_1avdk"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_uq0ag"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_ykvfm"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_bivmg"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_mhf54"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_poalo"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_ilev6"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_de0qj"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_65282"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_1yetg"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_rscvx"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_iy8b0"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_tw5hc"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_qf8bv"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_me1ej"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_fdybt"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_pyooc"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_wbnsr"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_5vx31"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_7g87t"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_ylvkb"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_yire6"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_1qgq5"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_v2cgi"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_ew58q"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_1srdh"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_3c42u"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_sxidu"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_cdc0s"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_me7ky"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_jit56"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_qk1yl"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_hrvvi") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_p73n1"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_i0yw4"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_65lip"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_leujp"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_w6td3"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_5v7i8"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_pdhq3"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_ypwsq"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_kqkqc"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_p8nhf"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_oa25u"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_f4brb"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_cov1n"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_pfdds"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_udjb6"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_pjf3n"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_bj3rm"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_gyvo5"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_8k88j"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_wqocy"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.02 shader_parameter/uv_scale = Vector2(2, 2) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("43_1h5r5") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_8r2kq") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_2qkxu") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wvfch"] resource_local_to_scene = true albedo_texture = ExtResource("47_1h5r5") metallic = 1.0 metallic_texture = ExtResource("48_8r2kq") roughness_texture = ExtResource("50_ii88q") normal_enabled = true normal_texture = ExtResource("49_2qkxu") uv1_scale = Vector3(3, 1, 1) texture_filter = 4 [sub_resource type="ArrayMesh" id="ArrayMesh_76qng"] _surfaces = [{ "aabb": AABB(-4.5, 0, -1.5, 9, 1e-05, 3), "format": 34896613377, "index_count": 6, "index_data": PackedByteArray("AAABAAIAAgABAAMA"), "name": "Plane", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 4, "vertex_data": PackedByteArray("//8AAP//AAAAAAAA//8AAP//AAAAAAAAAAAAAAAAAAA=") }] blend_shape_mode = 0 [sub_resource type="ArrayMesh" id="ArrayMesh_pifep"] _surfaces = [{ "aabb": AABB(-4.5, 0, -1.5, 9, 1e-05, 3), "attribute_data": PackedByteArray("/////wAA/////wAAAAAAAA=="), "format": 34896613399, "index_count": 6, "index_data": PackedByteArray("AAABAAIAAgABAAMA"), "material": SubResource("StandardMaterial3D_wvfch"), "name": "Plane", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 4, "vertex_data": PackedByteArray("//8AAP///78AAAAA////v///AAAAAP+/AAAAAAAA/7////9/////f////3////9/") }] blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_76qng") [sub_resource type="CompressedTexture2D" id="CompressedTexture2D_p33dq"] load_path = "res://.godot/imported/debug_mask.png-fd2bc783338ed9439fe81a4eef9d86da.s3tc.ctex" [sub_resource type="NoiseTexture3D" id="NoiseTexture3D_opukp"] width = 256 height = 256 seamless = true seamless_blend_skirt = 0.5 noise = ExtResource("6_3kphg") [sub_resource type="NoiseTexture3D" id="NoiseTexture3D_6glsq"] width = 256 height = 256 seamless = true seamless_blend_skirt = 0.5 noise = ExtResource("6_3kphg") [sub_resource type="ShaderMaterial" id="ShaderMaterial_08dfj"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.04 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_p33dq") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_opukp") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_6glsq") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_ffr5l"] data = PackedVector3Array(4.5, 0, 1.5, -4.5, 0, 1.5, 4.5, 0, -1.5, 4.5, 0, -1.5, -4.5, 0, 1.5, -4.5, 0, -1.5) [sub_resource type="ShaderMaterial" id="ShaderMaterial_dgf5j"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("5_1njh5") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.04 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 0.2 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = SubResource("CompressedTexture2D_p33dq") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_opukp") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_6glsq") shader_parameter/jitter_magnitude = 0.0 shader_parameter/jitter_time_scale = 0.1 shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_ii88q"] data = PackedVector3Array(-0.05, 0.5, 1.5, 0.05, 0.5, 1.5, -0.05, -0.5, 1.5, 0.05, 0.5, 1.5, 0.05, -0.5, 1.5, -0.05, -0.5, 1.5, 0.05, 0.5, -1.5, -0.05, 0.5, -1.5, 0.05, -0.5, -1.5, -0.05, 0.5, -1.5, -0.05, -0.5, 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PackedVector3Array(-0.05, 0.5, 1.5, 0.05, 0.5, 1.5, -0.05, -0.5, 1.5, 0.05, 0.5, 1.5, 0.05, -0.5, 1.5, -0.05, -0.5, 1.5, 0.05, 0.5, -1.5, -0.05, 0.5, -1.5, 0.05, -0.5, -1.5, -0.05, 0.5, -1.5, -0.05, -0.5, -1.5, 0.05, -0.5, -1.5, 0.05, 0.5, 1.5, 0.05, 0.5, -1.5, 0.05, -0.5, 1.5, 0.05, 0.5, -1.5, 0.05, -0.5, -1.5, 0.05, -0.5, 1.5, -0.05, 0.5, -1.5, -0.05, 0.5, 1.5, -0.05, -0.5, -1.5, -0.05, 0.5, 1.5, -0.05, -0.5, 1.5, -0.05, -0.5, -1.5, 0.05, 0.5, 1.5, -0.05, 0.5, 1.5, 0.05, 0.5, -1.5, -0.05, 0.5, 1.5, -0.05, 0.5, -1.5, 0.05, 0.5, -1.5, -0.05, -0.5, 1.5, 0.05, -0.5, 1.5, -0.05, -0.5, -1.5, 0.05, -0.5, 1.5, 0.05, -0.5, -1.5, -0.05, -0.5, -1.5) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_p33dq"] data = PackedVector3Array(-0.05, 0.5, 1.5, 0.05, 0.5, 1.5, -0.05, -0.5, 1.5, 0.05, 0.5, 1.5, 0.05, -0.5, 1.5, -0.05, -0.5, 1.5, 0.05, 0.5, -1.5, -0.05, 0.5, -1.5, 0.05, -0.5, -1.5, -0.05, 0.5, -1.5, -0.05, -0.5, -1.5, 0.05, -0.5, -1.5, 0.05, 0.5, 1.5, 0.05, 0.5, -1.5, 0.05, 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[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_nomhm"] data = PackedVector3Array(-0.35, 0.6, 2, 0.35, 0.6, 2, -0.35, -0.6, 2, 0.35, 0.6, 2, 0.35, -0.6, 2, -0.35, -0.6, 2, 0.35, 0.6, -2, -0.35, 0.6, -2, 0.35, -0.6, -2, -0.35, 0.6, -2, -0.35, -0.6, -2, 0.35, -0.6, -2, 0.35, 0.6, 2, 0.35, 0.6, -2, 0.35, -0.6, 2, 0.35, 0.6, -2, 0.35, -0.6, -2, 0.35, -0.6, 2, -0.35, 0.6, -2, -0.35, 0.6, 2, -0.35, -0.6, -2, -0.35, 0.6, 2, -0.35, -0.6, 2, -0.35, -0.6, -2, 0.35, 0.6, 2, -0.35, 0.6, 2, 0.35, 0.6, -2, -0.35, 0.6, 2, -0.35, 0.6, -2, 0.35, 0.6, -2, -0.35, -0.6, 2, 0.35, -0.6, 2, -0.35, -0.6, -2, 0.35, -0.6, 2, 0.35, -0.6, -2, -0.35, -0.6, -2) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_sogkw"] data = PackedVector3Array(0.35, 0.25, 2, 0.35, -0.25, 2, -0.35, -0.25, 2, 0.35, 0.25, -2, -0.35, -0.25, -2, 0.35, -0.25, -2, 0.35, 0.25, 2, 0.35, 0.25, -2, 0.35, -0.25, 2, 0.35, 0.25, -2, 0.35, -0.25, -2, 0.35, -0.25, 2, 0.35, 0.25, -2, 0.35, 0.25, 2, -0.35, 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PackedByteArray("/7//P/9v/7//X/8//7//vwAA/78AAP8//6f/v/9H/7//p/+//7//v/+f//f/v////6cAAP/H/wf/n/83/7//P/+X/7//l/8//zf/P/8P/7//x//H/5//x/+/AAD/n/8H/6f/P//H/zf/X/+//0f/P/9v/z//p/8//6f////H//f/D/8//5f/v/+X/z//p/+//6f/P/83/7//R/+//0f/P/9v/z//b/+//1//P/9f/7//N/+//w//v/83/z//D/8/"), "format": 34896613399, "index_count": 84, "index_data": PackedByteArray("FgANAAwADAANABcAFwANAA4ADgANABgAGAANAA8ADwANABkAGgAHAAIAAgAHABsAEAABABEAEQABABwAHQAAAAYABgAAAAMACQAUAAgACAAUABUAFQAUAAoACgAUAB4AHgAUAAsACwAUAB8AIAATAAUABQATAAQAIQAiACMAIwAiACQAJQASACYAJgASACcAKAApACoAKgApACsALAAtAC4ALgAtAC8A"), "lods": [0.108952, PackedByteArray("DAANAA4ADgANAA8AEAABABEAEAARAAYAEQAAAAYABgAAAAMAEQABAAIAAgABAAcABwASAAIABwATABIAEgATAAUABQATAAQACQAUAAgACAAUABUAFQAUAAoACgAUAAsA"), 0.261829, PackedByteArray("AAABAAIAAQAAAAYABgAAAAMAAgABAAcABwAEAAIAAgAEAAUACAAJAAoACgAJAAsA"), 0.524037, PackedByteArray("AAABAAIAAQAAAAMAAgABAAQAAgAEAAUA")], "material": SubResource("StandardMaterial3D_8r2kq"), "name": "Cube", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 48, "vertex_data": PackedByteArray("AAAyM///VNXc3f//AAD/////zMz//1TVAAAyMwAAVNUAADIzAAD8xQAAMjP///zFAADMzAAAVNX//zIzAABU1QAAzMwAAP//AAAyMwAA///c3f//AAD/////MjMAAP/////MzP///7/c3QAA///svyEi/////0TBAAAyM///Fr8hIv//AAD//yEi////////3N0AAP///MUhIgAAAAD8xSEiAAAAAP//ISL//wAA/////zIz////v9zd//////+/AADMzP//DMEhIgAA//+cvP//zMwAAFTV//8yM///VNXc3f///////wAAzMz//1TV///MzAAA///c3QAAAAD//yEiAAD///zFISL//wAAqukhIv////+q6QAAzMwAAKrpAADMzP//qunc3QAAAAD8xf//MjMAAPzF//8yM////MXc3f////+q6dzd//8AAKrp///MzP//qun//8zMAACq6dzdAAAAAP+/ISIAAAAA/7/c3QAA////vyEiAAD///+/VFWqqv9//7+qKqoqVFWqqv45/pz+Of6cVFWqqqoqqir/P/+//z//v/7A/0C2QLbA/3//f/9//3//f/9//3//f/9//7//f/+//xwBRv45/pwOQA3A/z//v/9//3//f/9//3//f/9//3+qKqoqqiqqKv9//79UVaqq0sDSQKlCqML+Of6cCWoEtQlqBLUJagS1CWoEtf8cAUb/HAFG/xwBRgQ19hUENfYVBDX2FQQ19hUAAP9/AAD/fwAA/38AAP9/") }] blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_u2hqf") [sub_resource type="ArrayMesh" id="ArrayMesh_mj4ca"] resource_local_to_scene = true _surfaces = [{ "aabb": AABB(-0.375, -0.25, -0.75, 0.75, 0.5, 1.5), "attribute_data": PackedByteArray("/7//P/9v/7//X/8//7//vwAA/78AAP8//6f/v/9H/7//p/+//7//v/+f//f/v////6cAAP/H/wf/n/83/7//P/+X/7//l/8//zf/P/8P/7//x//H/5//x/+/AAD/n/8H/6f/P//H/zf/X/+//0f/P/9v/z//p/8//6f////H//f/D/8//5f/v/+X/z//p/+//6f/P/83/7//R/+//0f/P/9v/z//b/+//1//P/9f/7//N/+//w//v/83/z//D/8/"), "format": 34896613399, "index_count": 84, "index_data": PackedByteArray("FgANAAwADAANABcAFwANAA4ADgANABgAGAANAA8ADwANABkAGgAHAAIAAgAHABsAEAABABEAEQABABwAHQAAAAYABgAAAAMACQAUAAgACAAUABUAFQAUAAoACgAUAB4AHgAUAAsACwAUAB8AIAATAAUABQATAAQAIQAiACMAIwAiACQAJQASACYAJgASACcAKAApACoAKgApACsALAAtAC4ALgAtAC8A"), "lods": [0.108952, PackedByteArray("DAANAA4ADgANAA8AEAABABEAEAARAAYAEQAAAAYABgAAAAMAEQABAAIAAgABAAcABwASAAIABwATABIAEgATAAUABQATAAQACQAUAAgACAAUABUAFQAUAAoACgAUAAsA"), 0.261829, PackedByteArray("AAABAAIAAQAAAAYABgAAAAMAAgABAAcABwAEAAIAAgAEAAUACAAJAAoACgAJAAsA"), 0.524037, PackedByteArray("AAABAAIAAQAAAAMAAgABAAQAAgAEAAUA")], "material": SubResource("StandardMaterial3D_8r2kq"), "name": "Cube", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 48, "vertex_data": PackedByteArray("AAAyM///VNXc3f//AAD/////zMz//1TVAAAyMwAAVNUAADIzAAD8xQAAMjP///zFAADMzAAAVNX//zIzAABU1QAAzMwAAP//AAAyMwAA///c3f//AAD/////MjMAAP/////MzP///7/c3QAA///svyEi/////0TBAAAyM///Fr8hIv//AAD//yEi////////3N0AAP///MUhIgAAAAD8xSEiAAAAAP//ISL//wAA/////zIz////v9zd//////+/AADMzP//DMEhIgAA//+cvP//zMwAAFTV//8yM///VNXc3f///////wAAzMz//1TV///MzAAA///c3QAAAAD//yEiAAD///zFISL//wAAqukhIv////+q6QAAzMwAAKrpAADMzP//qunc3QAAAAD8xf//MjMAAPzF//8yM////MXc3f////+q6dzd//8AAKrp///MzP//qun//8zMAACq6dzdAAAAAP+/ISIAAAAA/7/c3QAA////vyEiAAD///+/VFWqqv9//7+qKqoqVFWqqv45/pz+Of6cVFWqqqoqqir/P/+//z//v/7A/0C2QLbA/3//f/9//3//f/9//3//f/9//7//f/+//xwBRv45/pwOQA3A/z//v/9//3//f/9//3//f/9//3+qKqoqqiqqKv9//79UVaqq0sDSQKlCqML+Of6cCWoEtQlqBLUJagS1CWoEtf8cAUb/HAFG/xwBRgQ19hUENfYVBDX2FQQ19hUAAP9/AAD/fwAA/38AAP9/") }] blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_u2hqf") [sub_resource type="ArrayMesh" id="ArrayMesh_qbsys"] resource_local_to_scene = true _surfaces = [{ "aabb": AABB(-0.375, -0.25, -0.75, 0.75, 0.5, 1.5), "attribute_data": PackedByteArray("/7//P/9v/7//X/8//7//vwAA/78AAP8//6f/v/9H/7//p/+//7//v/+f//f/v////6cAAP/H/wf/n/83/7//P/+X/7//l/8//zf/P/8P/7//x//H/5//x/+/AAD/n/8H/6f/P//H/zf/X/+//0f/P/9v/z//p/8//6f////H//f/D/8//5f/v/+X/z//p/+//6f/P/83/7//R/+//0f/P/9v/z//b/+//1//P/9f/7//N/+//w//v/83/z//D/8/"), "format": 34896613399, "index_count": 84, "index_data": PackedByteArray("FgANAAwADAANABcAFwANAA4ADgANABgAGAANAA8ADwANABkAGgAHAAIAAgAHABsAEAABABEAEQABABwAHQAAAAYABgAAAAMACQAUAAgACAAUABUAFQAUAAoACgAUAB4AHgAUAAsACwAUAB8AIAATAAUABQATAAQAIQAiACMAIwAiACQAJQASACYAJgASACcAKAApACoAKgApACsALAAtAC4ALgAtAC8A"), "lods": [0.108952, PackedByteArray("DAANAA4ADgANAA8AEAABABEAEAARAAYAEQAAAAYABgAAAAMAEQABAAIAAgABAAcABwASAAIABwATABIAEgATAAUABQATAAQACQAUAAgACAAUABUAFQAUAAoACgAUAAsA"), 0.261829, PackedByteArray("AAABAAIAAQAAAAYABgAAAAMAAgABAAcABwAEAAIAAgAEAAUACAAJAAoACgAJAAsA"), 0.524037, PackedByteArray("AAABAAIAAQAAAAMAAgABAAQAAgAEAAUA")], "material": SubResource("StandardMaterial3D_8r2kq"), "name": "Cube", "primitive": 3, "uv_scale": Vector4(0, 0, 0, 0), "vertex_count": 48, "vertex_data": PackedByteArray("AAAyM///VNXc3f//AAD/////zMz//1TVAAAyMwAAVNUAADIzAAD8xQAAMjP///zFAADMzAAAVNX//zIzAABU1QAAzMwAAP//AAAyMwAA///c3f//AAD/////MjMAAP/////MzP///7/c3QAA///svyEi/////0TBAAAyM///Fr8hIv//AAD//yEi////////3N0AAP///MUhIgAAAAD8xSEiAAAAAP//ISL//wAA/////zIz////v9zd//////+/AADMzP//DMEhIgAA//+cvP//zMwAAFTV//8yM///VNXc3f///////wAAzMz//1TV///MzAAA///c3QAAAAD//yEiAAD///zFISL//wAAqukhIv////+q6QAAzMwAAKrpAADMzP//qunc3QAAAAD8xf//MjMAAPzF//8yM////MXc3f////+q6dzd//8AAKrp///MzP//qun//8zMAACq6dzdAAAAAP+/ISIAAAAA/7/c3QAA////vyEiAAD///+/VFWqqv9//7+qKqoqVFWqqv45/pz+Of6cVFWqqqoqqir/P/+//z//v/7A/0C2QLbA/3//f/9//3//f/9//3//f/9//7//f/+//xwBRv45/pwOQA3A/z//v/9//3//f/9//3//f/9//3+qKqoqqiqqKv9//79UVaqq0sDSQKlCqML+Of6cCWoEtQlqBLUJagS1CWoEtf8cAUb/HAFG/xwBRgQ19hUENfYVBDX2FQQ19hUAAP9/AAD/fwAA/38AAP9/") }] blend_shape_mode = 0 shadow_mesh = SubResource("ArrayMesh_u2hqf") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_1h5r5"] emission_shape = 3 emission_box_extents = Vector3(9, 3, 4.5) direction = Vector3(0, -1, 0) spread = 100.0 initial_velocity_min = 0.05 initial_velocity_max = 0.15 gravity = Vector3(0, 0, 0) scale_curve = SubResource("CurveTexture_w3xaq") color_ramp = SubResource("GradientTexture1D_w3xaq") alpha_curve = SubResource("CurveTexture_ty63v") turbulence_enabled = true turbulence_noise_strength = 0.1 turbulence_noise_scale = 0.3 turbulence_influence_min = 0.0 [node name="GhostShipLevel" type="Node3D"] [node name="PlayerShip" parent="." instance=ExtResource("1_2pyr1")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.75) [node name="Airlock" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -12) [node name="Bounds" type="Node3D" parent="Airlock"] [node name="Floor" type="MeshInstance3D" parent="Airlock/Bounds"] mesh = ExtResource("6_6giaa") skeleton = NodePath("../..") [node name="GunkBody" parent="Airlock/Bounds/Floor" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] initial_mask = ExtResource("3_35kna") source_gunk_material = SubResource("ShaderMaterial_sqa4l") [node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/Bounds/Floor/GunkBody"] shape = SubResource("ConcavePolygonShape3D_yvipw") [node name="Ceiling" type="MeshInstance3D" parent="Airlock/Bounds"] transform = Transform3D(-1, -7.64274e-15, 8.74228e-08, 0, -1, -8.74228e-08, 8.74228e-08, -8.74228e-08, 1, 0, 3, 0) mesh = ExtResource("7_otfxe") skeleton = NodePath("../..") [node name="GunkBody" parent="Airlock/Bounds/Ceiling" instance=ExtResource("2_2egij")] initial_mask = ExtResource("3_35kna") source_gunk_material = SubResource("ShaderMaterial_17ivy") [node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/Bounds/Ceiling/GunkBody"] shape = SubResource("ConcavePolygonShape3D_d1yty") [node name="SimpleWalls" type="StaticBody3D" parent="Airlock/Bounds"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) [node name="MeshInstance3D" type="MeshInstance3D" parent="Airlock/Bounds/SimpleWalls"] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -4.5, 0, 0) mesh = SubResource("QuadMesh_7y0xw") [node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/Bounds/SimpleWalls"] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -4.5, 0, 0) shape = SubResource("ConcavePolygonShape3D_2egij") [node name="MeshInstance3D2" type="MeshInstance3D" parent="Airlock/Bounds/SimpleWalls"] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 4.5, 0, 0) mesh = SubResource("QuadMesh_7y0xw") [node name="CollisionShape3D2" type="CollisionShape3D" parent="Airlock/Bounds/SimpleWalls"] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 4.5, 0, 0) shape = SubResource("ConcavePolygonShape3D_ajjdt") [node name="MeshInstance3D3" type="MeshInstance3D" parent="Airlock/Bounds/SimpleWalls"] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 2.75, 0, 4.5) mesh = SubResource("QuadMesh_kcek3") [node name="CollisionShape3D3" type="CollisionShape3D" parent="Airlock/Bounds/SimpleWalls"] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 2.75, 0, 4.5) shape = SubResource("ConcavePolygonShape3D_gim1e") [node name="MeshInstance3D4" type="MeshInstance3D" parent="Airlock/Bounds/SimpleWalls"] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -2.75, 0, 4.5) mesh = SubResource("QuadMesh_kcek3") [node name="CollisionShape3D4" type="CollisionShape3D" parent="Airlock/Bounds/SimpleWalls"] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -2.75, 0, 4.5) shape = SubResource("ConcavePolygonShape3D_6giaa") [node name="MeshInstance3D7" type="MeshInstance3D" parent="Airlock/Bounds/SimpleWalls"] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1.25, 4.5) mesh = SubResource("QuadMesh_1njh5") [node name="CollisionShape3D5" type="CollisionShape3D" parent="Airlock/Bounds/SimpleWalls"] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1.25, 4.5) shape = SubResource("ConcavePolygonShape3D_smvh1") [node name="FarWall" type="Node3D" parent="Airlock/Bounds"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -4.5) [node name="LeftWall" type="MeshInstance3D" parent="Airlock/Bounds/FarWall"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, -3, 1.5, 0) mesh = ExtResource("16_sqa4l") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Airlock/Bounds/FarWall/LeftWall" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_2pd8h") [node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/Bounds/FarWall/LeftWall/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="RightWall" type="MeshInstance3D" parent="Airlock/Bounds/FarWall"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 3, 1.5, 0) mesh = ExtResource("16_sqa4l") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Airlock/Bounds/FarWall/RightWall" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_ji5cn") [node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/Bounds/FarWall/RightWall/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="SwitchA1" parent="Airlock/Bounds/FarWall" instance=ExtResource("17_0idgf")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.5, 1.5, 0.1) [node name="Props" type="Node3D" parent="Airlock"] [node name="EVASuit" type="MeshInstance3D" parent="Airlock/Props"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.9, 1, -1.5) mesh = SubResource("CapsuleMesh_lfacn") [node name="StaticBody3D" type="StaticBody3D" parent="Airlock/Props/EVASuit" groups=["PlasticMaterial"]] collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/Props/EVASuit/StaticBody3D"] shape = SubResource("CapsuleShape3D_lfacn") [node name="EVASuit2" type="MeshInstance3D" parent="Airlock/Props"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.9, 1, 1.5) mesh = SubResource("CapsuleMesh_lfacn") [node name="StaticBody3D" type="StaticBody3D" parent="Airlock/Props/EVASuit2" groups=["PlasticMaterial"]] collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/Props/EVASuit2/StaticBody3D"] shape = SubResource("CapsuleShape3D_lfacn") [node name="EVASuit3" type="MeshInstance3D" parent="Airlock/Props"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.9, 1, 1.5) mesh = SubResource("CapsuleMesh_lfacn") [node name="StaticBody3D" type="StaticBody3D" parent="Airlock/Props/EVASuit3" groups=["PlasticMaterial"]] collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/Props/EVASuit3/StaticBody3D"] shape = SubResource("CapsuleShape3D_lfacn") [node name="EVASuit4" type="MeshInstance3D" parent="Airlock/Props"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.9, 1, -1.5) mesh = SubResource("CapsuleMesh_lfacn") [node name="StaticBody3D" type="StaticBody3D" parent="Airlock/Props/EVASuit4" groups=["PlasticMaterial"]] collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="Airlock/Props/EVASuit4/StaticBody3D"] shape = SubResource("CapsuleShape3D_lfacn") [node name="GuideSign" type="MeshInstance3D" parent="Airlock/Props"] transform = Transform3D(-4.37114e-08, -8.74228e-08, -1, 0, -1, 8.74228e-08, -1, 3.82137e-15, 4.37114e-08, 0, 2.8, -3) visible = false mesh = SubResource("PrismMesh_1h5r5") [node name="Label3D" type="Label3D" parent="Airlock/Props/GuideSign"] transform = Transform3D(3.1999e-08, -0.5, -0.866025, -1.31134e-07, -0.866025, 0.5, -1, 9.75661e-08, -9.3279e-08, -0.124251, -0.0078396, 6.11655e-09) pixel_size = 0.002 shaded = true text = "MESSAGE" font_size = 160 outline_size = 36 [node name="GrunkNodule" parent="Airlock" instance=ExtResource("19_ji5cn")] transform = Transform3D(1, 0, 0, 0, 0.866026, -0.5, 0, 0.5, 0.866026, -2.05, 0.15, -4.5) chitter = true value = 4000.0 [node name="GrunkNodule2" parent="Airlock" instance=ExtResource("19_ji5cn")] transform = Transform3D(0.5, 0, 0, 0, 0.353553, 0.353554, 0, -0.353554, 0.353553, -1.1, 0.15, -4.3) [node name="GrunkNodule3" parent="Airlock" instance=ExtResource("19_ji5cn")] transform = Transform3D(0.5, 0, 0, 0, 0.353553, 0.353554, 0, -0.353554, 0.353553, 1.4, 2.65, -4.3) chitter = true [node name="OverheadLight" parent="Airlock" instance=ExtResource("39_kp5n7")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0) [node name="FloatingDust" parent="Airlock" instance=ExtResource("25_6giaa")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) visibility_aabb = AABB(-4.5, -1.5, -4.5, 9, 3, 9) process_material = SubResource("ParticleProcessMaterial_otfxe") [node name="BulkheadA" parent="." instance=ExtResource("35_f0xh4")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -16.5) [node name="BulkheadY" parent="." instance=ExtResource("35_f0xh4")] transform = Transform3D(1, 0, -1.06581e-14, 0, 1, 0, 1.06581e-14, 0, 1, 0, 0, -31.5) [node name="Corridor1" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -22.5) [node name="Hallway1" type="MeshInstance3D" parent="Corridor1"] mesh = ExtResource("25_smvh1") skeleton = NodePath("Hallway1") [node name="Hallway1" parent="Corridor1/Hallway1" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_35kna") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/Hallway1/Hallway1"] shape = SubResource("ConcavePolygonShape3D_ruwlj") [node name="CrateLong" parent="Corridor1/Hallway1" instance=ExtResource("26_otfxe")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0.25, -5.9) mesh = SubResource("ArrayMesh_54end") skeleton = NodePath("../Hallway1") [node name="CrateLong3" parent="Corridor1/Hallway1" instance=ExtResource("26_otfxe")] transform = Transform3D(0.258819, -0.965926, 0, 0.965926, 0.258819, 0, 0, 0, 1, 1.2, 0.426927, -3.9) mesh = SubResource("ArrayMesh_8r2kq") skeleton = NodePath("../Hallway1") [node name="CrateLong2" parent="Corridor1/Hallway1" instance=ExtResource("26_otfxe")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0.75, -5.9) mesh = SubResource("ArrayMesh_ii88q") skeleton = NodePath("../Hallway1") [node name="FloatingDust" parent="Corridor1/Hallway1" instance=ExtResource("25_6giaa")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) visibility_aabb = AABB(-1.5, -1.5, -6, 3, 3, 12) process_material = SubResource("ParticleProcessMaterial_6giaa") [node name="SwitchA2" parent="Corridor1/Hallway1" instance=ExtResource("17_0idgf")] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -1.4, 1.5, 4.5) [node name="OverheadLight" parent="Corridor1/Hallway1" instance=ExtResource("39_kp5n7")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, -1.5) [node name="AirlockSign" type="MeshInstance3D" parent="Corridor1/Hallway1"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 4.5) mesh = SubResource("ArrayMesh_anoak") [node name="GunkBody" parent="Corridor1/Hallway1/AirlockSign" instance=ExtResource("2_2egij")] mask_dim = 32 source_gunk_material = SubResource("ShaderMaterial_mj4ca") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/Hallway1/AirlockSign/GunkBody"] shape = SubResource("ConcavePolygonShape3D_ojd88") [node name="T-Junction1" type="MeshInstance3D" parent="Corridor1"] transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0, -7.5) mesh = ExtResource("27_17ivy") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Corridor1/T-Junction1" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] mask_dim = 192 source_gunk_material = SubResource("ShaderMaterial_4a0u4") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/T-Junction1/GunkBody"] shape = SubResource("ConcavePolygonShape3D_if0c2") [node name="Hallway2" type="MeshInstance3D" parent="Corridor1"] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -7.5, 0, -7.5) mesh = ExtResource("25_smvh1") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Corridor1/Hallway2" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_okeuk") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/Hallway2/GunkBody"] shape = SubResource("ConcavePolygonShape3D_ruwlj") [node name="GrunkNodule" parent="Corridor1/Hallway2" instance=ExtResource("19_ji5cn")] transform = Transform3D(0.866025, 0.5, 0, -0.5, 0.866025, 0, 0, 0, 1, -1.35, 0, -1.15) chitter = true value = 4000.0 [node name="GrunkNodule2" parent="Corridor1/Hallway2" instance=ExtResource("19_ji5cn")] transform = Transform3D(0.519615, 0.3, 0, 2.98023e-08, 2.98023e-08, -0.6, -0.3, 0.519615, 0, -1.35, 0, 0.25) chitter = true [node name="GrunkNodule3" parent="Corridor1/Hallway2" instance=ExtResource("19_ji5cn")] transform = Transform3D(0.129904, 0.375, -0.45, -0.439868, -0.241946, -0.328601, -0.386835, 0.401045, 0.222535, -1.35, 0.5, -0.25) [node name="GrunkNodule4" parent="Corridor1/Hallway2" instance=ExtResource("19_ji5cn")] transform = Transform3D(0.34641, 0.2, -8.74228e-09, 0, -1.74846e-08, -0.4, -0.2, 0.34641, -1.51421e-08, -1.5, 1.02511, -1.25) value = 800.0 [node name="GrunkNodule6" parent="Corridor1/Hallway2" instance=ExtResource("19_ji5cn")] transform = Transform3D(0.109602, 0.109602, 0.268468, 0.219203, -0.219203, 9.58262e-10, 0.189835, 0.189835, -0.155, -1.5, 1.52511, -2.25) chitter = true value = 800.0 [node name="GrunkNodule5" parent="Corridor1/Hallway2" instance=ExtResource("19_ji5cn")] transform = Transform3D(0.0773296, 0.288598, 0.1725, 0.0446463, 0.166622, -0.298779, -0.333244, 0.0892925, -7.54021e-09, -1.5, 1.12511, -1.75) chitter = true value = 800.0 [node name="FloatingDust" parent="Corridor1/Hallway2" instance=ExtResource("25_6giaa")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) visibility_aabb = AABB(-1.5, -1.5, -6, 3, 3, 12) process_material = SubResource("ParticleProcessMaterial_6giaa") [node name="BurnoutLight" parent="Corridor1/Hallway2" instance=ExtResource("29_lfacn")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, -1.5) [node name="Hallway3" type="MeshInstance3D" parent="Corridor1"] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -19.5, 0, -7.5) mesh = ExtResource("31_ji5cn") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Corridor1/Hallway3" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_d8p6j") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/Hallway3/GunkBody"] shape = SubResource("ConcavePolygonShape3D_ruwlj") [node name="FloatingDust" parent="Corridor1/Hallway3" instance=ExtResource("25_6giaa")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) visibility_aabb = AABB(-1.5, -1.5, -6, 3, 3, 12) process_material = SubResource("ParticleProcessMaterial_6giaa") [node name="OverheadLight" parent="Corridor1/Hallway3" instance=ExtResource("39_kp5n7")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, -1.5) [node name="CrateLong" parent="Corridor1/Hallway3" instance=ExtResource("26_otfxe")] transform = Transform3D(-4.37114e-08, -0.965926, 0.258819, 1.77636e-15, 0.258819, 0.965926, -1, 4.2222e-08, -1.13133e-08, 1.06072, 0.789149, 6.6) mesh = SubResource("ArrayMesh_ncghj") skeleton = NodePath("../..") [node name="T-Junction2" type="MeshInstance3D" parent="Corridor1"] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -27, 0, -7.5) mesh = ExtResource("28_ji5cn") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Corridor1/T-Junction2" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] mask_dim = 192 source_gunk_material = SubResource("ShaderMaterial_gim1e") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/T-Junction2/GunkBody"] shape = SubResource("ConcavePolygonShape3D_if0c2") [node name="EndCap" type="MeshInstance3D" parent="Corridor1"] transform = Transform3D(2.98023e-08, 1, 0, 4.37114e-08, -1.3027e-15, -1, -1, 2.98023e-08, -4.37114e-08, -28.5, 1.5, -7.5) mesh = ExtResource("30_ji5cn") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Corridor1/EndCap" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_6giaa") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/EndCap/GunkBody"] shape = SubResource("ConcavePolygonShape3D_17ivy") [node name="Hallway4" type="MeshInstance3D" parent="Corridor1"] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -27, 0, -15) mesh = ExtResource("33_okeuk") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Corridor1/Hallway4" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_otfxe") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/Hallway4/GunkBody"] shape = SubResource("ConcavePolygonShape3D_ruwlj") [node name="FloatingDust" parent="Corridor1/Hallway4" instance=ExtResource("25_6giaa")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) visibility_aabb = AABB(-1.5, -1.5, -6, 3, 3, 12) process_material = SubResource("ParticleProcessMaterial_6giaa") [node name="SwitchB1" parent="Corridor1/Hallway4" instance=ExtResource("17_0idgf")] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -1.4, 1.5, 4.5) [node name="OverheadLight" parent="Corridor1/Hallway4" instance=ExtResource("39_kp5n7")] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 3, -1.5) [node name="MessHallSign" type="MeshInstance3D" parent="Corridor1/Hallway4"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 4.5) mesh = SubResource("ArrayMesh_sux6n") [node name="GunkBody" parent="Corridor1/Hallway4/MessHallSign" instance=ExtResource("2_2egij")] mask_dim = 32 source_gunk_material = SubResource("ShaderMaterial_qbsys") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor1/Hallway4/MessHallSign/GunkBody"] shape = SubResource("ConcavePolygonShape3D_mgo71") [node name="BulkheadB" parent="." instance=ExtResource("35_f0xh4")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -27, 0, -43.5) [node name="MessHall" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -27, 0, -53) [node name="Walls" type="Node3D" parent="MessHall"] [node name="Wall" type="MeshInstance3D" parent="MessHall/Walls"] transform = Transform3D(-1, 8.74228e-08, -3.82137e-15, 0, -4.37114e-08, -1, -8.74228e-08, -1, 4.37114e-08, 3, 1.5, 9.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_lfacn") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall2" type="MeshInstance3D" parent="MessHall/Walls"] transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91069e-15, 4.5, 1.5, 8) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall2" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_smvh1") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall2/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall4" type="MeshInstance3D" parent="MessHall/Walls"] transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91069e-15, 4.5, 1.5, 5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall4" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_6nvhk") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall4/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall8" type="MeshInstance3D" parent="MessHall/Walls"] transform = Transform3D(1, -1.06581e-14, 4.02341e-21, 0, -4.37114e-08, -1, 1.06581e-14, 1, -4.37114e-08, 3, 1.5, 0.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall8" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_ncghj") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall8/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall9" type="MeshInstance3D" parent="MessHall/Walls"] transform = Transform3D(1, -1.06581e-14, 4.02341e-21, 0, -4.37114e-08, -1, 1.06581e-14, 1, -4.37114e-08, 0, 1.5, 0.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall9" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_1h5r5") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall9/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall10" type="MeshInstance3D" parent="MessHall/Walls"] transform = Transform3D(1, -1.06581e-14, 4.02341e-21, 0, -4.37114e-08, -1, 1.06581e-14, 1, -4.37114e-08, -3, 1.5, 0.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall10" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_8r2kq") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall10/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall11" type="MeshInstance3D" parent="MessHall/Walls"] transform = Transform3D(1, -1.06581e-14, 4.02341e-21, 0, -4.37114e-08, -1, 1.06581e-14, 1, -4.37114e-08, -6, 1.5, 0.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall11" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_2qkxu") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall11/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall13" type="MeshInstance3D" parent="MessHall/Walls"] transform = Transform3D(1, -1.06581e-14, 4.02341e-21, 0, -4.37114e-08, -1, 1.06581e-14, 1, -4.37114e-08, -12, 1.5, 0.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall13" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_ii88q") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall13/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall17" type="MeshInstance3D" parent="MessHall/Walls"] transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91068e-15, -13.5, 1.5, 2) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall17" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_wvfch") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall17/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall18" type="MeshInstance3D" parent="MessHall/Walls"] transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91068e-15, -13.5, 1.5, 5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall18" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_2agve") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall18/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall19" type="MeshInstance3D" parent="MessHall/Walls"] transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91068e-15, -13.5, 1.5, 8) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall19" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_76qng") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall19/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall20" type="MeshInstance3D" parent="MessHall/Walls"] transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -12, 1.5, 9.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall20" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_pifep") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall20/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall21" type="MeshInstance3D" parent="MessHall/Walls"] transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -9, 1.5, 9.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall21" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_p33dq") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall21/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall22" type="MeshInstance3D" parent="MessHall/Walls"] transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -6, 1.5, 9.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall22" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_opukp") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall22/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall23" type="MeshInstance3D" parent="MessHall/Walls"] transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -3, 1.5, 9.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Walls/Wall23" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_6glsq") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Walls/Wall23/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Floors" type="Node3D" parent="MessHall"] [node name="Floor" type="MeshInstance3D" parent="MessHall/Floors"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 5) mesh = ExtResource("6_6giaa") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Floors/Floor" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_f0xh4") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Floors/Floor/GunkBody"] shape = SubResource("ConcavePolygonShape3D_yvipw") [node name="Floor3" type="MeshInstance3D" parent="MessHall/Floors"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9, 0, 5) mesh = ExtResource("6_6giaa") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="MessHall/Floors/Floor3" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_kp5n7") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Floors/Floor3/GunkBody"] shape = SubResource("ConcavePolygonShape3D_yvipw") [node name="Ceilings" type="Node3D" parent="MessHall"] [node name="Ceiling" type="MeshInstance3D" parent="MessHall/Ceilings"] transform = Transform3D(-1, -7.64274e-15, 8.74228e-08, 0, -1, -8.74228e-08, 8.74228e-08, -8.74228e-08, 1, 0, 3, 5) mesh = ExtResource("7_otfxe") [node name="GunkBody" parent="MessHall/Ceilings/Ceiling" instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_nomhm") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Ceilings/Ceiling/GunkBody"] shape = SubResource("ConcavePolygonShape3D_d1yty") [node name="Ceiling3" type="MeshInstance3D" parent="MessHall/Ceilings"] transform = Transform3D(-1, -7.64274e-15, 8.74228e-08, 0, -1, -8.74228e-08, 8.74228e-08, -8.74228e-08, 1, -9, 3, 5) mesh = ExtResource("7_otfxe") [node name="GunkBody" parent="MessHall/Ceilings/Ceiling3" instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_sogkw") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Ceilings/Ceiling3/GunkBody"] shape = SubResource("ConcavePolygonShape3D_d1yty") [node name="Props" type="Node3D" parent="MessHall"] [node name="Table" type="MeshInstance3D" parent="MessHall/Props"] transform = Transform3D(0.965926, 0, -0.258819, 0, 1, 0, 0.258819, 0, 0.965926, -2.4, 0.4, 6.2) mesh = SubResource("BoxMesh_4a0u4") [node name="StaticBody3D" type="StaticBody3D" parent="MessHall/Props/Table" groups=["PlasticMaterial"]] collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Props/Table/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_35kna") [node name="Table2" type="MeshInstance3D" parent="MessHall/Props"] transform = Transform3D(0.866025, 0, -0.5, 0, 1, 0, 0.5, 0, 0.866025, -7.5, 0.4, 4.1) mesh = SubResource("BoxMesh_4a0u4") [node name="StaticBody3D" type="StaticBody3D" parent="MessHall/Props/Table2" groups=["PlasticMaterial"]] collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Props/Table2/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_4a0u4") [node name="Counter" type="MeshInstance3D" parent="MessHall/Props"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13, 0.5, 3.5) mesh = SubResource("BoxMesh_35kna") [node name="StaticBody3D" type="StaticBody3D" parent="MessHall/Props/Counter" groups=["PlasticMaterial"]] collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Props/Counter/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_okeuk") [node name="Cupboard" type="MeshInstance3D" parent="MessHall/Props"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13, 2.5, 4.5) mesh = SubResource("BoxMesh_okeuk") [node name="StaticBody3D" type="StaticBody3D" parent="MessHall/Props/Cupboard" groups=["PlasticMaterial"]] collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Props/Cupboard/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_d8p6j") [node name="Freezer" type="MeshInstance3D" parent="MessHall/Props"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12.8, 1.3, 7.996) mesh = SubResource("BoxMesh_d8p6j") [node name="StaticBody3D" type="StaticBody3D" parent="MessHall/Props/Freezer" groups=["MetalMaterial"]] collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Props/Freezer/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_otfxe") [node name="VendingMachine" type="MeshInstance3D" parent="MessHall/Props"] transform = Transform3D(-0.422618, -0.906308, -3.69465e-08, -0.906308, 0.422618, -7.92319e-08, 8.74228e-08, 0, -1, 0.481997, 1.19006, 4.7) mesh = SubResource("BoxMesh_gim1e") [node name="StaticBody3D" type="StaticBody3D" parent="MessHall/Props/VendingMachine" groups=["MetalMaterial"]] collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Props/VendingMachine/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_48a1a") [node name="Trashcan" type="MeshInstance3D" parent="MessHall/Props"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.9, 0.5, 9) mesh = ExtResource("38_6glsq") [node name="GunkBody" parent="MessHall/Props/Trashcan" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_86yrp") [node name="CollisionShape3D" type="CollisionShape3D" parent="MessHall/Props/Trashcan/GunkBody"] shape = SubResource("ConcavePolygonShape3D_01gbg") [node name="SwitchB2" parent="MessHall" instance=ExtResource("17_0idgf")] transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, -2.7, 1.5, 9.4) [node name="SwitchC1" parent="MessHall" instance=ExtResource("17_0idgf")] transform = Transform3D(1, 0, -1.74846e-07, 0, 1, 0, 1.74846e-07, 0, 1, -6.3, 1.5, 0.599998) [node name="FloatingDust" parent="MessHall" instance=ExtResource("25_6giaa")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.5, 1.5, 5) amount = 64 visibility_aabb = AABB(-9, -1.5, -4.5, 18, 3, 9) process_material = SubResource("ParticleProcessMaterial_35kna") [node name="BurnoutLight" parent="MessHall" instance=ExtResource("29_lfacn")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 5) [node name="OverheadLight" parent="MessHall" instance=ExtResource("39_kp5n7")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9, 3, 5) [node name="Traps" type="Node3D" parent="MessHall"] [node name="Trap1" type="Node3D" parent="MessHall/Traps"] editor_description = "Introduce the player to the trap mechanics" transform = Transform3D(0.965926, 0, -0.258819, 0, 1, 0, 0.258819, 0, 0.965926, -2.4, 0.4, 6.2) [node name="GunkTrigger" parent="MessHall/Traps/Trap1" instance=ExtResource("38_opukp")] transform = Transform3D(0.98038, 0.183013, -0.0732233, -0.183013, 0.707107, -0.683013, -0.0732233, 0.683013, 0.726727, 1.39205, 0.3, 0.558758) [node name="GunkRelay" parent="MessHall/Traps/Trap1" instance=ExtResource("39_6glsq")] transform = Transform3D(0.965926, 0, 0.258819, 0, 1, 0, -0.258819, 0, 0.965926, 1.97159, -0.4, 0.403461) [node name="GunkRelay3" parent="MessHall/Traps/Trap1" instance=ExtResource("39_6glsq")] transform = Transform3D(0.965925, 0, 0.258819, 0, 1, 0, -0.258819, 0, 0.965925, 2.02843, -0.4, -0.543522) [node name="GunkRelay4" parent="MessHall/Traps/Trap1" instance=ExtResource("39_6glsq")] transform = Transform3D(0.965925, 0, 0.258819, 0, 1, 0, -0.258819, 0, 0.965925, 2.97541, -0.4, -0.486683) [node name="GunkRelay5" parent="MessHall/Traps/Trap1" instance=ExtResource("39_6glsq")] transform = Transform3D(0.965925, 0, 0.258819, 0, 1, 0, -0.258819, 0, 0.965925, 3.379, -0.1, -1.3) [node name="GunkRelay6" parent="MessHall/Traps/Trap1" instance=ExtResource("39_6glsq")] transform = Transform3D(0.965925, 0, 0.258819, 0, 1, 0, -0.258819, 0, 0.965925, 3.08922, 0.8, -1.22235) [node name="GunkRelay7" parent="MessHall/Traps/Trap1" instance=ExtResource("39_6glsq")] transform = Transform3D(0.965925, 0, 0.258819, 0, 1, 0, -0.258819, 0, 0.965925, 2.50967, 0.5, -1.06706) [node name="GunkRelay8" parent="MessHall/Traps/Trap1" instance=ExtResource("39_6glsq")] transform = Transform3D(0.965925, 0, 0.258819, 0, 1, 0, -0.258819, 0, 0.965925, 2.50967, 1.4, -1.06706) [node name="GunkRelay9" parent="MessHall/Traps/Trap1" instance=ExtResource("39_6glsq")] transform = Transform3D(0.965925, 0, 0.258819, 0, 1, 0, -0.258819, 0, 0.965925, 1.93011, 1.1, -0.911774) [node name="GunkRelay10" parent="MessHall/Traps/Trap1" instance=ExtResource("39_6glsq")] transform = Transform3D(0.965925, 0, 0.258819, 0, 1, 0, -0.258819, 0, 0.965925, 1.93011, 1.7, -0.911774) [node name="GunkRelay2" parent="MessHall/Traps/Trap1" instance=ExtResource("39_6glsq")] transform = Transform3D(0.965925, 0, 0.258819, 0, 1, 0, -0.258819, 0, 0.965925, 1.15935, 0.4, -0.31078) [node name="GunkRelay11" parent="MessHall/Traps/Trap1" instance=ExtResource("39_6glsq")] transform = Transform3D(0.965925, 0, 0.258819, 0, 1, 0, -0.258819, 0, 0.965925, 0.346855, 0.4, -1.02483) [node name="GunkRelay12" parent="MessHall/Traps/Trap1" instance=ExtResource("39_6glsq")] transform = Transform3D(0.965925, 0, 0.258819, 0, 1, 0, -0.258819, 0, 0.965925, 0.848763, 0.4, -1.46989) [node name="GunkRelay13" parent="MessHall/Traps/Trap1" instance=ExtResource("39_6glsq")] transform = Transform3D(0.965925, 0, 0.258819, 0, 1, 0, -0.258819, 0, 0.965925, 1.16397, 1.3, -1.24377) [node name="GunkRelay14" parent="MessHall/Traps/Trap1" instance=ExtResource("39_6glsq")] transform = Transform3D(0.965925, 0, 0.258819, 0, 1, 0, -0.258819, 0, 0.965925, 1.41693, 1.6, -1.00097) [node name="GunkAlarm" parent="MessHall/Traps/Trap1" instance=ExtResource("40_nomhm")] transform = Transform3D(0.965926, 0.258819, -4.2222e-08, -4.37114e-08, 1.91069e-15, -1, -0.258819, 0.965926, 1.13133e-08, 1.61853, 1.96777, -0.821911) [node name="GrunkNodule" parent="MessHall/Traps/Trap1" instance=ExtResource("19_ji5cn")] transform = Transform3D(0.707107, 0.707107, 0, -0.683013, 0.683013, -0.258819, -0.183013, 0.183013, 0.965926, 0.734844, 0.6, 2.22426) [node name="GrunkNodule4" parent="MessHall/Traps/Trap1" instance=ExtResource("19_ji5cn")] transform = Transform3D(-0.0906102, 0.177858, -0.0125001, -0.176454, -0.087442, 0.0348988, 0.0255701, 0.0268393, 0.196535, 1.52652, -2.98023e-08, 1.70155) durability = 1.5 value = 500.0 [node name="GrunkNodule7" parent="MessHall/Traps/Trap1" instance=ExtResource("19_ji5cn")] transform = Transform3D(0.214063, 0.323536, -0.0974745, -0.07312, -0.0683013, -0.387283, -0.329895, 0.225076, 0.0225905, 1.44886, 0.3, 1.41177) chitter = true durability = 1.5 value = 500.0 [node name="GrunkNodule6" parent="MessHall/Traps/Trap1" instance=ExtResource("19_ji5cn")] transform = Transform3D(-0.0591715, 0.0126822, -0.190625, -0.14699, -0.130496, 0.0369449, -0.122036, 0.15103, 0.0479288, 1.58223, -0.370434, -0.112309) durability = 1.5 value = 500.0 [node name="GrunkNodule5" parent="MessHall/Traps/Trap1" instance=ExtResource("19_ji5cn")] transform = Transform3D(-0.0656857, 0.167449, 0.0874419, -0.176454, -0.087442, 0.0348988, 0.0674494, -0.0656855, 0.176454, 1.54656, -0.3, 1.24909) durability = 1.5 value = 500.0 [node name="GrunkNodule2" parent="MessHall/Traps/Trap1" instance=ExtResource("19_ji5cn")] transform = Transform3D(0.0915064, -0.0915065, -0.482963, -0.341506, 0.341506, -0.12941, 0.353553, 0.353553, -2.98023e-08, 0.403454, 0.6, -0.171608) [node name="GrunkNodule3" parent="MessHall/Traps/Trap1" instance=ExtResource("19_ji5cn")] transform = Transform3D(-0.364606, -0.492715, -0.338074, -0.478109, 0.478109, -0.181174, 0.358433, 0.136542, -0.585561, 0.714027, 0.6, 0.987507) [node name="GrunkNodule8" parent="MessHall/Traps/Trap1" instance=ExtResource("19_ji5cn")] transform = Transform3D(-0.435211, -0.430994, -0.338873, -0.539981, 0.411872, 0.169653, 0.0949319, 0.366886, -0.588543, -0.507496, 0.6, -2.41218) chitter = true [node name="GrunkNodule9" parent="MessHall/Traps/Trap1" instance=ExtResource("19_ji5cn")] transform = Transform3D(-0.0703269, 0.693365, 0.0655666, 0.696452, 0.0702819, 0.00378095, -0.00283841, 0.0656149, -0.696912, -1.35603, 0.6, -0.942478) chitter = true [node name="GrunkNodule10" parent="MessHall/Traps/Trap1" instance=ExtResource("19_ji5cn")] transform = Transform3D(0.0233609, -0.207042, -0.45452, 0.497466, 0.0502018, 0.00270045, 0.0445172, -0.452342, 0.208338, -1.49432, 0.348541, 0.0263252) [node name="Trap2" type="Node3D" parent="MessHall/Traps"] editor_description = "Teach players traps may not always be obvious" [node name="GrunkNodule8" parent="MessHall/Traps/Trap2" instance=ExtResource("19_ji5cn")] transform = Transform3D(0.73038, 0.635646, -0.25, -0.683013, 0.683013, -0.258819, 0.00623576, 0.35979, 0.933013, 2.53411, 0.4, 5.23866) chitter = true [node name="GrunkNodule10" parent="MessHall/Traps/Trap2" instance=ExtResource("19_ji5cn")] transform = Transform3D(-0.124128, -0.101968, 0.578096, -0.434356, -0.381517, -0.160559, 0.394876, -0.451716, 0.00511129, 2.23411, 1.3, 4.63866) value = 600.0 [node name="GrunkNodule11" parent="MessHall/Traps/Trap2" instance=ExtResource("19_ji5cn")] transform = Transform3D(-0.329227, 0.225053, -0.0309952, 0.21157, 0.32362, 0.10251, 0.0827522, 0.0679784, -0.385397, 1.63411, 1.6, 4.03867) value = 400.0 [node name="GrunkNodule15" parent="MessHall/Traps/Trap2" instance=ExtResource("19_ji5cn")] transform = Transform3D(-0.267317, 0.134158, -0.0233058, 0.13544, 0.256664, -0.0760256, -0.0140589, -0.0782649, -0.28927, 0.776453, 1.88525, 4.21688) value = 300.0 [node name="GrunkNodule16" parent="MessHall/Traps/Trap2" instance=ExtResource("19_ji5cn")] transform = Transform3D(0.121483, -0.134858, -0.238862, -0.195351, 0.140856, -0.178879, 0.192561, 0.227976, -0.030777, 1.37645, 1.58525, 4.81688) chitter = true value = 300.0 [node name="GrunkNodule12" parent="MessHall/Traps/Trap2" instance=ExtResource("19_ji5cn")] transform = Transform3D(-0.373106, -0.137833, 0.0423552, -0.127631, 0.261009, -0.274926, 0.0670969, -0.269957, -0.287439, 2.23411, 1.3, 3.73867) value = 400.0 [node name="GrunkNodule14" parent="MessHall/Traps/Trap2" instance=ExtResource("19_ji5cn")] transform = Transform3D(-0.373106, -0.137833, 0.0423552, -0.127631, 0.261009, -0.274926, 0.0670969, -0.269957, -0.287439, 2.53411, 0.0999999, 3.73867) value = 400.0 [node name="GrunkNodule13" parent="MessHall/Traps/Trap2" instance=ExtResource("19_ji5cn")] transform = Transform3D(-0.186605, 0.294787, -0.19565, -0.203291, 0.0917009, 0.33206, 0.289571, 0.254345, 0.107039, 1.93411, 0.4, 4.44644) value = 400.0 [node name="GrunkNodule9" parent="MessHall/Traps/Trap2" instance=ExtResource("19_ji5cn")] transform = Transform3D(0.503705, 0.00873026, -1.30622, -0.956218, 0.956218, -0.362347, 0.889903, 1.02253, 0.35, 4.33411, 1.3, 6.43866) durability = 5.0 value = 4000.0 [node name="GunkTrigger" parent="MessHall/Traps/Trap2" instance=ExtResource("38_opukp")] transform = Transform3D(0.487453, 0.3, 0.17997, -0.109808, 0.424264, -0.409808, -0.332162, 0.3, 0.399585, 1.79999, 0.0796973, 4.10001) [node name="GunkAlarm" parent="MessHall/Traps/Trap2" instance=ExtResource("40_nomhm")] transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0.300001, 1.5, 3.6) [node name="GunkRelay" parent="MessHall/Traps/Trap2" instance=ExtResource("39_6glsq")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.97934, 0, 3) [node name="GunkRelay3" parent="MessHall/Traps/Trap2" instance=ExtResource("39_6glsq")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.06887, 0, 3.21621) [node name="GunkRelay10" parent="MessHall/Traps/Trap2" instance=ExtResource("39_6glsq")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.6556, 1.05317, 3.5826) [node name="GunkRelay5" parent="MessHall/Traps/Trap2" instance=ExtResource("39_6glsq")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.27147, 0.490073, 3.5826) [node name="GunkRelay7" parent="MessHall/Traps/Trap2" instance=ExtResource("39_6glsq")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.861483, 1.45276, 3.5826) [node name="GunkRelay9" parent="MessHall/Traps/Trap2" instance=ExtResource("39_6glsq")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.418978, 0.860386, 3.5826) [node name="GunkRelay2" parent="MessHall/Traps/Trap2" instance=ExtResource("39_6glsq")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.02038, 0.918166, 3.76037) [node name="BulkheadC" parent="." instance=ExtResource("35_f0xh4")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -36, 0, -52.5) [node name="Corridor2" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -36, 0, -54) [node name="Hallway1" type="MeshInstance3D" parent="Corridor2"] transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0, -4.5) mesh = ExtResource("33_okeuk") skeleton = NodePath("Hallway1") [node name="Hallway1" parent="Corridor2/Hallway1" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_ojd88") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor2/Hallway1/Hallway1"] shape = SubResource("ConcavePolygonShape3D_ruwlj") [node name="FloatingDust" parent="Corridor2/Hallway1" instance=ExtResource("25_6giaa")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) visibility_aabb = AABB(-1.5, -1.5, -6, 3, 3, 12) process_material = SubResource("ParticleProcessMaterial_6giaa") [node name="SwitchC2" parent="Corridor2/Hallway1" instance=ExtResource("17_0idgf")] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 1.4, 1.5, -4.5) [node name="BurnoutLight" parent="Corridor2/Hallway1" instance=ExtResource("29_lfacn")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, -1.2) [node name="MessHallSign" type="MeshInstance3D" parent="Corridor2/Hallway1"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, -4.5) mesh = SubResource("ArrayMesh_w13dd") [node name="GunkBody" parent="Corridor2/Hallway1/MessHallSign" instance=ExtResource("2_2egij")] mask_dim = 32 source_gunk_material = SubResource("ShaderMaterial_2dhfq") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor2/Hallway1/MessHallSign/GunkBody"] shape = SubResource("ConcavePolygonShape3D_2ft6k") [node name="Hallway2" type="MeshInstance3D" parent="Corridor2"] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 7.5, 0, -12) mesh = ExtResource("25_smvh1") skeleton = NodePath("Hallway1") [node name="Hallway1" parent="Corridor2/Hallway2" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_anoak") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor2/Hallway2/Hallway1"] shape = SubResource("ConcavePolygonShape3D_ruwlj") [node name="FloatingDust" parent="Corridor2/Hallway2" instance=ExtResource("25_6giaa")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) visibility_aabb = AABB(-1.5, -1.5, -6, 3, 3, 12) process_material = SubResource("ParticleProcessMaterial_6giaa") [node name="SwitchD1" parent="Corridor2/Hallway2" instance=ExtResource("17_0idgf")] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 1.4, 1.5, -4.5) [node name="OverheadLight" parent="Corridor2/Hallway2" instance=ExtResource("39_kp5n7")] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 3, -1.5) [node name="CrewQuartersSign" type="MeshInstance3D" parent="Corridor2/Hallway2"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, -4.5) mesh = SubResource("ArrayMesh_f0psm") [node name="GunkBody" parent="Corridor2/Hallway2/CrewQuartersSign" instance=ExtResource("2_2egij")] mask_dim = 32 source_gunk_material = SubResource("ShaderMaterial_2kcw6") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor2/Hallway2/CrewQuartersSign/GunkBody"] shape = SubResource("ConcavePolygonShape3D_7ctwk") [node name="T-Junction1" type="MeshInstance3D" parent="Corridor2"] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, -12) mesh = ExtResource("28_ji5cn") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Corridor2/T-Junction1" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] mask_dim = 192 source_gunk_material = SubResource("ShaderMaterial_h1nog") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor2/T-Junction1/GunkBody"] shape = SubResource("ConcavePolygonShape3D_if0c2") [node name="CrateLong" parent="Corridor2/T-Junction1" instance=ExtResource("26_otfxe")] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -0.6, 0.25, 1) mesh = SubResource("ArrayMesh_nmnkj") [node name="CrateLong2" parent="Corridor2/T-Junction1" instance=ExtResource("26_otfxe")] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -0.599998, 0.75, 1) mesh = SubResource("ArrayMesh_48a1a") [node name="EndCap" type="MeshInstance3D" parent="Corridor2"] transform = Transform3D(2.98023e-08, 1, 0, 4.37114e-08, -1.3027e-15, -1, -1, 2.98023e-08, -4.37114e-08, -1.5, 1.5, -12) mesh = ExtResource("33_4a0u4") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Corridor2/EndCap" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_sux6n") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor2/EndCap/GunkBody"] shape = SubResource("ConcavePolygonShape3D_17ivy") [node name="BulkheadD" parent="." instance=ExtResource("35_f0xh4")] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -22.5, 0, -66) [node name="CrewQuarters" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -18, 0, -66) [node name="CommonArea" type="Node3D" parent="CrewQuarters"] [node name="Bounds" type="Node3D" parent="CrewQuarters/CommonArea"] [node name="Floor" type="MeshInstance3D" parent="CrewQuarters/CommonArea/Bounds"] mesh = ExtResource("6_6giaa") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="CrewQuarters/CommonArea/Bounds/Floor" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_mgo71") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/CommonArea/Bounds/Floor/GunkBody"] shape = SubResource("ConcavePolygonShape3D_yvipw") [node name="Ceiling" type="MeshInstance3D" parent="CrewQuarters/CommonArea/Bounds"] transform = Transform3D(-1, -7.64274e-15, 8.74228e-08, 0, -1, -8.74228e-08, 8.74228e-08, -8.74228e-08, 1, 0, 3, 0) mesh = ExtResource("7_otfxe") skeleton = NodePath("../..") [node name="GunkBody" parent="CrewQuarters/CommonArea/Bounds/Ceiling" instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_w13dd") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/CommonArea/Bounds/Ceiling/GunkBody"] shape = SubResource("ConcavePolygonShape3D_d1yty") [node name="Wall" type="MeshInstance3D" parent="CrewQuarters/CommonArea/Bounds"] transform = Transform3D(1.31134e-07, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, 1.31134e-07, -5.73206e-15, -4.5, 1.5, 3) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="CrewQuarters/CommonArea/Bounds/Wall" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_2ft6k") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/CommonArea/Bounds/Wall/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall2" type="MeshInstance3D" parent="CrewQuarters/CommonArea/Bounds"] transform = Transform3D(-1, 8.74228e-08, -3.82137e-15, 0, -4.37114e-08, -1, -8.74228e-08, -1, 4.37114e-08, 0, 1.5, 4.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="CrewQuarters/CommonArea/Bounds/Wall2" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_fkhf3") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/CommonArea/Bounds/Wall2/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall3" type="MeshInstance3D" parent="CrewQuarters/CommonArea/Bounds"] transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 4.5, 1.5, 3) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="CrewQuarters/CommonArea/Bounds/Wall3" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_f0psm") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/CommonArea/Bounds/Wall3/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall4" type="MeshInstance3D" parent="CrewQuarters/CommonArea/Bounds"] transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 4.5, 1.5, -3) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="CrewQuarters/CommonArea/Bounds/Wall4" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_7ctwk") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/CommonArea/Bounds/Wall4/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall5" type="MeshInstance3D" parent="CrewQuarters/CommonArea/Bounds"] transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, 0, 1.5, -4.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="CrewQuarters/CommonArea/Bounds/Wall5" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_v4tkv") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/CommonArea/Bounds/Wall5/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall6" type="MeshInstance3D" parent="CrewQuarters/CommonArea/Bounds"] transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -4.5, 1.5, -3) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="CrewQuarters/CommonArea/Bounds/Wall6" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_dxmep") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/CommonArea/Bounds/Wall6/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Props" type="Node3D" parent="CrewQuarters/CommonArea"] [node name="Sofa" type="MeshInstance3D" parent="CrewQuarters/CommonArea/Props"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, -3.9) mesh = SubResource("BoxMesh_48a1a") [node name="StaticBody3D" type="StaticBody3D" parent="CrewQuarters/CommonArea/Props/Sofa"] collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/CommonArea/Props/Sofa/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_lfacn") [node name="CoffeeTable" type="MeshInstance3D" parent="CrewQuarters/CommonArea/Props"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.6, -1.2) mesh = SubResource("CylinderMesh_48a1a") [node name="StaticBody3D" type="StaticBody3D" parent="CrewQuarters/CommonArea/Props/CoffeeTable" groups=["PlasticMaterial"]] collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/CommonArea/Props/CoffeeTable/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_nmnkj") [node name="FloatingDust" parent="CrewQuarters/CommonArea" instance=ExtResource("25_6giaa")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) visibility_aabb = AABB(-4.5, -1.5, -4.5, 9, 3, 9) process_material = SubResource("ParticleProcessMaterial_otfxe") [node name="SwitchD2" parent="CrewQuarters/CommonArea" instance=ExtResource("17_0idgf")] transform = Transform3D(1.31134e-07, 0, 1, 0, 1, 0, -1, 0, 1.31134e-07, -4.4, 1.5, -2.8) [node name="SwitchE1" parent="CrewQuarters/CommonArea" instance=ExtResource("17_0idgf")] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 4.4, 1.5, 2.8) [node name="BurnoutLight" parent="CrewQuarters/CommonArea" instance=ExtResource("29_lfacn")] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 3, 0) [node name="Room1" type="Node3D" parent="CrewQuarters"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, -6) [node name="Bounds" type="Node3D" parent="CrewQuarters/Room1"] [node name="Floor" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, -1.5) mesh = ExtResource("35_6giaa") [node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Floor" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_u2hqf") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Floor/GunkBody"] shape = SubResource("ConcavePolygonShape3D_62grt") [node name="Ceiling" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"] transform = Transform3D(1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, -3, 3, -1.5) mesh = SubResource("ArrayMesh_6nvhk") [node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Ceiling" instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_4akax") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Ceiling/GunkBody"] shape = SubResource("ConcavePolygonShape3D_62grt") [node name="Wall" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"] transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 1.5, 1.5, 0) mesh = ExtResource("29_35kna") [node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Wall" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_v0ki8") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Wall/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall2" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"] transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 1.5, 1.5, -3) mesh = ExtResource("29_35kna") [node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Wall2" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_0ij5m") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Wall2/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall3" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"] transform = Transform3D(1, -2.13163e-14, -1.90582e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, 0, 1.5, -4.5) mesh = ExtResource("29_35kna") [node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Wall3" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_eaq62") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Wall3/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall4" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"] transform = Transform3D(1, -2.13163e-14, -1.90582e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -3, 1.5, -4.5) mesh = ExtResource("33_4a0u4") [node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Wall4" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_dspic") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Wall4/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall5" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"] transform = Transform3D(1, -2.13163e-14, -1.90582e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -6, 1.5, -4.5) mesh = ExtResource("29_35kna") [node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Wall5" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_wqqoq") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Wall5/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall6" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"] transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -7.5, 1.5, -3) mesh = ExtResource("29_35kna") [node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Wall6" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_vt4uw") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Wall6/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall7" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"] transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -7.5, 1.5, 0) mesh = ExtResource("29_35kna") [node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Wall7" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_rigxx") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Wall7/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall8" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"] transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -6, 1.5, 1.5) mesh = ExtResource("29_35kna") [node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Wall8" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_np3w4") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Wall8/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall9" type="MeshInstance3D" parent="CrewQuarters/Room1/Bounds"] transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -3, 1.5, 1.5) mesh = ExtResource("29_35kna") [node name="GunkBody" parent="CrewQuarters/Room1/Bounds/Wall9" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_wms8g") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Bounds/Wall9/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Props" type="Node3D" parent="CrewQuarters/Room1"] [node name="Bed" type="MeshInstance3D" parent="CrewQuarters/Room1/Props"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6, 0.6, 0.8) mesh = SubResource("BoxMesh_f0xh4") [node name="StaticBody3D" type="StaticBody3D" parent="CrewQuarters/Room1/Props/Bed"] collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room1/Props/Bed/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_f0xh4") [node name="CrateLong" parent="CrewQuarters/Room1/Props" instance=ExtResource("26_otfxe")] transform = Transform3D(0.0871557, 0, -0.996195, 0, 1, 0, 0.996195, 0, 0.0871557, -5.7, 0.25, 0.900002) mesh = SubResource("ArrayMesh_1h5r5") [node name="FloatingDust" parent="CrewQuarters/Room1" instance=ExtResource("25_6giaa")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 1.5, -1.5) visibility_aabb = AABB(-4.5, -1.5, -3, 9, 3, 6) process_material = SubResource("ParticleProcessMaterial_48a1a") [node name="OverheadLight" parent="CrewQuarters/Room1" instance=ExtResource("39_kp5n7")] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -3, 3, -3) [node name="Room2" type="Node3D" parent="CrewQuarters"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9, 0, -6) [node name="Bounds" type="Node3D" parent="CrewQuarters/Room2"] [node name="Floor" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, -1.5) mesh = ExtResource("35_6giaa") [node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Floor" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_2ybo5") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Floor/GunkBody"] shape = SubResource("ConcavePolygonShape3D_62grt") [node name="Ceiling" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"] transform = Transform3D(1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, -3, 3, -1.5) mesh = SubResource("ArrayMesh_6nvhk") [node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Ceiling" instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_mcskc") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Ceiling/GunkBody"] shape = SubResource("ConcavePolygonShape3D_62grt") [node name="Wall" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"] transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 1.5, 1.5, 0) mesh = ExtResource("29_35kna") [node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Wall" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_08px8") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Wall/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall2" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"] transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 1.5, 1.5, -3) mesh = ExtResource("29_35kna") [node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Wall2" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_5ac7v") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Wall2/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall3" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"] transform = Transform3D(1, -2.13163e-14, -1.90582e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, 0, 1.5, -4.5) mesh = ExtResource("29_35kna") [node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Wall3" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_al0j5") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Wall3/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall4" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"] transform = Transform3D(1, -2.13163e-14, -1.90582e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -3, 1.5, -4.5) mesh = ExtResource("33_4a0u4") [node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Wall4" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_lny00") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Wall4/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall5" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"] transform = Transform3D(1, -2.13163e-14, -1.90582e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -6, 1.5, -4.5) mesh = ExtResource("29_35kna") [node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Wall5" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_1ckgi") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Wall5/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall6" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"] transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -7.5, 1.5, -3) mesh = ExtResource("29_35kna") [node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Wall6" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_drp1h") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Wall6/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall7" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"] transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -7.5, 1.5, 0) mesh = ExtResource("29_35kna") [node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Wall7" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_dwjsf") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Wall7/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall8" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"] transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 1.5) mesh = ExtResource("29_35kna") [node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Wall8" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_isly2") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Wall8/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall9" type="MeshInstance3D" parent="CrewQuarters/Room2/Bounds"] transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -3, 1.5, 1.5) mesh = ExtResource("29_35kna") [node name="GunkBody" parent="CrewQuarters/Room2/Bounds/Wall9" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_o1vcx") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Bounds/Wall9/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Props" type="Node3D" parent="CrewQuarters/Room2"] [node name="Bed" type="MeshInstance3D" parent="CrewQuarters/Room2/Props"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.6, 0.800003) mesh = SubResource("BoxMesh_f0xh4") [node name="StaticBody3D" type="StaticBody3D" parent="CrewQuarters/Room2/Props/Bed"] collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room2/Props/Bed/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_f0xh4") [node name="FloatingDust" parent="CrewQuarters/Room2" instance=ExtResource("25_6giaa")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 1.5, -1.5) visibility_aabb = AABB(-4.5, -1.5, -3, 9, 3, 6) process_material = SubResource("ParticleProcessMaterial_48a1a") [node name="BurnoutLight" parent="CrewQuarters/Room2" instance=ExtResource("29_lfacn")] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -3, 3, -3) [node name="Room3" type="Node3D" parent="CrewQuarters"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9, 0, 9) [node name="Bounds" type="Node3D" parent="CrewQuarters/Room3"] [node name="Floor" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, -1.5) mesh = ExtResource("35_6giaa") [node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Floor" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_lhj8x") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Floor/GunkBody"] shape = SubResource("ConcavePolygonShape3D_62grt") [node name="Ceiling" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"] transform = Transform3D(1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, -3, 3, -1.5) mesh = SubResource("ArrayMesh_6nvhk") [node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Ceiling" instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_qvi5w") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Ceiling/GunkBody"] shape = SubResource("ConcavePolygonShape3D_62grt") [node name="Wall" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"] transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 1.5, 1.5, 0) mesh = ExtResource("29_35kna") [node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Wall" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_qjnm6") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Wall/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall2" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"] transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 1.5, 1.5, -3) mesh = ExtResource("29_35kna") [node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Wall2" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_uk6v3") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Wall2/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall3" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"] transform = Transform3D(1, -2.13163e-14, -1.90582e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, 0, 1.5, -4.5) mesh = ExtResource("29_35kna") [node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Wall3" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_cuyy3") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Wall3/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall4" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"] transform = Transform3D(1, -2.13163e-14, -1.90582e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -3, 1.5, -4.5) mesh = ExtResource("29_35kna") [node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Wall4" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_mdsoq") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Wall4/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall5" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"] transform = Transform3D(-1, 8.74228e-08, -3.82137e-15, 0, -4.37114e-08, -1, -8.74228e-08, -1, 4.37114e-08, -6, 1.5, 1.5) mesh = ExtResource("29_35kna") [node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Wall5" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_tu4tq") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Wall5/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall6" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"] transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -7.5, 1.5, -3) mesh = ExtResource("29_35kna") [node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Wall6" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_xofqg") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Wall6/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall7" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"] transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -7.5, 1.5, 0) mesh = ExtResource("29_35kna") [node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Wall7" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_erd4w") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Wall7/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall8" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"] transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 1.5) mesh = ExtResource("29_35kna") [node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Wall8" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_hsrl3") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Wall8/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall9" type="MeshInstance3D" parent="CrewQuarters/Room3/Bounds"] transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -3, 1.5, 1.5) mesh = ExtResource("16_sqa4l") [node name="GunkBody" parent="CrewQuarters/Room3/Bounds/Wall9" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_vved0") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Bounds/Wall9/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Props" type="Node3D" parent="CrewQuarters/Room3"] [node name="Bed" type="MeshInstance3D" parent="CrewQuarters/Room3/Props"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.6, -3.8) mesh = SubResource("BoxMesh_f0xh4") [node name="StaticBody3D" type="StaticBody3D" parent="CrewQuarters/Room3/Props/Bed"] collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room3/Props/Bed/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_f0xh4") [node name="FloatingDust" parent="CrewQuarters/Room3" instance=ExtResource("25_6giaa")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 1.5, -1.5) visibility_aabb = AABB(-4.5, -1.5, -3, 9, 3, 6) process_material = SubResource("ParticleProcessMaterial_48a1a") [node name="OverheadLight" parent="CrewQuarters/Room3" instance=ExtResource("39_kp5n7")] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -3, 3, 0) [node name="Room4" type="Node3D" parent="CrewQuarters"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, 9) [node name="Bounds" type="Node3D" parent="CrewQuarters/Room4"] [node name="Floor" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, -1.5) mesh = ExtResource("35_6giaa") [node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Floor" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_f8ygr") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Floor/GunkBody"] shape = SubResource("ConcavePolygonShape3D_62grt") [node name="Ceiling" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"] transform = Transform3D(1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, -3, 3, -1.5) mesh = SubResource("ArrayMesh_6nvhk") [node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Ceiling" instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_1a336") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Ceiling/GunkBody"] shape = SubResource("ConcavePolygonShape3D_62grt") [node name="Wall" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"] transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 1.5, 1.5, 0) mesh = ExtResource("29_35kna") [node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Wall" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_at7tl") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Wall/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall2" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"] transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 1.5, 1.5, -3) mesh = ExtResource("29_35kna") [node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Wall2" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_c1s5j") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Wall2/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall3" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"] transform = Transform3D(1, -2.13163e-14, -1.90582e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -6, 1.5, -4.5) mesh = ExtResource("29_35kna") [node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Wall3" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_oihux") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Wall3/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall4" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"] transform = Transform3D(1, -2.13163e-14, -1.90582e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -3, 1.5, -4.5) mesh = ExtResource("29_35kna") [node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Wall4" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_f8uld") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Wall4/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall5" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"] transform = Transform3D(-1, 8.74228e-08, -3.82137e-15, 0, -4.37114e-08, -1, -8.74228e-08, -1, 4.37114e-08, -6, 1.5, 1.5) mesh = ExtResource("29_35kna") [node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Wall5" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_mdg07") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Wall5/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall6" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"] transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -7.5, 1.5, -3) mesh = ExtResource("29_35kna") [node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Wall6" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_a363w") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Wall6/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall7" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"] transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -7.5, 1.5, 0) mesh = ExtResource("29_35kna") [node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Wall7" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_5ys7s") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Wall7/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall8" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"] transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 1.5) mesh = ExtResource("29_35kna") [node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Wall8" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_5o4p5") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Wall8/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall9" type="MeshInstance3D" parent="CrewQuarters/Room4/Bounds"] transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -3, 1.5, 1.5) mesh = ExtResource("16_sqa4l") [node name="GunkBody" parent="CrewQuarters/Room4/Bounds/Wall9" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_2c02v") [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Bounds/Wall9/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Props" type="Node3D" parent="CrewQuarters/Room4"] [node name="Bed" type="MeshInstance3D" parent="CrewQuarters/Room4/Props"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6, 0.6, -3.8) mesh = SubResource("BoxMesh_f0xh4") [node name="StaticBody3D" type="StaticBody3D" parent="CrewQuarters/Room4/Props/Bed"] collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="CrewQuarters/Room4/Props/Bed/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_f0xh4") [node name="FloatingDust" parent="CrewQuarters/Room4" instance=ExtResource("25_6giaa")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 1.5, -1.5) visibility_aabb = AABB(-4.5, -1.5, -3, 9, 3, 6) process_material = SubResource("ParticleProcessMaterial_48a1a") [node name="OverheadLight" parent="CrewQuarters/Room4" instance=ExtResource("39_kp5n7")] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -3, 3, 0) [node name="BulkheadE" parent="." instance=ExtResource("35_f0xh4")] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -13.5, 0, -66) [node name="BulkheadF" parent="." instance=ExtResource("35_f0xh4")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -79.5) [node name="Corridor3" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, -66) [node name="Hallway" type="MeshInstance3D" parent="Corridor3"] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 4.5, 0, 0) mesh = ExtResource("25_smvh1") skeleton = NodePath("Hallway1") [node name="Hallway1" parent="Corridor3/Hallway" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_0adbo") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/Hallway/Hallway1"] shape = SubResource("ConcavePolygonShape3D_ruwlj") [node name="FloatingDust" parent="Corridor3/Hallway" instance=ExtResource("25_6giaa")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) visibility_aabb = AABB(-1.5, -1.5, -6, 3, 3, 12) process_material = SubResource("ParticleProcessMaterial_6giaa") [node name="SwitchE2" parent="Corridor3/Hallway" instance=ExtResource("17_0idgf")] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -1.4, 1.5, 4.5) [node name="BurnoutLight" parent="Corridor3/Hallway" instance=ExtResource("29_lfacn")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, -1.5) [node name="CrewQuartersSign" type="MeshInstance3D" parent="Corridor3/Hallway"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 4.5) mesh = SubResource("ArrayMesh_v4tkv") [node name="GunkBody" parent="Corridor3/Hallway/CrewQuartersSign" instance=ExtResource("2_2egij")] mask_dim = 32 source_gunk_material = SubResource("ShaderMaterial_y0tcr") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/Hallway/CrewQuartersSign/GunkBody"] shape = SubResource("ConcavePolygonShape3D_dxmep") [node name="Hallway2" type="MeshInstance3D" parent="Corridor3"] transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 12, 0, -7.5) mesh = ExtResource("25_smvh1") skeleton = NodePath("Hallway1") [node name="Hallway1" parent="Corridor3/Hallway2" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_08djo") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/Hallway2/Hallway1"] shape = SubResource("ConcavePolygonShape3D_ruwlj") [node name="FloatingDust" parent="Corridor3/Hallway2" instance=ExtResource("25_6giaa")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) visibility_aabb = AABB(-1.5, -1.5, -6, 3, 3, 12) process_material = SubResource("ParticleProcessMaterial_6giaa") [node name="BurnoutLight" parent="Corridor3/Hallway2" instance=ExtResource("29_lfacn")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.31134e-07, 3, -1.5) [node name="RetinalScanner" parent="Corridor3/Hallway2" instance=ExtResource("41_u2hqf")] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -1.4, 1.5, 4.5) [node name="OpsSign" type="MeshInstance3D" parent="Corridor3/Hallway2"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 4.5) mesh = SubResource("ArrayMesh_v0ki8") [node name="GunkBody" parent="Corridor3/Hallway2/OpsSign" instance=ExtResource("2_2egij")] mask_dim = 32 source_gunk_material = SubResource("ShaderMaterial_c4ji2") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/Hallway2/OpsSign/GunkBody"] shape = SubResource("ConcavePolygonShape3D_0ij5m") [node name="T-Junction1" type="MeshInstance3D" parent="Corridor3"] transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 12, 0, 0) mesh = ExtResource("28_ji5cn") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Corridor3/T-Junction1" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] mask_dim = 192 source_gunk_material = SubResource("ShaderMaterial_yf6ob") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/T-Junction1/GunkBody"] shape = SubResource("ConcavePolygonShape3D_if0c2") [node name="Hallway3" type="MeshInstance3D" parent="Corridor3"] transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 12, 0, 7.5) mesh = ExtResource("25_smvh1") skeleton = NodePath("Hallway1") [node name="Hallway1" parent="Corridor3/Hallway3" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_8rwkc") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/Hallway3/Hallway1"] shape = SubResource("ConcavePolygonShape3D_ruwlj") [node name="FloatingDust" parent="Corridor3/Hallway3" instance=ExtResource("25_6giaa")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) visibility_aabb = AABB(-1.5, -1.5, -6, 3, 3, 12) process_material = SubResource("ParticleProcessMaterial_6giaa") [node name="OverheadLight" parent="Corridor3/Hallway3" instance=ExtResource("39_kp5n7")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.31134e-07, 3, -1.5) [node name="T-Junction2" type="MeshInstance3D" parent="Corridor3"] transform = Transform3D(1, 0, -2.13163e-14, 0, 1, 0, 2.13163e-14, 0, 1, 12, 0, 15) mesh = ExtResource("27_17ivy") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Corridor3/T-Junction2" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] mask_dim = 192 source_gunk_material = SubResource("ShaderMaterial_ogcyf") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/T-Junction2/GunkBody"] shape = SubResource("ConcavePolygonShape3D_if0c2") [node name="Hallway4" type="MeshInstance3D" parent="Corridor3"] transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 12, 0, 22.5) mesh = ExtResource("25_smvh1") skeleton = NodePath("Hallway1") [node name="Hallway1" parent="Corridor3/Hallway4" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_lnif7") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/Hallway4/Hallway1"] shape = SubResource("ConcavePolygonShape3D_ruwlj") [node name="FloatingDust" parent="Corridor3/Hallway4" instance=ExtResource("25_6giaa")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0) visibility_aabb = AABB(-1.5, -1.5, -6, 3, 3, 12) process_material = SubResource("ParticleProcessMaterial_6giaa") [node name="BurnoutLight" parent="Corridor3/Hallway4" instance=ExtResource("29_lfacn")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.31134e-07, 3, -1.5) [node name="T-Junction3" type="MeshInstance3D" parent="Corridor3"] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 12, 0, 30) mesh = ExtResource("27_17ivy") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Corridor3/T-Junction3" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] mask_dim = 192 source_gunk_material = SubResource("ShaderMaterial_gxf7f") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/T-Junction3/GunkBody"] shape = SubResource("ConcavePolygonShape3D_if0c2") [node name="ShortHallway" type="Node3D" parent="Corridor3"] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 12, 0, 33) [node name="Floor" type="MeshInstance3D" parent="Corridor3/ShortHallway"] mesh = ExtResource("35_d8p6j") skeleton = NodePath("../..") [node name="GunkBody" parent="Corridor3/ShortHallway/Floor" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_ffr5l") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway/Floor/GunkBody"] shape = SubResource("ConcavePolygonShape3D_kp5n7") [node name="Ceiling" type="MeshInstance3D" parent="Corridor3/ShortHallway"] transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 3, 0) mesh = ExtResource("36_gim1e") skeleton = NodePath("../..") [node name="GunkBody" parent="Corridor3/ShortHallway/Ceiling" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_wlbox") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway/Ceiling/GunkBody"] shape = SubResource("ConcavePolygonShape3D_u2hqf") [node name="Wall" type="MeshInstance3D" parent="Corridor3/ShortHallway"] transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 1.5) mesh = ExtResource("29_35kna") skeleton = NodePath("../..") [node name="GunkBody" parent="Corridor3/ShortHallway/Wall" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_1jmu7") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway/Wall/GunkBody"] shape = SubResource("ConcavePolygonShape3D_6nvhk") [node name="Wall2" type="MeshInstance3D" parent="Corridor3/ShortHallway"] transform = Transform3D(1, 1.74846e-07, -7.64274e-15, 0, -4.37114e-08, -1, -1.74846e-07, 1, -4.37114e-08, 0, 1.5, -1.5) mesh = ExtResource("29_35kna") skeleton = NodePath("../..") [node name="GunkBody" parent="Corridor3/ShortHallway/Wall2" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_c6n8b") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway/Wall2/GunkBody"] shape = SubResource("ConcavePolygonShape3D_ncghj") [node name="ShortHallway2" type="Node3D" parent="Corridor3"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9, 0, 30) [node name="Floor" type="MeshInstance3D" parent="Corridor3/ShortHallway2"] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0) mesh = ExtResource("35_d8p6j") skeleton = NodePath("../..") [node name="GunkBody" parent="Corridor3/ShortHallway2/Floor" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_wnuyc") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway2/Floor/GunkBody"] shape = SubResource("ConcavePolygonShape3D_kp5n7") [node name="Ceiling" type="MeshInstance3D" parent="Corridor3/ShortHallway2"] transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 3, 0) mesh = ExtResource("36_gim1e") skeleton = NodePath("../..") [node name="GunkBody" parent="Corridor3/ShortHallway2/Ceiling" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_8au2u") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway2/Ceiling/GunkBody"] shape = SubResource("ConcavePolygonShape3D_u2hqf") [node name="Wall" type="MeshInstance3D" parent="Corridor3/ShortHallway2"] transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 1.5) mesh = ExtResource("16_sqa4l") skeleton = NodePath("../..") [node name="GunkBody" parent="Corridor3/ShortHallway2/Wall" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_fqp5s") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway2/Wall/GunkBody"] shape = SubResource("ConcavePolygonShape3D_6nvhk") [node name="Wall2" type="MeshInstance3D" parent="Corridor3/ShortHallway2"] transform = Transform3D(1, 1.74846e-07, -7.64274e-15, 0, -4.37114e-08, -1, -1.74846e-07, 1, -4.37114e-08, 0, 1.5, -1.5) mesh = ExtResource("16_sqa4l") skeleton = NodePath("../..") [node name="GunkBody" parent="Corridor3/ShortHallway2/Wall2" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_714ux") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway2/Wall2/GunkBody"] shape = SubResource("ConcavePolygonShape3D_ncghj") [node name="ShortHallway3" type="Node3D" parent="Corridor3"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6, 0, 30) [node name="Floor" type="MeshInstance3D" parent="Corridor3/ShortHallway3"] mesh = ExtResource("35_d8p6j") skeleton = NodePath("../..") [node name="GunkBody" parent="Corridor3/ShortHallway3/Floor" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_38po5") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway3/Floor/GunkBody"] shape = SubResource("ConcavePolygonShape3D_kp5n7") [node name="Ceiling" type="MeshInstance3D" parent="Corridor3/ShortHallway3"] transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 3, 0) mesh = ExtResource("36_gim1e") skeleton = NodePath("../..") [node name="GunkBody" parent="Corridor3/ShortHallway3/Ceiling" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_t3aww") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway3/Ceiling/GunkBody"] shape = SubResource("ConcavePolygonShape3D_u2hqf") [node name="Wall" type="MeshInstance3D" parent="Corridor3/ShortHallway3"] transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 1.5) mesh = ExtResource("29_35kna") skeleton = NodePath("../..") [node name="GunkBody" parent="Corridor3/ShortHallway3/Wall" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_t38ly") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway3/Wall/GunkBody"] shape = SubResource("ConcavePolygonShape3D_6nvhk") [node name="Wall2" type="MeshInstance3D" parent="Corridor3/ShortHallway3"] transform = Transform3D(1, 1.74846e-07, -7.64274e-15, 0, -4.37114e-08, -1, -1.74846e-07, 1, -4.37114e-08, 0, 1.5, -1.5) mesh = ExtResource("29_35kna") skeleton = NodePath("../..") [node name="GunkBody" parent="Corridor3/ShortHallway3/Wall2" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_5xuxy") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway3/Wall2/GunkBody"] shape = SubResource("ConcavePolygonShape3D_ncghj") [node name="SwitchH1" parent="Corridor3/ShortHallway3" instance=ExtResource("17_0idgf")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, -1.4) [node name="MedbaySign" type="MeshInstance3D" parent="Corridor3/ShortHallway3"] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 3, 0) mesh = SubResource("ArrayMesh_dspic") [node name="GunkBody" parent="Corridor3/ShortHallway3/MedbaySign" instance=ExtResource("2_2egij")] mask_dim = 32 source_gunk_material = SubResource("ShaderMaterial_bf7oo") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway3/MedbaySign/GunkBody"] shape = SubResource("ConcavePolygonShape3D_wqqoq") [node name="ShortHallway4" type="Node3D" parent="Corridor3"] transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, -9, 0, 15) [node name="Floor" type="MeshInstance3D" parent="Corridor3/ShortHallway4"] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0) mesh = ExtResource("35_d8p6j") skeleton = NodePath("../..") [node name="GunkBody" parent="Corridor3/ShortHallway4/Floor" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_341fj") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway4/Floor/GunkBody"] shape = SubResource("ConcavePolygonShape3D_kp5n7") [node name="Ceiling" type="MeshInstance3D" parent="Corridor3/ShortHallway4"] transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 3, 0) mesh = ExtResource("36_gim1e") skeleton = NodePath("../..") [node name="GunkBody" parent="Corridor3/ShortHallway4/Ceiling" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_xlvsj") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway4/Ceiling/GunkBody"] shape = SubResource("ConcavePolygonShape3D_u2hqf") [node name="Wall" type="MeshInstance3D" parent="Corridor3/ShortHallway4"] transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 1.5) mesh = ExtResource("16_sqa4l") skeleton = NodePath("../..") [node name="GunkBody" parent="Corridor3/ShortHallway4/Wall" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_i4yxd") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway4/Wall/GunkBody"] shape = SubResource("ConcavePolygonShape3D_6nvhk") [node name="Wall2" type="MeshInstance3D" parent="Corridor3/ShortHallway4"] transform = Transform3D(1, 1.74846e-07, -7.64274e-15, 0, -4.37114e-08, -1, -1.74846e-07, 1, -4.37114e-08, 0, 1.5, -1.5) mesh = ExtResource("16_sqa4l") skeleton = NodePath("../..") [node name="GunkBody" parent="Corridor3/ShortHallway4/Wall2" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_koe58") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway4/Wall2/GunkBody"] shape = SubResource("ConcavePolygonShape3D_ncghj") [node name="ShortHallway5" type="Node3D" parent="Corridor3"] transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, -6, 0, 15) [node name="Floor" type="MeshInstance3D" parent="Corridor3/ShortHallway5"] mesh = ExtResource("35_d8p6j") skeleton = NodePath("../..") [node name="GunkBody" parent="Corridor3/ShortHallway5/Floor" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_2yyyp") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway5/Floor/GunkBody"] shape = SubResource("ConcavePolygonShape3D_kp5n7") [node name="Ceiling" type="MeshInstance3D" parent="Corridor3/ShortHallway5"] transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 3, 0) mesh = ExtResource("36_gim1e") skeleton = NodePath("../..") [node name="GunkBody" parent="Corridor3/ShortHallway5/Ceiling" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_4nsxt") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway5/Ceiling/GunkBody"] shape = SubResource("ConcavePolygonShape3D_u2hqf") [node name="Wall" type="MeshInstance3D" parent="Corridor3/ShortHallway5"] transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 1.5) mesh = ExtResource("29_35kna") skeleton = NodePath("../..") [node name="GunkBody" parent="Corridor3/ShortHallway5/Wall" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_d8yqv") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway5/Wall/GunkBody"] shape = SubResource("ConcavePolygonShape3D_6nvhk") [node name="Wall2" type="MeshInstance3D" parent="Corridor3/ShortHallway5"] transform = Transform3D(1, 1.74846e-07, -7.64274e-15, 0, -4.37114e-08, -1, -1.74846e-07, 1, -4.37114e-08, 0, 1.5, -1.5) mesh = ExtResource("29_35kna") skeleton = NodePath("../..") [node name="GunkBody" parent="Corridor3/ShortHallway5/Wall2" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_rngq0") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway5/Wall2/GunkBody"] shape = SubResource("ConcavePolygonShape3D_ncghj") [node name="ShortHallway6" type="Node3D" parent="Corridor3"] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 15, 0, 15) [node name="Floor" type="MeshInstance3D" parent="Corridor3/ShortHallway6"] mesh = ExtResource("35_d8p6j") skeleton = NodePath("../..") [node name="GunkBody" parent="Corridor3/ShortHallway6/Floor" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_6ypgw") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway6/Floor/GunkBody"] shape = SubResource("ConcavePolygonShape3D_kp5n7") [node name="Ceiling" type="MeshInstance3D" parent="Corridor3/ShortHallway6"] transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 3, 0) mesh = ExtResource("36_gim1e") skeleton = NodePath("../..") [node name="GunkBody" parent="Corridor3/ShortHallway6/Ceiling" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_i8lis") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway6/Ceiling/GunkBody"] shape = SubResource("ConcavePolygonShape3D_u2hqf") [node name="Wall" type="MeshInstance3D" parent="Corridor3/ShortHallway6"] transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 1.5) mesh = ExtResource("29_35kna") skeleton = NodePath("../..") [node name="GunkBody" parent="Corridor3/ShortHallway6/Wall" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_rp8ar") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway6/Wall/GunkBody"] shape = SubResource("ConcavePolygonShape3D_6nvhk") [node name="Wall2" type="MeshInstance3D" parent="Corridor3/ShortHallway6"] transform = Transform3D(1, 1.74846e-07, -7.64274e-15, 0, -4.37114e-08, -1, -1.74846e-07, 1, -4.37114e-08, 0, 1.5, -1.5) mesh = ExtResource("29_35kna") skeleton = NodePath("../..") [node name="GunkBody" parent="Corridor3/ShortHallway6/Wall2" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_ao8ne") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway6/Wall2/GunkBody"] shape = SubResource("ConcavePolygonShape3D_ncghj") [node name="CargoBaySign" type="MeshInstance3D" parent="Corridor3/ShortHallway6"] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 3, 0) mesh = SubResource("ArrayMesh_rigxx") [node name="GunkBody" parent="Corridor3/ShortHallway6/CargoBaySign" instance=ExtResource("2_2egij")] mask_dim = 32 source_gunk_material = SubResource("ShaderMaterial_i6b1e") [node name="CollisionShape3D" type="CollisionShape3D" parent="Corridor3/ShortHallway6/CargoBaySign/GunkBody"] shape = SubResource("ConcavePolygonShape3D_np3w4") [node name="BulkheadG" parent="." instance=ExtResource("35_f0xh4")] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 4.5, 0, -51) [node name="BulkheadH" parent="." instance=ExtResource("35_f0xh4")] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -7.5, 0, -36) [node name="Medbay" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, -39) [node name="Bounds" type="Node3D" parent="Medbay"] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, 0) [node name="Floor" type="MeshInstance3D" parent="Medbay/Bounds"] mesh = ExtResource("6_6giaa") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Medbay/Bounds/Floor" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_20tdk") [node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Floor/GunkBody"] shape = SubResource("ConcavePolygonShape3D_yvipw") [node name="Floor2" type="MeshInstance3D" parent="Medbay/Bounds"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9, 0, 3.93402e-07) mesh = ExtResource("6_6giaa") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Medbay/Bounds/Floor2" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_6s0nd") [node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Floor2/GunkBody"] shape = SubResource("ConcavePolygonShape3D_yvipw") [node name="Ceiling" type="MeshInstance3D" parent="Medbay/Bounds"] transform = Transform3D(-1, -7.64274e-15, 8.74228e-08, 0, -1, -8.74228e-08, 8.74228e-08, -8.74228e-08, 1, 0, 3, 0) mesh = ExtResource("7_otfxe") skeleton = NodePath("") [node name="GunkBody" parent="Medbay/Bounds/Ceiling" instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_hscxc") [node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Ceiling/GunkBody"] shape = SubResource("ConcavePolygonShape3D_d1yty") [node name="Ceiling2" type="MeshInstance3D" parent="Medbay/Bounds"] transform = Transform3D(-1, -7.64274e-15, 8.74228e-08, 0, -1, -8.74228e-08, 8.74228e-08, -8.74228e-08, 1, -9, 3, 3.93402e-07) mesh = ExtResource("7_otfxe") skeleton = NodePath("") [node name="GunkBody" parent="Medbay/Bounds/Ceiling2" instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_blfoj") [node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Ceiling2/GunkBody"] shape = SubResource("ConcavePolygonShape3D_d1yty") [node name="Wall" type="MeshInstance3D" parent="Medbay/Bounds"] transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 4.5, 1.5, -3) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Medbay/Bounds/Wall" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_seg83") [node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall2" type="MeshInstance3D" parent="Medbay/Bounds"] transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 4.5, 1.5, 0) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Medbay/Bounds/Wall2" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_5giok") [node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall2/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall3" type="MeshInstance3D" parent="Medbay/Bounds"] transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, 0, 1.5, -4.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Medbay/Bounds/Wall3" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_gptfv") [node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall3/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall4" type="MeshInstance3D" parent="Medbay/Bounds"] transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -3, 1.5, -4.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Medbay/Bounds/Wall4" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_vuphr") [node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall4/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall5" type="MeshInstance3D" parent="Medbay/Bounds"] transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -6, 1.5, -4.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Medbay/Bounds/Wall5" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_vggd4") [node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall5/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall6" type="MeshInstance3D" parent="Medbay/Bounds"] transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -9, 1.5, -4.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Medbay/Bounds/Wall6" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_rb7h2") [node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall6/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall7" type="MeshInstance3D" parent="Medbay/Bounds"] transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -12, 1.5, -4.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Medbay/Bounds/Wall7" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_7ukjo") [node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall7/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall8" type="MeshInstance3D" parent="Medbay/Bounds"] transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -13.5, 1.5, -3) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Medbay/Bounds/Wall8" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_06ash") [node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall8/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall9" type="MeshInstance3D" parent="Medbay/Bounds"] transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -13.5, 1.5, 3.51685e-07) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Medbay/Bounds/Wall9" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_y7n0g") [node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall9/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall10" type="MeshInstance3D" parent="Medbay/Bounds"] transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -13.5, 1.5, 3) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Medbay/Bounds/Wall10" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_jwko0") [node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall10/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall12" type="MeshInstance3D" parent="Medbay/Bounds"] transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -9, 1.5, 4.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Medbay/Bounds/Wall12" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_amgg6") [node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall12/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall13" type="MeshInstance3D" parent="Medbay/Bounds"] transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -6, 1.5, 4.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Medbay/Bounds/Wall13" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_yg6n8") [node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall13/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall14" type="MeshInstance3D" parent="Medbay/Bounds"] transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -3, 1.5, 4.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Medbay/Bounds/Wall14" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_2jfkx") [node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall14/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall15" type="MeshInstance3D" parent="Medbay/Bounds"] transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 4.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Medbay/Bounds/Wall15" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_e3cto") [node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall15/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall16" type="MeshInstance3D" parent="Medbay/Bounds"] transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 3, 1.5, 4.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Medbay/Bounds/Wall16" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_wvx3g") [node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall16/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall17" type="MeshInstance3D" parent="Medbay/Bounds"] transform = Transform3D(1.31134e-07, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, 1.31134e-07, -5.73206e-15, 4.5, 1.5, 3) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="Medbay/Bounds/Wall17" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_mcbih") [node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Bounds/Wall17/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Props" type="Node3D" parent="Medbay"] [node name="OperatingTable" type="MeshInstance3D" parent="Medbay/Props"] transform = Transform3D(-1, 0, -1.74846e-07, 0, 1, 0, 8.74228e-08, 0, -2, 0, 1, -0.299999) mesh = SubResource("CylinderMesh_f0xh4") [node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/OperatingTable" groups=["MetalMaterial"]] collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/OperatingTable/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_54end") [node name="Desk" type="MeshInstance3D" parent="Medbay/Props"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0.4, -9.3) mesh = SubResource("BoxMesh_ncghj") [node name="Desk2" type="MeshInstance3D" parent="Medbay/Props/Desk"] transform = Transform3D(0.707107, 0, -0.707107, 0, 1, 0, 0.707107, 0, 0.707107, -1.85509, 0, -0.564014) mesh = SubResource("BoxMesh_1h5r5") skeleton = NodePath("../..") [node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/Desk" groups=["PlasticMaterial"]] collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/Desk/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_8r2kq") [node name="CollisionShape3D2" type="CollisionShape3D" parent="Medbay/Props/Desk/StaticBody3D"] transform = Transform3D(0.707107, 0, -0.707107, 0, 1, 0, 0.707107, 0, 0.707107, -1.85509, 0, -0.564014) shape = SubResource("ConcavePolygonShape3D_2qkxu") [node name="Cart" type="MeshInstance3D" parent="Medbay/Props"] transform = Transform3D(-0.24869, 0, 0.968583, 0, 1, 0, -0.968583, 0, -0.24869, -1.8, 0.6, 0) mesh = SubResource("BoxMesh_ii88q") [node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/Cart" groups=["PlasticMaterial"]] collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/Cart/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_wvfch") [node name="Cart2" type="MeshInstance3D" parent="Medbay/Props"] transform = Transform3D(0.00523592, -0.866025, 0.499973, -0.999945, -4.2222e-08, 0.0104718, -0.00906879, -0.5, -0.865978, -3.3, 0.355217, -0.599998) mesh = SubResource("BoxMesh_ii88q") [node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/Cart2" groups=["PlasticMaterial"]] collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/Cart2/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_wvfch") [node name="Cart3" type="MeshInstance3D" parent="Medbay/Props"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.3, 0.6, 3.9) mesh = SubResource("BoxMesh_ii88q") [node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/Cart3" groups=["PlasticMaterial"]] collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/Cart3/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_wvfch") [node name="Cart4" type="MeshInstance3D" parent="Medbay/Props"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.4, 0.6, 3.9) mesh = SubResource("BoxMesh_ii88q") [node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/Cart4" groups=["PlasticMaterial"]] collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/Cart4/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_wvfch") [node name="Cart5" type="MeshInstance3D" parent="Medbay/Props"] transform = Transform3D(0.965926, 0, -0.258819, 0, 1, 0, 0.258819, 0, 0.965926, -1.2, 0.6, 3.9) mesh = SubResource("BoxMesh_ii88q") [node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/Cart5" groups=["PlasticMaterial"]] collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/Cart5/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_wvfch") [node name="MonitorCart" type="MeshInstance3D" parent="Medbay/Props"] transform = Transform3D(0.866025, 0, 0.5, 0, 1, 0, -0.5, 0, 0.866025, 1.2, 0.6, -3.3) mesh = SubResource("BoxMesh_ii88q") [node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/MonitorCart" groups=["PlasticMaterial"]] collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/MonitorCart/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_wvfch") [node name="CollisionShape3D2" type="CollisionShape3D" parent="Medbay/Props/MonitorCart/StaticBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0) shape = SubResource("ConcavePolygonShape3D_1h5r5") [node name="MeshInstance3D" type="MeshInstance3D" parent="Medbay/Props/MonitorCart"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0) mesh = SubResource("PrismMesh_8r2kq") [node name="MonitorCart2" type="MeshInstance3D" parent="Medbay/Props"] transform = Transform3D(1, 0, -2.98023e-08, 0, 1, 0, 2.98023e-08, 0, 1, 3.9, 0.6, -8.1) mesh = SubResource("BoxMesh_ii88q") [node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/MonitorCart2" groups=["PlasticMaterial"]] collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/MonitorCart2/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_wvfch") [node name="CollisionShape3D2" type="CollisionShape3D" parent="Medbay/Props/MonitorCart2/StaticBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0) shape = SubResource("ConcavePolygonShape3D_1h5r5") [node name="MeshInstance3D" type="MeshInstance3D" parent="Medbay/Props/MonitorCart2"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0) mesh = SubResource("PrismMesh_8r2kq") [node name="MonitorCart3" type="MeshInstance3D" parent="Medbay/Props"] transform = Transform3D(1, 0, -2.98023e-08, 0, 1, 0, 2.98023e-08, 0, 1, 3.9, 0.6, -6.9) mesh = SubResource("BoxMesh_ii88q") [node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/MonitorCart3" groups=["PlasticMaterial"]] collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/MonitorCart3/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_wvfch") [node name="CollisionShape3D2" type="CollisionShape3D" parent="Medbay/Props/MonitorCart3/StaticBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0) shape = SubResource("ConcavePolygonShape3D_1h5r5") [node name="MeshInstance3D" type="MeshInstance3D" parent="Medbay/Props/MonitorCart3"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0) mesh = SubResource("PrismMesh_8r2kq") [node name="Counter" type="MeshInstance3D" parent="Medbay/Props"] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 1.5, 0.5, -13) mesh = SubResource("BoxMesh_35kna") [node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/Counter" groups=["PlasticMaterial"]] collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/Counter/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_okeuk") [node name="Cupboard" type="MeshInstance3D" parent="Medbay/Props"] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 2.5, 2.5, -13) mesh = SubResource("BoxMesh_okeuk") [node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/Cupboard" groups=["PlasticMaterial"]] collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/Cupboard/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_d8p6j") [node name="Counter2" type="MeshInstance3D" parent="Medbay/Props"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 0.5, -7.5) mesh = SubResource("BoxMesh_35kna") [node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/Counter2" groups=["PlasticMaterial"]] collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/Counter2/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_okeuk") [node name="Cupboard2" type="MeshInstance3D" parent="Medbay/Props"] transform = Transform3D(1, 0, 0, 0, 0.965926, -0.258819, 0, 0.258819, 0.965926, -4, 2.02276, -8.6) mesh = SubResource("BoxMesh_okeuk") [node name="StaticBody3D" type="StaticBody3D" parent="Medbay/Props/Cupboard2" groups=["PlasticMaterial"]] collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="Medbay/Props/Cupboard2/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_d8p6j") [node name="CrateLong" parent="Medbay/Props" instance=ExtResource("26_otfxe")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.9, 0.25, 0.299999) mesh = SubResource("ArrayMesh_2qkxu") [node name="CrateLong4" parent="Medbay/Props" instance=ExtResource("26_otfxe")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4, 0.25, -3.6) mesh = SubResource("ArrayMesh_lfacn") [node name="CrateLong2" parent="Medbay/Props" instance=ExtResource("26_otfxe")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.9, 0.75, 0.299999) mesh = SubResource("ArrayMesh_wvfch") [node name="CrateLong3" parent="Medbay/Props" instance=ExtResource("26_otfxe")] transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 3.9, 0.75, -1.04972) mesh = SubResource("ArrayMesh_2agve") [node name="FloatingDust" parent="Medbay" instance=ExtResource("25_6giaa")] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 1.5, -4.5) amount = 64 visibility_aabb = AABB(-9, -1.5, -4.5, 18, 3, 9) process_material = SubResource("ParticleProcessMaterial_35kna") [node name="SwitchH2" parent="Medbay" instance=ExtResource("17_0idgf")] transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 3, 1.5, 4.4) [node name="SwitchX" parent="Medbay" instance=ExtResource("17_0idgf")] transform = Transform3D(1, 0, -1.74846e-07, 0, 1, 0, 1.74846e-07, 0, 1, -9, 1.5, -13.4) [node name="OverheadLight" parent="Medbay" instance=ExtResource("39_kp5n7")] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 3, -9) [node name="ExamLight" type="CSGCombiner3D" parent="Medbay"] use_collision = true collision_layer = 5 [node name="CSGCylinder3D" type="CSGCylinder3D" parent="Medbay/ExamLight"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.7, 0) use_collision = true radius = 2.5 height = 0.6 sides = 16 [node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Medbay/ExamLight"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, 0) operation = 2 use_collision = true radius = 2.2 height = 0.6 sides = 16 [node name="WorldItem" parent="Medbay" instance=ExtResource("43_f0xh4")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.2, 0) item = ExtResource("44_nmnkj") [node name="Label3D" type="Label3D" parent="Medbay/WorldItem"] pixel_size = 0.001 billboard = 2 text = "[Eyeballs]" font_size = 72 outline_size = 24 [node name="BulkheadX" parent="." instance=ExtResource("35_f0xh4")] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -22.5, 0, -51) [node name="OpsCenter" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -84) [node name="Bounds" type="Node3D" parent="OpsCenter"] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, 0) [node name="Floor" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -3, 0) mesh = ExtResource("6_6giaa") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="OpsCenter/Bounds/Floor" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_45wwf") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Floor/GunkBody"] shape = SubResource("ConcavePolygonShape3D_yvipw") [node name="Floor2" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9, -3, 3.93403e-07) mesh = ExtResource("6_6giaa") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="OpsCenter/Bounds/Floor2" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_r5lvr") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Floor2/GunkBody"] shape = SubResource("ConcavePolygonShape3D_yvipw") [node name="Ceiling" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(-1, -7.64274e-15, 8.74228e-08, 0, -1, -8.74228e-08, 8.74228e-08, -8.74228e-08, 1, 0, 3, 0) mesh = ExtResource("7_otfxe") skeleton = NodePath("") [node name="GunkBody" parent="OpsCenter/Bounds/Ceiling" instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_4om6d") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Ceiling/GunkBody"] shape = SubResource("ConcavePolygonShape3D_d1yty") [node name="Ceiling2" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(-1, -7.64274e-15, 8.74228e-08, 0, -1, -8.74228e-08, 8.74228e-08, -8.74228e-08, 1, -9, 3, 3.93402e-07) mesh = ExtResource("7_otfxe") skeleton = NodePath("") [node name="GunkBody" parent="OpsCenter/Bounds/Ceiling2" instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_bvk21") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Ceiling2/GunkBody"] shape = SubResource("ConcavePolygonShape3D_d1yty") [node name="Wall" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 4.5, 1.5, -3) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="OpsCenter/Bounds/Wall" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_iyayy") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall18" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(-4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91068e-15, 4.5, -1.5, -3) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="OpsCenter/Bounds/Wall18" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_ypmt5") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall18/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall2" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, 3, 1.5, -4.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="OpsCenter/Bounds/Wall2" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_o6cly") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall2/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall19" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, 3, -1.5, -4.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="OpsCenter/Bounds/Wall19" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_1avdk") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall19/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall3" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, 0, 1.5, -4.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="OpsCenter/Bounds/Wall3" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_uq0ag") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall3/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall20" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, 0, -1.5, -4.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="OpsCenter/Bounds/Wall20" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_ykvfm") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall20/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall4" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -3, 1.5, -4.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="OpsCenter/Bounds/Wall4" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_bivmg") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall4/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall21" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -3, -1.5, -4.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="OpsCenter/Bounds/Wall21" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_mhf54") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall21/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall5" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -6, 1.5, -4.5) mesh = ExtResource("33_4a0u4") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="OpsCenter/Bounds/Wall5" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_poalo") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall5/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall22" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -6, -1.5, -4.5) mesh = ExtResource("33_4a0u4") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="OpsCenter/Bounds/Wall22" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_ilev6") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall22/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall6" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -9, 1.5, -4.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="OpsCenter/Bounds/Wall6" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_de0qj") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall6/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall23" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -9, -1.5, -4.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="OpsCenter/Bounds/Wall23" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_65282") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall23/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall7" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -12, 1.5, -4.5) mesh = ExtResource("33_4a0u4") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="OpsCenter/Bounds/Wall7" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_1yetg") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall7/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall24" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(1, -2.13163e-14, -2.11758e-21, 0, -4.37114e-08, -1, 2.13163e-14, 1, -4.37114e-08, -12, -1.5, -4.5) mesh = ExtResource("33_4a0u4") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="OpsCenter/Bounds/Wall24" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_rscvx") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall24/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall8" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -13.5, 1.5, -3) mesh = ExtResource("33_4a0u4") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="OpsCenter/Bounds/Wall8" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_iy8b0") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall8/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall25" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -13.5, -1.5, -3) mesh = ExtResource("33_4a0u4") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="OpsCenter/Bounds/Wall25" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_tw5hc") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall25/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall9" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -13.5, 1.5, 3.51685e-07) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="OpsCenter/Bounds/Wall9" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_qf8bv") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall9/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall26" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -13.5, -1.5, 3.51685e-07) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="OpsCenter/Bounds/Wall26" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_me1ej") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall26/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall10" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -13.5, 1.5, 3) mesh = ExtResource("33_4a0u4") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="OpsCenter/Bounds/Wall10" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_fdybt") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall10/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall27" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, -13.5, -1.5, 3) mesh = ExtResource("33_4a0u4") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="OpsCenter/Bounds/Wall27" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_pyooc") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall27/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall11" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -12, 1.5, 4.5) mesh = ExtResource("16_sqa4l") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="OpsCenter/Bounds/Wall11" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_wbnsr") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall11/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall28" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -12, -1.5, 4.5) mesh = ExtResource("33_4a0u4") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="OpsCenter/Bounds/Wall28" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_5vx31") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall28/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall12" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -9, 1.5, 4.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="OpsCenter/Bounds/Wall12" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_7g87t") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall12/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall29" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -9, -1.5, 4.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="OpsCenter/Bounds/Wall29" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_ylvkb") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall29/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall13" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -6, 1.5, 4.5) mesh = ExtResource("33_4a0u4") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="OpsCenter/Bounds/Wall13" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_yire6") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall13/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall30" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -6, -1.5, 4.5) mesh = ExtResource("33_4a0u4") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="OpsCenter/Bounds/Wall30" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_1qgq5") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall30/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall14" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -3, 1.5, 4.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="OpsCenter/Bounds/Wall14" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_v2cgi") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall14/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall31" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, -3, -1.5, 4.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="OpsCenter/Bounds/Wall31" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_ew58q") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall31/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall15" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, 1.5, 4.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="OpsCenter/Bounds/Wall15" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_1srdh") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall15/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall32" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 0, -1.5, 4.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="OpsCenter/Bounds/Wall32" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_3c42u") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall32/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall16" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 3, 1.5, 4.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="OpsCenter/Bounds/Wall16" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_sxidu") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall16/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall33" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(-1, -8.74228e-08, 3.82137e-15, 0, -4.37114e-08, -1, 8.74228e-08, -1, 4.37114e-08, 3, -1.5, 4.5) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="OpsCenter/Bounds/Wall33" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_cdc0s") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall33/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall17" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(1.31134e-07, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, 1.31134e-07, -5.73206e-15, 4.5, 1.5, 3) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="OpsCenter/Bounds/Wall17" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_me7ky") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall17/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall34" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(1.31134e-07, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, 1.31134e-07, -5.73206e-15, 4.5, -1.5, 3) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="OpsCenter/Bounds/Wall34" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_jit56") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall34/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Wall35" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(1.31134e-07, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, 1.31134e-07, -5.73206e-15, 4.5, -1.5, 2.80136e-07) mesh = ExtResource("29_35kna") skeleton = NodePath("GunkBody") [node name="GunkBody" parent="OpsCenter/Bounds/Wall35" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_qk1yl") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Wall35/GunkBody"] shape = SubResource("ConcavePolygonShape3D_p11ap") [node name="Floor3" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0, -1.31134e-07) mesh = ExtResource("35_d8p6j") skeleton = NodePath("../..") [node name="GunkBody" parent="OpsCenter/Bounds/Floor3" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_p73n1") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Floor3/GunkBody"] shape = SubResource("ConcavePolygonShape3D_kp5n7") [node name="Floor4" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0, -3) mesh = ExtResource("35_d8p6j") skeleton = NodePath("../..") [node name="GunkBody" parent="OpsCenter/Bounds/Floor4" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_i0yw4") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Floor4/GunkBody"] shape = SubResource("ConcavePolygonShape3D_kp5n7") [node name="Floor5" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -3) mesh = ExtResource("35_d8p6j") skeleton = NodePath("../..") [node name="GunkBody" parent="OpsCenter/Bounds/Floor5" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_65lip") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Floor5/GunkBody"] shape = SubResource("ConcavePolygonShape3D_kp5n7") [node name="Floor6" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3, 0, -3) mesh = ExtResource("35_d8p6j") skeleton = NodePath("../..") [node name="GunkBody" parent="OpsCenter/Bounds/Floor6" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_leujp") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Floor6/GunkBody"] shape = SubResource("ConcavePolygonShape3D_kp5n7") [node name="Floor7" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6, 0, -3) mesh = ExtResource("35_d8p6j") skeleton = NodePath("../..") [node name="GunkBody" parent="OpsCenter/Bounds/Floor7" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_w6td3") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Floor7/GunkBody"] shape = SubResource("ConcavePolygonShape3D_kp5n7") [node name="Floor8" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9, 0, -3) mesh = ExtResource("35_d8p6j") skeleton = NodePath("../..") [node name="GunkBody" parent="OpsCenter/Bounds/Floor8" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_5v7i8") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Floor8/GunkBody"] shape = SubResource("ConcavePolygonShape3D_kp5n7") [node name="Floor9" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, -3) mesh = ExtResource("35_d8p6j") skeleton = NodePath("../..") [node name="GunkBody" parent="OpsCenter/Bounds/Floor9" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_pdhq3") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Floor9/GunkBody"] shape = SubResource("ConcavePolygonShape3D_kp5n7") [node name="Floor10" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, 1.23979e-06) mesh = ExtResource("35_d8p6j") skeleton = NodePath("../..") [node name="GunkBody" parent="OpsCenter/Bounds/Floor10" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_ypwsq") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Floor10/GunkBody"] shape = SubResource("ConcavePolygonShape3D_kp5n7") [node name="Floor11" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, 3) mesh = ExtResource("35_d8p6j") skeleton = NodePath("../..") [node name="GunkBody" parent="OpsCenter/Bounds/Floor11" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_kqkqc") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Floor11/GunkBody"] shape = SubResource("ConcavePolygonShape3D_kp5n7") [node name="Floor12" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0, 3) mesh = ExtResource("35_d8p6j") skeleton = NodePath("../..") [node name="GunkBody" parent="OpsCenter/Bounds/Floor12" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_p8nhf") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Floor12/GunkBody"] shape = SubResource("ConcavePolygonShape3D_kp5n7") [node name="Ceiling3" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 3, 0, -1.31134e-07) mesh = ExtResource("36_gim1e") skeleton = NodePath("../..") [node name="GunkBody" parent="OpsCenter/Bounds/Ceiling3" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_oa25u") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Ceiling3/GunkBody"] shape = SubResource("ConcavePolygonShape3D_u2hqf") [node name="Ceiling4" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 3, 0, -3) mesh = ExtResource("36_gim1e") skeleton = NodePath("../..") [node name="GunkBody" parent="OpsCenter/Bounds/Ceiling4" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_f4brb") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Ceiling4/GunkBody"] shape = SubResource("ConcavePolygonShape3D_u2hqf") [node name="Ceiling5" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 0, -3) mesh = ExtResource("36_gim1e") skeleton = NodePath("../..") [node name="GunkBody" parent="OpsCenter/Bounds/Ceiling5" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_cov1n") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Ceiling5/GunkBody"] shape = SubResource("ConcavePolygonShape3D_u2hqf") [node name="Ceiling6" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, -3, 0, -3) mesh = ExtResource("36_gim1e") skeleton = NodePath("../..") [node name="GunkBody" parent="OpsCenter/Bounds/Ceiling6" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_pfdds") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Ceiling6/GunkBody"] shape = SubResource("ConcavePolygonShape3D_u2hqf") [node name="Ceiling7" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, -6, 0, -3) mesh = ExtResource("36_gim1e") skeleton = NodePath("../..") [node name="GunkBody" parent="OpsCenter/Bounds/Ceiling7" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_udjb6") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Ceiling7/GunkBody"] shape = SubResource("ConcavePolygonShape3D_u2hqf") [node name="Ceiling8" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, -9, 0, -3) mesh = ExtResource("36_gim1e") skeleton = NodePath("../..") [node name="GunkBody" parent="OpsCenter/Bounds/Ceiling8" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_pjf3n") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Ceiling8/GunkBody"] shape = SubResource("ConcavePolygonShape3D_u2hqf") [node name="Ceiling9" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, -12, 0, -3) mesh = ExtResource("36_gim1e") skeleton = NodePath("../..") [node name="GunkBody" parent="OpsCenter/Bounds/Ceiling9" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_bj3rm") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Ceiling9/GunkBody"] shape = SubResource("ConcavePolygonShape3D_u2hqf") [node name="Ceiling10" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, -12, 0, 1.23979e-06) mesh = ExtResource("36_gim1e") skeleton = NodePath("../..") [node name="GunkBody" parent="OpsCenter/Bounds/Ceiling10" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_gyvo5") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Ceiling10/GunkBody"] shape = SubResource("ConcavePolygonShape3D_u2hqf") [node name="Ceiling11" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, -12, 0, 3) mesh = ExtResource("36_gim1e") skeleton = NodePath("../..") [node name="GunkBody" parent="OpsCenter/Bounds/Ceiling11" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_8k88j") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Ceiling11/GunkBody"] shape = SubResource("ConcavePolygonShape3D_u2hqf") [node name="Ceiling12" type="MeshInstance3D" parent="OpsCenter/Bounds"] transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 3, 0, 3) mesh = ExtResource("36_gim1e") skeleton = NodePath("../..") [node name="GunkBody" parent="OpsCenter/Bounds/Ceiling12" instance=ExtResource("2_2egij")] mask_dim = 64 source_gunk_material = SubResource("ShaderMaterial_wqocy") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Ceiling12/GunkBody"] shape = SubResource("ConcavePolygonShape3D_u2hqf") [node name="Ramp" type="Node3D" parent="OpsCenter/Bounds"] transform = Transform3D(0.942641, -0.333807, 0, 0.333807, 0.942641, 0, 0, 0, 1, 1.5, 0, 3) [node name="Floor" type="MeshInstance3D" parent="OpsCenter/Bounds/Ramp"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.5, 0, 2.38419e-07) mesh = SubResource("ArrayMesh_pifep") skeleton = NodePath("../..") [node name="GunkBody" parent="OpsCenter/Bounds/Ramp/Floor" groups=["MetalMaterial"] instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_08dfj") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Ramp/Floor/GunkBody"] shape = SubResource("ConcavePolygonShape3D_ffr5l") [node name="Floor2" type="MeshInstance3D" parent="OpsCenter/Bounds/Ramp"] transform = Transform3D(1, 0, 0, 0, -1, 8.74228e-08, 0, -8.74228e-08, -1, -4.5, 0, 2.38419e-07) mesh = SubResource("ArrayMesh_pifep") skeleton = NodePath("../..") [node name="GunkBody" parent="OpsCenter/Bounds/Ramp/Floor2" instance=ExtResource("2_2egij")] source_gunk_material = SubResource("ShaderMaterial_dgf5j") [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Ramp/Floor2/GunkBody"] shape = SubResource("ConcavePolygonShape3D_ffr5l") [node name="Railing" type="Node3D" parent="OpsCenter/Bounds"] [node name="StaticBody3D" type="StaticBody3D" parent="OpsCenter/Bounds/Railing"] [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Bounds/Railing/StaticBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.5, 0.501, -6.55671e-08) shape = SubResource("ConcavePolygonShape3D_ii88q") [node name="CollisionShape3D2" type="CollisionShape3D" parent="OpsCenter/Bounds/Railing/StaticBody3D"] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0.501, -1.5) shape = SubResource("ConcavePolygonShape3D_2agve") [node name="CollisionShape3D3" type="CollisionShape3D" parent="OpsCenter/Bounds/Railing/StaticBody3D"] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -3, 0.501, -1.5) shape = SubResource("ConcavePolygonShape3D_76qng") [node name="CollisionShape3D4" type="CollisionShape3D" parent="OpsCenter/Bounds/Railing/StaticBody3D"] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -6, 0.501, -1.5) shape = SubResource("ConcavePolygonShape3D_pifep") [node name="CollisionShape3D5" type="CollisionShape3D" parent="OpsCenter/Bounds/Railing/StaticBody3D"] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -9, 0.501, -1.5) shape = SubResource("ConcavePolygonShape3D_p33dq") [node name="CollisionShape3D6" type="CollisionShape3D" parent="OpsCenter/Bounds/Railing/StaticBody3D"] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -10.5, 0.501, 4.5897e-07) shape = SubResource("ConcavePolygonShape3D_opukp") [node name="CollisionShape3D7" type="CollisionShape3D" parent="OpsCenter/Bounds/Railing/StaticBody3D"] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -10.5, 0.501, 3) shape = SubResource("ConcavePolygonShape3D_6glsq") [node name="MeshInstance3D" type="MeshInstance3D" parent="OpsCenter/Bounds/Railing"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.5, 0.501, -6.55671e-08) mesh = SubResource("BoxMesh_nomhm") [node name="MeshInstance3D2" type="MeshInstance3D" parent="OpsCenter/Bounds/Railing"] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0.501, -1.5) mesh = SubResource("BoxMesh_nomhm") [node name="MeshInstance3D3" type="MeshInstance3D" parent="OpsCenter/Bounds/Railing"] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -3, 0.501, -1.5) mesh = SubResource("BoxMesh_nomhm") [node name="MeshInstance3D4" type="MeshInstance3D" parent="OpsCenter/Bounds/Railing"] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -6, 0.501, -1.5) mesh = SubResource("BoxMesh_nomhm") [node name="MeshInstance3D5" type="MeshInstance3D" parent="OpsCenter/Bounds/Railing"] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -9, 0.501, -1.5) mesh = SubResource("BoxMesh_nomhm") [node name="MeshInstance3D6" type="MeshInstance3D" parent="OpsCenter/Bounds/Railing"] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -10.5, 0.501, 4.5897e-07) mesh = SubResource("BoxMesh_nomhm") [node name="MeshInstance3D7" type="MeshInstance3D" parent="OpsCenter/Bounds/Railing"] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -10.5, 0.501, 3) mesh = SubResource("BoxMesh_nomhm") [node name="Props" type="Node3D" parent="OpsCenter"] [node name="MonitorDesk" type="MeshInstance3D" parent="OpsCenter/Props"] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0.9, -2.4, 4.1) mesh = SubResource("BoxMesh_8r2kq") [node name="StaticBody3D" type="StaticBody3D" parent="OpsCenter/Props/MonitorDesk"] collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Props/MonitorDesk/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_nomhm") [node name="CollisionShape3D2" type="CollisionShape3D" parent="OpsCenter/Props/MonitorDesk/StaticBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0) shape = SubResource("ConcavePolygonShape3D_sogkw") [node name="MeshInstance3D" type="MeshInstance3D" parent="OpsCenter/Props/MonitorDesk"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0) mesh = SubResource("PrismMesh_ojd88") [node name="MonitorDesk2" type="MeshInstance3D" parent="OpsCenter/Props"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.1, -2.4, 0.9) mesh = SubResource("BoxMesh_8r2kq") [node name="StaticBody3D" type="StaticBody3D" parent="OpsCenter/Props/MonitorDesk2"] collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Props/MonitorDesk2/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_nomhm") [node name="CollisionShape3D2" type="CollisionShape3D" parent="OpsCenter/Props/MonitorDesk2/StaticBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0) shape = SubResource("ConcavePolygonShape3D_sogkw") [node name="MeshInstance3D" type="MeshInstance3D" parent="OpsCenter/Props/MonitorDesk2"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0) mesh = SubResource("PrismMesh_ojd88") [node name="MonitorDesk3" type="MeshInstance3D" parent="OpsCenter/Props"] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0.601, -13.1) mesh = SubResource("BoxMesh_8r2kq") [node name="StaticBody3D" type="StaticBody3D" parent="OpsCenter/Props/MonitorDesk3"] collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Props/MonitorDesk3/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_nomhm") [node name="CollisionShape3D2" type="CollisionShape3D" parent="OpsCenter/Props/MonitorDesk3/StaticBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0) shape = SubResource("ConcavePolygonShape3D_sogkw") [node name="MeshInstance3D" type="MeshInstance3D" parent="OpsCenter/Props/MonitorDesk3"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0) mesh = SubResource("PrismMesh_ojd88") [node name="MonitorDesk4" type="MeshInstance3D" parent="OpsCenter/Props"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.1, 0.601, 0.1) mesh = SubResource("BoxMesh_8r2kq") [node name="StaticBody3D" type="StaticBody3D" parent="OpsCenter/Props/MonitorDesk4"] collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Props/MonitorDesk4/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_nomhm") [node name="CollisionShape3D2" type="CollisionShape3D" parent="OpsCenter/Props/MonitorDesk4/StaticBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0) shape = SubResource("ConcavePolygonShape3D_sogkw") [node name="MeshInstance3D" type="MeshInstance3D" parent="OpsCenter/Props/MonitorDesk4"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0) mesh = SubResource("PrismMesh_ojd88") [node name="Desk" type="MeshInstance3D" parent="OpsCenter/Props"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.1, -2.4, -3.1) mesh = SubResource("BoxMesh_8r2kq") [node name="StaticBody3D" type="StaticBody3D" parent="OpsCenter/Props/Desk"] collision_layer = 5 [node name="CollisionShape3D" type="CollisionShape3D" parent="OpsCenter/Props/Desk/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_nomhm") [node name="CornerMonitorDesk" type="MeshInstance3D" parent="OpsCenter/Props"] transform = Transform3D(0.707106, 0, -0.707106, 0, 1, 0, 0.707106, 0, 0.707106, 3.425, -2.4, 3.425) mesh = SubResource("BoxMesh_2qkxu") [node name="StaticBody3D" type="StaticBody3D" parent="OpsCenter/Props/CornerMonitorDesk"] collision_layer = 5 [node name="MeshInstance3D" type="MeshInstance3D" parent="OpsCenter/Props/CornerMonitorDesk"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.85, 0) mesh = SubResource("PrismMesh_ii88q") [node name="CrateLong" parent="OpsCenter/Props" instance=ExtResource("26_otfxe")] transform = Transform3D(0.965926, 0, 0.258819, 0, 1, 0, -0.258819, 0, 0.965926, 3.50191, -2.75, -12.4451) mesh = SubResource("ArrayMesh_p33dq") skeleton = NodePath("../..") [node name="CrateLong2" parent="OpsCenter/Props" instance=ExtResource("26_otfxe")] transform = Transform3D(0.965926, 0, 0.258819, 0, 1, 0, -0.258819, 0, 0.965926, 3.50191, -2.25, -12.4451) mesh = SubResource("ArrayMesh_mj4ca") skeleton = NodePath("../..") [node name="CrateLong3" parent="OpsCenter/Props" instance=ExtResource("26_otfxe")] transform = Transform3D(0.707107, 0, 0.707107, 0, 1, 0, -0.707107, 0, 0.707107, 2.42044, -2.75, -12.1553) mesh = SubResource("ArrayMesh_qbsys") skeleton = NodePath("../..") [node name="SwitchF2" parent="OpsCenter" instance=ExtResource("17_0idgf")] transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, -3, 1.5, 4.4) [node name="SwitchY" parent="OpsCenter" instance=ExtResource("17_0idgf")] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -3, -1.5, 4.4) [node name="Label3D" type="Label3D" parent="OpsCenter/SwitchY"] transform = Transform3D(1, 0, -1.06581e-14, 0, 1, 0, -1.77636e-15, 0, 1, 0.165831, 0.071106, 0.101551) pixel_size = 0.001 text = "QUARANTINE OVERRIDE" font_size = 24 outline_size = 10 [node name="SwitchG" parent="OpsCenter" instance=ExtResource("17_0idgf")] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -4.4, 1.5, -12) enabled = false [node name="Label3D" type="Label3D" parent="OpsCenter/SwitchG"] transform = Transform3D(1, 0, -1.06581e-14, 0, 1, 0, -1.77636e-15, 0, 1, 0.165831, 0.0319772, 0.101551) pixel_size = 0.001 text = "CARGO BAY SECURITY OVERRIDE" font_size = 24 outline_size = 10 [node name="FloatingDust" parent="OpsCenter" instance=ExtResource("25_6giaa")] transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, -4.5) amount = 128 visibility_aabb = AABB(-9, -3, -4.5, 18, 6, 9) process_material = SubResource("ParticleProcessMaterial_1h5r5") [node name="BurnoutLight" parent="OpsCenter" instance=ExtResource("29_lfacn")] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 3, 0) [node name="BurnoutLight2" parent="OpsCenter" instance=ExtResource("29_lfacn")] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 3, -9) [node name="CargoBay" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, -12, -60) [connection signal="activated" from="Airlock/Bounds/FarWall/SwitchA1" to="Airlock/Bounds/FarWall/SwitchA1" method="disable"] [connection signal="activated" from="Airlock/Bounds/FarWall/SwitchA1" to="BulkheadA" method="open"] [connection signal="activated" from="Airlock/Bounds/FarWall/SwitchA1" to="Corridor1/Hallway1/SwitchA2" method="disable"] [connection signal="activated" from="Corridor1/Hallway1/SwitchA2" to="Airlock/Bounds/FarWall/SwitchA1" method="disable"] [connection signal="activated" from="Corridor1/Hallway1/SwitchA2" to="BulkheadA" method="open"] [connection signal="activated" from="Corridor1/Hallway1/SwitchA2" to="Corridor1/Hallway1/SwitchA2" method="disable"] [connection signal="activated" from="Corridor1/Hallway4/SwitchB1" to="Corridor1/Hallway4/SwitchB1" method="disable"] [connection signal="activated" from="Corridor1/Hallway4/SwitchB1" to="BulkheadB" method="open"] [connection signal="activated" from="Corridor1/Hallway4/SwitchB1" to="MessHall/SwitchB2" method="disable"] [connection signal="activated" from="MessHall/SwitchB2" to="Corridor1/Hallway4/SwitchB1" method="disable"] [connection signal="activated" from="MessHall/SwitchB2" to="BulkheadB" method="open"] [connection signal="activated" from="MessHall/SwitchB2" to="MessHall/SwitchB2" method="disable"] [connection signal="activated" from="MessHall/SwitchC1" to="MessHall/SwitchC1" method="disable"] [connection signal="activated" from="MessHall/SwitchC1" to="BulkheadC" method="open"] [connection signal="activated" from="MessHall/SwitchC1" to="Corridor2/Hallway1/SwitchC2" method="disable"] [connection signal="destroyed" from="MessHall/Traps/Trap1/GunkTrigger" to="MessHall/Traps/Trap1/GunkRelay" method="trigger"] [connection signal="destroyed" from="MessHall/Traps/Trap1/GunkTrigger" to="MessHall/Traps/Trap1/GunkRelay2" method="trigger"] [connection signal="pulsed" from="MessHall/Traps/Trap1/GunkRelay" to="MessHall/Traps/Trap1/GunkRelay3" method="pulse"] [connection signal="pulsed" from="MessHall/Traps/Trap1/GunkRelay" to="MessHall/Traps/Trap1/GunkRelay4" method="pulse"] [connection signal="triggered" from="MessHall/Traps/Trap1/GunkRelay" to="MessHall/Traps/Trap1/GunkRelay3" method="trigger"] [connection signal="triggered" from="MessHall/Traps/Trap1/GunkRelay" to="MessHall/Traps/Trap1/GunkRelay4" method="trigger"] [connection signal="pulsed" from="MessHall/Traps/Trap1/GunkRelay3" to="MessHall/Traps/Trap1/GunkRelay7" method="pulse"] [connection signal="pulsed" from="MessHall/Traps/Trap1/GunkRelay3" to="MessHall/Traps/Trap1/GunkRelay2" method="pulse"] [connection signal="triggered" from="MessHall/Traps/Trap1/GunkRelay3" to="MessHall/Traps/Trap1/GunkRelay7" method="trigger"] [connection signal="triggered" from="MessHall/Traps/Trap1/GunkRelay3" to="MessHall/Traps/Trap1/GunkRelay2" method="trigger"] [connection signal="pulsed" from="MessHall/Traps/Trap1/GunkRelay4" to="MessHall/Traps/Trap1/GunkRelay5" method="pulse"] [connection signal="pulsed" from="MessHall/Traps/Trap1/GunkRelay4" to="MessHall/Traps/Trap1/GunkRelay7" method="pulse"] [connection signal="triggered" from="MessHall/Traps/Trap1/GunkRelay4" to="MessHall/Traps/Trap1/GunkRelay5" method="trigger"] [connection signal="triggered" from="MessHall/Traps/Trap1/GunkRelay4" to="MessHall/Traps/Trap1/GunkRelay7" method="trigger"] [connection signal="pulsed" from="MessHall/Traps/Trap1/GunkRelay5" to="MessHall/Traps/Trap1/GunkRelay6" method="pulse"] [connection signal="triggered" from="MessHall/Traps/Trap1/GunkRelay5" to="MessHall/Traps/Trap1/GunkRelay6" method="trigger"] [connection signal="pulsed" from="MessHall/Traps/Trap1/GunkRelay6" to="MessHall/Traps/Trap1/GunkRelay8" method="pulse"] [connection signal="pulsed" from="MessHall/Traps/Trap1/GunkRelay6" to="MessHall/Traps/Trap1/GunkRelay9" method="pulse"] [connection signal="triggered" from="MessHall/Traps/Trap1/GunkRelay6" to="MessHall/Traps/Trap1/GunkRelay8" method="trigger"] [connection signal="triggered" from="MessHall/Traps/Trap1/GunkRelay6" to="MessHall/Traps/Trap1/GunkRelay9" method="trigger"] [connection signal="pulsed" from="MessHall/Traps/Trap1/GunkRelay7" to="MessHall/Traps/Trap1/GunkRelay8" method="pulse"] [connection signal="pulsed" from="MessHall/Traps/Trap1/GunkRelay7" to="MessHall/Traps/Trap1/GunkRelay9" method="pulse"] [connection signal="triggered" from="MessHall/Traps/Trap1/GunkRelay7" to="MessHall/Traps/Trap1/GunkRelay8" method="trigger"] [connection signal="triggered" from="MessHall/Traps/Trap1/GunkRelay7" to="MessHall/Traps/Trap1/GunkRelay9" method="trigger"] [connection signal="pulsed" from="MessHall/Traps/Trap1/GunkRelay8" to="MessHall/Traps/Trap1/GunkRelay10" method="pulse"] [connection signal="triggered" from="MessHall/Traps/Trap1/GunkRelay8" to="MessHall/Traps/Trap1/GunkRelay10" method="trigger"] [connection signal="triggered" from="MessHall/Traps/Trap1/GunkRelay9" to="MessHall/Traps/Trap1/GunkAlarm" method="trigger"] [connection signal="triggered" from="MessHall/Traps/Trap1/GunkRelay10" to="MessHall/Traps/Trap1/GunkAlarm" method="trigger"] [connection signal="pulsed" from="MessHall/Traps/Trap1/GunkRelay2" to="MessHall/Traps/Trap1/GunkRelay11" method="pulse"] [connection signal="triggered" from="MessHall/Traps/Trap1/GunkRelay2" to="MessHall/Traps/Trap1/GunkRelay11" method="trigger"] [connection signal="pulsed" from="MessHall/Traps/Trap1/GunkRelay11" to="MessHall/Traps/Trap1/GunkRelay12" method="pulse"] [connection signal="triggered" from="MessHall/Traps/Trap1/GunkRelay11" to="MessHall/Traps/Trap1/GunkRelay12" method="trigger"] [connection signal="pulsed" from="MessHall/Traps/Trap1/GunkRelay12" to="MessHall/Traps/Trap1/GunkRelay13" method="pulse"] [connection signal="triggered" from="MessHall/Traps/Trap1/GunkRelay12" to="MessHall/Traps/Trap1/GunkRelay13" method="trigger"] [connection signal="pulsed" from="MessHall/Traps/Trap1/GunkRelay13" to="MessHall/Traps/Trap1/GunkRelay14" method="pulse"] [connection signal="triggered" from="MessHall/Traps/Trap1/GunkRelay13" to="MessHall/Traps/Trap1/GunkRelay14" method="trigger"] [connection signal="triggered" from="MessHall/Traps/Trap1/GunkRelay14" to="MessHall/Traps/Trap1/GunkAlarm" method="trigger"] [connection signal="destroyed" from="MessHall/Traps/Trap2/GunkTrigger" to="MessHall/Traps/Trap2/GunkRelay" method="trigger"] [connection signal="destroyed" from="MessHall/Traps/Trap2/GunkTrigger" to="MessHall/Traps/Trap2/GunkRelay5" method="trigger"] [connection signal="destroyed" from="MessHall/Traps/Trap2/GunkTrigger" to="MessHall/Traps/Trap2/GunkRelay2" method="trigger"] [connection signal="pulsed" from="MessHall/Traps/Trap2/GunkRelay" to="MessHall/Traps/Trap2/GunkRelay3" method="pulse"] [connection signal="triggered" from="MessHall/Traps/Trap2/GunkRelay" to="MessHall/Traps/Trap2/GunkRelay3" method="trigger"] [connection signal="pulsed" from="MessHall/Traps/Trap2/GunkRelay3" to="MessHall/Traps/Trap2/GunkRelay5" method="pulse"] [connection signal="pulsed" from="MessHall/Traps/Trap2/GunkRelay3" to="MessHall/Traps/Trap2/GunkRelay9" method="pulse"] [connection signal="triggered" from="MessHall/Traps/Trap2/GunkRelay3" to="MessHall/Traps/Trap2/GunkRelay5" method="trigger"] [connection signal="triggered" from="MessHall/Traps/Trap2/GunkRelay3" to="MessHall/Traps/Trap2/GunkRelay9" method="trigger"] [connection signal="pulsed" from="MessHall/Traps/Trap2/GunkRelay10" to="MessHall/Traps/Trap2/GunkRelay7" method="pulse"] [connection signal="pulsed" from="MessHall/Traps/Trap2/GunkRelay10" to="MessHall/Traps/Trap2/GunkRelay9" method="pulse"] [connection signal="triggered" from="MessHall/Traps/Trap2/GunkRelay10" to="MessHall/Traps/Trap2/GunkRelay7" method="trigger"] [connection signal="triggered" from="MessHall/Traps/Trap2/GunkRelay10" to="MessHall/Traps/Trap2/GunkRelay9" method="trigger"] [connection signal="pulsed" from="MessHall/Traps/Trap2/GunkRelay5" to="MessHall/Traps/Trap2/GunkRelay7" method="pulse"] [connection signal="pulsed" from="MessHall/Traps/Trap2/GunkRelay5" to="MessHall/Traps/Trap2/GunkRelay9" method="pulse"] [connection signal="triggered" from="MessHall/Traps/Trap2/GunkRelay5" to="MessHall/Traps/Trap2/GunkRelay7" method="trigger"] [connection signal="triggered" from="MessHall/Traps/Trap2/GunkRelay5" to="MessHall/Traps/Trap2/GunkRelay9" method="trigger"] [connection signal="pulsed" from="MessHall/Traps/Trap2/GunkRelay7" to="MessHall/Traps/Trap2/GunkAlarm" method="pulse"] [connection signal="triggered" from="MessHall/Traps/Trap2/GunkRelay7" to="MessHall/Traps/Trap2/GunkAlarm" method="trigger"] [connection signal="pulsed" from="MessHall/Traps/Trap2/GunkRelay9" to="MessHall/Traps/Trap2/GunkAlarm" method="pulse"] [connection signal="triggered" from="MessHall/Traps/Trap2/GunkRelay9" to="MessHall/Traps/Trap2/GunkAlarm" method="trigger"] [connection signal="pulsed" from="MessHall/Traps/Trap2/GunkRelay2" to="MessHall/Traps/Trap2/GunkRelay10" method="pulse"] [connection signal="triggered" from="MessHall/Traps/Trap2/GunkRelay2" to="MessHall/Traps/Trap2/GunkRelay10" method="trigger"] [connection signal="activated" from="Corridor2/Hallway1/SwitchC2" to="MessHall/SwitchC1" method="disable"] [connection signal="activated" from="Corridor2/Hallway1/SwitchC2" to="BulkheadC" method="open"] [connection signal="activated" from="Corridor2/Hallway1/SwitchC2" to="Corridor2/Hallway1/SwitchC2" method="disable"] [connection signal="activated" from="Corridor2/Hallway2/SwitchD1" to="Corridor2/Hallway2/SwitchD1" method="disable"] [connection signal="activated" from="Corridor2/Hallway2/SwitchD1" to="BulkheadD" method="open"] [connection signal="activated" from="Corridor2/Hallway2/SwitchD1" to="CrewQuarters/CommonArea/SwitchD2" method="disable"] [connection signal="activated" from="CrewQuarters/CommonArea/SwitchD2" to="Corridor2/Hallway2/SwitchD1" method="disable"] [connection signal="activated" from="CrewQuarters/CommonArea/SwitchD2" to="BulkheadD" method="open"] [connection signal="activated" from="CrewQuarters/CommonArea/SwitchD2" to="CrewQuarters/CommonArea/SwitchD2" method="disable"] [connection signal="activated" from="CrewQuarters/CommonArea/SwitchE1" to="CrewQuarters/CommonArea/SwitchE1" method="disable"] [connection signal="activated" from="CrewQuarters/CommonArea/SwitchE1" to="BulkheadE" method="open"] [connection signal="activated" from="CrewQuarters/CommonArea/SwitchE1" to="Corridor3/Hallway/SwitchE2" method="disable"] [connection signal="activated" from="Corridor3/Hallway/SwitchE2" to="CrewQuarters/CommonArea/SwitchE1" method="disable"] [connection signal="activated" from="Corridor3/Hallway/SwitchE2" to="BulkheadE" method="open"] [connection signal="activated" from="Corridor3/Hallway/SwitchE2" to="Corridor3/Hallway/SwitchE2" method="disable"] [connection signal="activated" from="Corridor3/Hallway2/RetinalScanner" to="BulkheadF" method="open"] [connection signal="activated" from="Corridor3/Hallway2/RetinalScanner" to="Corridor3/Hallway2/RetinalScanner" method="disable"] [connection signal="activated" from="Corridor3/Hallway2/RetinalScanner" to="OpsCenter/SwitchF2" method="disable"] [connection signal="activated" from="Corridor3/ShortHallway3/SwitchH1" to="Corridor3/ShortHallway3/SwitchH1" method="disable"] [connection signal="activated" from="Corridor3/ShortHallway3/SwitchH1" to="BulkheadH" method="open"] [connection signal="activated" from="Corridor3/ShortHallway3/SwitchH1" to="Medbay/SwitchH2" method="disable"] [connection signal="activated" from="Medbay/SwitchH2" to="Corridor3/ShortHallway3/SwitchH1" method="disable"] [connection signal="activated" from="Medbay/SwitchH2" to="BulkheadH" method="open"] [connection signal="activated" from="Medbay/SwitchH2" to="Medbay/SwitchH2" method="disable"] [connection signal="activated" from="Medbay/SwitchX" to="Medbay/SwitchX" method="disable"] [connection signal="activated" from="Medbay/SwitchX" to="BulkheadX" method="open"] [connection signal="activated" from="OpsCenter/SwitchF2" to="BulkheadF" method="open"] [connection signal="activated" from="OpsCenter/SwitchF2" to="Corridor3/Hallway2/RetinalScanner" method="disable"] [connection signal="activated" from="OpsCenter/SwitchF2" to="OpsCenter/SwitchF2" method="disable"] [connection signal="activated" from="OpsCenter/SwitchY" to="BulkheadY" method="open"] [connection signal="activated" from="OpsCenter/SwitchY" to="OpsCenter/SwitchY" method="disable"] [connection signal="activated" from="OpsCenter/SwitchG" to="BulkheadG" method="open"] [connection signal="activated" from="OpsCenter/SwitchG" to="OpsCenter/SwitchG" method="disable"]