[gd_scene load_steps=7 format=3 uid="uid://tpojpp5ua6u1"] [ext_resource type="PackedScene" uid="uid://bwe2jdmvinhqd" path="res://src/player/player.tscn" id="1_qdhe6"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_hda7d"] [sub_resource type="Sky" id="Sky_pka60"] sky_material = SubResource("ProceduralSkyMaterial_hda7d") [sub_resource type="Environment" id="Environment_nl4kk"] background_mode = 2 sky = SubResource("Sky_pka60") [sub_resource type="PlaneMesh" id="PlaneMesh_libd1"] size = Vector2(50, 50) [sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_5pddg"] [node name="PlayerTest" type="Node3D"] [node name="Player" parent="." instance=ExtResource("1_qdhe6")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(0.866025, -0.156955, -0.474726, 0.5, 0.271854, 0.82225, 0, -0.949453, 0.31391, 0, 0, 0) [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_nl4kk") [node name="WorldFloor" type="StaticBody3D" parent="." groups=["PlasticMaterial"]] collision_layer = 5 collision_mask = 0 [node name="MeshInstance3D" type="MeshInstance3D" parent="WorldFloor"] mesh = SubResource("PlaneMesh_libd1") skeleton = NodePath("../..") [node name="CollisionShape3D" type="CollisionShape3D" parent="WorldFloor"] shape = SubResource("WorldBoundaryShape3D_5pddg")