[gd_scene load_steps=11 format=3 uid="uid://8m6kh4f6pily"] [ext_resource type="Script" uid="uid://1trqaximxxmx" path="res://src/world/meet_spook/meet_spook_mob.gd" id="1_545xt"] [ext_resource type="Shader" uid="uid://ckxc0ngd37rtk" path="res://src/shaders/gunk.gdshader" id="2_pte10"] [ext_resource type="Texture2D" uid="uid://cm1jrvx7ftx4c" path="res://assets/black.png" id="3_iy8jq"] [ext_resource type="FastNoiseLite" uid="uid://cnlvdtx68giv6" path="res://assets/materials/gunk_noise.tres" id="4_67wo7"] [sub_resource type="NoiseTexture3D" id="NoiseTexture3D_2roq2"] width = 256 height = 256 depth = 32 seamless = true seamless_blend_skirt = 0.5 noise = ExtResource("4_67wo7") [sub_resource type="NoiseTexture3D" id="NoiseTexture3D_fk1xc"] width = 256 height = 256 depth = 32 seamless = true seamless_blend_skirt = 0.5 noise = ExtResource("4_67wo7") [sub_resource type="FastNoiseLite" id="FastNoiseLite_pte10"] frequency = 0.0703 [sub_resource type="NoiseTexture3D" id="NoiseTexture3D_omayi"] width = 32 height = 32 depth = 128 noise = SubResource("FastNoiseLite_pte10") [sub_resource type="ShaderMaterial" id="ShaderMaterial_iy8jq"] resource_local_to_scene = true render_priority = 0 shader = ExtResource("2_pte10") shader_parameter/color_1 = Color(0, 0.03, 0.1, 1) shader_parameter/color_2 = Color(0, 0.1, 0.3, 1) shader_parameter/emission_color = Color(0.25, 0.88, 1, 1) shader_parameter/pixellation = 128.0 shader_parameter/time_pixellation = 30.0 shader_parameter/roughness = 0.15 shader_parameter/specular_contribution = 0.8 shader_parameter/emission_strength = 0.1 shader_parameter/uv_scale = Vector2(4, 4) shader_parameter/time_scale = 1.0 shader_parameter/edge_bleed = 0.25 shader_parameter/gunk_mask = ExtResource("3_iy8jq") shader_parameter/gunk_noise = SubResource("NoiseTexture3D_2roq2") shader_parameter/gunk_normal_map = SubResource("NoiseTexture3D_fk1xc") shader_parameter/jitter_magnitude = 0.6 shader_parameter/jitter_time_scale = 0.2 shader_parameter/jitter_noise = SubResource("NoiseTexture3D_omayi") shader_parameter/vertex_inflation = 0.0 shader_parameter/inflation_pixellation = 10.0 shader_parameter/overlay_emission_scale = 1.0 [sub_resource type="CapsuleMesh" id="CapsuleMesh_k8gi4"] material = SubResource("ShaderMaterial_iy8jq") [node name="DebugMob" type="Node3D"] script = ExtResource("1_545xt") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] mesh = SubResource("CapsuleMesh_k8gi4") [node name="Label3D" type="Label3D" parent="MeshInstance3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.2, 0) billboard = 2 text = "SPOOKY!"