generated from krampus/template-godot4
Corridor #2 is too dark #92
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With recent graphical changes, corridor #2 doesn't work visually. The closer listener is behind the corner, so there's no visual indication of what's sending the trigger signal. Get rid of the nearby listener, and have some revealed lighting illuminating the end of the hallway so that once the alarm is defused the player can get a closer look at the listeners.