Monster spawn animation SFX #81

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opened 2025-09-08 01:11:18 +00:00 by krampus · 0 comments
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A couple sounds are needed for the shambler's spawn sequence:

  1. a deep bass rumble underneath the whole thing, which we can scale with the screenshake
  2. some sort of eerie whooshing noise as the interdimensional rift opens
  3. sounds for the arms slamming down on the ground.
  • may want to reuse stomp sfx from #80
  1. some kind of whump as it pulls through the rift.
  2. beast noises as it shakes itself off -- whimpers, grunts, growls, murmurs, glorps, gloops
A couple sounds are needed for the shambler's spawn sequence: 1. a deep bass rumble underneath the whole thing, which we can scale with the screenshake 2. some sort of eerie whooshing noise as the interdimensional rift opens 3. sounds for the arms slamming down on the ground. - may want to reuse stomp sfx from #80 4. some kind of _whump_ as it pulls through the rift. 5. beast noises as it shakes itself off -- whimpers, grunts, growls, murmurs, glorps, gloops
krampus added this to the v0.1 Early Access milestone 2025-09-08 01:11:18 +00:00
krampus added the
topic
sound design
enhancement
labels 2025-09-08 01:11:18 +00:00
krampus added this to the Grunk Development project 2025-09-08 01:11:18 +00:00
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Reference: krampus/grunk#81
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