Global illumination produces extremely inaccurate lighting intensities on Intel Windows drivers #61

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opened 2025-07-12 20:27:49 +00:00 by krampus · 0 comments
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From Discord

Appears to be a manifestation of this engine bug.

What I'm probably gonna do is just build out graphics options a little more, so that Intel users can just disable SDFGI.

[From Discord](https://discord.com/channels/1344061427488657461/1392267644995895327/1392267644995895327) >Appears to be a manifestation of this [engine bug](https://github.com/godotengine/godot/issues/86833). > >What I'm probably gonna do is just build out graphics options a little more, so that Intel users can just disable SDFGI.
krampus added this to the v0.1 Early Access milestone 2025-07-12 20:27:49 +00:00
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graphic design
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krampus added this to the Grunk Development project 2025-07-16 18:43:26 +00:00
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Reference: krampus/grunk#61
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