Grunk listener trigger SFX #42

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opened 2025-07-12 02:32:14 +00:00 by krampus · 0 comments
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The grunk listener node should make a sound when it hears a noise & emits a corresponding trigger signal.

  • Something chittery & biological.
  • If there's any way to use this sound to communicate to the player that they are being listened to, that would be great...
The grunk listener node should make a sound when it hears a noise & emits a corresponding trigger signal. - Something chittery & biological. - If there's any way to use this sound to communicate to the player that they are being _listened to_, that would be great...
krampus added this to the v0.1 Early Access milestone 2025-07-12 02:32:14 +00:00
krampus added the
enhancement
topic
sound design
labels 2025-07-12 02:32:14 +00:00
krampus added this to the Grunk Development project 2025-07-16 18:43:33 +00:00
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Reference: krampus/grunk#42
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