Grunk trigger splatter SFX #37

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opened 2025-07-12 02:30:01 +00:00 by krampus · 0 comments
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When the player destroys a grunk trigger node, it should make a splatter sound distinct from the normal nodule splatter sound.

  • This should signal to the player that they've just done something they (theoretically) shouldn't have.
  • We may also want a progressive swell as the player does damage to the trigger node, which correspondingly drops off after the player stops doing damage (or segues to this splatter noise if the player continues to damage it)
When the player destroys a grunk trigger node, it should make a splatter sound distinct from the normal nodule splatter sound. - This should signal to the player that they've just done something they (theoretically) shouldn't have. - We may also want a progressive swell as the player does damage to the trigger node, which correspondingly drops off after the player stops doing damage (or segues to this splatter noise if the player continues to damage it)
krampus added this to the v0.1 Early Access milestone 2025-07-12 02:30:01 +00:00
krampus added the
enhancement
topic
sound design
labels 2025-07-12 02:30:01 +00:00
krampus added this to the Grunk Development project 2025-07-16 18:43:33 +00:00
krampus changed title from Grunk trigger splatter/pulse SFX to Grunk trigger splatter SFX 2025-08-14 21:42:08 +00:00
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No Milestone v0.1 Early Access
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Reference: krampus/grunk#37
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