Inactive switch pulse SFX #36

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opened 2025-07-12 02:29:15 +00:00 by krampus · 0 comments
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The big wall switches should emit a faint pulsing electronic hum while inactive and covered in grunk.

  • The pulse should be 4 seconds long, matching the LED pulse.
  • The actual pulse could also be done by animating the emitter volume in-engine, but we may be able to get a better result by designing the sound with the pulse baked-in.
The big wall switches should emit a faint pulsing electronic hum while inactive and covered in grunk. - The pulse should be 4 seconds long, matching the LED pulse. - The actual pulse could also be done by animating the emitter volume in-engine, but we may be able to get a better result by designing the sound with the pulse baked-in.
krampus added this to the v0.1 Early Access milestone 2025-07-12 02:29:15 +00:00
krampus added the
enhancement
topic
sound design
labels 2025-07-12 02:29:15 +00:00
krampus added this to the Grunk Development project 2025-07-16 18:43:33 +00:00
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Reference: krampus/grunk#36
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