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25 Commits
v0.0.6 ... main

Author SHA1 Message Date
05ac2176b4 Hanging variant of overhead sign
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2025-09-13 21:37:36 -06:00
d375643cb5 Base material for hanging sign 2025-09-13 17:56:53 -06:00
8c252275dd Reorganized level assets into square and round prefab sets 2025-09-13 13:36:56 -06:00
3a8ac06832 Short hallway corners and inset lights 2025-09-13 13:21:30 -06:00
94bd9e9385 Short hallway t-junction 2025-09-11 00:54:13 -06:00
c77b59c519 Short hallway variant 2025-09-10 11:34:36 -06:00
4cb75290d3 WIP new hallway parts 2025-09-10 00:52:36 -06:00
1c82efbd6e Reorganized old hallway assets 2025-09-09 16:05:49 -06:00
9298bd427e Fixed incorrect game settings translation key
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linting & formatting / build (push) Successful in 34s
2025-09-08 22:05:16 -06:00
fa4900c1f1 Beast tweaks & debugging
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2025-09-08 22:00:54 -06:00
f60a00dd5e Fixed linting error
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2025-09-08 20:36:27 -06:00
13f9ab1407 Disabled beast spawns on upper floors of crew hab
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2025-09-08 20:34:56 -06:00
e36771c96d Fixed weird nodule in mess hall 2025-09-08 20:25:49 -06:00
07a6da7d32 The shambler spawn rift is temporarily exempt from global illumination.
Would be really nice to have this in the future when we switch to
VoxelGI. The extreme emission can produce very incorrect results with
SDFGI.
2025-09-08 20:23:11 -06:00
f9c62e02aa Null check in laser-cast ID association
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2025-09-08 19:59:59 -06:00
22de43fa6f More player ship materials 2025-09-08 19:53:24 -06:00
1dc441ed7b Toothbrush is very slightly more powerful
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2025-09-08 18:03:17 -06:00
92a516577b Player HUD clear alert should only play when the alert level was in the danger zone 2025-09-08 17:59:46 -06:00
34dab35917 Raised gunk mask resolution for overhead signs
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2025-09-08 17:39:36 -06:00
b90bd93f61 Gunk mask filtering & related shader uniform settings 2025-09-08 17:15:51 -06:00
c38502d351 Gunkable props blend the underlying normal map where possible 2025-09-08 16:28:31 -06:00
f3f8f874f0 Player ship materials 2025-09-07 15:56:40 -06:00
df8cf07708 Fixed linting errors 2025-09-07 14:41:47 -06:00
2ca0b05105 Changed Listener to GunkListener to match naming scheme for other mechanics nodes 2025-09-07 13:41:44 -06:00
24d34235ee Prevent tool from auto-firing after object is thrown 2025-09-07 13:31:23 -06:00
523 changed files with 8314 additions and 1489 deletions

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