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5
.gitattributes
vendored
5
.gitattributes
vendored
@ -8,3 +8,8 @@
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|||||||
*.wav filter=lfs diff=lfs merge=lfs -text
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*.wav filter=lfs diff=lfs merge=lfs -text
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||||||
*.ogg filter=lfs diff=lfs merge=lfs -text
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*.ogg filter=lfs diff=lfs merge=lfs -text
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||||||
*.dds filter=lfs diff=lfs merge=lfs -text
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*.dds filter=lfs diff=lfs merge=lfs -text
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||||||
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*.dylib filter=lfs diff=lfs merge=lfs -text
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||||||
|
*.so filter=lfs diff=lfs merge=lfs -text
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||||||
|
*.wasm filter=lfs diff=lfs merge=lfs -text
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||||||
|
*.dll filter=lfs diff=lfs merge=lfs -text
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||||||
|
*.ttf filter=lfs diff=lfs merge=lfs -text
|
||||||
|
21
addons/debug_draw_3d/LICENSE
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21
addons/debug_draw_3d/LICENSE
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
MIT License
|
||||||
|
|
||||||
|
Copyright (c) 2024 DmitriySalnikov
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the Software), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, andor sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
157
addons/debug_draw_3d/README.md
Normal file
157
addons/debug_draw_3d/README.md
Normal file
@ -0,0 +1,157 @@
|
|||||||
|

|
||||||
|
|
||||||
|
# Debug drawing utility for Godot
|
||||||
|
|
||||||
|
This is an add-on for debug drawing in 3D and for some 2D overlays, which is written in `C++` and can be used with `GDScript` or `C#`.
|
||||||
|
|
||||||
|
Based on my previous addon, which was developed [only for C#](https://github.com/DmitriySalnikov/godot_debug_draw_cs), and which was inspired by [Zylann's GDScript addon](https://github.com/Zylann/godot_debug_draw)
|
||||||
|
|
||||||
|
## [Documentation](https://dd3d.dmitriysalnikov.ru/docs/)
|
||||||
|
|
||||||
|
## [Godot 3 version](https://github.com/DmitriySalnikov/godot_debug_draw_3d/tree/godot_3)
|
||||||
|
|
||||||
|
## Support me
|
||||||
|
|
||||||
|
Your support adds motivation to develop my public projects.
|
||||||
|
|
||||||
|
<a href="https://boosty.to/dmitriysalnikov/donate"><img src="/docs/images/boosty.png" alt="Boosty" width=150px/></a>
|
||||||
|
|
||||||
|
<a href="#"><img src="/docs/images/USDT-TRC20.png" alt="USDT-TRC20" width=150px/></a>
|
||||||
|
|
||||||
|
<b>USDT-TRC20 TEw934PrsffHsAn5M63SoHYRuZo984EF6v</b>
|
||||||
|
|
||||||
|
## Features
|
||||||
|
|
||||||
|
3D:
|
||||||
|
|
||||||
|
* Arrow
|
||||||
|
* Billboard opaque square
|
||||||
|
* Box
|
||||||
|
* Camera Frustum
|
||||||
|
* Cylinder
|
||||||
|
* Gizmo
|
||||||
|
* Grid
|
||||||
|
* Line
|
||||||
|
* Line Path
|
||||||
|
* Line with Arrow
|
||||||
|
* Plane
|
||||||
|
* Points
|
||||||
|
* Position 3D (3 crossing axes)
|
||||||
|
* Sphere
|
||||||
|
* 3D Text
|
||||||
|
|
||||||
|
2D:
|
||||||
|
|
||||||
|
* **[Work in progress]**
|
||||||
|
|
||||||
|
Overlay:
|
||||||
|
|
||||||
|
* Text (with grouping and coloring)
|
||||||
|
|
||||||
|
Precompiled for:
|
||||||
|
|
||||||
|
* Windows
|
||||||
|
* Linux (built on Ubuntu 22.04)
|
||||||
|
* macOS (10.15+)
|
||||||
|
* Android (5.0+)
|
||||||
|
* iOS
|
||||||
|
* Web (Firefox is supported by Godot 4.3+)
|
||||||
|
|
||||||
|
This addon supports working with several World3D and different Viewports.
|
||||||
|
There is also a no depth test mode and other settings that can be changed for each instance.
|
||||||
|
|
||||||
|
This library supports double-precision builds, for more information, [see the documentation](https://dd3d.dmitriysalnikov.ru/docs/?page=md_docs_2DoublePrecision.html).
|
||||||
|
|
||||||
|
## [Interactive Web Demo](https://dd3d.dmitriysalnikov.ru/demo/)
|
||||||
|
|
||||||
|
[](https://dd3d.dmitriysalnikov.ru/demo/)
|
||||||
|
|
||||||
|
## Download
|
||||||
|
|
||||||
|
To download, use the [Godot Asset Library](https://godotengine.org/asset-library/asset/1766) or use one of the stable versions from the [GitHub Releases](https://github.com/DmitriySalnikov/godot_debug_draw_3d/releases) page.
|
||||||
|
|
||||||
|
For versions prior to `1.4.5`, just download one of the `source codes` in the assets. For newer versions, download `debug-draw-3d_[version].zip`.
|
||||||
|
|
||||||
|
### Installation
|
||||||
|
|
||||||
|
* Close editor
|
||||||
|
* Copy `addons/debug_draw_3d` to your `addons` folder, create it if the folder doesn't exist
|
||||||
|
* Launch editor
|
||||||
|
|
||||||
|
## Examples
|
||||||
|
|
||||||
|
More examples can be found in the `examples_dd3d/` folder.
|
||||||
|
|
||||||
|
Simple test:
|
||||||
|
|
||||||
|
```gdscript
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
var _time = Time.get_ticks_msec() / 1000.0
|
||||||
|
var box_pos = Vector3(0, sin(_time * 4), 0)
|
||||||
|
var line_begin = Vector3(-1, sin(_time * 4), 0)
|
||||||
|
var line_end = Vector3(1, cos(_time * 4), 0)
|
||||||
|
|
||||||
|
DebugDraw3D.draw_box(box_pos, Quaternion.IDENTITY, Vector3(1, 2, 1), Color(0, 1, 0))
|
||||||
|
DebugDraw3D.draw_line(line_begin, line_end, Color(1, 1, 0))
|
||||||
|
DebugDraw2D.set_text("Time", _time)
|
||||||
|
DebugDraw2D.set_text("Frames drawn", Engine.get_frames_drawn())
|
||||||
|
DebugDraw2D.set_text("FPS", Engine.get_frames_per_second())
|
||||||
|
DebugDraw2D.set_text("delta", delta)
|
||||||
|
```
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
An example of using scoped configs:
|
||||||
|
|
||||||
|
```gdscript
|
||||||
|
@tool
|
||||||
|
extends Node3D
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
# Set the base scoped_config.
|
||||||
|
# Each frame will be reset to these scoped values.
|
||||||
|
DebugDraw3D.scoped_config().set_thickness(0.1).set_center_brightness(0.6)
|
||||||
|
|
||||||
|
func _process(delta):
|
||||||
|
# Draw using the base scoped config.
|
||||||
|
DebugDraw3D.draw_box(Vector3.ZERO, Quaternion.IDENTITY, Vector3.ONE * 2, Color.CORNFLOWER_BLUE)
|
||||||
|
if true:
|
||||||
|
# Create a scoped config that will exist until exiting this if.
|
||||||
|
var _s = DebugDraw3D.new_scoped_config().set_thickness(0).set_center_brightness(0.1)
|
||||||
|
# Draw with a thickness of 0
|
||||||
|
DebugDraw3D.draw_box(Vector3.ZERO, Quaternion.IDENTITY, Vector3.ONE, Color.RED)
|
||||||
|
# If necessary, the values inside this scope can be changed
|
||||||
|
# even before each call to draw_*.
|
||||||
|
_s.set_thickness(0.05)
|
||||||
|
DebugDraw3D.draw_box(Vector3(1,0,1), Quaternion.IDENTITY, Vector3.ONE * 1, Color.BLUE_VIOLET)
|
||||||
|
```
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
> [!TIP]
|
||||||
|
>
|
||||||
|
> If you want to use a non-standard Viewport for rendering a 3d scene, then do not forget to specify it in the scoped config!
|
||||||
|
|
||||||
|
## API
|
||||||
|
|
||||||
|
This project has a separate [documentation](https://dd3d.dmitriysalnikov.ru/docs/) page.
|
||||||
|
|
||||||
|
Also, a list of all functions is available in the documentation inside the editor (see `DebugDraw3D` and `DebugDraw2D`).
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
## Known issues and limitations
|
||||||
|
|
||||||
|
The text in the keys and values of a text group cannot contain multi-line strings.
|
||||||
|
|
||||||
|
The entire text overlay can only be placed in one corner.
|
||||||
|
|
||||||
|
[Frustum of Camera3D does not take into account the window size from ProjectSettings](https://github.com/godotengine/godot/issues/70362).
|
||||||
|
|
||||||
|
## More screenshots
|
||||||
|
|
||||||
|
`DebugDrawDemoScene.tscn` in editor
|
||||||
|

|
||||||
|
|
||||||
|
`DebugDrawDemoScene.tscn` in play mode
|
||||||
|

|
153
addons/debug_draw_3d/debug_draw_3d.gdextension
Normal file
153
addons/debug_draw_3d/debug_draw_3d.gdextension
Normal file
@ -0,0 +1,153 @@
|
|||||||
|
[configuration]
|
||||||
|
|
||||||
|
entry_symbol = "debug_draw_3d_library_init"
|
||||||
|
compatibility_minimum = "4.2.2"
|
||||||
|
reloadable = false
|
||||||
|
|
||||||
|
[dependencies]
|
||||||
|
|
||||||
|
; example.x86_64 = { "relative or absolute path to the dependency" : "the path relative to the exported project", }
|
||||||
|
; -------------------------------------
|
||||||
|
; debug
|
||||||
|
|
||||||
|
macos = { }
|
||||||
|
windows.x86_64 = { }
|
||||||
|
linux.x86_64 = { }
|
||||||
|
|
||||||
|
; by default godot is using threads
|
||||||
|
web.wasm32.nothreads = {}
|
||||||
|
web.wasm32 = {}
|
||||||
|
|
||||||
|
android.arm32 = { }
|
||||||
|
android.arm64 = { }
|
||||||
|
android.x86_32 = { }
|
||||||
|
android.x86_64 = { }
|
||||||
|
|
||||||
|
ios = {}
|
||||||
|
|
||||||
|
; -------------------------------------
|
||||||
|
; release no debug draw
|
||||||
|
|
||||||
|
macos.template_release = { }
|
||||||
|
windows.template_release.x86_64 = { }
|
||||||
|
linux.template_release.x86_64 = { }
|
||||||
|
|
||||||
|
web.template_release.wasm32.nothreads = { }
|
||||||
|
web.template_release.wasm32 = { }
|
||||||
|
|
||||||
|
android.template_release.arm32 = { }
|
||||||
|
android.template_release.arm64 = { }
|
||||||
|
android.template_release.x86_32 = { }
|
||||||
|
android.template_release.x86_64 = { }
|
||||||
|
|
||||||
|
ios.template_release = {}
|
||||||
|
|
||||||
|
; -------------------------------------
|
||||||
|
; release forced debug draw
|
||||||
|
|
||||||
|
macos.template_release.forced_dd3d = { }
|
||||||
|
windows.template_release.x86_64.forced_dd3d = { }
|
||||||
|
linux.template_release.x86_64.forced_dd3d = { }
|
||||||
|
|
||||||
|
web.template_release.wasm32.nothreads.forced_dd3d = { }
|
||||||
|
web.template_release.wasm32.forced_dd3d = { }
|
||||||
|
|
||||||
|
ios.template_release.forced_dd3d = {}
|
||||||
|
|
||||||
|
[libraries]
|
||||||
|
|
||||||
|
; -------------------------------------
|
||||||
|
; debug
|
||||||
|
|
||||||
|
macos = "libs/libdd3d.macos.editor.universal.framework"
|
||||||
|
windows.x86_64 = "libs/libdd3d.windows.editor.x86_64.dll"
|
||||||
|
linux.x86_64 = "libs/libdd3d.linux.editor.x86_64.so"
|
||||||
|
|
||||||
|
web.wasm32.nothreads = "libs/libdd3d.web.template_debug.wasm32.wasm"
|
||||||
|
web.wasm32 = "libs/libdd3d.web.template_debug.wasm32.threads.wasm"
|
||||||
|
|
||||||
|
android.arm32 = "libs/libdd3d.android.template_debug.arm32.so"
|
||||||
|
android.arm64 = "libs/libdd3d.android.template_debug.arm64.so"
|
||||||
|
android.x86_32 = "libs/libdd3d.android.template_debug.x86_32.so"
|
||||||
|
android.x86_64 = "libs/libdd3d.android.template_debug.x86_64.so"
|
||||||
|
|
||||||
|
ios = "libs/libdd3d.ios.template_debug.universal.dylib"
|
||||||
|
|
||||||
|
; -------------------------------------
|
||||||
|
; release no debug draw
|
||||||
|
|
||||||
|
macos.template_release = "libs/libdd3d.macos.template_release.universal.framework"
|
||||||
|
windows.template_release.x86_64 = "libs/libdd3d.windows.template_release.x86_64.dll"
|
||||||
|
linux.template_release.x86_64 = "libs/libdd3d.linux.template_release.x86_64.so"
|
||||||
|
|
||||||
|
web.template_release.wasm32.nothreads = "libs/libdd3d.web.template_release.wasm32.wasm"
|
||||||
|
web.template_release.wasm32 = "libs/libdd3d.web.template_release.wasm32.threads.wasm"
|
||||||
|
|
||||||
|
android.template_release.arm32 = "libs/libdd3d.android.template_release.arm32.so"
|
||||||
|
android.template_release.arm64 = "libs/libdd3d.android.template_release.arm64.so"
|
||||||
|
android.template_release.x86_32 = "libs/libdd3d.android.template_release.x86_32.so"
|
||||||
|
android.template_release.x86_64 = "libs/libdd3d.android.template_release.x86_64.so"
|
||||||
|
|
||||||
|
ios.template_release = "libs/libdd3d.ios.template_release.universal.dylib"
|
||||||
|
|
||||||
|
; -------------------------------------
|
||||||
|
; release forced debug draw
|
||||||
|
|
||||||
|
macos.template_release.forced_dd3d = "libs/libdd3d.macos.template_release.universal.enabled.framework"
|
||||||
|
windows.template_release.x86_64.forced_dd3d = "libs/libdd3d.windows.template_release.x86_64.enabled.dll"
|
||||||
|
linux.template_release.x86_64.forced_dd3d = "libs/libdd3d.linux.template_release.x86_64.enabled.so"
|
||||||
|
|
||||||
|
web.template_release.wasm32.nothreads.forced_dd3d = "libs/libdd3d.web.template_release.wasm32.enabled.wasm"
|
||||||
|
web.template_release.wasm32.forced_dd3d = "libs/libdd3d.web.template_release.wasm32.threads.enabled.wasm"
|
||||||
|
|
||||||
|
ios.template_release.forced_dd3d = "libs/libdd3d.ios.template_release.universal.enabled.dylib"
|
||||||
|
|
||||||
|
; -------------------------------------
|
||||||
|
; DOUBLE PRECISION
|
||||||
|
; -------------------------------------
|
||||||
|
|
||||||
|
; -------------------------------------
|
||||||
|
; debug
|
||||||
|
|
||||||
|
macos.double = "libs/libdd3d.macos.editor.universal.double.framework"
|
||||||
|
windows.x86_64.double = "libs/libdd3d.windows.editor.x86_64.double.dll"
|
||||||
|
linux.x86_64.double = "libs/libdd3d.linux.editor.x86_64.double.so"
|
||||||
|
|
||||||
|
web.wasm32.nothreads.double = "libs/libdd3d.web.template_debug.wasm32.double.wasm"
|
||||||
|
web.wasm32.double = "libs/libdd3d.web.template_debug.wasm32.threads.double.wasm"
|
||||||
|
|
||||||
|
android.arm32.double = "libs/libdd3d.android.template_debug.arm32.double.so"
|
||||||
|
android.arm64.double = "libs/libdd3d.android.template_debug.arm64.double.so"
|
||||||
|
android.x86_32.double = "libs/libdd3d.android.template_debug.x86_32.double.so"
|
||||||
|
android.x86_64.double = "libs/libdd3d.android.template_debug.x86_64.double.so"
|
||||||
|
|
||||||
|
ios.double = "libs/libdd3d.ios.template_debug.universal.dylib"
|
||||||
|
|
||||||
|
; -------------------------------------
|
||||||
|
; release no debug draw
|
||||||
|
|
||||||
|
macos.template_release.double = "libs/libdd3d.macos.template_release.universal.double.framework"
|
||||||
|
windows.template_release.x86_64.double = "libs/libdd3d.windows.template_release.x86_64.double.dll"
|
||||||
|
linux.template_release.x86_64.double = "libs/libdd3d.linux.template_release.x86_64.double.so"
|
||||||
|
|
||||||
|
web.template_release.wasm32.nothreads.double = "libs/libdd3d.web.template_release.wasm32.double.wasm"
|
||||||
|
web.template_release.wasm32.double = "libs/libdd3d.web.template_release.wasm32.threads.double.wasm"
|
||||||
|
|
||||||
|
android.template_release.arm32.double = "libs/libdd3d.android.template_release.arm32.double.so"
|
||||||
|
android.template_release.arm64.double = "libs/libdd3d.android.template_release.arm64.double.so"
|
||||||
|
android.template_release.x86_32.double = "libs/libdd3d.android.template_release.x86_32.double.so"
|
||||||
|
android.template_release.x86_64.double = "libs/libdd3d.android.template_release.x86_64.double.so"
|
||||||
|
|
||||||
|
ios.template_release.double = "libs/libdd3d.ios.template_release.universal.double.dylib"
|
||||||
|
|
||||||
|
; -------------------------------------
|
||||||
|
; release forced debug draw
|
||||||
|
|
||||||
|
macos.template_release.forced_dd3d.double = "libs/libdd3d.macos.template_release.universal.enabled.double.framework"
|
||||||
|
windows.template_release.x86_64.forced_dd3d.double = "libs/libdd3d.windows.template_release.x86_64.enabled.double.dll"
|
||||||
|
linux.template_release.x86_64.forced_dd3d.double = "libs/libdd3d.linux.template_release.x86_64.enabled.double.so"
|
||||||
|
|
||||||
|
web.template_release.wasm32.nothreads.forced_dd3d.double = "libs/libdd3d.web.template_release.wasm32.enabled.double.wasm"
|
||||||
|
web.template_release.wasm32.forced_dd3d.double = "libs/libdd3d.web.template_release.wasm32.threads.enabled.double.wasm"
|
||||||
|
|
||||||
|
ios.template_release.forced_dd3d.double = "libs/libdd3d.ios.template_release.universal.enabled.double.dylib"
|
1
addons/debug_draw_3d/debug_draw_3d.gdextension.uid
Normal file
1
addons/debug_draw_3d/debug_draw_3d.gdextension.uid
Normal file
@ -0,0 +1 @@
|
|||||||
|
uid://svqaxfp5kyrl
|
0
addons/debug_draw_3d/libs/.gdignore
Normal file
0
addons/debug_draw_3d/libs/.gdignore
Normal file
BIN
addons/debug_draw_3d/libs/libdd3d.android.template_debug.arm32.so
(Stored with Git LFS)
Normal file
BIN
addons/debug_draw_3d/libs/libdd3d.android.template_debug.arm32.so
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
addons/debug_draw_3d/libs/libdd3d.android.template_debug.arm64.so
(Stored with Git LFS)
Normal file
BIN
addons/debug_draw_3d/libs/libdd3d.android.template_debug.arm64.so
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
addons/debug_draw_3d/libs/libdd3d.android.template_debug.x86_32.so
(Stored with Git LFS)
Normal file
BIN
addons/debug_draw_3d/libs/libdd3d.android.template_debug.x86_32.so
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
addons/debug_draw_3d/libs/libdd3d.android.template_debug.x86_64.so
(Stored with Git LFS)
Normal file
BIN
addons/debug_draw_3d/libs/libdd3d.android.template_debug.x86_64.so
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
addons/debug_draw_3d/libs/libdd3d.android.template_release.arm32.so
(Stored with Git LFS)
Normal file
BIN
addons/debug_draw_3d/libs/libdd3d.android.template_release.arm32.so
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
addons/debug_draw_3d/libs/libdd3d.android.template_release.arm64.so
(Stored with Git LFS)
Normal file
BIN
addons/debug_draw_3d/libs/libdd3d.android.template_release.arm64.so
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
addons/debug_draw_3d/libs/libdd3d.android.template_release.x86_32.so
(Stored with Git LFS)
Normal file
BIN
addons/debug_draw_3d/libs/libdd3d.android.template_release.x86_32.so
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
addons/debug_draw_3d/libs/libdd3d.android.template_release.x86_64.so
(Stored with Git LFS)
Normal file
BIN
addons/debug_draw_3d/libs/libdd3d.android.template_release.x86_64.so
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
addons/debug_draw_3d/libs/libdd3d.ios.template_debug.universal.dylib
(Stored with Git LFS)
Normal file
BIN
addons/debug_draw_3d/libs/libdd3d.ios.template_debug.universal.dylib
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
addons/debug_draw_3d/libs/libdd3d.ios.template_release.universal.dylib
(Stored with Git LFS)
Normal file
BIN
addons/debug_draw_3d/libs/libdd3d.ios.template_release.universal.dylib
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
addons/debug_draw_3d/libs/libdd3d.ios.template_release.universal.enabled.dylib
(Stored with Git LFS)
Normal file
BIN
addons/debug_draw_3d/libs/libdd3d.ios.template_release.universal.enabled.dylib
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
addons/debug_draw_3d/libs/libdd3d.linux.editor.x86_64.so
(Stored with Git LFS)
Normal file
BIN
addons/debug_draw_3d/libs/libdd3d.linux.editor.x86_64.so
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
addons/debug_draw_3d/libs/libdd3d.linux.template_release.x86_64.enabled.so
(Stored with Git LFS)
Normal file
BIN
addons/debug_draw_3d/libs/libdd3d.linux.template_release.x86_64.enabled.so
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
addons/debug_draw_3d/libs/libdd3d.linux.template_release.x86_64.so
(Stored with Git LFS)
Normal file
BIN
addons/debug_draw_3d/libs/libdd3d.linux.template_release.x86_64.so
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -0,0 +1,37 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||||
|
<plist version="1.0">
|
||||||
|
<dict>
|
||||||
|
<key>CFBundleInfoDictionaryVersion</key>
|
||||||
|
<string>6.0</string>
|
||||||
|
<key>CFBundleDevelopmentRegion</key>
|
||||||
|
<string>en</string>
|
||||||
|
<key>CFBundleExecutable</key>
|
||||||
|
<string>libdd3d.macos.editor.universal.dylib</string>
|
||||||
|
<key>CFBundleName</key>
|
||||||
|
<string>Debug Draw 3D</string>
|
||||||
|
<key>CFBundleDisplayName</key>
|
||||||
|
<string>Debug Draw 3D</string>
|
||||||
|
<key>CFBundleIdentifier</key>
|
||||||
|
<string>ru.dmitriysalnikov.dd3d</string>
|
||||||
|
<key>NSHumanReadableCopyright</key>
|
||||||
|
<string>Copyright (c) Dmitriy Salnikov.</string>
|
||||||
|
<key>CFBundleVersion</key>
|
||||||
|
<string>1.5.1</string>
|
||||||
|
<key>CFBundleShortVersionString</key>
|
||||||
|
<string>1.5.1</string>
|
||||||
|
<key>CFBundlePackageType</key>
|
||||||
|
<string>FMWK</string>
|
||||||
|
<key>CSResourcesFileMapped</key>
|
||||||
|
<true/>
|
||||||
|
<key>DTPlatformName</key>
|
||||||
|
<string>macosx</string>
|
||||||
|
<key>LSMinimumSystemVersion</key>
|
||||||
|
<string>10.14</string>
|
||||||
|
<key>CFBundleSupportedPlatforms</key>
|
||||||
|
<array>
|
||||||
|
<string>MacOSX</string>
|
||||||
|
</array>
|
||||||
|
</dict>
|
||||||
|
</plist>
|
||||||
|
|
BIN
addons/debug_draw_3d/libs/libdd3d.macos.editor.universal.framework/libdd3d.macos.editor.universal.dylib
(Stored with Git LFS)
Normal file
BIN
addons/debug_draw_3d/libs/libdd3d.macos.editor.universal.framework/libdd3d.macos.editor.universal.dylib
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -0,0 +1,37 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||||
|
<plist version="1.0">
|
||||||
|
<dict>
|
||||||
|
<key>CFBundleInfoDictionaryVersion</key>
|
||||||
|
<string>6.0</string>
|
||||||
|
<key>CFBundleDevelopmentRegion</key>
|
||||||
|
<string>en</string>
|
||||||
|
<key>CFBundleExecutable</key>
|
||||||
|
<string>libdd3d.macos.template_release.universal.enabled.dylib</string>
|
||||||
|
<key>CFBundleName</key>
|
||||||
|
<string>Debug Draw 3D</string>
|
||||||
|
<key>CFBundleDisplayName</key>
|
||||||
|
<string>Debug Draw 3D</string>
|
||||||
|
<key>CFBundleIdentifier</key>
|
||||||
|
<string>ru.dmitriysalnikov.dd3d</string>
|
||||||
|
<key>NSHumanReadableCopyright</key>
|
||||||
|
<string>Copyright (c) Dmitriy Salnikov.</string>
|
||||||
|
<key>CFBundleVersion</key>
|
||||||
|
<string>1.5.1</string>
|
||||||
|
<key>CFBundleShortVersionString</key>
|
||||||
|
<string>1.5.1</string>
|
||||||
|
<key>CFBundlePackageType</key>
|
||||||
|
<string>FMWK</string>
|
||||||
|
<key>CSResourcesFileMapped</key>
|
||||||
|
<true/>
|
||||||
|
<key>DTPlatformName</key>
|
||||||
|
<string>macosx</string>
|
||||||
|
<key>LSMinimumSystemVersion</key>
|
||||||
|
<string>10.14</string>
|
||||||
|
<key>CFBundleSupportedPlatforms</key>
|
||||||
|
<array>
|
||||||
|
<string>MacOSX</string>
|
||||||
|
</array>
|
||||||
|
</dict>
|
||||||
|
</plist>
|
||||||
|
|
BIN
addons/debug_draw_3d/libs/libdd3d.macos.template_release.universal.enabled.framework/libdd3d.macos.template_release.universal.enabled.dylib
(Stored with Git LFS)
Normal file
BIN
addons/debug_draw_3d/libs/libdd3d.macos.template_release.universal.enabled.framework/libdd3d.macos.template_release.universal.enabled.dylib
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -0,0 +1,37 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||||
|
<plist version="1.0">
|
||||||
|
<dict>
|
||||||
|
<key>CFBundleInfoDictionaryVersion</key>
|
||||||
|
<string>6.0</string>
|
||||||
|
<key>CFBundleDevelopmentRegion</key>
|
||||||
|
<string>en</string>
|
||||||
|
<key>CFBundleExecutable</key>
|
||||||
|
<string>libdd3d.macos.template_release.universal.dylib</string>
|
||||||
|
<key>CFBundleName</key>
|
||||||
|
<string>Debug Draw 3D</string>
|
||||||
|
<key>CFBundleDisplayName</key>
|
||||||
|
<string>Debug Draw 3D</string>
|
||||||
|
<key>CFBundleIdentifier</key>
|
||||||
|
<string>ru.dmitriysalnikov.dd3d</string>
|
||||||
|
<key>NSHumanReadableCopyright</key>
|
||||||
|
<string>Copyright (c) Dmitriy Salnikov.</string>
|
||||||
|
<key>CFBundleVersion</key>
|
||||||
|
<string>1.5.1</string>
|
||||||
|
<key>CFBundleShortVersionString</key>
|
||||||
|
<string>1.5.1</string>
|
||||||
|
<key>CFBundlePackageType</key>
|
||||||
|
<string>FMWK</string>
|
||||||
|
<key>CSResourcesFileMapped</key>
|
||||||
|
<true/>
|
||||||
|
<key>DTPlatformName</key>
|
||||||
|
<string>macosx</string>
|
||||||
|
<key>LSMinimumSystemVersion</key>
|
||||||
|
<string>10.14</string>
|
||||||
|
<key>CFBundleSupportedPlatforms</key>
|
||||||
|
<array>
|
||||||
|
<string>MacOSX</string>
|
||||||
|
</array>
|
||||||
|
</dict>
|
||||||
|
</plist>
|
||||||
|
|
BIN
addons/debug_draw_3d/libs/libdd3d.macos.template_release.universal.framework/libdd3d.macos.template_release.universal.dylib
(Stored with Git LFS)
Normal file
BIN
addons/debug_draw_3d/libs/libdd3d.macos.template_release.universal.framework/libdd3d.macos.template_release.universal.dylib
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
addons/debug_draw_3d/libs/libdd3d.web.template_debug.wasm32.threads.wasm
(Stored with Git LFS)
Normal file
BIN
addons/debug_draw_3d/libs/libdd3d.web.template_debug.wasm32.threads.wasm
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
addons/debug_draw_3d/libs/libdd3d.web.template_debug.wasm32.wasm
(Stored with Git LFS)
Normal file
BIN
addons/debug_draw_3d/libs/libdd3d.web.template_debug.wasm32.wasm
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
addons/debug_draw_3d/libs/libdd3d.web.template_release.wasm32.enabled.wasm
(Stored with Git LFS)
Normal file
BIN
addons/debug_draw_3d/libs/libdd3d.web.template_release.wasm32.enabled.wasm
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
addons/debug_draw_3d/libs/libdd3d.web.template_release.wasm32.threads.enabled.wasm
(Stored with Git LFS)
Normal file
BIN
addons/debug_draw_3d/libs/libdd3d.web.template_release.wasm32.threads.enabled.wasm
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
addons/debug_draw_3d/libs/libdd3d.web.template_release.wasm32.threads.wasm
(Stored with Git LFS)
Normal file
BIN
addons/debug_draw_3d/libs/libdd3d.web.template_release.wasm32.threads.wasm
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
addons/debug_draw_3d/libs/libdd3d.web.template_release.wasm32.wasm
(Stored with Git LFS)
Normal file
BIN
addons/debug_draw_3d/libs/libdd3d.web.template_release.wasm32.wasm
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
addons/debug_draw_3d/libs/libdd3d.windows.editor.x86_64.dll
(Stored with Git LFS)
Normal file
BIN
addons/debug_draw_3d/libs/libdd3d.windows.editor.x86_64.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
addons/debug_draw_3d/libs/libdd3d.windows.template_release.x86_64.dll
(Stored with Git LFS)
Normal file
BIN
addons/debug_draw_3d/libs/libdd3d.windows.template_release.x86_64.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
addons/debug_draw_3d/libs/libdd3d.windows.template_release.x86_64.enabled.dll
(Stored with Git LFS)
Normal file
BIN
addons/debug_draw_3d/libs/libdd3d.windows.template_release.x86_64.enabled.dll
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
asset_dev/beast/shambler/shambler.blend
Normal file
BIN
asset_dev/beast/shambler/shambler.blend
Normal file
Binary file not shown.
BIN
asset_dev/beast/shambler/shambler.blend1
Normal file
BIN
asset_dev/beast/shambler/shambler.blend1
Normal file
Binary file not shown.
BIN
asset_dev/beast/shambler/shambler1.blend
Normal file
BIN
asset_dev/beast/shambler/shambler1.blend
Normal file
Binary file not shown.
BIN
asset_dev/beast/shambler/shambler2.blend
Normal file
BIN
asset_dev/beast/shambler/shambler2.blend
Normal file
Binary file not shown.
BIN
asset_dev/grunk_nodes/listener/listener.blend
Normal file
BIN
asset_dev/grunk_nodes/listener/listener.blend
Normal file
Binary file not shown.
BIN
asset_dev/grunk_nodes/listener/listener.blend1
Normal file
BIN
asset_dev/grunk_nodes/listener/listener.blend1
Normal file
Binary file not shown.
BIN
asset_dev/grunk_nodes/listener/listener1.blend
Normal file
BIN
asset_dev/grunk_nodes/listener/listener1.blend
Normal file
Binary file not shown.
BIN
asset_dev/grunk_nodes/listener/listener1.blend1
Normal file
BIN
asset_dev/grunk_nodes/listener/listener1.blend1
Normal file
Binary file not shown.
BIN
asset_dev/grunk_nodes/listener/listener2.blend
Normal file
BIN
asset_dev/grunk_nodes/listener/listener2.blend
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
asset_dev/level/player_ship/player_ship_tank.ubpd
Normal file
BIN
asset_dev/level/player_ship/player_ship_tank.ubpd
Normal file
Binary file not shown.
BIN
asset_dev/level/round_prefabs/corner/corner.blend
Normal file
BIN
asset_dev/level/round_prefabs/corner/corner.blend
Normal file
Binary file not shown.
BIN
asset_dev/level/round_prefabs/corner/corner.blend1
Normal file
BIN
asset_dev/level/round_prefabs/corner/corner.blend1
Normal file
Binary file not shown.
BIN
asset_dev/level/round_prefabs/corner/corner.ubpd
Normal file
BIN
asset_dev/level/round_prefabs/corner/corner.ubpd
Normal file
Binary file not shown.
BIN
asset_dev/level/round_prefabs/hallway/facade.ubpd
Normal file
BIN
asset_dev/level/round_prefabs/hallway/facade.ubpd
Normal file
Binary file not shown.
BIN
asset_dev/level/round_prefabs/hallway/hallway.blend
Normal file
BIN
asset_dev/level/round_prefabs/hallway/hallway.blend
Normal file
Binary file not shown.
BIN
asset_dev/level/round_prefabs/hallway/hallway.blend1
Normal file
BIN
asset_dev/level/round_prefabs/hallway/hallway.blend1
Normal file
Binary file not shown.
BIN
asset_dev/level/round_prefabs/hallway/hallway1.blend
Normal file
BIN
asset_dev/level/round_prefabs/hallway/hallway1.blend
Normal file
Binary file not shown.
BIN
asset_dev/level/round_prefabs/hallway/round_hallway.ubpd
Normal file
BIN
asset_dev/level/round_prefabs/hallway/round_hallway.ubpd
Normal file
Binary file not shown.
BIN
asset_dev/level/round_prefabs/hallway/short_hallway.blend
Normal file
BIN
asset_dev/level/round_prefabs/hallway/short_hallway.blend
Normal file
Binary file not shown.
BIN
asset_dev/level/round_prefabs/hallway/short_hallway.blend1
Normal file
BIN
asset_dev/level/round_prefabs/hallway/short_hallway.blend1
Normal file
Binary file not shown.
BIN
asset_dev/level/round_prefabs/hallway/short_hallway_1.ubpd
Normal file
BIN
asset_dev/level/round_prefabs/hallway/short_hallway_1.ubpd
Normal file
Binary file not shown.
Binary file not shown.
BIN
asset_dev/level/round_prefabs/inset_light/inset_light.ubpd
Normal file
BIN
asset_dev/level/round_prefabs/inset_light/inset_light.ubpd
Normal file
Binary file not shown.
BIN
asset_dev/level/round_prefabs/t_junction/t_junction.blend
Normal file
BIN
asset_dev/level/round_prefabs/t_junction/t_junction.blend
Normal file
Binary file not shown.
BIN
asset_dev/level/round_prefabs/t_junction/t_junction.blend1
Normal file
BIN
asset_dev/level/round_prefabs/t_junction/t_junction.blend1
Normal file
Binary file not shown.
BIN
asset_dev/level/round_prefabs/t_junction/t_junction.ubpd
Normal file
BIN
asset_dev/level/round_prefabs/t_junction/t_junction.ubpd
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user