392 Commits

Author SHA1 Message Date
fa4900c1f1 Beast tweaks & debugging
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v0.0.6-3
2025-09-08 22:00:54 -06:00
f60a00dd5e Fixed linting error
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2025-09-08 20:36:27 -06:00
13f9ab1407 Disabled beast spawns on upper floors of crew hab
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v0.0.6-2
2025-09-08 20:34:56 -06:00
e36771c96d Fixed weird nodule in mess hall 2025-09-08 20:25:49 -06:00
07a6da7d32 The shambler spawn rift is temporarily exempt from global illumination.
Would be really nice to have this in the future when we switch to
VoxelGI. The extreme emission can produce very incorrect results with
SDFGI.
2025-09-08 20:23:11 -06:00
f9c62e02aa Null check in laser-cast ID association
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2025-09-08 19:59:59 -06:00
22de43fa6f More player ship materials 2025-09-08 19:53:24 -06:00
1dc441ed7b Toothbrush is very slightly more powerful
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2025-09-08 18:03:17 -06:00
92a516577b Player HUD clear alert should only play when the alert level was in the danger zone 2025-09-08 17:59:46 -06:00
34dab35917 Raised gunk mask resolution for overhead signs
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2025-09-08 17:39:36 -06:00
b90bd93f61 Gunk mask filtering & related shader uniform settings 2025-09-08 17:15:51 -06:00
c38502d351 Gunkable props blend the underlying normal map where possible 2025-09-08 16:28:31 -06:00
f3f8f874f0 Player ship materials 2025-09-07 15:56:40 -06:00
df8cf07708 Fixed linting errors 2025-09-07 14:41:47 -06:00
2ca0b05105 Changed Listener to GunkListener to match naming scheme for other mechanics nodes 2025-09-07 13:41:44 -06:00
24d34235ee Prevent tool from auto-firing after object is thrown 2025-09-07 13:31:23 -06:00
667aa38cda Avoid adding loaded scene to tree until all loading is finished.
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v0.0.6
2025-09-07 01:45:25 -06:00
35a03797f7 Beast & alert functions in debug menu 2025-09-07 00:52:29 -06:00
9c26eb24d0 Shambler spawn tweaks 2025-09-07 00:52:16 -06:00
2d91fd3082 Fixed spook manager not actually filtering spawners based on sightlines 2025-09-07 00:19:04 -06:00
0740f08941 Tweaks to text copy 2025-09-07 00:07:20 -06:00
54dbf34d18 Load a room with expensive stuff in it on game start to precache things 2025-09-07 00:05:39 -06:00
ddf0e2cccc TransientFloorSpawner removal is persistent 2025-09-06 23:29:40 -06:00
5440366f52 I don't wanna jinx it but I think I fixed the issue with the beast getting stuck on nav links 2025-09-06 21:51:34 -06:00
7d32411612 Taste the GOD PARTICLE you FILTHY RAT
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2025-09-06 21:05:09 -06:00
77c5d46dd5 Beast can't spawn right next to player 2025-09-06 16:55:58 -06:00
850127ba85 Tests and fixes for beast spawning 2025-09-06 16:26:35 -06:00
ccc93072f0 Moved test levels into subdirectory 2025-09-06 15:31:05 -06:00
a78cc1801b Spook manager uses new spawn logic 2025-09-06 15:27:37 -06:00
f7b104f751 Placed beast spawns around early map 2025-09-06 13:22:52 -06:00
1f8ebbdf8e Beast spawn point logic 2025-09-06 11:32:59 -06:00
047a5557f4 Beast look target 2025-09-05 16:21:08 -06:00
2061d0072b Visual tweaks 2025-09-05 14:01:10 -06:00
897f69fcd0 Grunkbeast AI tweaks 2025-09-05 12:49:14 -06:00
56d48949ab Revised beast logic
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2025-09-05 00:50:18 -06:00
66b8c90070 Sobel filter sampling for gunk normal maps 2025-09-04 14:25:52 -06:00
e5ce84bec1 New grunk with fancy noise! 2025-09-04 11:06:44 -06:00
e8e794fbe0 Grunk visual tweaks
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2025-09-04 00:24:18 -06:00
969346ed44 Separate iridescence and fresnel rim lighting 2025-09-03 23:37:26 -06:00
628a150757 Refactored common gunk shader logic into common.gdshaderinc 2025-09-03 23:03:09 -06:00
0420a7a465 Reorganized gunk shader 2025-09-03 20:42:15 -06:00
3dc0a0985a Iridescent grunk types 2025-09-03 18:50:28 -06:00
acf5e8fec2 Fixed grunk mask edge softening 2025-09-03 15:35:27 -06:00
61fb827435 Fixed grunk shader normal maps & fresnel 2025-09-03 14:51:33 -06:00
9905e957e5 Put a little fresnel on that bad boy! 2025-09-02 23:38:06 -06:00
d5bbc66242 Removed meet-spook 2025-09-02 23:14:07 -06:00
f88baf1848 Spawn animation for shambler beast 2025-09-02 23:05:44 -06:00
8ae957817f Custom animation tracks should be saved for Shambler 2025-09-02 18:41:27 -06:00
684dfbd6e0 Stompy particles for grunkbeast 2025-09-02 13:01:29 -06:00
f7e1df1e9a Shambler particles 2025-09-02 12:16:16 -06:00