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f8e35f6d79
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Prop testing level
linting & formatting / build (push) Successful in 21s
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2025-05-02 20:08:28 -06:00 |
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5b10d1bc91
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Operating table prop
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2025-05-02 13:12:22 -06:00 |
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61d40721ee
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Prop tweaks
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2025-05-01 23:06:55 -06:00 |
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ecc681bf27
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Added sofa prop
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2025-05-01 22:38:35 -06:00 |
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2bd75d20f6
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Better fonts for title & in-game terminal
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2025-04-27 14:49:46 -06:00 |
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b0d392627c
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Small geometry fixes
linting & formatting / build (push) Successful in 19s
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2025-04-25 18:12:14 -06:00 |
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2e3b301d61
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Improved save icon
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2025-04-25 10:16:28 -06:00 |
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f560b88de8
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Overhead light checks persistent state
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2025-04-22 15:26:31 -06:00 |
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e4a2f31de9
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Bulkhead & wall switch defer state initialization until after loading
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2025-04-22 14:23:11 -06:00 |
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7957a47243
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Progress persistence
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2025-04-22 12:08:09 -06:00 |
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37a3e2e90a
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Using surface material override to preserve prop refs
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2025-04-21 13:23:09 -06:00 |
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eba7d3d06b
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Intro listener puzzle in crew hab
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2025-04-19 23:34:34 -06:00 |
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42ec80f098
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Lighting tweaks
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2025-04-19 20:53:51 -06:00 |
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db2507048f
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UI tweaks & i18n
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2025-04-19 09:49:07 -06:00 |
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efc62c16c1
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Navigation tweaks
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2025-04-17 17:43:04 -06:00 |
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27ec21745b
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Basic pathing for grunkbeast
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2025-04-16 17:20:33 -06:00 |
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1d83c8bb79
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Gunk materials don't need to all be local to scene
linting & formatting / build (push) Successful in 31s
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2025-04-15 22:18:40 -06:00 |
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394f23e7b8
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More props!
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2025-04-15 21:15:23 -06:00 |
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b79859f472
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Using static bodies for non-grunked assets
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2025-04-11 14:06:09 -06:00 |
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c15aa790ac
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Vending machine prop
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2025-04-09 16:58:55 -06:00 |
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49c2e14eca
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Added airlock EVA suit prop
linting & formatting / build (push) Successful in 30s
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2025-04-08 22:22:37 -06:00 |
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0dc5a3ccb5
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Added tarp crate prop
linting & formatting / build (push) Successful in 25s
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2025-04-07 00:39:11 -06:00 |
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eb57362199
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Added framework for in-game sounds & listeners
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2025-04-04 14:40:42 -06:00 |
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3dc1011c6b
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Wall switch action SFX
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2025-04-02 21:03:36 -06:00 |
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e4d5f7b673
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Logic for different material footsteps
linting & formatting / build (push) Successful in 40s
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2025-03-31 19:04:37 -06:00 |
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1880273eeb
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bulkhead sfx
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2025-03-29 19:32:24 -06:00 |
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53884a8232
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Level building
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2025-03-28 14:17:18 -06:00 |
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76329c9a8e
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Added guide signs
linting & formatting / build (push) Successful in 10s
itch.io publish action / build (linux64, x86_64) (push) Failing after 23s
itch.io publish action / build (osx, app) (push) Failing after 22s
itch.io publish action / build (win64, exe) (push) Failing after 23s
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2025-03-21 21:41:33 -06:00 |
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8343b69cdd
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Grunk milestones & text terminal
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2025-03-21 19:13:17 -06:00 |
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0326667bc0
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Added items
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2025-03-21 12:07:05 -06:00 |
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654a6118e2
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Medbay grayboxing
linting & formatting / build (push) Failing after 4s
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2025-03-21 00:33:33 -06:00 |
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9b7671de48
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Player tank has limited capacity
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2025-03-20 22:45:19 -06:00 |
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0ea73b1221
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Fixed light clean/enable logic
linting & formatting / build (push) Failing after 3s
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2025-03-20 17:46:01 -06:00 |
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b022005087
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Overhead lights
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2025-03-20 17:06:29 -06:00 |
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24e3ee209f
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Player can deposit grunk back at the ship
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2025-03-19 17:27:50 -06:00 |
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54d634c7c0
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GunkBody uses parent as meshinstance by default, rather than vice-versa
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2025-03-18 15:28:39 -06:00 |
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79dbeb1147
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More materials & assets
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2025-03-17 18:09:27 -06:00 |
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710d0bf191
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Mechanic test level
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2025-03-13 12:25:04 -06:00 |
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b4166f452b
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Visual tweaks to particles & rendering depth
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2025-03-12 15:55:47 -06:00 |
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80af9a50c4
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Dust spray when opening bulkhead
linting & formatting / build (push) Failing after 4s
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2025-03-12 12:56:03 -06:00 |
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0a6c9807ec
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Atmosphere particles & visual tweaks
linting & formatting / build (push) Failing after 4s
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2025-03-10 18:43:27 -06:00 |
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bea891e786
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Bulkhead mechanical component
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2025-03-10 17:00:30 -06:00 |
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70f24c51b8
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More ghost ship
linting & formatting / build (push) Failing after 3s
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2025-03-10 00:22:34 -06:00 |
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3c04a21b0d
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GunkBody instantiates its own gunk material
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2025-03-09 22:28:24 -06:00 |
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df1930a4a0
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Grunkmap scaling adjustments
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2025-03-09 16:40:19 -06:00 |
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c676393e6d
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Clear total calculation is now multithreaded.
Note: This relies on the rendering thread model changed to "Threaded",
which is an experimental feature. This may cause big problems in the
future!!
See: https://docs.godotengine.org/en/stable/tutorials/performance/thread_safe_apis.html#rendering
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2025-03-07 18:08:05 -07:00 |
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965605a002
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Added level elements
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2025-03-06 20:07:41 -07:00 |
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0eef878653
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Updated version to Godot 4.4
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2025-03-06 16:06:17 -07:00 |
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64bdc09b41
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the rumblerrrrrr
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2025-03-05 17:57:55 -07:00 |
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e2996a373c
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Focus controls when firing
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2025-03-05 16:11:03 -07:00 |
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