52 Commits

Author SHA1 Message Date
f8e35f6d79 Prop testing level
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linting & formatting / build (push) Successful in 21s
2025-05-02 20:08:28 -06:00
5b10d1bc91 Operating table prop 2025-05-02 13:12:22 -06:00
61d40721ee Prop tweaks 2025-05-01 23:06:55 -06:00
ecc681bf27 Added sofa prop 2025-05-01 22:38:35 -06:00
2bd75d20f6 Better fonts for title & in-game terminal 2025-04-27 14:49:46 -06:00
b0d392627c Small geometry fixes
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linting & formatting / build (push) Successful in 19s
2025-04-25 18:12:14 -06:00
2e3b301d61 Improved save icon 2025-04-25 10:16:28 -06:00
f560b88de8 Overhead light checks persistent state 2025-04-22 15:26:31 -06:00
e4a2f31de9 Bulkhead & wall switch defer state initialization until after loading 2025-04-22 14:23:11 -06:00
7957a47243 Progress persistence 2025-04-22 12:08:09 -06:00
37a3e2e90a Using surface material override to preserve prop refs 2025-04-21 13:23:09 -06:00
eba7d3d06b Intro listener puzzle in crew hab 2025-04-19 23:34:34 -06:00
42ec80f098 Lighting tweaks 2025-04-19 20:53:51 -06:00
db2507048f UI tweaks & i18n 2025-04-19 09:49:07 -06:00
efc62c16c1 Navigation tweaks 2025-04-17 17:43:04 -06:00
27ec21745b Basic pathing for grunkbeast 2025-04-16 17:20:33 -06:00
1d83c8bb79 Gunk materials don't need to all be local to scene
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linting & formatting / build (push) Successful in 31s
2025-04-15 22:18:40 -06:00
394f23e7b8 More props! 2025-04-15 21:15:23 -06:00
b79859f472 Using static bodies for non-grunked assets 2025-04-11 14:06:09 -06:00
c15aa790ac Vending machine prop 2025-04-09 16:58:55 -06:00
49c2e14eca Added airlock EVA suit prop
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linting & formatting / build (push) Successful in 30s
2025-04-08 22:22:37 -06:00
0dc5a3ccb5 Added tarp crate prop
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linting & formatting / build (push) Successful in 25s
2025-04-07 00:39:11 -06:00
eb57362199 Added framework for in-game sounds & listeners 2025-04-04 14:40:42 -06:00
3dc1011c6b Wall switch action SFX 2025-04-02 21:03:36 -06:00
e4d5f7b673 Logic for different material footsteps
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linting & formatting / build (push) Successful in 40s
2025-03-31 19:04:37 -06:00
1880273eeb bulkhead sfx 2025-03-29 19:32:24 -06:00
53884a8232 Level building 2025-03-28 14:17:18 -06:00
76329c9a8e Added guide signs
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linting & formatting / build (push) Successful in 10s
itch.io publish action / build (linux64, x86_64) (push) Failing after 23s
itch.io publish action / build (osx, app) (push) Failing after 22s
itch.io publish action / build (win64, exe) (push) Failing after 23s
2025-03-21 21:41:33 -06:00
8343b69cdd Grunk milestones & text terminal 2025-03-21 19:13:17 -06:00
0326667bc0 Added items 2025-03-21 12:07:05 -06:00
654a6118e2 Medbay grayboxing
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linting & formatting / build (push) Failing after 4s
2025-03-21 00:33:33 -06:00
9b7671de48 Player tank has limited capacity 2025-03-20 22:45:19 -06:00
0ea73b1221 Fixed light clean/enable logic
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linting & formatting / build (push) Failing after 3s
2025-03-20 17:46:01 -06:00
b022005087 Overhead lights 2025-03-20 17:06:29 -06:00
24e3ee209f Player can deposit grunk back at the ship 2025-03-19 17:27:50 -06:00
54d634c7c0 GunkBody uses parent as meshinstance by default, rather than vice-versa 2025-03-18 15:28:39 -06:00
79dbeb1147 More materials & assets 2025-03-17 18:09:27 -06:00
710d0bf191 Mechanic test level 2025-03-13 12:25:04 -06:00
b4166f452b Visual tweaks to particles & rendering depth 2025-03-12 15:55:47 -06:00
80af9a50c4 Dust spray when opening bulkhead
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linting & formatting / build (push) Failing after 4s
2025-03-12 12:56:03 -06:00
0a6c9807ec Atmosphere particles & visual tweaks
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linting & formatting / build (push) Failing after 4s
2025-03-10 18:43:27 -06:00
bea891e786 Bulkhead mechanical component 2025-03-10 17:00:30 -06:00
70f24c51b8 More ghost ship
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linting & formatting / build (push) Failing after 3s
2025-03-10 00:22:34 -06:00
3c04a21b0d GunkBody instantiates its own gunk material 2025-03-09 22:28:24 -06:00
df1930a4a0 Grunkmap scaling adjustments 2025-03-09 16:40:19 -06:00
c676393e6d Clear total calculation is now multithreaded.
Note: This relies on the rendering thread model changed to "Threaded",
which is an experimental feature.  This may cause big problems in the
future!!
See: https://docs.godotengine.org/en/stable/tutorials/performance/thread_safe_apis.html#rendering
2025-03-07 18:08:05 -07:00
965605a002 Added level elements 2025-03-06 20:07:41 -07:00
0eef878653 Updated version to Godot 4.4 2025-03-06 16:06:17 -07:00
64bdc09b41 the rumblerrrrrr 2025-03-05 17:57:55 -07:00
e2996a373c Focus controls when firing 2025-03-05 16:11:03 -07:00