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f7b104f751
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Placed beast spawns around early map
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2025-09-06 13:22:52 -06:00 |
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1f8ebbdf8e
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Beast spawn point logic
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2025-09-06 11:32:59 -06:00 |
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2061d0072b
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Visual tweaks
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2025-09-05 14:01:10 -06:00 |
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897f69fcd0
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Grunkbeast AI tweaks
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2025-09-05 12:49:14 -06:00 |
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e5ce84bec1
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New grunk with fancy noise!
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2025-09-04 11:06:44 -06:00 |
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e8e794fbe0
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Grunk visual tweaks
linting & formatting / build (push) Successful in 38s
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2025-09-04 00:24:18 -06:00 |
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969346ed44
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Separate iridescence and fresnel rim lighting
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2025-09-03 23:37:26 -06:00 |
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628a150757
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Refactored common gunk shader logic into common.gdshaderinc
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2025-09-03 23:03:09 -06:00 |
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0420a7a465
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Reorganized gunk shader
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2025-09-03 20:42:15 -06:00 |
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3dc0a0985a
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Iridescent grunk types
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2025-09-03 18:50:28 -06:00 |
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acf5e8fec2
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Fixed grunk mask edge softening
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2025-09-03 15:35:27 -06:00 |
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61fb827435
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Fixed grunk shader normal maps & fresnel
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2025-09-03 14:51:33 -06:00 |
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d5bbc66242
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Removed meet-spook
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2025-09-02 23:14:07 -06:00 |
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f88baf1848
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Spawn animation for shambler beast
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2025-09-02 23:05:44 -06:00 |
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8ae957817f
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Custom animation tracks should be saved for Shambler
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2025-09-02 18:41:27 -06:00 |
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bafa92a7fa
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Visual test for grunk beast
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2025-09-02 09:48:12 -06:00 |
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a194dfe52d
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Procedural Shambler animations
linting & formatting / build (push) Successful in 1m18s
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2025-09-01 12:12:25 -06:00 |
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0e04f9d227
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Shambler-type beast
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2025-08-30 14:40:22 -06:00 |
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a597857367
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Rebuilt ghost ship navmesh
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2025-08-29 16:04:37 -06:00 |
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5c6d4ce3bb
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Rebuilt listener ping effect
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2025-08-28 15:45:55 -06:00 |
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2567bff243
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Grunk listener model & behaviors
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2025-08-22 18:09:15 -06:00 |
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065b9521b6
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Play grunk collection noises based on modeled decay
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2025-08-18 17:29:14 -06:00 |
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0edf520a21
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Rebalanced audio
linting & formatting / build (push) Successful in 25s
itch.io publish action / build (linux64, x86_64) (push) Successful in 2m16s
itch.io publish action / build (osx, app) (push) Successful in 2m24s
itch.io publish action / build (win64, exe) (push) Successful in 2m28s
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2025-08-16 19:28:07 -06:00 |
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570a54db48
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More dust chunks from node splatter
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2025-08-16 17:45:35 -06:00 |
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5c0bb110fd
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Embiggened the cargo elevator
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2025-08-16 12:12:25 -06:00 |
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c06925b937
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Global UI sounds
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2025-08-15 15:51:11 -06:00 |
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013da74762
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Wire shelves
linting & formatting / build (push) Failing after 29s
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2025-08-15 15:20:11 -06:00 |
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6647868d82
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Added collisions on cargo bay door
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2025-07-10 14:18:05 -06:00 |
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54e6679079
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Tutorial triggers
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2025-07-08 23:13:27 -06:00 |
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b5f394f129
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Hello tutorial!
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2025-07-08 17:36:21 -06:00 |
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685565ed27
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Grunk dust is emitted from nodules too
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2025-07-07 17:20:32 -06:00 |
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5d8516398d
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Added mask to airlock lamp
linting & formatting / build (push) Successful in 23s
itch.io publish action / build (linux64, x86_64) (push) Successful in 2m8s
itch.io publish action / build (osx, app) (push) Successful in 2m13s
itch.io publish action / build (win64, exe) (push) Successful in 2m21s
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2025-07-07 10:54:24 -06:00 |
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fb363d66dd
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long crates have grunk collision layer set
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2025-07-07 10:27:51 -06:00 |
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50cd5783af
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Rebuild ghost ship navmesh
linting & formatting / build (push) Successful in 22s
itch.io publish action / build (linux64, x86_64) (push) Successful in 2m10s
itch.io publish action / build (osx, app) (push) Successful in 2m13s
itch.io publish action / build (win64, exe) (push) Successful in 2m23s
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2025-07-06 17:48:45 -06:00 |
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5dc8bc2661
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Added cargo lift control label text
linting & formatting / build (push) Successful in 23s
itch.io publish action / build (linux64, x86_64) (push) Successful in 2m14s
itch.io publish action / build (win64, exe) (push) Has been cancelled
itch.io publish action / build (osx, app) (push) Has been cancelled
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2025-07-06 17:40:58 -06:00 |
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f8123ecc00
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Enabled cargo bay bulkhead switch
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2025-07-06 17:36:23 -06:00 |
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4f236e9bf9
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New listener intro puzzle in hallway before crew hab
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2025-07-06 17:32:45 -06:00 |
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87c747e3d5
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Cleaner physics hitboxes, & added physics sofa
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2025-07-06 16:50:54 -06:00 |
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7493e3cd5a
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Starting redesign of crew hab
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2025-07-06 15:22:39 -06:00 |
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57b32fd7d3
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Bounds for cargo bay warehouse area
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2025-07-05 16:47:13 -06:00 |
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9e06f7a55e
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Set GI mode for elevator platform & associated geometry
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2025-07-05 15:57:44 -06:00 |
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88fb78ce2a
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Cargo bay lift
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2025-07-05 15:53:05 -06:00 |
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387121a9fb
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Basics of cargo bay loading dock
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2025-07-04 17:57:52 -06:00 |
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d8406bba9c
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Less bookkeeping for select & deselect
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2025-07-04 16:36:17 -06:00 |
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7d04454737
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Modular interactive components
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2025-07-04 13:13:18 -06:00 |
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4ff1699fa5
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Spread physics props throughout ghost ship
linting & formatting / build (push) Successful in 26s
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2025-07-04 01:47:17 -06:00 |
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be398edd8a
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Migrated levels to Gunkable component system
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2025-07-04 01:06:58 -06:00 |
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d301ff277f
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Extracted grunkable logic to component & extended to physical props as well
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2025-07-03 18:23:27 -06:00 |
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468c5b0d7c
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Player has rigid-body collisions
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2025-07-03 15:40:33 -06:00 |
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26e66b3a06
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Basics of rigid body manipulation system
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2025-07-03 15:11:32 -06:00 |
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