14 Commits

Author SHA1 Message Date
3dc1011c6b Wall switch action SFX 2025-04-02 21:03:36 -06:00
1880273eeb bulkhead sfx 2025-03-29 19:32:24 -06:00
0ea73b1221 Fixed light clean/enable logic
Some checks failed
linting & formatting / build (push) Failing after 3s
2025-03-20 17:46:01 -06:00
710d0bf191 Mechanic test level 2025-03-13 12:25:04 -06:00
bea891e786 Bulkhead mechanical component 2025-03-10 17:00:30 -06:00
70f24c51b8 More ghost ship
Some checks failed
linting & formatting / build (push) Failing after 3s
2025-03-10 00:22:34 -06:00
3c04a21b0d GunkBody instantiates its own gunk material 2025-03-09 22:28:24 -06:00
df1930a4a0 Grunkmap scaling adjustments 2025-03-09 16:40:19 -06:00
c676393e6d Clear total calculation is now multithreaded.
Note: This relies on the rendering thread model changed to "Threaded",
which is an experimental feature.  This may cause big problems in the
future!!
See: https://docs.godotengine.org/en/stable/tutorials/performance/thread_safe_apis.html#rendering
2025-03-07 18:08:05 -07:00
965605a002 Added level elements 2025-03-06 20:07:41 -07:00
0eef878653 Updated version to Godot 4.4 2025-03-06 16:06:17 -07:00
64bdc09b41 the rumblerrrrrr 2025-03-05 17:57:55 -07:00
42f59962f5 Interaction sequence for wall switch
Some checks failed
linting & formatting / build (push) Failing after 4s
2025-03-05 15:35:49 -07:00
1204123705 Interactive wall switch 2025-03-05 14:46:13 -07:00