176 Commits

Author SHA1 Message Date
e5ce84bec1 New grunk with fancy noise! 2025-09-04 11:06:44 -06:00
e8e794fbe0 Grunk visual tweaks
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2025-09-04 00:24:18 -06:00
969346ed44 Separate iridescence and fresnel rim lighting 2025-09-03 23:37:26 -06:00
628a150757 Refactored common gunk shader logic into common.gdshaderinc 2025-09-03 23:03:09 -06:00
0420a7a465 Reorganized gunk shader 2025-09-03 20:42:15 -06:00
3dc0a0985a Iridescent grunk types 2025-09-03 18:50:28 -06:00
acf5e8fec2 Fixed grunk mask edge softening 2025-09-03 15:35:27 -06:00
61fb827435 Fixed grunk shader normal maps & fresnel 2025-09-03 14:51:33 -06:00
d5bbc66242 Removed meet-spook 2025-09-02 23:14:07 -06:00
f88baf1848 Spawn animation for shambler beast 2025-09-02 23:05:44 -06:00
8ae957817f Custom animation tracks should be saved for Shambler 2025-09-02 18:41:27 -06:00
bafa92a7fa Visual test for grunk beast 2025-09-02 09:48:12 -06:00
a194dfe52d Procedural Shambler animations
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2025-09-01 12:12:25 -06:00
0e04f9d227 Shambler-type beast 2025-08-30 14:40:22 -06:00
a597857367 Rebuilt ghost ship navmesh 2025-08-29 16:04:37 -06:00
5c6d4ce3bb Rebuilt listener ping effect 2025-08-28 15:45:55 -06:00
2567bff243 Grunk listener model & behaviors 2025-08-22 18:09:15 -06:00
065b9521b6 Play grunk collection noises based on modeled decay 2025-08-18 17:29:14 -06:00
0edf520a21 Rebalanced audio
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2025-08-16 19:28:07 -06:00
570a54db48 More dust chunks from node splatter 2025-08-16 17:45:35 -06:00
5c0bb110fd Embiggened the cargo elevator 2025-08-16 12:12:25 -06:00
c06925b937 Global UI sounds 2025-08-15 15:51:11 -06:00
013da74762 Wire shelves
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2025-08-15 15:20:11 -06:00
6647868d82 Added collisions on cargo bay door 2025-07-10 14:18:05 -06:00
54e6679079 Tutorial triggers 2025-07-08 23:13:27 -06:00
b5f394f129 Hello tutorial! 2025-07-08 17:36:21 -06:00
685565ed27 Grunk dust is emitted from nodules too 2025-07-07 17:20:32 -06:00
5d8516398d Added mask to airlock lamp
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2025-07-07 10:54:24 -06:00
fb363d66dd long crates have grunk collision layer set 2025-07-07 10:27:51 -06:00
50cd5783af Rebuild ghost ship navmesh
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2025-07-06 17:48:45 -06:00
5dc8bc2661 Added cargo lift control label text
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2025-07-06 17:40:58 -06:00
f8123ecc00 Enabled cargo bay bulkhead switch 2025-07-06 17:36:23 -06:00
4f236e9bf9 New listener intro puzzle in hallway before crew hab 2025-07-06 17:32:45 -06:00
87c747e3d5 Cleaner physics hitboxes, & added physics sofa 2025-07-06 16:50:54 -06:00
7493e3cd5a Starting redesign of crew hab 2025-07-06 15:22:39 -06:00
57b32fd7d3 Bounds for cargo bay warehouse area 2025-07-05 16:47:13 -06:00
9e06f7a55e Set GI mode for elevator platform & associated geometry 2025-07-05 15:57:44 -06:00
88fb78ce2a Cargo bay lift 2025-07-05 15:53:05 -06:00
387121a9fb Basics of cargo bay loading dock 2025-07-04 17:57:52 -06:00
d8406bba9c Less bookkeeping for select & deselect 2025-07-04 16:36:17 -06:00
7d04454737 Modular interactive components 2025-07-04 13:13:18 -06:00
4ff1699fa5 Spread physics props throughout ghost ship
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2025-07-04 01:47:17 -06:00
be398edd8a Migrated levels to Gunkable component system 2025-07-04 01:06:58 -06:00
d301ff277f Extracted grunkable logic to component & extended to physical props as well 2025-07-03 18:23:27 -06:00
468c5b0d7c Player has rigid-body collisions 2025-07-03 15:40:33 -06:00
26e66b3a06 Basics of rigid body manipulation system 2025-07-03 15:11:32 -06:00
f3c2108e4d Additional mess hall mechanics
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2025-07-01 16:46:05 -06:00
fd243b9c45 Revisions to early mess hall traps 2025-07-01 14:07:58 -06:00
b3af967745 MP3 player mutes ambient noise while playing
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2025-06-27 18:03:09 -06:00
db467e10c9 MP3 Player UI 2025-06-26 23:36:00 -06:00