272 Commits

Author SHA1 Message Date
cd9e13e870 Held object rotation 2025-07-07 12:05:45 -06:00
7f83fa6244 Prop throwing 2025-07-07 11:44:09 -06:00
5d8516398d Added mask to airlock lamp
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v0.0.5-4
2025-07-07 10:54:24 -06:00
fb363d66dd long crates have grunk collision layer set 2025-07-07 10:27:51 -06:00
50cd5783af Rebuild ghost ship navmesh
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v0.0.5-3
2025-07-06 17:48:45 -06:00
5dc8bc2661 Added cargo lift control label text
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2025-07-06 17:40:58 -06:00
f8123ecc00 Enabled cargo bay bulkhead switch 2025-07-06 17:36:23 -06:00
f23611a39d Adjusted wall switch hitbox 2025-07-06 17:35:07 -06:00
4f236e9bf9 New listener intro puzzle in hallway before crew hab 2025-07-06 17:32:45 -06:00
87c747e3d5 Cleaner physics hitboxes, & added physics sofa 2025-07-06 16:50:54 -06:00
7493e3cd5a Starting redesign of crew hab 2025-07-06 15:22:39 -06:00
57b32fd7d3 Bounds for cargo bay warehouse area 2025-07-05 16:47:13 -06:00
9e06f7a55e Set GI mode for elevator platform & associated geometry 2025-07-05 15:57:44 -06:00
88fb78ce2a Cargo bay lift 2025-07-05 15:53:05 -06:00
387121a9fb Basics of cargo bay loading dock 2025-07-04 17:57:52 -06:00
2b9910e7c0 Debug menu function to open all doors 2025-07-04 16:56:40 -06:00
d8406bba9c Less bookkeeping for select & deselect 2025-07-04 16:36:17 -06:00
73afb696a2 Tools are deactivated and tool HUD hidden when holding object 2025-07-04 15:20:26 -06:00
6b3ac1311e Holdable component HUD 2025-07-04 14:56:35 -06:00
7d04454737 Modular interactive components 2025-07-04 13:13:18 -06:00
4ff1699fa5 Spread physics props throughout ghost ship
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2025-07-04 01:47:17 -06:00
be398edd8a Migrated levels to Gunkable component system 2025-07-04 01:06:58 -06:00
d301ff277f Extracted grunkable logic to component & extended to physical props as well 2025-07-03 18:23:27 -06:00
9fe591d92a Held objects integrate linear velocity rather than integrating position directly 2025-07-03 16:00:09 -06:00
b7843659fa Held objects preserve velocity when dropped 2025-07-03 15:48:39 -06:00
468c5b0d7c Player has rigid-body collisions 2025-07-03 15:40:33 -06:00
26e66b3a06 Basics of rigid body manipulation system 2025-07-03 15:11:32 -06:00
f3c2108e4d Additional mess hall mechanics
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v0.0.5-2
2025-07-01 16:46:05 -06:00
fd243b9c45 Revisions to early mess hall traps 2025-07-01 14:07:58 -06:00
660e851007 Overhead light can take initial mask 2025-07-01 12:55:20 -06:00
cedd7d8108 Additional puzzle notes & planning 2025-07-01 12:54:56 -06:00
bd13fb991a Preload level & world from the title screen 2025-06-30 13:21:05 -06:00
ae95dee619 Amplified cetology
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v0.0.5
2025-06-29 16:55:55 -06:00
10598e2377 Mp3 player updates track list on equip 2025-06-29 16:49:34 -06:00
4343bc1bf5 More debug menu functionality 2025-06-29 16:41:14 -06:00
980efdb5e6 Custom stickers can be loaded from user://stickers
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linting & formatting / build (push) Failing after 20s
2025-06-28 18:33:17 -06:00
3d1e5dda38 Stickers can be removed with spray tools 2025-06-28 17:44:10 -06:00
ff379484ca Stickersss 2025-06-28 17:14:54 -06:00
b3af967745 MP3 player mutes ambient noise while playing
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2025-06-27 18:03:09 -06:00
f840738288 MP3 UI scrolling 2025-06-27 17:46:08 -06:00
22163f6f32 Renamed MP3 tracks 2025-06-27 16:37:38 -06:00
41814c2c4a Workaround for clipping rectangle rotation issue by simply hiding things that shouldn't be shown 2025-06-27 16:18:03 -06:00
05edbf5d27 Music playback continues quietly while paused 2025-06-27 14:37:51 -06:00
dc26836020 MP3 player has force feedback
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2025-06-27 12:56:50 -06:00
36e5bcf099 Revised World debug functions 2025-06-27 12:47:06 -06:00
0de77c8595 Added MP3 player functionality 2025-06-27 12:22:17 -06:00
64f9b4e997 Added music assets, and added WAVs to LFS tracking
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2025-06-26 23:38:12 -06:00
db467e10c9 MP3 Player UI 2025-06-26 23:36:00 -06:00
fce4d1f7fd MP3 Player placeholders 2025-06-20 12:58:17 -06:00
fd157105f3 Bulkheads can be closed by switches 2025-06-17 19:05:17 -06:00