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ccc93072f0
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Moved test levels into subdirectory
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2025-09-06 15:31:05 -06:00 |
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a78cc1801b
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Spook manager uses new spawn logic
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2025-09-06 15:27:37 -06:00 |
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1f8ebbdf8e
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Beast spawn point logic
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2025-09-06 11:32:59 -06:00 |
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897f69fcd0
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Grunkbeast AI tweaks
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2025-09-05 12:49:14 -06:00 |
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e8e794fbe0
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Grunk visual tweaks
linting & formatting / build (push) Successful in 38s
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2025-09-04 00:24:18 -06:00 |
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969346ed44
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Separate iridescence and fresnel rim lighting
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2025-09-03 23:37:26 -06:00 |
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628a150757
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Refactored common gunk shader logic into common.gdshaderinc
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2025-09-03 23:03:09 -06:00 |
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0420a7a465
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Reorganized gunk shader
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2025-09-03 20:42:15 -06:00 |
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3dc0a0985a
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Iridescent grunk types
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2025-09-03 18:50:28 -06:00 |
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acf5e8fec2
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Fixed grunk mask edge softening
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2025-09-03 15:35:27 -06:00 |
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61fb827435
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Fixed grunk shader normal maps & fresnel
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2025-09-03 14:51:33 -06:00 |
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bafa92a7fa
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Visual test for grunk beast
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2025-09-02 09:48:12 -06:00 |
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0e04f9d227
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Shambler-type beast
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2025-08-30 14:40:22 -06:00 |
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2567bff243
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Grunk listener model & behaviors
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2025-08-22 18:09:15 -06:00 |
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3b6f900557
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Basic model & animations for listener node
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2025-08-22 12:34:48 -06:00 |
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570a54db48
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More dust chunks from node splatter
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2025-08-16 17:45:35 -06:00 |
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308cfc8ede
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Tweaks to prop physics layers
linting & formatting / build (push) Successful in 23s
itch.io publish action / build (linux64, x86_64) (push) Successful in 2m11s
itch.io publish action / build (osx, app) (push) Successful in 2m16s
itch.io publish action / build (win64, exe) (push) Successful in 2m21s
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2025-07-10 18:15:01 -06:00 |
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7c63077312
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Fix world item pickup & retinal scanner item awareness
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2025-07-10 17:56:01 -06:00 |
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685565ed27
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Grunk dust is emitted from nodules too
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2025-07-07 17:20:32 -06:00 |
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7f83fa6244
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Prop throwing
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2025-07-07 11:44:09 -06:00 |
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88fb78ce2a
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Cargo bay lift
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2025-07-05 15:53:05 -06:00 |
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7d04454737
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Modular interactive components
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2025-07-04 13:13:18 -06:00 |
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be398edd8a
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Migrated levels to Gunkable component system
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2025-07-04 01:06:58 -06:00 |
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d301ff277f
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Extracted grunkable logic to component & extended to physical props as well
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2025-07-03 18:23:27 -06:00 |
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26e66b3a06
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Basics of rigid body manipulation system
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2025-07-03 15:11:32 -06:00 |
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980efdb5e6
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Custom stickers can be loaded from user://stickers
linting & formatting / build (push) Failing after 20s
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2025-06-28 18:33:17 -06:00 |
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ff379484ca
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Stickersss
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2025-06-28 17:14:54 -06:00 |
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05edbf5d27
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Music playback continues quietly while paused
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2025-06-27 14:37:51 -06:00 |
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0de77c8595
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Added MP3 player functionality
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2025-06-27 12:22:17 -06:00 |
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fd157105f3
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Bulkheads can be closed by switches
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2025-06-17 19:05:17 -06:00 |
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86b0fa842c
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Broke up ghost ship level into smaller room chunks
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2025-06-17 17:54:27 -06:00 |
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f8e35f6d79
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Prop testing level
linting & formatting / build (push) Successful in 21s
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2025-05-02 20:08:28 -06:00 |
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2e3b301d61
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Improved save icon
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2025-04-25 10:16:28 -06:00 |
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2fbd7ce07c
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World loads into ghost ship level by default
linting & formatting / build (push) Successful in 18s
itch.io publish action / build (linux64, x86_64) (push) Successful in 1m51s
itch.io publish action / build (osx, app) (push) Successful in 1m55s
itch.io publish action / build (win64, exe) (push) Successful in 2m3s
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2025-04-24 23:23:03 -06:00 |
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4bfa1c88a6
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Chained loading of save states
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2025-04-22 22:10:08 -06:00 |
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22a22a6409
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Save icon is displayed while saving
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2025-04-22 13:59:24 -06:00 |
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7957a47243
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Progress persistence
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2025-04-22 12:08:09 -06:00 |
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dcd5d5d57d
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GameManager is now WorldManager, a resource managed as part of the world
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2025-04-21 16:58:56 -06:00 |
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5dba027b4c
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Death
linting & formatting / build (push) Successful in 21s
itch.io publish action / build (linux64, x86_64) (push) Successful in 2m6s
itch.io publish action / build (osx, app) (push) Successful in 2m10s
itch.io publish action / build (win64, exe) (push) Successful in 2m31s
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2025-04-19 16:18:12 -06:00 |
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fb34e3b659
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Grunkbeast spawning & alert response logic
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2025-04-17 18:47:15 -06:00 |
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0c10a95cbf
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Meet-spook tech
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2025-04-10 19:33:43 -06:00 |
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d94f68785a
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Added pause menu
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2025-03-22 17:16:17 -06:00 |
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