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76329c9a8e
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Added guide signs
linting & formatting / build (push) Successful in 10s
itch.io publish action / build (linux64, x86_64) (push) Failing after 23s
itch.io publish action / build (osx, app) (push) Failing after 22s
itch.io publish action / build (win64, exe) (push) Failing after 23s
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2025-03-21 21:41:33 -06:00 |
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8343b69cdd
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Grunk milestones & text terminal
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2025-03-21 19:13:17 -06:00 |
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36645dd09b
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Graybox ops props
linting & formatting / build (push) Failing after 4s
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2025-03-21 12:59:34 -06:00 |
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0326667bc0
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Added items
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2025-03-21 12:07:05 -06:00 |
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654a6118e2
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Medbay grayboxing
linting & formatting / build (push) Failing after 4s
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2025-03-21 00:33:33 -06:00 |
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b176185249
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Lighting tweaks
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2025-03-20 23:06:17 -06:00 |
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9b7671de48
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Player tank has limited capacity
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2025-03-20 22:45:19 -06:00 |
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0ea73b1221
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Fixed light clean/enable logic
linting & formatting / build (push) Failing after 3s
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2025-03-20 17:46:01 -06:00 |
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b022005087
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Overhead lights
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2025-03-20 17:06:29 -06:00 |
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0af2f422b6
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Visuals for grunk tank
linting & formatting / build (push) Failing after 4s
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2025-03-20 08:59:37 -06:00 |
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24e3ee209f
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Player can deposit grunk back at the ship
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2025-03-19 17:27:50 -06:00 |
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a9c5ef65df
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Built out general outline of level
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2025-03-19 16:49:58 -06:00 |
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8c67586d2f
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Fixed inconsistent normal map profiles on floor assets
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2025-03-18 19:19:53 -06:00 |
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54d634c7c0
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GunkBody uses parent as meshinstance by default, rather than vice-versa
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2025-03-18 15:28:39 -06:00 |
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0d24bf32a0
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Level design & planning
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2025-03-18 13:07:13 -06:00 |
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b0998d2041
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Removed unused 2x2 assets & updated naming conventions
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2025-03-18 13:07:00 -06:00 |
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494729b99d
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Updated prefab materials
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2025-03-18 12:55:55 -06:00 |
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ec832494ee
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Using material overlay for grunk (!)
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2025-03-18 12:36:04 -06:00 |
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79dbeb1147
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More materials & assets
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2025-03-17 18:09:27 -06:00 |
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9d945b4c00
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Added starfield sky
linting & formatting / build (push) Failing after 5s
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2025-03-17 14:49:05 -06:00 |
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59cf3be055
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Particle effects do not cast shadows
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2025-03-16 19:18:15 -06:00 |
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f40b1bee2e
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CanvasItem retro shader
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2025-03-16 19:17:57 -06:00 |
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d46cfd2df6
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Added Ultimate Retro Shader Collection
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2025-03-16 16:59:30 -06:00 |
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24d0894cde
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Environment refinement & variation
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2025-03-16 16:49:31 -06:00 |
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0324f458da
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ESC uncaptures mouse (for testing)
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2025-03-16 15:11:05 -06:00 |
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a6a411b060
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Revised alarm/relay interactions
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2025-03-15 19:00:37 -06:00 |
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3031daae39
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Added grunk network heartbeat mechanics
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2025-03-14 16:59:31 -06:00 |
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19ea9fca6d
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GunkBody tests planar distance to point to disambiguate parallel planes
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2025-03-14 15:27:55 -06:00 |
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6746b42326
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Grunkled beast w/ procedural animation
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2025-03-14 11:46:49 -06:00 |
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eb683e7358
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Testing for branching grunknet
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2025-03-13 14:56:47 -06:00 |
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3284538726
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Grunk network relays
linting & formatting / build (push) Failing after 4s
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2025-03-13 14:50:59 -06:00 |
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4f6789f5c6
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Placeholder UI elements for grunk alert
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2025-03-13 13:57:50 -06:00 |
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229b3f8f7e
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Grunk alarm!
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2025-03-13 13:34:35 -06:00 |
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e2c95766c2
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Grunk nodules are nastier
linting & formatting / build (push) Failing after 5s
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2025-03-13 12:37:33 -06:00 |
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710d0bf191
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Mechanic test level
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2025-03-13 12:25:04 -06:00 |
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34b4ad7da2
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Different tools do different damage to nodules
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2025-03-13 11:25:11 -06:00 |
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7018ffff34
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Godot thinks our animation tracks are invalid, so we'll just ignore it
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2025-03-13 10:42:42 -06:00 |
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46f47730f6
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The wimpy toothbrush!
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2025-03-13 10:29:25 -06:00 |
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8766e0c2bb
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Funky sprayer HUD elements!
linting & formatting / build (push) Failing after 4s
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2025-03-12 19:29:31 -06:00 |
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53ea89d6b8
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Defer initial processing of gunk clear total until both the clear frame and initial mask have been applied
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2025-03-12 16:53:24 -06:00 |
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b4b133b76c
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Visual flickering in particle beam glow light
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2025-03-12 16:11:15 -06:00 |
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b4166f452b
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Visual tweaks to particles & rendering depth
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2025-03-12 15:55:47 -06:00 |
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80af9a50c4
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Dust spray when opening bulkhead
linting & formatting / build (push) Failing after 4s
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2025-03-12 12:56:03 -06:00 |
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4a22a984cd
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Player tool selection
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2025-03-12 12:23:52 -06:00 |
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a0bd457535
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Wide-angle spray can be rotated to vertical mode
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2025-03-12 11:23:21 -06:00 |
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ded02933f0
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Floating dust is tied to areas, not player
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2025-03-12 11:04:10 -06:00 |
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1515b9edee
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Refactored tools/sprays as distinct types
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2025-03-12 11:03:41 -06:00 |
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0f9188476c
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Visual & level tweaks
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2025-03-12 10:29:31 -06:00 |
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e39066e978
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Popping grunk nodules!
linting & formatting / build (push) Failing after 5s
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2025-03-12 00:18:27 -06:00 |
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0a6c9807ec
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Atmosphere particles & visual tweaks
linting & formatting / build (push) Failing after 4s
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2025-03-10 18:43:27 -06:00 |
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