190 Commits

Author SHA1 Message Date
b90bd93f61 Gunk mask filtering & related shader uniform settings 2025-09-08 17:15:51 -06:00
c38502d351 Gunkable props blend the underlying normal map where possible 2025-09-08 16:28:31 -06:00
f3f8f874f0 Player ship materials 2025-09-07 15:56:40 -06:00
2ca0b05105 Changed Listener to GunkListener to match naming scheme for other mechanics nodes 2025-09-07 13:41:44 -06:00
2d91fd3082 Fixed spook manager not actually filtering spawners based on sightlines 2025-09-07 00:19:04 -06:00
54dbf34d18 Load a room with expensive stuff in it on game start to precache things 2025-09-07 00:05:39 -06:00
5440366f52 I don't wanna jinx it but I think I fixed the issue with the beast getting stuck on nav links 2025-09-06 21:51:34 -06:00
850127ba85 Tests and fixes for beast spawning 2025-09-06 16:26:35 -06:00
ccc93072f0 Moved test levels into subdirectory 2025-09-06 15:31:05 -06:00
a78cc1801b Spook manager uses new spawn logic 2025-09-06 15:27:37 -06:00
f7b104f751 Placed beast spawns around early map 2025-09-06 13:22:52 -06:00
1f8ebbdf8e Beast spawn point logic 2025-09-06 11:32:59 -06:00
2061d0072b Visual tweaks 2025-09-05 14:01:10 -06:00
897f69fcd0 Grunkbeast AI tweaks 2025-09-05 12:49:14 -06:00
e5ce84bec1 New grunk with fancy noise! 2025-09-04 11:06:44 -06:00
e8e794fbe0 Grunk visual tweaks
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2025-09-04 00:24:18 -06:00
969346ed44 Separate iridescence and fresnel rim lighting 2025-09-03 23:37:26 -06:00
628a150757 Refactored common gunk shader logic into common.gdshaderinc 2025-09-03 23:03:09 -06:00
0420a7a465 Reorganized gunk shader 2025-09-03 20:42:15 -06:00
3dc0a0985a Iridescent grunk types 2025-09-03 18:50:28 -06:00
acf5e8fec2 Fixed grunk mask edge softening 2025-09-03 15:35:27 -06:00
61fb827435 Fixed grunk shader normal maps & fresnel 2025-09-03 14:51:33 -06:00
d5bbc66242 Removed meet-spook 2025-09-02 23:14:07 -06:00
f88baf1848 Spawn animation for shambler beast 2025-09-02 23:05:44 -06:00
8ae957817f Custom animation tracks should be saved for Shambler 2025-09-02 18:41:27 -06:00
bafa92a7fa Visual test for grunk beast 2025-09-02 09:48:12 -06:00
a194dfe52d Procedural Shambler animations
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2025-09-01 12:12:25 -06:00
0e04f9d227 Shambler-type beast 2025-08-30 14:40:22 -06:00
a597857367 Rebuilt ghost ship navmesh 2025-08-29 16:04:37 -06:00
5c6d4ce3bb Rebuilt listener ping effect 2025-08-28 15:45:55 -06:00
2567bff243 Grunk listener model & behaviors 2025-08-22 18:09:15 -06:00
065b9521b6 Play grunk collection noises based on modeled decay 2025-08-18 17:29:14 -06:00
0edf520a21 Rebalanced audio
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2025-08-16 19:28:07 -06:00
570a54db48 More dust chunks from node splatter 2025-08-16 17:45:35 -06:00
5c0bb110fd Embiggened the cargo elevator 2025-08-16 12:12:25 -06:00
c06925b937 Global UI sounds 2025-08-15 15:51:11 -06:00
013da74762 Wire shelves
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2025-08-15 15:20:11 -06:00
6647868d82 Added collisions on cargo bay door 2025-07-10 14:18:05 -06:00
54e6679079 Tutorial triggers 2025-07-08 23:13:27 -06:00
b5f394f129 Hello tutorial! 2025-07-08 17:36:21 -06:00
685565ed27 Grunk dust is emitted from nodules too 2025-07-07 17:20:32 -06:00
5d8516398d Added mask to airlock lamp
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2025-07-07 10:54:24 -06:00
fb363d66dd long crates have grunk collision layer set 2025-07-07 10:27:51 -06:00
50cd5783af Rebuild ghost ship navmesh
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2025-07-06 17:48:45 -06:00
5dc8bc2661 Added cargo lift control label text
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2025-07-06 17:40:58 -06:00
f8123ecc00 Enabled cargo bay bulkhead switch 2025-07-06 17:36:23 -06:00
4f236e9bf9 New listener intro puzzle in hallway before crew hab 2025-07-06 17:32:45 -06:00
87c747e3d5 Cleaner physics hitboxes, & added physics sofa 2025-07-06 16:50:54 -06:00
7493e3cd5a Starting redesign of crew hab 2025-07-06 15:22:39 -06:00
57b32fd7d3 Bounds for cargo bay warehouse area 2025-07-05 16:47:13 -06:00