140 Commits

Author SHA1 Message Date
9e06f7a55e Set GI mode for elevator platform & associated geometry 2025-07-05 15:57:44 -06:00
88fb78ce2a Cargo bay lift 2025-07-05 15:53:05 -06:00
387121a9fb Basics of cargo bay loading dock 2025-07-04 17:57:52 -06:00
d8406bba9c Less bookkeeping for select & deselect 2025-07-04 16:36:17 -06:00
7d04454737 Modular interactive components 2025-07-04 13:13:18 -06:00
4ff1699fa5 Spread physics props throughout ghost ship
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2025-07-04 01:47:17 -06:00
be398edd8a Migrated levels to Gunkable component system 2025-07-04 01:06:58 -06:00
d301ff277f Extracted grunkable logic to component & extended to physical props as well 2025-07-03 18:23:27 -06:00
468c5b0d7c Player has rigid-body collisions 2025-07-03 15:40:33 -06:00
26e66b3a06 Basics of rigid body manipulation system 2025-07-03 15:11:32 -06:00
f3c2108e4d Additional mess hall mechanics
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2025-07-01 16:46:05 -06:00
fd243b9c45 Revisions to early mess hall traps 2025-07-01 14:07:58 -06:00
b3af967745 MP3 player mutes ambient noise while playing
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linting & formatting / build (push) Successful in 21s
2025-06-27 18:03:09 -06:00
db467e10c9 MP3 Player UI 2025-06-26 23:36:00 -06:00
fce4d1f7fd MP3 Player placeholders 2025-06-20 12:58:17 -06:00
fd157105f3 Bulkheads can be closed by switches 2025-06-17 19:05:17 -06:00
86b0fa842c Broke up ghost ship level into smaller room chunks 2025-06-17 17:54:27 -06:00
30b92c70b1 Bumped ghost ship version number
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linting & formatting / build (push) Successful in 19s
2025-05-04 10:19:55 -06:00
f8e35f6d79 Prop testing level
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2025-05-02 20:08:28 -06:00
5b10d1bc91 Operating table prop 2025-05-02 13:12:22 -06:00
61d40721ee Prop tweaks 2025-05-01 23:06:55 -06:00
ecc681bf27 Added sofa prop 2025-05-01 22:38:35 -06:00
b0d392627c Small geometry fixes
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linting & formatting / build (push) Successful in 19s
2025-04-25 18:12:14 -06:00
217224f9c3 Two-sided signs & additional level development 2025-04-25 17:49:17 -06:00
94e993e92d Sickbay rebuild 2025-04-25 11:04:25 -06:00
56859a32bd Planning & storywriting
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2025-04-24 19:11:24 -06:00
aec4cfe57d Fixed mysteriously missing material tarp crate 2025-04-23 12:27:00 -06:00
4bfa1c88a6 Chained loading of save states 2025-04-22 22:10:08 -06:00
48c9953c53 Ship grunk level is persisted 2025-04-22 14:20:46 -06:00
7957a47243 Progress persistence 2025-04-22 12:08:09 -06:00
dcd5d5d57d GameManager is now WorldManager, a resource managed as part of the world 2025-04-21 16:58:56 -06:00
1987e52c62 Relay reacts to damage 2025-04-21 15:21:31 -06:00
37a3e2e90a Using surface material override to preserve prop refs 2025-04-21 13:23:09 -06:00
ebac8651b6 More nodules
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linting & formatting / build (push) Successful in 18s
2025-04-20 00:39:08 -06:00
9d8f1f1767 Splatter effect scales with source node scale 2025-04-20 00:23:41 -06:00
eba7d3d06b Intro listener puzzle in crew hab 2025-04-19 23:34:34 -06:00
e44bed8bff Heartbeat puzzle 1 in medbay 2025-04-19 22:55:11 -06:00
42ec80f098 Lighting tweaks 2025-04-19 20:53:51 -06:00
d4a008ff2a Grunk alarm emits red when triggered
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2025-04-19 17:31:21 -06:00
db2507048f UI tweaks & i18n 2025-04-19 09:49:07 -06:00
538c3d8d69 Slutch meet-spook
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linting & formatting / build (push) Successful in 18s
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2025-04-18 21:55:40 -06:00
c74bfefe92 Lerp framerate logic fixes 2025-04-18 15:52:31 -06:00
2e3b08271f Drone gets louder when beast is near 2025-04-18 14:44:24 -06:00
c33efdf9ce The eyes of the slutch... 2025-04-18 12:19:30 -06:00
33b38d17bd The slutchy grunkbeast! 2025-04-18 09:53:21 -06:00
fb34e3b659 Grunkbeast spawning & alert response logic 2025-04-17 18:47:15 -06:00
efc62c16c1 Navigation tweaks 2025-04-17 17:43:04 -06:00
e105601c1b Grunkbeast behavior tree 2025-04-17 14:54:17 -06:00
f5e05a7e08 Grunkbeast state machine 2025-04-17 10:02:01 -06:00
27ec21745b Basic pathing for grunkbeast 2025-04-16 17:20:33 -06:00