14 Commits

Author SHA1 Message Date
969346ed44 Separate iridescence and fresnel rim lighting 2025-09-03 23:37:26 -06:00
628a150757 Refactored common gunk shader logic into common.gdshaderinc 2025-09-03 23:03:09 -06:00
3dc0a0985a Iridescent grunk types 2025-09-03 18:50:28 -06:00
acf5e8fec2 Fixed grunk mask edge softening 2025-09-03 15:35:27 -06:00
61fb827435 Fixed grunk shader normal maps & fresnel 2025-09-03 14:51:33 -06:00
8ae957817f Custom animation tracks should be saved for Shambler 2025-09-02 18:41:27 -06:00
bafa92a7fa Visual test for grunk beast 2025-09-02 09:48:12 -06:00
0e04f9d227 Shambler-type beast 2025-08-30 14:40:22 -06:00
37a3e2e90a Using surface material override to preserve prop refs 2025-04-21 13:23:09 -06:00
42ec80f098 Lighting tweaks 2025-04-19 20:53:51 -06:00
f2de25ab0f Diegetic grunk gauge
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linting & formatting / build (push) Successful in 21s
2025-04-18 18:36:19 -06:00
1d83c8bb79 Gunk materials don't need to all be local to scene
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linting & formatting / build (push) Successful in 31s
2025-04-15 22:18:40 -06:00
394f23e7b8 More props! 2025-04-15 21:15:23 -06:00
e39066e978 Popping grunk nodules!
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linting & formatting / build (push) Failing after 5s
2025-03-12 00:18:27 -06:00