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8c252275dd
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Reorganized level assets into square and round prefab sets
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2025-09-13 13:36:56 -06:00 |
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3a8ac06832
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Short hallway corners and inset lights
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2025-09-13 13:21:30 -06:00 |
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94bd9e9385
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Short hallway t-junction
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2025-09-11 00:54:13 -06:00 |
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c77b59c519
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Short hallway variant
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2025-09-10 11:34:36 -06:00 |
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4cb75290d3
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WIP new hallway parts
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2025-09-10 00:52:36 -06:00 |
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34dab35917
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Raised gunk mask resolution for overhead signs
linting & formatting / build (push) Failing after 39s
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2025-09-08 17:39:36 -06:00 |
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2ca0b05105
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Changed Listener to GunkListener to match naming scheme for other mechanics nodes
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2025-09-07 13:41:44 -06:00 |
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2d91fd3082
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Fixed spook manager not actually filtering spawners based on sightlines
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2025-09-07 00:19:04 -06:00 |
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5440366f52
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I don't wanna jinx it but I think I fixed the issue with the beast getting stuck on nav links
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2025-09-06 21:51:34 -06:00 |
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850127ba85
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Tests and fixes for beast spawning
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2025-09-06 16:26:35 -06:00 |
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ccc93072f0
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Moved test levels into subdirectory
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2025-09-06 15:31:05 -06:00 |
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