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7957a47243
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Progress persistence
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2025-04-22 12:08:09 -06:00 |
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37a3e2e90a
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Using surface material override to preserve prop refs
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2025-04-21 13:23:09 -06:00 |
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42ec80f098
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Lighting tweaks
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2025-04-19 20:53:51 -06:00 |
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db2507048f
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UI tweaks & i18n
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2025-04-19 09:49:07 -06:00 |
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1d83c8bb79
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Gunk materials don't need to all be local to scene
linting & formatting / build (push) Successful in 31s
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2025-04-15 22:18:40 -06:00 |
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eb57362199
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Added framework for in-game sounds & listeners
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2025-04-04 14:40:42 -06:00 |
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3dc1011c6b
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Wall switch action SFX
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2025-04-02 21:03:36 -06:00 |
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1880273eeb
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bulkhead sfx
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2025-03-29 19:32:24 -06:00 |
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0ea73b1221
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Fixed light clean/enable logic
linting & formatting / build (push) Failing after 3s
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2025-03-20 17:46:01 -06:00 |
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710d0bf191
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Mechanic test level
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2025-03-13 12:25:04 -06:00 |
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bea891e786
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Bulkhead mechanical component
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2025-03-10 17:00:30 -06:00 |
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70f24c51b8
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More ghost ship
linting & formatting / build (push) Failing after 3s
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2025-03-10 00:22:34 -06:00 |
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3c04a21b0d
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GunkBody instantiates its own gunk material
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2025-03-09 22:28:24 -06:00 |
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df1930a4a0
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Grunkmap scaling adjustments
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2025-03-09 16:40:19 -06:00 |
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c676393e6d
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Clear total calculation is now multithreaded.
Note: This relies on the rendering thread model changed to "Threaded",
which is an experimental feature. This may cause big problems in the
future!!
See: https://docs.godotengine.org/en/stable/tutorials/performance/thread_safe_apis.html#rendering
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2025-03-07 18:08:05 -07:00 |
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965605a002
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Added level elements
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2025-03-06 20:07:41 -07:00 |
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0eef878653
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Updated version to Godot 4.4
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2025-03-06 16:06:17 -07:00 |
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64bdc09b41
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the rumblerrrrrr
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2025-03-05 17:57:55 -07:00 |
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42f59962f5
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Interaction sequence for wall switch
linting & formatting / build (push) Failing after 4s
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2025-03-05 15:35:49 -07:00 |
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1204123705
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Interactive wall switch
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2025-03-05 14:46:13 -07:00 |
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