17 Commits

Author SHA1 Message Date
685565ed27 Grunk dust is emitted from nodules too 2025-07-07 17:20:32 -06:00
5d8516398d Added mask to airlock lamp
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2025-07-07 10:54:24 -06:00
fb363d66dd long crates have grunk collision layer set 2025-07-07 10:27:51 -06:00
5dc8bc2661 Added cargo lift control label text
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2025-07-06 17:40:58 -06:00
4f236e9bf9 New listener intro puzzle in hallway before crew hab 2025-07-06 17:32:45 -06:00
87c747e3d5 Cleaner physics hitboxes, & added physics sofa 2025-07-06 16:50:54 -06:00
7493e3cd5a Starting redesign of crew hab 2025-07-06 15:22:39 -06:00
57b32fd7d3 Bounds for cargo bay warehouse area 2025-07-05 16:47:13 -06:00
9e06f7a55e Set GI mode for elevator platform & associated geometry 2025-07-05 15:57:44 -06:00
88fb78ce2a Cargo bay lift 2025-07-05 15:53:05 -06:00
387121a9fb Basics of cargo bay loading dock 2025-07-04 17:57:52 -06:00
4ff1699fa5 Spread physics props throughout ghost ship
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2025-07-04 01:47:17 -06:00
be398edd8a Migrated levels to Gunkable component system 2025-07-04 01:06:58 -06:00
d301ff277f Extracted grunkable logic to component & extended to physical props as well 2025-07-03 18:23:27 -06:00
f3c2108e4d Additional mess hall mechanics
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2025-07-01 16:46:05 -06:00
fd243b9c45 Revisions to early mess hall traps 2025-07-01 14:07:58 -06:00
86b0fa842c Broke up ghost ship level into smaller room chunks 2025-06-17 17:54:27 -06:00