153 Commits

Author SHA1 Message Date
6647868d82 Added collisions on cargo bay door 2025-07-10 14:18:05 -06:00
54e6679079 Tutorial triggers 2025-07-08 23:13:27 -06:00
b5f394f129 Hello tutorial! 2025-07-08 17:36:21 -06:00
685565ed27 Grunk dust is emitted from nodules too 2025-07-07 17:20:32 -06:00
5d8516398d Added mask to airlock lamp
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2025-07-07 10:54:24 -06:00
fb363d66dd long crates have grunk collision layer set 2025-07-07 10:27:51 -06:00
50cd5783af Rebuild ghost ship navmesh
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2025-07-06 17:48:45 -06:00
5dc8bc2661 Added cargo lift control label text
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2025-07-06 17:40:58 -06:00
f8123ecc00 Enabled cargo bay bulkhead switch 2025-07-06 17:36:23 -06:00
4f236e9bf9 New listener intro puzzle in hallway before crew hab 2025-07-06 17:32:45 -06:00
87c747e3d5 Cleaner physics hitboxes, & added physics sofa 2025-07-06 16:50:54 -06:00
7493e3cd5a Starting redesign of crew hab 2025-07-06 15:22:39 -06:00
57b32fd7d3 Bounds for cargo bay warehouse area 2025-07-05 16:47:13 -06:00
9e06f7a55e Set GI mode for elevator platform & associated geometry 2025-07-05 15:57:44 -06:00
88fb78ce2a Cargo bay lift 2025-07-05 15:53:05 -06:00
387121a9fb Basics of cargo bay loading dock 2025-07-04 17:57:52 -06:00
d8406bba9c Less bookkeeping for select & deselect 2025-07-04 16:36:17 -06:00
7d04454737 Modular interactive components 2025-07-04 13:13:18 -06:00
4ff1699fa5 Spread physics props throughout ghost ship
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2025-07-04 01:47:17 -06:00
be398edd8a Migrated levels to Gunkable component system 2025-07-04 01:06:58 -06:00
d301ff277f Extracted grunkable logic to component & extended to physical props as well 2025-07-03 18:23:27 -06:00
468c5b0d7c Player has rigid-body collisions 2025-07-03 15:40:33 -06:00
26e66b3a06 Basics of rigid body manipulation system 2025-07-03 15:11:32 -06:00
f3c2108e4d Additional mess hall mechanics
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2025-07-01 16:46:05 -06:00
fd243b9c45 Revisions to early mess hall traps 2025-07-01 14:07:58 -06:00
b3af967745 MP3 player mutes ambient noise while playing
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2025-06-27 18:03:09 -06:00
db467e10c9 MP3 Player UI 2025-06-26 23:36:00 -06:00
fce4d1f7fd MP3 Player placeholders 2025-06-20 12:58:17 -06:00
fd157105f3 Bulkheads can be closed by switches 2025-06-17 19:05:17 -06:00
86b0fa842c Broke up ghost ship level into smaller room chunks 2025-06-17 17:54:27 -06:00
30b92c70b1 Bumped ghost ship version number
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2025-05-04 10:19:55 -06:00
f8e35f6d79 Prop testing level
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2025-05-02 20:08:28 -06:00
5b10d1bc91 Operating table prop 2025-05-02 13:12:22 -06:00
61d40721ee Prop tweaks 2025-05-01 23:06:55 -06:00
ecc681bf27 Added sofa prop 2025-05-01 22:38:35 -06:00
b0d392627c Small geometry fixes
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2025-04-25 18:12:14 -06:00
217224f9c3 Two-sided signs & additional level development 2025-04-25 17:49:17 -06:00
94e993e92d Sickbay rebuild 2025-04-25 11:04:25 -06:00
56859a32bd Planning & storywriting
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2025-04-24 19:11:24 -06:00
aec4cfe57d Fixed mysteriously missing material tarp crate 2025-04-23 12:27:00 -06:00
4bfa1c88a6 Chained loading of save states 2025-04-22 22:10:08 -06:00
48c9953c53 Ship grunk level is persisted 2025-04-22 14:20:46 -06:00
7957a47243 Progress persistence 2025-04-22 12:08:09 -06:00
dcd5d5d57d GameManager is now WorldManager, a resource managed as part of the world 2025-04-21 16:58:56 -06:00
1987e52c62 Relay reacts to damage 2025-04-21 15:21:31 -06:00
37a3e2e90a Using surface material override to preserve prop refs 2025-04-21 13:23:09 -06:00
ebac8651b6 More nodules
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2025-04-20 00:39:08 -06:00
9d8f1f1767 Splatter effect scales with source node scale 2025-04-20 00:23:41 -06:00
eba7d3d06b Intro listener puzzle in crew hab 2025-04-19 23:34:34 -06:00
e44bed8bff Heartbeat puzzle 1 in medbay 2025-04-19 22:55:11 -06:00