|
36e5bcf099
|
Revised World debug functions
|
2025-06-27 12:47:06 -06:00 |
|
|
0de77c8595
|
Added MP3 player functionality
|
2025-06-27 12:22:17 -06:00 |
|
|
fce4d1f7fd
|
MP3 Player placeholders
|
2025-06-20 12:58:17 -06:00 |
|
|
fd157105f3
|
Bulkheads can be closed by switches
|
2025-06-17 19:05:17 -06:00 |
|
|
86b0fa842c
|
Broke up ghost ship level into smaller room chunks
|
2025-06-17 17:54:27 -06:00 |
|
|
f8e35f6d79
|
Prop testing level
linting & formatting / build (push) Successful in 21s
|
2025-05-02 20:08:28 -06:00 |
|
|
2078dd14bc
|
Save state checks game & level version compatibility before deserializing
|
2025-04-25 11:18:03 -06:00 |
|
|
2e3b301d61
|
Improved save icon
|
2025-04-25 10:16:28 -06:00 |
|
|
2fbd7ce07c
|
World loads into ghost ship level by default
linting & formatting / build (push) Successful in 18s
itch.io publish action / build (linux64, x86_64) (push) Successful in 1m51s
itch.io publish action / build (osx, app) (push) Successful in 1m55s
itch.io publish action / build (win64, exe) (push) Successful in 2m3s
|
2025-04-24 23:23:03 -06:00 |
|
|
37ac6a6461
|
Save-state loading doesn't use cached versions
|
2025-04-23 12:03:38 -06:00 |
|
|
4bfa1c88a6
|
Chained loading of save states
|
2025-04-22 22:10:08 -06:00 |
|
|
bc9e928c3b
|
Sweet title screen!
|
2025-04-22 21:30:11 -06:00 |
|
|
9747e80f1d
|
Saves are ID'd by scene
|
2025-04-22 16:00:55 -06:00 |
|
|
656e1d26bb
|
Monster respawns when loading save
|
2025-04-22 15:26:55 -06:00 |
|
|
f560b88de8
|
Overhead light checks persistent state
|
2025-04-22 15:26:31 -06:00 |
|
|
22a22a6409
|
Save icon is displayed while saving
|
2025-04-22 13:59:24 -06:00 |
|
|
7957a47243
|
Progress persistence
|
2025-04-22 12:08:09 -06:00 |
|
|
cfb7b28971
|
Added loading screen
|
2025-04-21 18:07:11 -06:00 |
|
|
dcd5d5d57d
|
GameManager is now WorldManager, a resource managed as part of the world
|
2025-04-21 16:58:56 -06:00 |
|
|
033c12365d
|
Alarm effect animations use quarter frame skip
itch.io publish action / build (linux64, x86_64) (push) Successful in 2m5s
itch.io publish action / build (osx, app) (push) Successful in 2m8s
itch.io publish action / build (win64, exe) (push) Successful in 2m15s
linting & formatting / build (push) Successful in 46s
|
2025-04-21 15:25:12 -06:00 |
|
|
1987e52c62
|
Relay reacts to damage
|
2025-04-21 15:21:31 -06:00 |
|
|
3fb8a54b42
|
Alarm pulse animation
|
2025-04-21 14:41:37 -06:00 |
|
|
37a3e2e90a
|
Using surface material override to preserve prop refs
|
2025-04-21 13:23:09 -06:00 |
|
|
124316f013
|
Grunk alert resets when depositing in tank
linting & formatting / build (push) Successful in 19s
itch.io publish action / build (linux64, x86_64) (push) Successful in 2m6s
itch.io publish action / build (osx, app) (push) Successful in 2m9s
itch.io publish action / build (win64, exe) (push) Successful in 2m18s
|
2025-04-20 02:15:46 -06:00 |
|
|
ebac8651b6
|
More nodules
itch.io publish action / build (osx, app) (push) Successful in 2m14s
itch.io publish action / build (win64, exe) (push) Successful in 2m19s
itch.io publish action / build (linux64, x86_64) (push) Successful in 2m2s
linting & formatting / build (push) Successful in 18s
|
2025-04-20 00:39:08 -06:00 |
|
|
9d8f1f1767
|
Splatter effect scales with source node scale
|
2025-04-20 00:23:41 -06:00 |
|
|
eba7d3d06b
|
Intro listener puzzle in crew hab
|
2025-04-19 23:34:34 -06:00 |
|
|
e44bed8bff
|
Heartbeat puzzle 1 in medbay
|
2025-04-19 22:55:11 -06:00 |
|
|
42ec80f098
|
Lighting tweaks
|
2025-04-19 20:53:51 -06:00 |
|
|
d4a008ff2a
|
Grunk alarm emits red when triggered
linting & formatting / build (push) Successful in 21s
|
2025-04-19 17:31:21 -06:00 |
|
|
5dba027b4c
|
Death
linting & formatting / build (push) Successful in 21s
itch.io publish action / build (linux64, x86_64) (push) Successful in 2m6s
itch.io publish action / build (osx, app) (push) Successful in 2m10s
itch.io publish action / build (win64, exe) (push) Successful in 2m31s
|
2025-04-19 16:18:12 -06:00 |
|
|
028b59cddb
|
Player control lockouts
|
2025-04-19 10:12:18 -06:00 |
|
|
db2507048f
|
UI tweaks & i18n
|
2025-04-19 09:49:07 -06:00 |
|
|
538c3d8d69
|
Slutch meet-spook
linting & formatting / build (push) Successful in 18s
itch.io publish action / build (linux64, x86_64) (push) Successful in 1m53s
itch.io publish action / build (osx, app) (push) Successful in 1m55s
itch.io publish action / build (win64, exe) (push) Successful in 1m59s
|
2025-04-18 21:55:40 -06:00 |
|
|
f2de25ab0f
|
Diegetic grunk gauge
linting & formatting / build (push) Successful in 21s
|
2025-04-18 18:36:19 -06:00 |
|
|
35cc441241
|
Greater slutch
|
2025-04-18 15:19:54 -06:00 |
|
|
2e3b08271f
|
Drone gets louder when beast is near
|
2025-04-18 14:44:24 -06:00 |
|
|
c33efdf9ce
|
The eyes of the slutch...
|
2025-04-18 12:19:30 -06:00 |
|
|
4b7eefba74
|
Workaround for beast getting stuck on links
|
2025-04-18 10:10:35 -06:00 |
|
|
ac811c354a
|
Project setting & editor override for showing nav agent debug paths
|
2025-04-18 10:05:14 -06:00 |
|
|
33b38d17bd
|
The slutchy grunkbeast!
|
2025-04-18 09:53:21 -06:00 |
|
|
fb34e3b659
|
Grunkbeast spawning & alert response logic
|
2025-04-17 18:47:15 -06:00 |
|
|
efc62c16c1
|
Navigation tweaks
|
2025-04-17 17:43:04 -06:00 |
|
|
7de318a613
|
Advanced stalking logic
|
2025-04-17 16:38:31 -06:00 |
|
|
e105601c1b
|
Grunkbeast behavior tree
|
2025-04-17 14:54:17 -06:00 |
|
|
f5e05a7e08
|
Grunkbeast state machine
|
2025-04-17 10:02:01 -06:00 |
|
|
27ec21745b
|
Basic pathing for grunkbeast
|
2025-04-16 17:20:33 -06:00 |
|
|
f695ef846c
|
Gunk relays show connections in editor preview
|
2025-04-16 15:45:18 -06:00 |
|
|
2b721b1a1c
|
Refactored input logic out of grunkbeast controller
|
2025-04-10 20:00:17 -06:00 |
|
|
0c10a95cbf
|
Meet-spook tech
|
2025-04-10 19:33:43 -06:00 |
|