111 Commits

Author SHA1 Message Date
36e5bcf099 Revised World debug functions 2025-06-27 12:47:06 -06:00
0de77c8595 Added MP3 player functionality 2025-06-27 12:22:17 -06:00
fce4d1f7fd MP3 Player placeholders 2025-06-20 12:58:17 -06:00
fd157105f3 Bulkheads can be closed by switches 2025-06-17 19:05:17 -06:00
86b0fa842c Broke up ghost ship level into smaller room chunks 2025-06-17 17:54:27 -06:00
f8e35f6d79 Prop testing level
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2025-05-02 20:08:28 -06:00
2078dd14bc Save state checks game & level version compatibility before deserializing 2025-04-25 11:18:03 -06:00
2e3b301d61 Improved save icon 2025-04-25 10:16:28 -06:00
2fbd7ce07c World loads into ghost ship level by default
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2025-04-24 23:23:03 -06:00
37ac6a6461 Save-state loading doesn't use cached versions 2025-04-23 12:03:38 -06:00
4bfa1c88a6 Chained loading of save states 2025-04-22 22:10:08 -06:00
bc9e928c3b Sweet title screen! 2025-04-22 21:30:11 -06:00
9747e80f1d Saves are ID'd by scene 2025-04-22 16:00:55 -06:00
656e1d26bb Monster respawns when loading save 2025-04-22 15:26:55 -06:00
f560b88de8 Overhead light checks persistent state 2025-04-22 15:26:31 -06:00
22a22a6409 Save icon is displayed while saving 2025-04-22 13:59:24 -06:00
7957a47243 Progress persistence 2025-04-22 12:08:09 -06:00
cfb7b28971 Added loading screen 2025-04-21 18:07:11 -06:00
dcd5d5d57d GameManager is now WorldManager, a resource managed as part of the world 2025-04-21 16:58:56 -06:00
033c12365d Alarm effect animations use quarter frame skip
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linting & formatting / build (push) Successful in 46s
2025-04-21 15:25:12 -06:00
1987e52c62 Relay reacts to damage 2025-04-21 15:21:31 -06:00
3fb8a54b42 Alarm pulse animation 2025-04-21 14:41:37 -06:00
37a3e2e90a Using surface material override to preserve prop refs 2025-04-21 13:23:09 -06:00
124316f013 Grunk alert resets when depositing in tank
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2025-04-20 02:15:46 -06:00
ebac8651b6 More nodules
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linting & formatting / build (push) Successful in 18s
2025-04-20 00:39:08 -06:00
9d8f1f1767 Splatter effect scales with source node scale 2025-04-20 00:23:41 -06:00
eba7d3d06b Intro listener puzzle in crew hab 2025-04-19 23:34:34 -06:00
e44bed8bff Heartbeat puzzle 1 in medbay 2025-04-19 22:55:11 -06:00
42ec80f098 Lighting tweaks 2025-04-19 20:53:51 -06:00
d4a008ff2a Grunk alarm emits red when triggered
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linting & formatting / build (push) Successful in 21s
2025-04-19 17:31:21 -06:00
5dba027b4c Death
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2025-04-19 16:18:12 -06:00
028b59cddb Player control lockouts 2025-04-19 10:12:18 -06:00
db2507048f UI tweaks & i18n 2025-04-19 09:49:07 -06:00
538c3d8d69 Slutch meet-spook
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linting & formatting / build (push) Successful in 18s
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2025-04-18 21:55:40 -06:00
f2de25ab0f Diegetic grunk gauge
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2025-04-18 18:36:19 -06:00
35cc441241 Greater slutch 2025-04-18 15:19:54 -06:00
2e3b08271f Drone gets louder when beast is near 2025-04-18 14:44:24 -06:00
c33efdf9ce The eyes of the slutch... 2025-04-18 12:19:30 -06:00
4b7eefba74 Workaround for beast getting stuck on links 2025-04-18 10:10:35 -06:00
ac811c354a Project setting & editor override for showing nav agent debug paths 2025-04-18 10:05:14 -06:00
33b38d17bd The slutchy grunkbeast! 2025-04-18 09:53:21 -06:00
fb34e3b659 Grunkbeast spawning & alert response logic 2025-04-17 18:47:15 -06:00
efc62c16c1 Navigation tweaks 2025-04-17 17:43:04 -06:00
7de318a613 Advanced stalking logic 2025-04-17 16:38:31 -06:00
e105601c1b Grunkbeast behavior tree 2025-04-17 14:54:17 -06:00
f5e05a7e08 Grunkbeast state machine 2025-04-17 10:02:01 -06:00
27ec21745b Basic pathing for grunkbeast 2025-04-16 17:20:33 -06:00
f695ef846c Gunk relays show connections in editor preview 2025-04-16 15:45:18 -06:00
2b721b1a1c Refactored input logic out of grunkbeast controller 2025-04-10 20:00:17 -06:00
0c10a95cbf Meet-spook tech 2025-04-10 19:33:43 -06:00