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4bfa1c88a6
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Chained loading of save states
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2025-04-22 22:10:08 -06:00 |
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7957a47243
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Progress persistence
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2025-04-22 12:08:09 -06:00 |
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9d8f1f1767
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Splatter effect scales with source node scale
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2025-04-20 00:23:41 -06:00 |
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e44bed8bff
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Heartbeat puzzle 1 in medbay
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2025-04-19 22:55:11 -06:00 |
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c33efdf9ce
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The eyes of the slutch...
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2025-04-18 12:19:30 -06:00 |
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f695ef846c
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Gunk relays show connections in editor preview
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2025-04-16 15:45:18 -06:00 |
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e1c521f23a
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Added listener node
linting & formatting / build (push) Successful in 27s
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2025-04-04 15:39:14 -06:00 |
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53884a8232
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Level building
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2025-03-28 14:17:18 -06:00 |
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0326667bc0
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Added items
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2025-03-21 12:07:05 -06:00 |
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0ea73b1221
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Fixed light clean/enable logic
linting & formatting / build (push) Failing after 3s
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2025-03-20 17:46:01 -06:00 |
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54d634c7c0
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GunkBody uses parent as meshinstance by default, rather than vice-versa
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2025-03-18 15:28:39 -06:00 |
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79dbeb1147
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More materials & assets
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2025-03-17 18:09:27 -06:00 |
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0324f458da
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ESC uncaptures mouse (for testing)
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2025-03-16 15:11:05 -06:00 |
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a6a411b060
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Revised alarm/relay interactions
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2025-03-15 19:00:37 -06:00 |
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3031daae39
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Added grunk network heartbeat mechanics
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2025-03-14 16:59:31 -06:00 |
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19ea9fca6d
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GunkBody tests planar distance to point to disambiguate parallel planes
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2025-03-14 15:27:55 -06:00 |
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eb683e7358
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Testing for branching grunknet
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2025-03-13 14:56:47 -06:00 |
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3284538726
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Grunk network relays
linting & formatting / build (push) Failing after 4s
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2025-03-13 14:50:59 -06:00 |
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229b3f8f7e
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Grunk alarm!
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2025-03-13 13:34:35 -06:00 |
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710d0bf191
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Mechanic test level
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2025-03-13 12:25:04 -06:00 |
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