19 Commits

Author SHA1 Message Date
2440103f66 Creaking metal 2025-04-01 18:18:46 -06:00
0a7dabc797 Chitter & ambiance 2025-04-01 16:12:47 -06:00
c1610629df Plastic footsteps 2025-04-01 12:38:15 -06:00
76f6cff965 Squishy footsteps for grunk 2025-04-01 12:23:31 -06:00
e4d5f7b673 Logic for different material footsteps
All checks were successful
linting & formatting / build (push) Successful in 40s
2025-03-31 19:04:37 -06:00
b8f36a44af SFX planning 2025-03-29 12:35:57 -06:00
53884a8232 Level building 2025-03-28 14:17:18 -06:00
36645dd09b Graybox ops props
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linting & formatting / build (push) Failing after 4s
2025-03-21 12:59:34 -06:00
0326667bc0 Added items 2025-03-21 12:07:05 -06:00
b022005087 Overhead lights 2025-03-20 17:06:29 -06:00
a9c5ef65df Built out general outline of level 2025-03-19 16:49:58 -06:00
0d24bf32a0 Level design & planning 2025-03-18 13:07:13 -06:00
a6a411b060 Revised alarm/relay interactions 2025-03-15 19:00:37 -06:00
19ea9fca6d GunkBody tests planar distance to point to disambiguate parallel planes 2025-03-14 15:27:55 -06:00
6746b42326 Grunkled beast w/ procedural animation 2025-03-14 11:46:49 -06:00
a0bd457535 Wide-angle spray can be rotated to vertical mode 2025-03-12 11:23:21 -06:00
ded02933f0 Floating dust is tied to areas, not player 2025-03-12 11:04:10 -06:00
bc20f578c9 Added design notes to vault 2025-03-07 12:17:05 -07:00
89c3f6ff65 Added obsidian vault 2025-03-05 14:45:36 -07:00