Player walks slower when focusing
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linting & formatting / build (push) Failing after 3s

This commit is contained in:
Rob Kelly 2025-03-07 12:18:30 -07:00
parent bc20f578c9
commit f79debbfb6
4 changed files with 6 additions and 4 deletions

View File

@ -5,6 +5,7 @@
[sub_resource type="FastNoiseLite" id="FastNoiseLite_dt0d4"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_dt0d4"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_hx2kx"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_hx2kx"]
seamless_blend_skirt = 0.4
noise = SubResource("FastNoiseLite_dt0d4") noise = SubResource("FastNoiseLite_dt0d4")
[sub_resource type="Gradient" id="Gradient_xdd4c"] [sub_resource type="Gradient" id="Gradient_xdd4c"]

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@ -426,6 +426,7 @@ shape = SubResource("ConcavePolygonShape3D_6ood3")
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 3.9, 1.50699, 2.45659) transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 3.9, 1.50699, 2.45659)
[node name="Player" parent="." instance=ExtResource("1_h436a")] [node name="Player" parent="." instance=ExtResource("1_h436a")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
[node name="LevelTiles" type="Node3D" parent="."] [node name="LevelTiles" type="Node3D" parent="."]

View File

@ -1,5 +1,6 @@
class_name Player extends CharacterBody3D class_name Player extends CharacterBody3D
const FOCUS_SPEED := 40.0
const RUN_SPEED := 80.0 const RUN_SPEED := 80.0
const SPRINT_SPEED := 160.0 const SPRINT_SPEED := 160.0
const AIR_SPEED := 10.0 const AIR_SPEED := 10.0
@ -25,7 +26,9 @@ var firing := false
func get_speed() -> float: func get_speed() -> float:
if is_on_floor(): if is_on_floor():
if Input.is_action_pressed("sprint"): if firing:
return FOCUS_SPEED
elif Input.is_action_pressed("sprint"):
return SPRINT_SPEED return SPRINT_SPEED
return RUN_SPEED return RUN_SPEED
return AIR_SPEED return AIR_SPEED

View File

@ -13,7 +13,6 @@ size = Vector3(0.05, 0.05, 0.3)
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_s7f0r"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_s7f0r"]
[node name="Player" type="CharacterBody3D"] [node name="Player" type="CharacterBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
script = ExtResource("1_npueo") script = ExtResource("1_npueo")
[node name="CameraPivot" type="Node3D" parent="."] [node name="CameraPivot" type="Node3D" parent="."]
@ -29,10 +28,8 @@ unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 0.997564, -0.0697565, 0, 0.0697565, 0.997564, 0, 0, -0.15) transform = Transform3D(1, 0, 0, 0, 0.997564, -0.0697565, 0, 0.0697565, 0.997564, 0, 0, -0.15)
[node name="WideSpray" parent="CameraPivot/SprayMount/SprayMuzzle" instance=ExtResource("3_ibq07")] [node name="WideSpray" parent="CameraPivot/SprayMount/SprayMuzzle" instance=ExtResource("3_ibq07")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
[node name="PointSpray" parent="CameraPivot/SprayMount/SprayMuzzle" instance=ExtResource("3_6wgkm")] [node name="PointSpray" parent="CameraPivot/SprayMount/SprayMuzzle" instance=ExtResource("3_6wgkm")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
visible = false visible = false
[node name="SprayRumbler" type="Node3D" parent="CameraPivot/SprayMount"] [node name="SprayRumbler" type="Node3D" parent="CameraPivot/SprayMount"]