Grunkbeast state machine

This commit is contained in:
Rob Kelly 2025-04-17 10:02:01 -06:00
parent 27ec21745b
commit f5e05a7e08
6 changed files with 213 additions and 11 deletions

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@ -550,5 +550,11 @@ source_gunk_material = ExtResource("14_olej6")
[node name="CollisionShape3D" type="CollisionShape3D" parent="NavigationRegion3D/Corridor1/Hallway4/MessHallSign/GunkBody"] [node name="CollisionShape3D" type="CollisionShape3D" parent="NavigationRegion3D/Corridor1/Hallway4/MessHallSign/GunkBody"]
shape = SubResource("ConcavePolygonShape3D_spe8j") shape = SubResource("ConcavePolygonShape3D_spe8j")
[node name="LurkPoint" type="Marker3D" parent="NavigationRegion3D/Corridor1" groups=["LurkPoint"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 4.5)
[node name="LurkPoint2" type="Marker3D" parent="NavigationRegion3D/Corridor1" groups=["LurkPoint"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -27, 1.5, -19.5)
[connection signal="activated" from="NavigationRegion3D/Corridor1/Hallway1/SwitchA2" to="NavigationRegion3D/Corridor1/Hallway1/SwitchA2" method="disable"] [connection signal="activated" from="NavigationRegion3D/Corridor1/Hallway1/SwitchA2" to="NavigationRegion3D/Corridor1/Hallway1/SwitchA2" method="disable"]
[connection signal="activated" from="NavigationRegion3D/Corridor1/Hallway4/SwitchB1" to="NavigationRegion3D/Corridor1/Hallway4/SwitchB1" method="disable"] [connection signal="activated" from="NavigationRegion3D/Corridor1/Hallway4/SwitchB1" to="NavigationRegion3D/Corridor1/Hallway4/SwitchB1" method="disable"]

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@ -81,6 +81,7 @@ config/input/hold_to_sneak=true
MetalMaterial="This surface is made of metal." MetalMaterial="This surface is made of metal."
PlasticMaterial="This surface is made of plastic." PlasticMaterial="This surface is made of plastic."
MeetSpookSource="meet-spook event sources" MeetSpookSource="meet-spook event sources"
LurkPoint="Point which a lurking beast may wander to."
[importer_defaults] [importer_defaults]

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@ -1,30 +1,179 @@
class_name GrunkBeast extends CharacterBody3D class_name GrunkBeast extends CharacterBody3D
## Grunk beast controller ## Grunk beast controller
@export var base_speed := 1.0 #region Constants
signal state_changed(new_state: State)
enum State {
UNKNOWN,
LURKING,
STALKING,
PURSUIT,
}
const LURK_POINT_GROUP := "LurkPoint"
const STALKING_SOUND_LIMIT := 14.0
const IDLE_EPSILON := 0.001
#endregion
#region Exported Properties
@export var lurk_spontaneity := 0.02
@export var base_speed := 60.0
@export var pursuit_speed := 180.0
@export var initial_state := State.LURKING
#endregion
#region Member Variables
var gravity: Vector3 = ( var gravity: Vector3 = (
ProjectSettings.get_setting("physics/3d/default_gravity") ProjectSettings.get_setting("physics/3d/default_gravity")
* ProjectSettings.get_setting("physics/3d/default_gravity_vector") * ProjectSettings.get_setting("physics/3d/default_gravity_vector")
) )
var state: State:
set(value):
if state != value:
_on_state_change(value)
state = value
var pathfinding := true
@onready var nav_agent: NavigationAgent3D = %NavAgent @onready var nav_agent: NavigationAgent3D = %NavAgent
@onready var stalking_timeout: Timer = %StalkingTimeout
@onready var idle_timer: Timer = %IdleTimer
#endregion
#region Character Controller
func get_speed() -> float:
match state:
State.PURSUIT:
return pursuit_speed
return base_speed
func _physics_process(delta: float) -> void: func _physics_process(delta: float) -> void:
var path_pos := nav_agent.get_next_path_position() var motion := Vector3.ZERO
if pathfinding:
var path_pos := nav_agent.get_next_path_position()
var relative_pos := path_pos - global_position var relative_pos := path_pos - global_position
var motion := relative_pos.normalized() * base_speed * delta motion = relative_pos.normalized() * get_speed() * delta
velocity.x = motion.x velocity.x = motion.x
velocity.z = motion.z velocity.z = motion.z
if not is_on_floor(): if not is_on_floor():
velocity += gravity * delta velocity += gravity * delta
if velocity.length_squared() > IDLE_EPSILON:
idle_timer.start()
move_and_slide() move_and_slide()
func track_player() -> void: #endregion
#region State Machine
func _ready() -> void:
state = initial_state
func _current_path_shorter_than(limit: float) -> bool:
var limit_sq := limit * limit
var length_sq := 0.0
var last_pos := global_position
for waypoint: Vector3 in nav_agent.get_current_navigation_path().slice(
nav_agent.get_current_navigation_path_index()
):
# Using distance squared to save a sqrt instruction
length_sq += last_pos.distance_squared_to(waypoint)
if length_sq > limit_sq:
return false
last_pos = waypoint
return true
func _set_new_lurk_point() -> void:
@warning_ignore("unsafe_cast")
var next_lurk_point := get_tree().get_nodes_in_group(LURK_POINT_GROUP).pick_random() as Node3D
if next_lurk_point:
nav_agent.target_position = next_lurk_point.global_position
else:
push_warning(self, " tried to lurk, but couldn't find a lurk point!")
## Lurking routine
func lurk() -> void:
if nav_agent.is_target_reached() or randf() < lurk_spontaneity:
_set_new_lurk_point()
## Stalking routine
func stalk() -> void:
pass
## Pursuit routine
func pursue() -> void:
if Player.instance: if Player.instance:
nav_agent.target_position = Player.instance.global_position nav_agent.target_position = Player.instance.global_position
func _on_state_change(new_state: State) -> void:
match new_state:
State.LURKING:
_set_new_lurk_point()
State.STALKING:
stalking_timeout.start()
state_changed.emit(new_state)
func update_behavior() -> void:
match state:
State.UNKNOWN:
state = State.LURKING
update_behavior()
State.LURKING:
lurk()
State.STALKING:
stalk()
State.PURSUIT:
pursue()
func on_sound_detected(source: Vector3) -> void:
var prev_target := nav_agent.target_position
nav_agent.target_position = source
# Check that the source isn't too far away, e.g. a sound from another room
if _current_path_shorter_than(STALKING_SOUND_LIMIT):
# First detection switches to stalking, second switches to pursuit
if state == State.STALKING:
state = State.PURSUIT
else:
state = State.STALKING
else:
nav_agent.target_position = prev_target
func on_player_entered_grabbing_range(_body: Node3D) -> void:
print_debug("GET GRABBED, IDIOT!")
func on_player_left_pursuit_range(_body: Node3D) -> void:
state = State.STALKING
func on_stalking_timeout_timeout() -> void:
state = State.LURKING
func on_stalking_idle_timer_timeout() -> void:
pass # Replace with function body.
#endregion

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@ -1,7 +1,8 @@
[gd_scene load_steps=12 format=3 uid="uid://ehf5sg3ahvbf"] [gd_scene load_steps=16 format=3 uid="uid://ehf5sg3ahvbf"]
[ext_resource type="Script" uid="uid://gwwmqwixqqr5" path="res://src/world/grunk_beast/grunk_beast.gd" id="2_qqnhb"] [ext_resource type="Script" uid="uid://gwwmqwixqqr5" path="res://src/world/grunk_beast/grunk_beast.gd" id="2_qqnhb"]
[ext_resource type="Shader" uid="uid://ckxc0ngd37rtk" path="res://src/shaders/gunk.gdshader" id="4_0gxpq"] [ext_resource type="Shader" uid="uid://ckxc0ngd37rtk" path="res://src/shaders/gunk.gdshader" id="4_0gxpq"]
[ext_resource type="Script" uid="uid://cfsiyhhrcua6o" path="res://src/world/game_sound/game_sound_listener.gd" id="5_3gbao"]
[ext_resource type="Texture2D" uid="uid://cm1jrvx7ftx4c" path="res://assets/black.png" id="5_xuag8"] [ext_resource type="Texture2D" uid="uid://cm1jrvx7ftx4c" path="res://assets/black.png" id="5_xuag8"]
[ext_resource type="FastNoiseLite" uid="uid://cnlvdtx68giv6" path="res://assets/materials/gunk_noise.tres" id="6_mbqcc"] [ext_resource type="FastNoiseLite" uid="uid://cnlvdtx68giv6" path="res://assets/materials/gunk_noise.tres" id="6_mbqcc"]
@ -63,9 +64,17 @@ rings = 1
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_faau1"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_faau1"]
radius = 0.45 radius = 0.45
[sub_resource type="SphereShape3D" id="SphereShape3D_wffas"]
radius = 7.0
[sub_resource type="SphereShape3D" id="SphereShape3D_3gbao"]
radius = 1.4
[sub_resource type="SphereShape3D" id="SphereShape3D_d4ex2"]
radius = 20.0
[node name="GrunkBeast" type="CharacterBody3D"] [node name="GrunkBeast" type="CharacterBody3D"]
script = ExtResource("2_qqnhb") script = ExtResource("2_qqnhb")
base_speed = 60.0
[node name="MeshInstance3D" type="MeshInstance3D" parent="."] [node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("CapsuleMesh_d4ex2") mesh = SubResource("CapsuleMesh_d4ex2")
@ -82,7 +91,44 @@ shape = SubResource("CapsuleShape3D_faau1")
[node name="NavAgent" type="NavigationAgent3D" parent="."] [node name="NavAgent" type="NavigationAgent3D" parent="."]
unique_name_in_owner = true unique_name_in_owner = true
[node name="TrackingTimer" type="Timer" parent="."] [node name="IdleTimer" type="Timer" parent="."]
unique_name_in_owner = true
wait_time = 1.2
one_shot = true
[node name="StalkingTimeout" type="Timer" parent="."]
unique_name_in_owner = true
wait_time = 25.0
one_shot = true
[node name="BehaviorUpdateTimer" type="Timer" parent="."]
autostart = true autostart = true
[connection signal="timeout" from="TrackingTimer" to="." method="track_player"] [node name="GameSoundListener" type="StaticBody3D" parent="."]
collision_layer = 16
collision_mask = 0
script = ExtResource("5_3gbao")
metadata/_custom_type_script = "uid://cfsiyhhrcua6o"
[node name="CollisionShape3D" type="CollisionShape3D" parent="GameSoundListener"]
shape = SubResource("SphereShape3D_wffas")
[node name="GrabbingRange" type="Area3D" parent="."]
collision_layer = 0
collision_mask = 8
[node name="CollisionShape3D" type="CollisionShape3D" parent="GrabbingRange"]
shape = SubResource("SphereShape3D_3gbao")
[node name="PursuitLimit" type="Area3D" parent="."]
collision_layer = 0
collision_mask = 8
[node name="CollisionShape3D" type="CollisionShape3D" parent="PursuitLimit"]
shape = SubResource("SphereShape3D_d4ex2")
[connection signal="timeout" from="StalkingTimeout" to="." method="on_stalking_timeout_timeout"]
[connection signal="timeout" from="BehaviorUpdateTimer" to="." method="update_behavior"]
[connection signal="sound_detected" from="GameSoundListener" to="." method="on_sound_detected"]
[connection signal="body_entered" from="GrabbingRange" to="." method="on_player_entered_grabbing_range"]
[connection signal="body_exited" from="PursuitLimit" to="." method="on_player_left_pursuit_range"]

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@ -10,7 +10,7 @@ const CRITICAL_ANGLE := 0.1
var stepping := false var stepping := false
var _resting := false var _resting := false
@onready var parent := owner as GrunkBeast @onready var parent := owner as ProceduralGrunkBeast
func step() -> void: func step() -> void:

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@ -1,6 +1,6 @@
extends Node3D extends Node3D
@onready var parent := owner as GrunkBeast @onready var parent := owner as ProceduralGrunkBeast
@onready var prev_position := parent.global_position @onready var prev_position := parent.global_position