diff --git a/src/world/gunk_body/gunk_body.gd b/src/world/gunk_body/gunk_body.gd index 933b524..4ba86f9 100644 --- a/src/world/gunk_body/gunk_body.gd +++ b/src/world/gunk_body/gunk_body.gd @@ -16,7 +16,6 @@ const CLEAR_TOTAL_EPSILON := 1 @export var initial_mask: Texture @export var source_gunk_material: ShaderMaterial -@export var material_surface: int = 0 var meshtool := MeshDataTool.new() @@ -57,12 +56,8 @@ func _ready() -> void: var mat_instance: ShaderMaterial = source_gunk_material.duplicate() # Set material gunk mask to our mask viewport texture mat_instance.set_shader_parameter("gunk_mask", mask_viewport.get_texture()) - # Set gunk material as the next-pass material of the base surface material - # Iterate through material passes to the end - var base_mat := mesh_instance.mesh.surface_get_material(material_surface) - while base_mat.next_pass: - base_mat = base_mat.next_pass - base_mat.next_pass = mat_instance + # Overlay mesh with gunk material + mesh_instance.material_overlay = mat_instance if initial_mask: mask_texture.texture = initial_mask