Grunk tank deposit sfx

This commit is contained in:
Rob Kelly 2025-04-02 12:19:06 -06:00
parent 8a53349aef
commit e79a367277
6 changed files with 57 additions and 4 deletions

BIN
assets/sfx/grunk/pump.wav Normal file

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@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://cimw72d2lexvt"
path="res://.godot/imported/pump.wav-3af6b59129486d6bf0a5a519848e701a.sample"
[deps]
source_file="res://assets/sfx/grunk/pump.wav"
dest_files=["res://.godot/imported/pump.wav-3af6b59129486d6bf0a5a519848e701a.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

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@ -9,6 +9,7 @@ const TANK_FILL_TIME := 1.0
@onready var tank_interactor: Interactive = %TankInteractor
@onready var grunk_liquid: MeshInstance3D = %GrunkLiquid
@onready var grunk_pump_sfx: AudioStreamPlayer3D = %GrunkPumpSFX
func _ready() -> void:
@ -27,6 +28,8 @@ func deposit_grunk() -> void:
set_liquid_level(clampf(Game.manager.grunk_vault / MAX_GRUNK, 0.0, 1.0))
grunk_pump_sfx.play()
func set_liquid_level(proportion: float) -> void:
(

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@ -1,4 +1,4 @@
[gd_scene load_steps=42 format=3 uid="uid://oowut88kr2ox"]
[gd_scene load_steps=44 format=3 uid="uid://oowut88kr2ox"]
[ext_resource type="Script" uid="uid://lfd36ps52xgk" path="res://levels/ghost_ship/player_ship/player_ship.gd" id="1_0r2ng"]
[ext_resource type="ArrayMesh" uid="uid://dq4aj5ph31rce" path="res://assets/level/player_ship/player_ship.obj" id="1_nafoa"]
@ -10,6 +10,7 @@
[ext_resource type="ArrayMesh" uid="uid://djgqnuxrja1mo" path="res://assets/level/player_ship/player_ship_tank_facade.obj" id="8_2mvif"]
[ext_resource type="Shader" uid="uid://ckxc0ngd37rtk" path="res://src/shaders/gunk.gdshader" id="8_al8ma"]
[ext_resource type="ArrayMesh" uid="uid://bc8457r4rxpey" path="res://assets/level/player_ship/grunk_liquid.obj" id="8_xuj2g"]
[ext_resource type="AudioStream" uid="uid://cimw72d2lexvt" path="res://assets/sfx/grunk/pump.wav" id="9_0e0pl"]
[ext_resource type="Texture2D" uid="uid://cm1jrvx7ftx4c" path="res://assets/black.png" id="9_xuj2g"]
[ext_resource type="FastNoiseLite" uid="uid://cnlvdtx68giv6" path="res://assets/materials/gunk_noise.tres" id="10_2mvif"]
[ext_resource type="PackedScene" uid="uid://mgygam1kakb7" path="res://levels/ghost_ship/player_ship/grunk_terminal/grunk_terminal.tscn" id="13_3trrp"]
@ -35,6 +36,11 @@ texture_filter = 2
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_nafoa"]
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[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_53iah"]
random_pitch = 1.1
streams_count = 1
stream_0/stream = ExtResource("9_0e0pl")
[sub_resource type="SphereShape3D" id="SphereShape3D_e4hmc"]
radius = 0.3
@ -301,6 +307,7 @@ shape = SubResource("ConcavePolygonShape3D_nafoa")
[node name="TankInteractor" type="StaticBody3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.85, 1.35, 4.5)
collision_layer = 2
collision_mask = 0
script = ExtResource("6_e4hmc")
@ -308,8 +315,15 @@ label = "GRUNK TANK"
verb = "deposit"
metadata/_custom_type_script = "uid://deg5xd87cy8rg"
[node name="GrunkPumpSFX" type="AudioStreamPlayer3D" parent="TankInteractor"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.6)
stream = SubResource("AudioStreamRandomizer_53iah")
volume_db = -4.0
unit_size = 3.0
pitch_scale = 0.7
[node name="CollisionShape3D" type="CollisionShape3D" parent="TankInteractor"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.85, 1.35, 4.5)
shape = SubResource("SphereShape3D_e4hmc")
[node name="LiquidOffset" type="Node3D" parent="."]

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@ -49,8 +49,8 @@
- [ ] ui bonk
- [ ] prop clear glitter
- [x] computer bleep on reload
- [ ] grunk tank deposit schlorp
- [ ] player ship door
- [x] grunk tank deposit schlorp
- [x] player ship door
- [x] metal footsteps
- [x] plastic footsteps
- [x] grunk footsteps

View File

@ -52,3 +52,15 @@
- retrieved from https://freesound.org/people/Clagnar/sounds/547256/
- assets/sfx/computer_noise.wav
- modified
- "door future open.wav"
- author: speakingmusic
- CC0
- retrieved from https://freesound.org/people/speakingmusic/sounds/386073/
- assets/sfx/space_door*.wav
- modified
- "Slime Creature Movement (large and messy)"
- author: SilverIllusionist
- CC BY 4.0
- retrieved from https://freesound.org/people/SilverIllusionist/sounds/671112/
- assets/sfx/grunk/pump.wav
- modified